GM KoKyu's Jade Regent

Game Master KoKyu

A journey of a thousand miles begins with killing a few Trolls.
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~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

I can confirm everything you say about the NPCs is accurate. :)


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Perhaps Koya could take endure elements, communal if you are levelling her. Saves Anara and Fenra's limited known spells.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

So am I to level the NPCs to 6th level Chris? Koya, Sandru, Spivey and Ameiko? What about Ulf? Or Uksahkka?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

who is Uksahkka?


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
GM wrote:
(Feel free to check my math: Ameiko, Rennyn, Draeven, Fenra, Anara, Sharadei, Shalelu, Spivey, Ulf and Uksahkka plus 4x4 animals pulling wagons with over 16,000lbs of goods).

Ulf's close friend(?) who we found while looking for Ulf. She is the one that pointed us to the farm. She has been staying here at Fynn's while we were assaulting Ravenscraeg.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Oh right, totally forgot about her.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

If you have absolutely nothing to do, but I will need a note from P. :)) Leveling the NPCs is not a priority, just something which will have to be addressed in the future. I worked on Spivey last night and came up with a bunch of HL errors. As she is already a 6th level equivalent, nothing more is needed other than fitting that square head into a HL circle. Ameiko is already 6, as is Shalelu. We can look at them for fun and see what HL has to say, maybe even compare their stats to other APs. Koya and Sandru are the only ones at 4th. They can be upgraded in my spare time however I would like some input into what to do with them. Spivey is already a decent healer and has been accompanying the group while Koya knits. This posses the question, do we need to keep Koya as a second cleric or should another class be considered? Spiritualist? Occultist? Druid? Witch? Ninja? HellKnight? What about a total rebuild? IMO, it doesn't matter. I think they saw action once during Brinewall and if the party hasn't come running back for her help or Sandru's by now, it is not going to be a habit in the future. Right now, the NPCs are nothing more than the back-up crew who steps in to save the group from a TPK.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

I have loads of time...

Who is P? Patti?

I am aware of Spivey's CR. That's why she is scratched off the list above. Same with Shalelu (Ftr 2/Rgr 4). Not on the list even.

Official versions of Ameiko and Shalelu are in my HL already.

Ameiko is Aristocrat 1/Bard 3/Rogue 1. What is her 6th level?

I had Spivey but deleted her. Might be able to find her again.

Koya and Sandru can remain background NPCs. There, but not in the action most of the time. I see no need to change Koya or Sandru, just level them up.

For the record, I don't want the "back up crew" to save us from a TPK.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Me math good. Yup. Missed that. Still want me to GM? I'll be adding another level of Bard for Ameiko so she'll be Aristocrat/Bard 4/Rogue 1. I'll also keep Koya and Sandru in their classes, leveling them to 5th.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

What say you about Koya taking 'Endure Elements, Communal', good sir?


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

So I'm not levelling them up then...

I'm not sure endure elements communal is necessary. You have to split the time by the number of recipients. If you need 24 hour coverage then communal is a wasted. Multiple castings of 1st level endure elements would suffice.

For example, if you need 3 characters covered for 24 hours your either cast 1st level endure elements 3 times or 3rd level endure elements, communal 3 times.

Communal version is only better if you need less than 24 hour coverage.

We might want to invest some of our party share in wands of endure elements.

Koya could even take Craft Wand as her new feat and craft us wands.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

That sounds like good advice, I didnt really want to use a spell slot for it but I could if needed. I dont know if it matters, I think not, but Anara gets communal as a 2nd level spell.

Whats the difference between wands and scrolls? Is it just basically single use versus charges?


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

50 scrolls even crafted (scribed) costs 625 gp and would take a long time to create.

1 wand of 50 charges is 750 gp full charge or 375 gp crafted and takes hardly any time to create.

Only Spivey currently has Scribe Scroll.

The wand(s) would be usable by Fenra, Spivey or Koya.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Just got back! I have Koya taking Craft Wand & will upload her profile tomorrow as I work on the next post. I will be including a bunch of spells as choices for her, however as she sees a ton of action I don't know how useful that will be apart from this is what I see her character choosing.


Ok here is the final loot distribution as I have it.

6 shares (1 each PC and 1 to "party" purchases) = 7273 gp each

I think we should round this up to an even 8000 as we didn't sell the statues :)

KEPT:
(x1) unworked topaz (worth 225 gp; Craft (jewelry) DC 20 to repair) [450 gp]
(x1) unworked deep blue spinel (worth 60 gp; Craft (jewelry) DC 15 to repair) [120 gp]
(x1) unworked moonstone (worth 25 gp; Craft (jewelry) DC 12 to repair) [50 gp]
(x11) masterwork wakizashi [335 gp each = 3685 gp]
(x11) Shinobi shozoku [50 gp each = 550 gp]
(x1)manual containing the recipes and instructions to distill/craft the poisons blue whinnis and deathblade = 0-100 gp
150 gp in Tian coins
(x1) scroll outlines an experiment based on the affects of various poison's on insects ending in a rough guide for crafting an insecticide of some sort = 1-50 gp
(x1) scroll details an experiment conducted upon a captured Hellwasp with footnotes referencing the above insecticide = 1-50 gp

CLAIMED:
(x1) arrow of slaying, greater (Magical Beasts) (4057 gp) [Draeven]
(x1) potion of eagle’s splendor (300 gp) [Rennyn]
(x1) Ring of Freedom of Movement (40,000 gp) [Fenra]
(x3) scrolls of magic circle against evil (CL 5th) (375 gp each) = 1125 gp [Anara]
(x1) wand of flame arrow (CL 5) (10 charges) (2250 gp) [Anara]
(x1) +2 bracers of armor (4000 gp) [Anara]
(x1) +1 tetsubo "Oathtaker"(Large) (18,540 gp) [Ameiko]
(x1) Boots of the Winterlands (2500 gp) [Sharadei]
(x1) +1 Golden Greataxe (2360 gp) [Sharadei]
(x1) Staff of Minor Arcana (8000 gp) [Anara]
(x1) Helmet of Alluring Charisma +2 (4000 gp) [Anara]
(x1) +3 Studded Leather (9160 gp) Sharadei
(x1) Ring of Swarming Stabs (6000 gp) [Draeven]
(x1) Scroll of Black Tentacles (CL 7) (700 gp) [Anara]

TRANSFER:
(x1) Ring of Counterspells from Fenra to [Rennyn] (w/ Hold Person)

TO BE DISTRIBUTED (from Jeryn):
(x2) Fugitive's Grenade [Anara and Sharadei]
(x1) Potion of Blur [Sharadei]
(x2) Potions of CLW [Anara and Sharadei]
(x2) Potion of Restoration, Lesser [Fenra]
(x1) Scroll of Dispel Magic (CL 5) [Anara]
(x1) Wand of Identify (17 charges) [Anara]
(x1) Handy Haversack [Fenra]

Hat of Disguise kept as well.

What do we want to buy with party share?

Please make sure you add your items above to your character sheet(s)!

We should also do a wealth check and make sure the party is relatively balanced. Don't count consumables (ie arrows, scrolls, potions etc) and you can designate 1 item that doesn't count in your calculation (ie Rennyn's katana or Fenra's Ring of Freedom of Movement)


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Rennyn is considering adding +1 to his armor (-3000 gp) and getting a belt of giant strength +2 (-4000 gp) with his share.


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Draeven is considering selling his +1 chain shirt (+625 gp), purchasing a +1 agile breastplate (-1550 gp) and adding "keen" to his +1 greatsword (-6000gp).


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Wealth distribution comparison:

+1 greatsword (2350 gp)
Orc Hornbow (530 gp)
+1 chainshirt (1250 gp)
eyes of the eagle (2500 gp)
ring of climbing (2500 gp) [not wearing]
ring of protection +1 (2000 gp)
ring of swarming stabs (6000 gp) *designated item

= 11,130 gp

I didn't include mundane gear or "normal" weapons for the comparison.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

+1 comp longbow (2700 gp)
mswk cold iron elven curve blade (460 gp)
Suishen (priceless) *designated item
Whispering Shrike (5940 gp)
+1 lamellar (leather) armor (1210 gp)
boots of elvenkind (2500 gp)
ring of counterspells (4000 gp)
ring of protection +1 (2000 gp)
traveller's any-tool (250 gp)

= 19,060 gp


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

+1 Cold iron morningstar (4316 gp)
+1 cloak of resistance (1000 gp)
+2 headband of alluring charisma (4000 gp)
handy haversack (2000 gp)
ring of freedom of movement (40000 gp)*designated item

= 11,316 gp


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Boots of the Winterlands (2500 gp)
+1 Golden Greataxe (2360 gp)
+3 Studded Leather (9160 gp) *designated item
+1 composite longbow (2600 gp)
belt of incredible dexterity (4000 gp)
handy haversack (2000 gp)

= 13,460 gp


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

So Fenra has profession merchant, appraise and diplomacy out the wazoo. I want to actually use the merchant profession to sell my jewelry and gems for a little more or negotiate a favourable trade so I can upgrade my headband to +4. My understanding is we just have to pay the difference to upgrade yes? So the +2 cost 4000 gp and a +4 is 16000 gp, subtract the original 4000 and the upgrade cost is 12000. I don't have that much, but also if merchant is going to be a useless skill then I will remove any skill points from it and put them into my dance and maybe earn a little money that way instead. How long are we in town waiting for things to get sorted?


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

So Fenra is only going to use her skills to increase her share amount? :O

We have the Lute discount.

Koya has Craft Wondrous.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I can try to get you guys good deals on stuff too. But I take all my treasure in gems and jewelry which can be negotiable. Gold is gold. I could try to get you a better deal on what you buy.

The Lute discount is a 25% chance at 10% off.

Can Koya upgrade my headband? If so that wound be great.

Regardless, I would like to know if taking points in merchant is wasted.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Most of our shares is generated by selling magic items and trade goods/art. Very little is actual gold coins. Nor do we have that much in gems and jewelry.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I have the equivalent of 1400 gp in gems and jewelry from previous, not the fortress.

Then maybe I can negotiate trades. If we are selling magical items maybe we can "trade" for ones we want at the same merchant.

So can Koya be making our stuff? I would assume we would pay more than cost but less than full price. She's got the whole upcoming travel time to do it and the time she spent here could have been doing more than knitting mittens, unless of course they are magical mittens.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

You have 1400 gp in gems and jewelry and you didn't add that to the wealth audit? tsk tsk

And that is 1400 gp full value? Or 1/2 value for selling?

And you think you are going to negotiate that into erasing the 4000 gp shortfall in price for your upgrade? What precisely are you planning on doing to negotiate? :D

For comparison, Rennyn has 7 sp and 3 cp and Draeven has 55 gp, 21 sp and 2 cp.

Seems like Draeven is lagging the party. Anara to still post of course but I can't see her being behind the curve.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I was only putting items as that is only what you put. I always add those things at what I could sell it for now (1/2) but I will have to check back in the thread because those are from a looong time ago and are not entered like magic items just a value manually typed in.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra wrote:
When I take the gems they are worth half the price listed right? The values don't have a* so I just want to make sure before I add them to my sheet that the totals are all correct. Or is their "value" and sell value the same?
Rennyn wrote:
And yes, art, jewels, trade goods etc aren't sold at half value. They retain full value. Weapons, armor and magic items sell for half value. So feel free to convert gp straight across for gems, bejeweled dresses or silver combs etc. :)

Now I am confused. This exchange was from May 2018.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

By considering does that mean I should make a roll or two? :))

At the start of this campaign everyone was granted a bonus skill to represent what your character was doing before taking up goblin hunting. One skill point was required to be used in this profession, but afterwards no future commitment was required as everyone has effectively changed professions. Committing points to skills is your choice, but RAW determines how you can profit by those skills. An exception was made for Rennyn's craft weapons skill check in order to shorten the time needed to mend the katana. I would consider applying a similar exception to shorten the time period for a merchant skill check but first we need to clear up how exactly a merchant skill results in purchasing at discounts and selling at higher than 1/2 price?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

My original "profession" is perform-dance which I have continued to advance. The merchant skill I was only adding at this latest batch of levels, thinking that it fit with the character, who has travelled with Sandru and Koya on their merchant trips extensively. But if the skill doesn't really have any in-world value I will not choose it. I only have diplomacy out the wazoo, a fair bit of appraise and was considering 2 points in merchant with these two levels we just got.

As for how to use merchant, it basically says you get half your check in GP per week of work so maybe not worth it. Fenra would rather dance for an hour or so a night anyway even if less money. I don't know of any actually rules for haggling with shop keepers or negotiating discounts.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Well if May 2018 me is correct then I need to re-calculate our shares. :P


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

That's the thing, if 2018 you is right then we have to recalculate, if 2018 is wrong then we also need to recalculate, the previous stuff.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

2018 me is right. Gems, jewelry, art and trade goods are sold at full value. Guess I have to go back and recalculate. :P

You can assume we will at least make it to 8000 gp per share I would think.

As for party purchases, we need healing, restoration, neutralize poison, dispel magic and a wand or 5 of endure elements. I'm assuming we can craft a lot of these items via Koya.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
GM KoKyu wrote:
By considering does that mean I should make a roll or two? :))

Once a city reaches 25,000+ population, "nearly all minor magic items are available". Kalsgard has 72,000+ souls, is a major trading center and one of the largest cities is Golarion. My purchases are indeed minor magic items, and well below the 16,000 gp base value for a city of 25,000, let alone 72,000.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
GM KoKyu wrote:
At the start of this campaign everyone was granted a bonus skill to represent what your character was doing before taking up goblin hunting. One skill point was required to be used in this profession, but afterwards no future commitment was required as everyone has effectively changed professions. Committing points to skills is your choice, but RAW determines how you can profit by those skills. An exception was made for Rennyn's craft weapons skill check in order to shorten the time needed to mend the katana. I would consider applying a similar exception to shorten the time period for a merchant skill check but first we need to clear up how exactly a merchant skill results in purchasing at discounts and selling at higher than 1/2 price?

Appraisal skill is nigh on useless, profession (merchant) can earn you half your skill check value in gp for a week's work, and perform (dance) can earn you 3d6 per day if you make a DC 30 check. Less with lower DCs. Fill your boots everyone. :/

I would/will house rule it all in my game.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I'm gonna get reeeal good at dancing. That way I can earn money and feed my drawback as well.

If that's the case with gems, art, jewelry, etc we having been doing it wrong in all games. I'm thinking specifically of a very large fancy statue and some other things from kingmaker.

It's easy enough for the stuff I have on the spreadsheet to adjust, but that is fairly recent. I guess it doesn't really matter in the long run.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

So that's a for sure no on trading 3 feats for 1 right?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

We should see how the other GMs feel about that...I've always been weak when it comes to peer pressure.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Well as a future GM I would/will allow it.


I don't have a major problem with it.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Is Koya going to craft things for the party?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Would you prefer Fenra has bull's strength or bear's endurance?

Would also like to know answers to myriad of questions asked above.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Myriad of questions? I've only seen three. Upgrade costs, time spent in Kalsgard and Koya's crafting. You answered your own question about the upgrades. About two weeks pass from the time the group liberated Ravenscraeg and the caravan is ready to leave Kalsgard. I've left it a bit ambiguous to be flexible with shopping but definitely less than a month. Regarding crafting, a tentative list was made:

Rennyn wrote:
As for party purchases, we need healing, restoration, neutralize poison, dispel magic and a wand or 5 of endure elements. I'm assuming we can craft a lot of these items via Koya.

Is this what you want Koya to make? Is she making wands for all of those? A quick post in Gameplay to clarify can get this started.

I'm not going to allow trades for feats. If we were starting over at 1st level, then yes.

Fenra wrote:
Would you prefer Fenra has bull's strength or bear's endurance?

I have no preference.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Sorry, the bull's strength question was for Darren and Chad. I was also referring to Chad's questions.

I'm not sure what the answer that I answered myself about upgrades is. How much extra will Koya charge or is she doing everything for cost?

To confirm, there is no using merchant or diplomacy to get better deals on stuff?

For Chad and Darren:

Can Koya choose to create wands at a lower caster level than she is? Otherwise it is going to take her a while to make some of this stuff.

So Koya can craft one wand of endure elements every 5 days. Cost is 2250 gp

I have dispel magic, do we want extra wands/scrolls of that?

A wand of cure moderate wounds would take her 9 days and CLW would take 5 days. Cost is 4500 gp and 2250 gp respectively

I don't think she is high enough level for neutralize poison. Its a 4th level spell for a cleric.

Lesser restoration would take 9 days as well and she doesn't have access to restoration yet.

I guess to upgrade my headband would take 6 days and cost 6000 gp.

All this is based on Koya doing everything for cost.

I think we are going to have to buy some of the things and even having her make them will be costly. I would imagine endure elements we want at max level but maybe we could get some lower level CLW or something.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

As for feats, I would have asked at first level if I had thought about it as an option. I have just sat here for multiple levels with three feats I have never and will never use and it started to bug me so I thought of a possible solution but I understand if you are not keen.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Bull's Strength is my preference.

Yes, she can set the CL to whatever she wants as long as it is high enough to cast the spell in question. So she can make CL 1 wands of Endure Elements for 375 gp and 1 day. There is no reason to increase the CL as there is no save involved and the duration is 24 hrs regardless of CL.

If you have Dispel Magic then that is likely enough. Unless we want 1 arcane scroll in case it is Fenra who needs the Dispel Magic-ing. :)

Koya can do CMW at CL 3 for 2250 gp and 3 days. CLW at CL 1 is the same as above Endure Elements.

CLW is economically better (HP/gp) but clearly isn't as useful in combat. A wand or two of CLW for after combat healing and potions of CMW for in combat emergencies.

Fenra can cast 4th level spells. You can cooperate with Koya to create magic items. However, you cannot make wands or potions with 4th level spells and she doesn't have scribe scroll.

Potions of Neutralize Poison are 750 gp.

Lesser Restoration is fine for the most part. It is cheaper and doesn't have an expensive component like Restoration (100 gp diamond dust/casting). Again, we might want one scroll of Restoration to use if someone gains a negative level or has tons of ability damage at once.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei
RAW pg553 wrote:

The cost to add additional abilities (or upgrade) to an item is the same as if the item was not magical, less the value of the original item.

Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

Koya will craft for cost, not retail. She's already making a killing on the mittens.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
"GM wrote:
Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

What is this a response to?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei
Fenra wrote:
I'm not sure what the answer that I answered myself about upgrades is.

I believe it is the issue of upgrade costs.

Although there is a section for bargaining in Ultimate Campaign, bargaining is not something we will be doing for things like magical items. Rare paintings, valuable pieces of art, antiques or rare books on the other hand which are considered subjective, could be bargained for though. I think however, there is nothing in inventory worth haggling over or that would result in a game changing windfall. Perhaps in the future, a subjective piece of art will fall into the party's hands and its value negotiated. Until then, to save time and arguing over a couple dozen gp, no.

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