GM/Lictor Lane's Who Needs Parenting? = CoT Team 1 IC Thread (Inactive)

Game Master michaelane


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Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Fair enough. I have never seen it interpreted that way before; otherwise, whenever someone moves out of a swarm, they are automatically hit, which means that you are guaranteed to be hit at least twice by the swarm, which seems a tad rough :-/

Having said that, I will wilfully interpret it that way in the future, when I am GMing :-D


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

That is always the way I thought it was too, it is the act of leaving the square that provokes the attack. I am not surprised they got an attack on me, but does that mean I have to roll a save against poison again? If so, here is my roll :

Fortitude Save : 1d20 + 5 ⇒ (13) + 5 = 18


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Text verbatim from the 'Swarm' type:

Swarms do not threaten creatures, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.

In any case, rather than waiting for Roman, I will make my attack now...

Byron steps-up to the retreating Goblin.

5' step.

"You shot me!"

Channeling his fury into a powerful blow, he swings at the Goblin...

Silversheen ECB (Power Attack): 1d20 + 5 ⇒ (17) + 5 = 22, for 1d10 + 9 ⇒ (2) + 9 = 11 Slashing damage.

Dark Archive

Thanks Byron. I defer to the correct interpretation and retcon that the damage did not occur.

Roman cries out, "Aagh! Can anyone get these things off me?"
Fort Save (Distraction) 1d20 + 3 ⇒ (6) + 3 = 9
Fort Save (Poison) 1d20 + 3 ⇒ (3) + 3 = 6 1d2 ⇒ 2 Strength damage
Oh that's not good.
Retching, Roman looks for an escape from the swarm and retreats up the hall. The goblins take stabs at him as he retreats.
Attack 1d20 + 2 ⇒ (10) + 2 = 12
Attack 1d20 + 2 ⇒ (13) + 2 = 15
Fortunately, one glances off his armor while the other misses completely as Roman moves away.

Byron's blow sweeps into the goblin, connecting with a vicious slash that leaves the goblin bleeding from a ragged wound across its shoulder and upper arm.

Round 3: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Updated Map


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

This was my Round 3 Action, which I had already posted:

I try to attack the Goblin now I am standing beside him.

Battle-Axe Attack : 1d20 + 4 ⇒ (15) + 4 = 19
Battle-Axce Damage : 1d8 + 5 ⇒ (2) + 5 = 7

Well that was a complete waste of a spell.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

HP 22/24

Jo rears back and brings Rosebud down on the head of shaking goblin in front of him.

Earthbreaker Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Earthbreaker Damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15

*CRUNCH*

"Whitechin, where are you? Come on out!" Jo yells.

Jo stays put where he is and preps for another attack on the Goblin in front of him.

Dark Archive

F Chelish Spy (U-Rog) 1

Rnd 3
AC 16, hp 17

Hoping her companions will quickly deal with the goblin sniper, Moondark steps back from the swarm as she slams another bolt intoher x-bow and shoots any goblins remaining after Jo's crushing blow.

crossbow 1d20 + 6 ⇒ (4) + 6 = 10
damage 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Jo's crushing blow makes a ruined pile of the goblin standing in front of him. Xianae steps up and slices her battle axe across the goblin's chest. He hisses in pain, but refuses to go down. Moondark fires a bolt at one of the goblins left after Roman's hasty retreat, but the little buggers are quick on their feet and dance out of the way.

Moondark, I'm moving you to G2, but if you have another spot in mind, let me know.

Round 3: Jo, Xianae, Moondark, [/b]Emmett, Coran, Baddies, Roman, Byron[/b]


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett smiles as the boss goblin finally gets out in the open thanks to his friends. He extends his thumb and index, seemingly catching the goblin's head between them:

"By the tip of my fingers snappin'
The head of the head-goblin,
His name perhaps Whitechin,
Will get a-rollin'!"

Misfortune hex, Will DC 15

Dark Archive

The goblin's head snaps around at Emmett's words. His shrill voice calls out "Whitechin?" A shudder runs through his body as the hex takes hold.
Will save 1d20 + 1 ⇒ (6) + 1 = 7

Round 3: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Sorry didn't realize I was holding this up.

Coran reloads crossbow and was hoping to have a clear shot at the goblin now that Roman's privates were out of the way but the swarm took his place. He looks at his companions and sees Whitechin and decides help.

He casts Burning Disarm (DC 14) on the weapon Whitechin is carrying.

Damage if he decides to hold it 2d4 ⇒ (2, 1) = 3

Burning Disarm::

School transmutation (fire); Level cleric 1, druid 1, sorcerer/wizard 1
Casti ng
Casting Time 1 standard action
Components V, S
Effect
Range Short (25 ft. + 5 ft./2 levels)
Target Held metal item of one creature or 15 lbs. of unattended metal
Duration Instantaneous
Saving Throw Reflex negates (object, see text); Spell Resistance
Yes (object)
Description
This spell causes a metal object to instantly become red hot.
A creature holding the item may attempt a Reflex save to drop
it and take no damage (even if it is not their turn), otherwise
the hot metal deals 1d4 points of fire damage per caster level
(maximum 5d4). Circumstances that prevent the creature from
dropping the item (such as a locked gauntlet) mean the creature
gets no saving throw. The heat does not harm the item, and it
does not get hot enough or last long enough to ignite flammable
objects. The item cools to its previous temperature almost
instantly. If cast underwater, burning disarm deals half damage
and boils the surrounding water.

Dark Archive

Coran, your target is armed with a bow. You sure about that action?


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

I forgot it was a Bow

Coran breaks out his day dream of casting spells. He Draws his crossbow and shots at the Goblin in front of Jo.

Crossbow, Light Attack 1d20 + 4 ⇒ (3) + 4 = 7
Crossbow, Light Damage 1d6 ⇒ 1

Dark Archive

The tumult of combat in front of Coran continues to rage and make shots difficult. Attempting to avoid striking any of his allies, Coran shoots a barely exposed sliver of one of the goblins, but his shot goes wide.

1=Goblin, 2=Jo, 3=Coran 1d3 ⇒ 3
The mass of skittering spiders roils back toward Coran and sweeps over him. While some just run around on the floor, tens and perhaps even hundreds of spiders crawl up his legs biting and raising painful welts as they go.
1d6 ⇒ 4 damage and two DC 11 Fort saves. The first is for distraction and the second if for poison.

One of the goblins facing Jo steps through the door into the area the swarm left while the second one moves right in front of the barbarian. Still nervous, they both swing their little swords at the giant foe, but all of their desperate attempts miss their fearsome foe.
Attack 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
Damage 1d4 ⇒ 3
Attack 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Damage 1d4 ⇒ 2

The archer takes a look behind himself, seemingly running out of room, but takes a step away from Byron and Xianae and fires another arrow at Byron again finding flesh through the rogue's defenses.
Attack 1d20 + 12 ⇒ (10) + 12 = 22
Attack 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d6 + 1 ⇒ (2) + 1 = 3

Round 3: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Updated Map


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

"You'll pay for that..."

Grunting in pain, Byron steps-up, and delivers an overhand chop to the very annoying goblin...

Silversheen ECB: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d6 + 6 ⇒ (4) + 6 = 10 Silver Slashing damage.

Dark Archive

Round 3 Continued
Byron's blade flashes down and slices into the goblin's other shoulder. The blow cuts deeply through his armor. The goblin is now bleeding from a couple of wounds and beginning to look ragged.

Round 3: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Damage Tracker:

Archer: 28


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

*cough* it helps if one rolls the correct damage dice, and adds the correct damage bonus *cough*

ECB: 1d10 + 9 ⇒ (10) + 9 = 19.

Dark Archive

Byron's slash seems to catch for a moment on the goblin's collarbone, but then continues its deadly path leaving a horrible gaping wound. The goblin drops to the ground dying.

Roman charges the goblin that has stepped out of the room to attack Jo. For a moment, it looks like the little devil is going to skip away from him, but the speed of Roman's charge is too much and his morningstar slams into the bulbous head, cracking it and spraying bits of skull and brain all over the hallway. The lifeless body drops to the floor.
Attack 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage 1d8 + 2 ⇒ (8) + 2 = 10

One goblin left, plus the swarm. The goblin is right in front of Jo.

Round 4: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett steps back to stay clear of the spiders, while looking through his bag to get a torch and something to light it.

Dark Archive

Emmett, assuming Jo squashes that last goblin, I'll move you into K1 which is as far away as you can get without retreating into the room the goblins came out of. Since that would only be a 5-foot step, you can root around in your pack and still have an action.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

After watching Roman, make a gory mess of the Goblin archer I move towards the flood of small spiders, where I attempt to slash at them.

Move to H2
Battle-Axe Attack : 1d20 + 4 ⇒ (12) + 4 = 16
Battle-Axe Damage : 1d8 + 5 ⇒ (8) + 5 = 13

Hopefully they are not Diminutive and immune to melee damage!


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett produces the torch and lights it: "That's for the spiders, though I would prefer someone more keen or dextrous to do the honors."

Dark Archive

F Chelish Spy (U-Rog) 1

"Yuck, spiders. Crummy time to be out of Alchemists' fire." She looks for a curtain or something flammable to throw over the spiders.

perception 1d20 + 4 ⇒ (12) + 4 = 16


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

"Time to die little booger!!

Jo wheels Rosebud around to catch the goblin in the side.

Earthbreaker Attack:1d20 + 8 ⇒ (13) + 8 = 21
Earthbreaker Damage:2d6 + 7 ⇒ (1, 3) + 7 = 11

Jo then takes a 5-foot step into the room and looks around for more enemies.

Perception:1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Round 4

Jo crushes the final goblin into a bloody pulp and steps into the room. The room looks like it may have once been a dining room, but there is no sign of table or chairs. Windows that mirror those you found in the library on the other side of the house look out the front of the manor.

There is no sign of any enemies, but there is an open door to the back of the house that looks like it goes to a kitchen and muddy footprints suggest this may be the path the goblins took.

Xianae steps up to try her axe against the spiders swarming all over Coran, but finds they are too small and numerous for the axe to be effective.

Meanwhile, Moondark considers something flammable and while curtains seem to have been removed from the manor, the tattered and filthy rug might offer an option. You can still continue your actions this round if you desire.

Round 4: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I've posted my action already.

Dark Archive

F Chelish Spy (U-Rog) 1

Round 5
Moondark pulls up a carpet and flings it over the swarm of crawlies. "Quick, light it up!"

PB non-weapon ranged touch? 1d20 + 6 - 4 + 1 ⇒ (12) + 6 - 4 + 1 = 15

Dark Archive

Fort saves for Coran Distraction 1d20 + 6 ⇒ (18) + 6 = 24 Poison 1d20 + 6 ⇒ (9) + 6 = 15
Emmett lights up the torch while Moondark cuts up a hunk of carpet and readies to toss it onto the spiders. Coran retreats back from the spiders to stand by Emmett. Unfortunately, the swarm quickly follows him right back into the corner and crawls over him again.
1=Jo 2=Moondark 3=Coran 4=Emmett 1d4 ⇒ 3
Damage to Coran 1d6 ⇒ 4
Fort saves for Coran Distraction 1d20 + 6 ⇒ (7) + 6 = 13 Poison 1d20 + 6 ⇒ (7) + 6 = 13

Round 4: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Dark Archive

Roman grabs one of his arrows and uses it as a makeshift knife to cut up another hunk of carpet.

Round 4: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Seeing what everyone else is doing, Byron 5' steps away from the swarm, and uses his blade to carve-up another section of carpet, wincing from his numerous arrow wounds as he does so.

It would be an ignominious end, if we were to be killed by a bunch of spiders, after defeating Whitechin...

Dark Archive

I bet you guys are going to become experts at dealing with all varieties of spiders after this house of creepy crawlies :)

Round 5: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Dark Archive

F Chelish Spy (U-Rog) 1

I guess this would be the time for carpet flinging (see above) and moving away.
PS Byron, that weren't Whitechin...


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron doesn't know that ;-)

Dark Archive

Are you going to delay to let Coran get away or throw it on him too? :)


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Assuming it mirrors the other side...

Jo takes another five foot tactical to the kitchen door and peers in Rosebud at the ready to smash more heads.

Dark Archive

It mirrors the other side so far.

Jo looks into the former kitchen. Here as in other parts of the manor, most of the movable items have already been removed. But, there are fixed wooden cabinets to both the left and right with a wooden island in the center. Once fine woodworking, they show evidence of having been banged and smashed and illegible graffiti covers the surfaces. The kitchen itself is shallower than the room you found on the other side, only 20 feet deep. The kitchen floor is covered in muddy footprints, but the greatest amount of traffic leads to a door at the back of the kitchen which hangs open. It appears to lead to a large pantry or storeroom. Everything is quiet. Well, everything except any screaming about the spiders back in the hallway.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett put distance between him and the spiders, then looks in his bag for another torch.

Dark Archive

Emmett, I think if you wait for Coran to move and for Moondark to drop the rug, you can light the rug on fire, then move away. Make sense? Or do you want to hand the lit torch off to Coran or Moondark?


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

is Coran passed out or prone

Dark Archive

Nope. If I counted right, you're just down 8 HP. You're made all four saves. Right now you have a swarm crawling all over you next to Emmett at the bottom of the map. If Moondark throws the rug at the swarm, she's throwing it at you too. Hence my suggestion for her to delay till you move, then throw the rug.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

I will step back, obviously annoyed that my recent attack had no effect on the small spiders. Once back I offer any help that I can give.

5 foot step back


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett waits to light the rug.

Dark Archive

F Chelish Spy (U-Rog) 1

Moondark delays to allow Emmett to ignite the rug on his turn and throw it once Coran is clear...

Dark Archive

"Fwooosh!" Coran steps out of the way and Emmett and Moondark coordinate to drop a flaming carpet onto the swarm before it can reform to chase after a new victim.
1d6 ⇒ 4

Unfortunately, enough spiders escape the fiery inferno to reform and they really seem to like the taste of Coran. A smaller remainder swarm back over the halfling yet again.
1=Moondark 2=Coran 3=Emmett 4=Xianae 1d4 ⇒ 2
1d6 ⇒ 3 damage to Coran and two more Fort saves

Round 5: Jo, Xianae, Coran, Moondark, Emmett, Baddies, Roman, Byron


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Fort save 1 1d20 + 6 ⇒ (19) + 6 = 25

Fort save 2 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Roman cries out to Emmett, "Here, I have more carpet to throw on them. Come light this one on fire!"
Roman readies an action to throw the carpet once it is on fire. This moves his action to the following round after Emmett. BTW, I was wrong on the revised order earlier and Moondark should now be after Emmett.

Round 5: Jo, Xianae, Coran, Emmett, Moondark, Baddies, Roman, Byron

Round 6: Jo, Xianae, Coran, Roman, Emmett, Moondark, Baddies, Byron


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron pulls out his flint-and-steel, and lights the carpet, ready to throw it.

Dark Archive

Byron kneels and pulls out his flint and steel. After a few moments of scraping them together frantically, he throws a spray of sparks that light the dry scrap of fire.

Round 6: Jo, Xianae, Coran, Roman, Emmett, Moondark, Baddies, Byron


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo will move into the kitchen with the goal of reaching the pantry entrance. He will be wary of the island in the middle of the kitchen. He does not want to be caught unaware of a hiding goblin taking a swipe at his legs as he passes.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Once at the pantry he will ready an action to squash anything within range.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

I shall prepare to attack anything threatening that may come into the corridor.

Ready an action to move to an enemy and attack it, an enemy that isn't the swarm.

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