GM KoKyu's Jade Regent

Game Master KoKyu

A journey of a thousand miles begins with killing a few Trolls.
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~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link
GM KoKyu wrote:
Unless the group wants to dissect the wasp for alchemical ingredients, there is no loot from the nest.

Not really. Was just going off of what you stated as Jeryn earlier.

GM KoKyu wrote:
The Ulfen warriors didn't carry much, all their valuables were in the rooms (game board).

Was just wondering as you doled out every weapon and armor from the ninjas, down to the daggers, blowguns and darts.

The Jorgen/bear guy didn't have any (magic?) weapons or armor either?

GM KoKyu wrote:
You can store all the heavy items you want in one of the locked rooms until you are ready to leave. Items & gold exchanges will be sold/conducted in town.

We haven't actually picked up most of the mundane gear and weapons/armor etc. I have just compiled the list as it is getting lengthy at this point. Took a bunch of going back over numerous pages of posts.

Once the fortress has been dealt with, we can find out if everything is still where we found/left it.

Obviously we won't be selling anything until we get back to town and you approve of the transactions.


There is a total of five chain shirts, two suits of chainmail, seven light wooden shields, three battleaxes, nine short swords, 22 spears, and 225 arrows.

The bales of wool in this chamber are worth 100 gp in the markets of Kalsgard, but they weigh a total of 500 pounds. There are also six bundles of wolf, bear, and fox furs worth 250 gp each.

We are going to need a wagon to haul all this back to town...


There is a total of five chain shirts, two suits of chainmail, seven light wooden shields, three battleaxes, nine short swords, 22 spears, and 225 arrows.

The bales of wool in this chamber are worth 100 gp in the markets of Kalsgard, but they weigh a total of 500 pounds. There are also six bundles of wolf, bear, and fox furs worth 250 gp each.

Examining one of the six footlockers accompany the cots, the party sees it contains a jade raven statuette. Like those carried by other Frozen Shadows, though this is much more ornate, the figure is set with precious stones, and worth 100 gp. In addition, various accoutrements of fine Minkai manufacture (decorative fans, silk kimonos, wooden sandals, and the like) totaling 50 gp in value can be found among the garments within. A collective gut feeling suggests the other footlockers contain similar valuables.

personal diaries of Snorri StoneEye
arrow of slaying, greater (Magical Beasts)


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I'm kind of sold on the whole, "physician heal thyself" routine.
As before, there is nothing specific under the Heal skill allowing a character to heal themselves and several references to using the skill to heal other creatures. As swarm blindness is already messed up in the AP, I'll shrug and allow characters to roll their own heal check in this case but won't allow any bonuses from 'aid other'. If another character is tending to your wounds, it will be on their roll + aid from those other than the injured.


I feel there are missing word(s) in your post...

And I disagree. There is nothing specific under the heal skill that prohibits one from using heal on oneself. You are saying that you cannot use bandages, pressure, tourniquets, ointments, stiches etc on yourself?! I can do that irl. Same goes for aiding another.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I dropped hints

I would lose consciousness before I get a tourniquet on myself and just watching stitches is enough to make me ill. So no, not everyone can self heal. But I didn't say 'no' in my post. If you want to stitch yourself up, roll away. The dice will decide :) I merely axed the idea of receiving an aid other bonus if you are self healing as it makes more sense to me to have the other guy do the work.
As for CLW vs.Eye Rake induced Blindness, I actually like that better than the updated blinded for 1 round. Not just because the remedy is out of reach but also the AP Heal check is a mess. IRL the such a Heal check would be a long term (as in a week at most) fix as though recovering from eye surgery. I believe Eye Rake was intended to do actual damage to a creature's eyes and its not all that different from a grievous wound much like losing a hand. A messed up lens means permanent blindness just like (best case) losing a hand means you've just become a southpaw and your archery dreams have been dashed. We wouldn't debate if CLW can regrow that hand, but we could debate if CLW will regrow a lens? A scratch to that lens is just as damaging if you believe it leaves a scar. Corrective laser surgery works by making incisions on the lens. As those cuts heal the lens changes shape and corrects the vision but if one of those incisions should leave a scar that eye is useless. This begs the question, does magical healing leave scars?

Ranting aside, yes we can use magic to remove blindness from an Eye Raking. The player should remain blinded until then. The big question is, can a blind caster still cast a spell?


GM KoKyu wrote:
I dropped hints.

No idea what you mean.

GM KoKyu wrote:
I would lose consciousness before I get a tourniquet on myself and just watching stitches is enough to make me ill...

Then I guess you don't have any ranks in heal skill. :)

GM KoKyu wrote:
I merely axed the idea of receiving an aid other bonus if you are self healing as it makes more sense to me to have the other guy do the work.

Based on?

Healer is injured, let's say a bad cut. They pull out their healer's kit and attempt to sew themselves up and bandage the wound. They ask the barbarian for help. "Hold this, clean that," and so on. We use the barbarian's heal skill why?

Again, nothing in the rules prohibits healing oneself, or receiving aid another while doing so.

GM KoKyu wrote:
As for CLW vs.Eye Rake induced Blindness, I actually like that better than the updated blinded for 1 round. Not just because the remedy is out of reach but also the AP Heal check is a mess. IRL the such a Heal check would be a long term (as in a week at most) fix as though recovering from eye surgery. I believe Eye Rake was intended to do actual damage to a creature's eyes and its not all that different from a grievous wound much like losing a hand. A messed up lens means permanent blindness just like (best case) losing a hand means you've just become a southpaw and your archery dreams have been dashed. We wouldn't debate if CLW can regrow that hand, but we could debate if CLW will regrow a lens? A scratch to that lens is just as damaging if you believe it leaves a scar. Corrective laser surgery works by making incisions on the lens. As those cuts heal the lens changes shape and corrects the vision but if one of those incisions should leave a scar that eye is useless. This begs the question, does magical healing leave scars?

Seeing as how the AP blindness heals itself naturally and completely in 1d4 days, and unless you can regrow a severed hand the same way, I'm not sure I follow you. :/

Does natural healing leave scars? What of it? Not sure I am aware of a scars penalty. :P

GM KoKyu wrote:
Ranting aside, yes we can use magic to remove blindness from an Eye Raking. The player should remain blinded until then.

That would have been handy to know rounds ago. :P

GM KoKyu wrote:
The big question is, can a blind caster still cast a spell?

Touch based spells? Yes. Yes they can.


(x5) chain shirts
(x2) suits of chainmail
(x7) light wooden shields
(x3) battleaxes
(x9) short swords
(x22) spears
(x225) arrows

(xX) bales of wool (100 gp)
(x6) bundles of wolf, bear, and fox furs (250 gp each)

(x6) jade raven statuette set with precious stones (100 gp each)
(x6) various accoutrements of fine Minkai manufacture: decorative fans, silk kimonos, wooden sandals, and the like. (50 gp each)

(x1) personal diaries of Snorri StoneEye
(x1) arrow of slaying, greater (Magical Beasts)

27 gp
(x1) ivory-andonyx necklace (130 gp)
(x1) writing kit with rolls of blank parchment cut into tiny strips and small leather cases that can be secured to a bird’s leg. (20 sp)


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

My New Character


(x5) chain shirts
(x2) suits of chainmail
(x7) light wooden shields
(x3) battleaxes
(x9) short swords
(x22) spears
(x225) arrows

(xX) bales of wool (100 gp)
(x6) bundles of wolf, bear, and fox furs (250 gp each)

(x6) jade raven statuette set with precious stones (100 gp each)
(x6) various accoutrements of fine Minkai manufacture: decorative fans, silk kimonos, wooden sandals, and the like. (50 gp each)

(x1) personal diaries of Snorri StoneEye
(x1) arrow of slaying, greater (Magical Beasts)

27 gp
(x1) ivory-andonyx necklace (130 gp)
(x1) writing kit with rolls of blank parchment cut into tiny strips and small leather cases that can be secured to a bird’s leg. (20 sp)

(x1) Boots of the Winterlands
(x1) "shiny stone" (???)


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

This is Darren. Avatar not final. Character sheet coming tonight.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Character sheet uploaded for viewing, avatar to come.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Thanks for getting this up Darren! I do have a couple questions:
1. Drench is a druid spell, how can your sorceress cast this?
2. How did you calculate HP? 37 is high if you are using just the average (for d6 that's 3 per level) and I'm not sure where the +15 is coming from. With a +2 Con, this number should be 10 if you've selected extra HP per level in HL (Please correct me anyone?) The group has been instructed to roll their HP here in the discussion thread if they want to roll for each level after 1st.
3. You don't seem to have a lot of gear, can you include your character wealth either under 'Tracked Resources' or at the end of 'Other Gear'?

Lastly, we all tried to include important stats like Perception, Initiative, Saves, CMB, CMD and HP along with each post. This can be easily done in your profile by adding the information in the Race and Class/Levels fields under Edit Profile. Most of the same formatting used here can be applied in those fields. Whenever you post, this information will automatically appear in the heading of the post.
Thanks!


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Thanks for dotting in Sharadei! I have the same HP question for you as I did for Anara. The total seems high for just averages, if you could adjust that or roll here in the discussion thread. Also, please include character wealth. Thanks!


Darren's advocate here...

1. Probably because HeroLab erroneously added it to his choices.

2. Average for d6 is 4 not 3. So max 6 at first plus 4x4 = 22. Add to that 10 more from Con +2 per level = 32 And add 5 more from +1 per level for favored class = 37

3. I see gear.

He is aware of the "race" trick, just didn't get around to inputting it yet.

PS Both of their HeroLab character sheets are in Droobox for you to peruse.


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Yeah, the HP is max at first level and then average all others which is 10+6+6+6+6+10(con)+5(additional hp per level)

Yes, Sharadei is in dropbox under jade regent. Hopefully you can see all my stuff. You may not be able to see all Darren's because he has more packs, than me anyway :)


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Thanks for clearing that up! You all know I still need frequent corrections :) I shall have to lobby Pierre to add some packs as I have one of his licenses.


a fugitive grenade, two vials of liquid (one of looks similar to the death blade vials found on the ninjas), a pouch (containing 3 silver pieces, 2 bloodstone gems worth 30gp each and a carnelian gem worth 20gp), a singed but useable scroll, a wand made of aged grey wood, a well made heavy crossbow with 20 scorched bolts and a finely crafted, blood stained heavy pick.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

In the past leveling up is completed after an eight hour rest period to allow magic users to 'power' their abilities. Given the need to press on, we will be doing a quick level up to 5th. In short, all resources expended remain expended until you've rested (LoH, Rage sessions, spells used, smites, etc.) and add new skills, HP, spells, etc. for your 5th level.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

All 3 characters levelled up in HeroLab. Will post here when I get a chance to cross-reference gear and such.

All damage is strain at this point. Short rest should hopefully fix that.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I changed out some of Fenra's spells. Should have done it at fourth level but didn't realize I could have. I hope that's ok. None of them are available yet though of course. She had one level 2 spell left, with the new level she would get an additional use of level two spells, does she get that or have to wait until sleep?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I won't be updating the map, nothing 'happens' during your brief rest.
When you are ready to move, post actions for north of the flooded portion of the corridor.

For future, when mending magical items such as Draeven's sword, it requires the equivalent CL to create that item. If my primary school math is right, a +1 greatsword is CL5, so no problems. However, should Rennyn's katana take damage, you won't be able to use mend on it.

Now that everyone has recovered their HP, I am amending the Strain Variant house rule. Our Lord oKOyA briefly introduced this and I happen to like the way it works. Basically, instead of arbitrarily healing all strain injuries after a short rest, we will be using Hit Dice Recovery to remove strain injury. For example, a level 6 fighter has 6d10 hit dice. After an encounter she can spend between 0 & 6 HD to remove the strain of the day's encounters. The number of HD used during any one rest period (at least 15 min) must be declared prior to rolling . If she uses 4HD, she can remove 4d10+con in strain. She cannot use any more HD for the remainder of the rest period. For the rest of the day, she still has 2 HD left to use to recover from future encounters, plus whatever magical healing may be available. HD Recovery for the day cannot exceed the total number of HD heroes have. At the end of the day, that long rest everyone needs to restore spells etc. (or 8 hours) restores the number of HD available back up to their maximum, plus healing gained from uninterrupted rest. HD not used during the day do not carry over.

I'm open to suggestions for using Heal Checks to give this a boost. So, if our fighter rolls her 4HD and isn't satisfied with the result, a successful heal check could allow a reroll of one of those HD. Questions and suggested amendments?


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

No Problem, I didn't realize his sword was magical.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

CL for Draeven's sword is 3. (3 times the enchantment bonus of +1)

I'm fine with the change to Strain. Not sure about Heal skill interaction. I'd leave it for now.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

The crafting of anything; scrolls, wands, wonderous items, requires a minimum CL of 3x the enchantment bonus being made, but the prerequisite for the feat crafting arms and armor is CL5 so I was using that.

Sorry, I'm only just getting around to posting. I've had to endure the dreaded Windows 10 update which my AMD A6 loves. Started the update yesterday afternoon....just getting up to speed now. Oh, lost HL in the process - something about a reactivation waiting period. I'm hoping this is just a weird time thing that will go away by the end of the week. Pain.

I will start working on a posting and have it up tomorrow.


I'm not sure what you are saying. Scrolls, wands and wonderous items don't have enchantment bonuses. They have CL set by the creator.

The CL for the feat Craft Arms and Armor is a prerequisite for the feat itself. As in you need to be CL 5 to take this feat.

A +1 sword has a CL of 3. A +2 sword has a CL of 6. Etc.


2 silver white pearls (500gp each)
2 dull black pearls (300gp each)


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Hey Chris, can I make a request? Would you be able to use some kind of avatar for you GM posts. It just makes it easier to pick out where your posts start and when searching back for them makes them easier to spot. It would be nice if they had just a variety of solid coloured squares to choose from.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I didn't realize this was an issue.

Disclaimer: *tongue in cheek*
The selection of an avatar in no way remotely hints that by selecting the above imbedded image, the skills and knowledge of the Game Master known as GM KoKyu, hereafter referred to as the GM, as they pertain to the continued conduct of this thread, will improve or suddenly adhere to the Rules As Written, also known as RAW. Past performance of the GM strongly indicates numerous errors, both unintentional and those made due to unforeseen or misunderstood interpretations of the aforementioned RAW, including, but not limited to random mistakes, accidental omissions, the referencing of incorrect sources and oversights, will continue to be of issue and although not guaranteed, may unfortunately plague the thread GM KoKyu's Jade Regent, hereafter referred to as JR. Any attempts to learn from mistakes committed by the GM are the sole responsibility of the GM and should not in any way or form reflect the skill of the fine players who have chosen to participate in JR, however feedback and corrections by all participants is welcome. Any comparisons to other game play threads of a similar genre, specifically those Adventure Paths containing the title Jade Regent or its associated characters, also referred to as NPCs, will likely lead to disappoint and is not recommended. Participants acknowledge their continued participation in JR is not mandatory and any submitting posts to this thread, JR and its associated Discussion tabs, is done solely at their own risk with the full knowledge that mistakes by the GM are likely to occur which may or may not affect game play. Although the GM does intend to make his best efforts, he has declined to include any such references or promises in his current contract nor in any future contracts he may be offered. Furthermore, said entity wishes not to be held liable for future misinterpretations, omissions of RAW or its affiliated guidelines, but he is sincerely sorry. This GM reserves the right to alter or change the selected image as permitted by Paizo.com :))


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Anara knows she can start posting now, right?


150 gp in Tian coins

x4 dishes (worth 50gp each) destroy?

eight tipped silver shuriken (masterwork worth 31gp) its points coated in dried blood destroy?

ornate blowgun fashioned from jade and lapis lazuli (it is not usable as a weapon but worth 200 gp as an art object).

A small wooden box is tucked into the corner of the shrine containing several sticks of incense (10sp)

used healing kit (worth 15gp, 3 uses left)

vial marked in Tian as Deathblade antitoxin

half a bottle of Tian imported sake

two dozen journals written in Tian


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

I appreciate you adding an icon. Thank you.

It's not an issue per se, and I might be the only one that feels that way. I personally just find it way easier to see the separate posts when they have they icon, especially when a lot of different pcs post before I have a chance to check the thread. I think I may have missed the occasional GM post in the past from cursory reviews.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

What avatar are you guys talking about? I always did see, and still see, a bat winged imp? What changed?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

The addition of my avatar, that little imp. Well, actually Quasit, imps are probably much stronger. There wasn't an image under my player name before but when I made the selection Paizo plasters that image to every post ever made under that alias and across campaigns.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Sorry, ignore my last post in the gameplay thread. I tried to fix where I misspelled Draeven's name and, well, you see the end result. I shouldn't have bothered.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Okay guys, i know the sisters back story but ihave a few questions on the groups backstory:

- the sisters are after Ulf as well?
- we were hired by Lutes family to find him? Any important details?
- Do we recognize Lute standing in front of us?

Will do as far as speaking for the sisters.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

No, the sisters are not after Ulf, just Lute.
Yes, you were hired by Lute's family to find him and bring him back if possible. And yes, the two of you have enough of a description to be able to recognize him - full introductions will leave no doubt. All you have to do is get him back to Kalsgard all safe like.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Awesome, sounds good, thanks.


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Thanks, I forgot about Lute and just assumed we were looking for Ulf too.


A lacquered box (5gp) contains velum, ink and a fine brush

a vial of powdered silver worth 60 gp

four moonstones worth 30 gp each

One of the books is a manual containing the recipes and instructions to distill/craft the poisons blue whinnis and deathblade.
One of the scrolls outlines an experiment based on the affects of various poison's on insects ending in a rough guide for crafting an insecticide of some sort.
Another scroll details an experiment conducted upon a captured Hellwasp with footnotes referencing the above insecticide.

There are three arcane scrolls of magic circle against evil (caster level 5th)

a book detailing the construction of the golem's encountered earlier. (This is a manual to craft a Caryatid column)


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Just testing


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Another test


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Last test


Tian spices 40 gp
Three bottles of Korvosan wine 20gp each
Two flasks of aged sake 50 gp each


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

I assume we establish marching order here rather than in the game thread? With a few magic users & archerers & NPC's who all want the rear, whats the best plan?

Short straw?


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Anara has taken the lead as per your post.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

"She joined the others in the hall, ready to head north"

That post?


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

The one where she passed Draeven.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Ok, I saw it like this (but the map changed now):

Anara was at the door on the south wall of the room. Draeven was in the NE corner of the same room Anara walked past him, to his south, to join the group in the hall (directly east of the 'fire').

Looking at it, it doesn't matter the order into the current positions but I have the sisters in the hall in my last post so would it work best if we arrange properly when moving on?


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

I've usually done a random marching order with the caveat that you are free to adjust where you want your tokens to be set within reason. If you want an official marching order we should set it down in gameplay. In character works better as some of you have to finish 'introductions'. For now, Spivey and Lute have the rear.

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