Monk

Sharadei Sattar's page

162 posts. Alias of Aphin.


Full Name

Sharadei Sattar

Race

Pathbuilder

Classes/Levels

Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Homepage URL

https://pathbuilder2e.com/launch.html?build=647136

About Sharadei Sattar

Sharadei Sattar Pathfinder 2e Pathbuilder link

Sharadei Version 1e:
Sharadei Sattar
Female human (Keleshite) slayer 7 (Pathfinder RPG Advanced Class Guide 53)
CN Medium humanoid (human)
Hero Points 3
Init +9; Senses Perception +11
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Defense
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AC 23, touch 15, flat-footed 18 (+6 armor, +5 Dex, +2 natural; +2 deflection vs. evil)
hp 67 (7d10+21)
Fort +8, Ref +10, Will +4; +2 trait bonus vs. divinaton effects; +2 resistance vs. evil
Defensive Abilities trap sense +2
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Offense
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Speed 30 ft.
Melee +1 gold plated greataxe +11/+6 (1d12+5/×3) or
. . dagger +10/+5 (1d4+3/19-20) or
. . warhammer +10/+5 (1d8+3/×3)
Ranged +1 composite longbow +13/+8 (1d8+3/×3)
Special Attacks sneak attack +2d6 plus 2 bleed, studied target +2 (2nd, swift action)
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Statistics
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Str 16, Dex 20, Con 14, Int 14, Wis 13, Cha 10
Base Atk +7; CMB +10; CMD 25
Feats - Custom Feat -, Extra Slayer Talent[ACG], Fast Learner[ARG], Improved Initiative, Precise Shot, Quick Draw
Traits carefully hidden, close allies helper, resilient
Skills Acrobatics +15, Bluff +8, Climb +10, Disable Device +17, Disguise +5, Escape Artist +6, Heal +7, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (geography) +12, Knowledge (local) +10, Perception +11, Ride +10, Sense Motive +8, Stealth +15, Survival +11 (+13 to avoid becoming lost), Swim +9
Languages Common, Kelish, Shoanti, Sylvan
SQ attached, combat style (archery), hero points, slayer talents (bleeding attack +2, ranger combat style[ACG], surprise attacks, trapfinding[ACG]), stalker, track +3, trapfinding +3
Combat Gear fugitive's grenade, potion of blur, potion of cure light wounds (2), potion of hide from animals, potion of sanctuary, caltrops; Other Gear +3 studded leather, +1 composite longbow (+2 Str), +1 gold plated greataxe, arrows (40), dagger, warhammer, amulet of natural armor +2, belt of incredible dexterity +2, boots of the winterlands, handy haversack, ring of sustenance, bedroll, belt pouch, blanket[APG], block and tackle, camouflage netting[UE], canteen[UE], canvas (sq. yd.), chalk, charcoal, cold weather outfit, compass[APG], earplugs[APG], fishhook, fishing net, flask, flint and steel, grappling hook, hammer, magnet[APG], mirror, piton (2), silk rope (50 ft.), thieves' tools, torch, twine (50')[APG], waterskin, whetstone, winter blanket, wrist sheath, spring loaded, 596 gp, 8 sp, 9 cp
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Special Abilities
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Attached (Twin) If your attachment is threatened, -1 Will & -2 save vs. fear
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Track +3 Add the listed bonus to Survival checks made to track.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.