GM Kyshkumen's PFS The Godsmouth Heresy (Inactive)

Game Master Kyshkumen

The deep crypt


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The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

What he said. :o)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Yeah, what she said.

Someday, I'll get back to the Denver Museum of Nature and Science. I only had part of a day, but I could spend weeks in such places.

Sczarni

To bad you are not making it as far as SF.

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

So far, we have been pretty good about not being "murder hobos", for better or worse, not killing the dark folk guy (?), the goblin snake, or Dr. Creepy himself, despite all of them likely being, at least technically, 'evil'. To be complementary to our august GM, I think the portrayal of the NPCs through behavior and dialogue has made them more complex, and so allowed other solutions. :)

Garedon feels kinda sad, though, about killing Mr. Marrow, who seemed unusually sentient and restrained compared to the average zombie, and apparently was Dr. Creepy's 'friend'. (Garedon doesn't have a lot of friends either, and would be making constructs if PFS rules allowed.)

So, I was wondering just how evil and/or unlawful making undead is (something I asked about in a spoiler that might have been missed). Certainly, the Pharasmin's have a very strong opinion on it, and the animate dead spells have evil descriptors and even mindless undead, like skeletons, have alignments like "NE". But, overall, I was wondering how bad Dr. Creepy's crimes really are in the Golarion canon.

As OOC knowledge (I think from playing the two part City of Strangers PFS set), I remembered that Kaer Maga has an odd relationship with undead, with some of the city having undead more or less openly. If so, it might be possible to just relocate Dr. Creepy and his creations. Garedon might know about this, too, given some good Knowledge (Local) rolls.

Sczarni

This really just leads into a discussion on whether or not evil can be used for good and good used for evil. The real question is what dies he intended to do with his creations. While many people see the undead as evil creatures that need to be destroyed there are places where they would be acceptable. He is guilty of grave robbing and desecrating sacred remains though.

-Posted with Wayfinder

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5
Garedon wrote:
It seems reasonable, IMO, to search for a secret door in that area, since it is a 5' length of corridor that goes nowhere and doesn't happen to be a bone-alcove (as far as I can tell). Similarly, the secret door in room 29 was a additional, out-of-place 5' length of corridor, as compared to the similar 5' space across from it and all of the other spaces in the room). Additionally, since we have found three secret doors already in this relatively small area, I am assuming we are searching for them actively.

Careful, dude. Garedon is starting to get to you. :op

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

It's called 'method acting' :)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Oh, I admit it: Garedon and myself are really too close for comfort. I'm more openly friendly than he is, though, but he is a lot better at casting spells. :-P

Someday, though, I will have him get hit on the head with a rock or something and only give 5 word answers.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images
GM Kyshkumen wrote:

This really just leads into a discussion on whether or not evil can be used for good and good used for evil. The real question is what dies he intended to do with his creations. While many people see the undead as evil creatures that need to be destroyed there are places where they would be acceptable. He is guilty of grave robbing and desecrating sacred remains though.

-Posted with Wayfinder

Evil, SHMevil. They're creepy nightmare fuel and must be put down for the good of all Vyks everywhere!

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

So, did any of you guys get to play Risen from the Sands?

I made it to a group in DC running the module (didn't get a hold of a copy, unfortunately, so I'll have to wait until it comes out as a pdf to run it on the boards). I thought it was, hmm, interesting, especially as an introductory scenario. Very survivable with the large group that we had, but I can see a group of four struggling to get through - especially if they're just running pregens.

I had fun with my swashbuckler, though.

Sczarni

I ran it yesterday and I see it more as an addition adventure to the AP then an introductory scenario. There was a lot of talk about how deadly it was on the boards. I also tried the Castles and Crusades adventure and it was also rather deadly. Some interesting news about the Pathfinder card game. It looks like they will be launching an organized play with the Skulls and Shackles set.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

I always seem to forget to check PbPs over the weekend. I really need to stop that, since I seem to have missed an entire fight.

I didn't get to play it, but I got a copy of it so I can look it over later. I would have tried to run it, but I had several social engagements on Saturday. Sunday I did pretty much nothing but play Wildstar.

I'm pretty excited about the card game organized play thing. I've been keeping up with everything in its forum for months now.

Sczarni

Need to keep this moving as we have less then two weeks left. Ditto on the organized play for the card game though, $20 a character is a bit steep though.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

It's an expensive card game, I agree. But the character decks are only necessary for the organized play. Each player needs to pick one up, and that's all they need. That's much less than the buy-in cost for PFS, which hypothetically requires that each player owns every book that they're using for their character beyond the CRB.

And if you play PACG (non-organized play) yourself, the game itself is 60, plus 20 for each adventure and the character addon pack? That's $220 to buy all the stuff necessary to play the game all the way through. Luckily it's a great game, or I'd consider that outrageous instead of just expensive.

Sczarni

Some thoughts on what is next if everyone wishes to continue. I am in a push for my 5th star right now so I do not mind keeping the GM position. I was thinking of trying the Destiny in the Sands series. It is a three part story arc with a bit of a twist on part three. The first two are level 1-5 while the third is a 3-7 that gives a sample of mythic rules. After that maybe Fangwood keep?

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

That sounds good to me, GM. I haven't played/GMed any of those, myself. Since I have no idea about mythic rules, it also might make it a nice, easy introduction, doing things at the slower pace online.

Thanks for wanting to continue as online GM, too! I know how much work it takes.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

First and most importantly: As Garedon said, thank you!

My only exposure to Mythic is the Lovecraftian campaign I'm in, so I'd definitely be up for getting more exposure. I'm fine with anything Tuich (or Wyeth, a battle Oracle) fits.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I'm going to wholeheartedly agree with Garedon and Tuich here: thanks for running!

I'm in a Wrath of the Righteous campaign, that's supposed to go mythic as some point, but I haven't seen anything of the rules so far. The trilogy sounded nice, though!

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Yeah, it sounds great. And I'll reiterate everyone's thanks. You've been a great DM, and this is a fun group.

-Posted with Wayfinder

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5
Vyk Tyr wrote:
Vyk's mouth opens, then closes with an audible snap.

"And the worms ate into his brain."

I have Pandora on and thus quoth Pink Floyd just as I was reading Vyk's reaction.

Rather apropos, I thought.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Yeah, someone a bit more charismatic than Vyk might want to take over here.

-Posted with Wayfinder

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Might need some aid rolls, guys...

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]
Vyk Tyr wrote:

"Esme, I can completely without a doubt guarantee you that absolutely nothing can be gained by asking my friend to speak. So let's just get you out of here."

Vyk then went to pick up Dr. Creepy to aid with the escort.

-Posted with Wayfinder

Perfect! Thanks. :)

It was reminding me of when I was a kid and I knew I was supposed to be quiet, but it was a really long time for me to be quiet, so I'd eventually make some sort of cough or something just to break the silence.

Sczarni

So where are you guys heading. Also the skeletons can handle the Doc.

Sczarni

So with the closing date of the PbP event approaching we have some choices to make. If you all want to apply for the boons I can close this up and give out chronicles (you have technically dealt with the BBEG) to offically end PFS play. We can then continue exploring for fun if you would like. Or we can just keep playing as a PFS event and forget the boons.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

First, I'll just say that I will be happy with whatever the group decides.

The boons, in my opinion, were pretty minor, and the chances of getting one were small, except that the GM gets one - of what type, I am not sure.

It might be legit to roll for boons and see if anyone got any that were worth reporting for.

Garedon's Boon roll: 1d20 ⇒ 14

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

I have no idea what the boons would have been. Can someone link me to the event?

Boon roll?: 1d20 ⇒ 4 What did I win?

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

The page for the event is here.

The possible boons were in an email to GMs; I'm not sure if they are anywhere else.

Unfortunately, you only win something of your choice on a natural 20, and something random on a natural 1, so you didn't win anything.

Boons email wrote:


Boon Information:

GM Boons:

Each GM will get one of the current seasonal GM Race Boon when they report their first game to the PFS Online VOs via the web solution mentioned above. Each GM will only get one Boon for running during the PbP game day. The current GM Boon is the Oread Race Boon (Earth Elemental Race).

Player Boons:

At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)

Anyone who rolls a natural 20 will get the boon of their choice (see selection below).

Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.

(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)

** The post with the boon rolls should not be edited after the initial roll is made. **

Boon selection:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

--------------------------------------------------------------------------- ---

I hadn't noticed the GM boon when I went through it the first time. I'm not really that interested in Oreads, just like I wasn't very interested in Ifrits last time. Oh well!

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

I'm not particularly motivated by the boons personally. I just love playing. But I'll happily do what the group prefers.

Boon: 1d20 ⇒ 14

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

OK, total mischievous metagaming here, but we haven't (it seems) encountered the mentioned TPK potential encounter. Now, if the results were already reported and we were just playing the rest 'for fun', then maybe we wouldn't all die in PFS when/if we encounter that encounter... ;-)

Hey, I can't help it! I'm always thinking. :D

Sczarni

I guess I get a roll as well.1d20 ⇒ 5
Oh and don't worry about me getting a race boon I already have an oread.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Boon roll: 1d20 ⇒ 16

I kind of like the 'look-at-the-cute-zombie-can-we-keep-her' resolution of this story. I'm fine with continuing, but then again it seems we got what we came for, and destiny of the sands sounds like fun as well.

Choices, choices...

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

I'm happy with the majority decision as well.

Boon boon, out go the lights!: 1d20 ⇒ 4

Sczarni

Lets go over the pros and cons of officially ending and playing for fun

Pros
Death doesn't matter.
Items don't get used up.
We could technically start the next game.
boons.

Cons
Death doesn't matter.
Gold would be cashed out based on what is explored.
Items not discovered will be crossed off chronicle.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I would say we just continue, then. Although it is sometimes seen as anti-climactic after the BBEG is dealt with 'early' (always a potential problem with scenarios where you aren't forced always in one direction), I don't really see it as any less fun or challenging now than it would have been then. And, even if death couldn't come anywhere with an unlucky critical hit, knowing a potentially TPK is out there still maintains the sense of danger and expectancy. Also, with this mission and being a Pathfinder (and the whole 'Explore' thing), it does make sense to be thorough.

I am a bit of an OCD completionist, though, so opinions may differ.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

I would rather continue as well.

-Posted with Wayfinder

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

I'm up for continuing.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Let's continue then...

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Hey, did anyone else have trouble logging onto. Paizo this morning?

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Yeah, it was coming back with an error, and not even the usual goblins in the computer error screen.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Yep, down for many, many hours.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5
GM Kyshkumen wrote:
"Mmmm yes such lovely hair is what I smelled."

I found a video of Vincent before he grew his hair out. :op

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5
тυιcн wrote:
GM Kyshkumen wrote:
"Mmmm yes such lovely hair is what I smelled."

I found a video of Vincent before he grew his hair out. :op

That made me laugh more than it probably should have. Thanks.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Hi all,

Sorry I haven't posted for awhile. As I may have mentioned, I have been having some back problems that have cut into my sleep and general well-being.

So, I am probably going to have to take a break from the game for the time being. I'm sorry that it is in the middle of the scenario. :(

Thanks for the great games,

Matt

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Ouch, Matt. You have my sympathies; my dad had horrible problems with back pain and I know how rough it was on him.

Please take care of yourself.

Sczarni

Sorry to hear that Matt. If you'd like I have a way to put you out for a bit that could allow you to come back in when you feel better. I can still save your spot for Destiny in the Sands as well.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Take it easy, Matt. I hope you feel better soon.

-Posted with Wayfinder

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Oh wow. Good luck getting that sorted out. I've enjoyed your company a lot.

Sczarni

Sorry for the delay, I had a short day at work so I was playing the ACG all afternoon then got to try out my Harrow card throwing Magus. Deadly Dealer using Spell strike to add disrupt undead is rather effective.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

WHOA... I just got notification of the new rev of the PFS Guide. Of particular note, Vyk:

Quote:
Removed aasimar and tielfing as legal race choices.

Sure glad ("hope?") you're grandfathered, my friend.

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