Kyuss' immunities at divine rank 0?


Age of Worms Adventure Path


If the PCs successfully fight despair in Alhaster and drop Kyuss to divine rank 0, should he really keep his whole (extensive!) list of immunities?

The SRD at

http://www.systemreferencedocuments.org/35/sovelior_sage/divine.html

seems to say that only deities of rank 1 or higher are immune to electricity, cold, acid, disease, poison, stunning, sleep, paralysis, death effects, and disintegration.

Kyuss might get some of that from being a worm that walks, so he'd keep it even as a divine rank 0 deity, but surely not all?

If this is an oversight, it's a pretty big one. If it's intentional and the designers wanted the PCs to fight him with these immunities on even if they did all they could to weaken him, how come he isn'he simply a rank 2 deity so that he drops to rank 1?

Scarab Sages

I was confused by that as well. They never really address the immunities issue.

My thinking is that you simply follow your own advice. Make him divine rank 2, and have him drop to 1 for fighting despair.

The unlife vortex is something to think about as well. Should it drop him to 0? I don't think so. Still, you could just make him 3 and still have him drop to 1.

Then again, if you want to follow the SRD and Deities and Demigods, simply get rid of the immunities you want. It's your choice ultimately.


Dropping from Divine Rank 1 to Divine Rank 0 makes Kyuss lose all of his immunities except for transmutation, ability damage, ability drain, energy drain, and mind-affecting effects. He always has immunities to critical hits and flanking, as these are provided by his worm that walks template.

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