GM Khaoz - Gameday 6 - 1-00 Claim to Salvation (Inactive)

Game Master KhaozKnight

Maps



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Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Life Science: 1d20 + 8 ⇒ (9) + 8 = 17
SM: 1d20 + 4 ⇒ (1) + 4 = 5

Ah! It is our great pleasure to meet a new species. We greet you Warden. and then Keskodai raises up the tiny cylinder at his waist and says Chk-Chk. Do you see the Superior Barathu. Yes, the Warden is several sentient beings merged into one more advanced life form. Fascinating.

Being a Shirren who loves new things, Keskodai will try the food and drink. Ah. A bit...proteiny. he says upon tasting the drink


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

Thanks for the refreshments, they're well recibed. Then Navasi eats and drinks savoring every bit of it. Raia, I haven't have the opportunity to taste lashunta's delicacies, but you Must Eat This. It's one of the best meals I had in months.

Bluff (pass secret messege): 1d20 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19 I think eat this is a simple messege so it should be understand. But I'm not overconfident the Bretheda doesn't understand it too


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Do I need a check to get the message?
Raia senses the subtle cues Navasi is sending and digs into the foreign food.
"Navasi, while all cultures are worth exploring, always choose this delicacy over those of the Lashunta. This is delicious!"

-Posted with Wayfinder

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

Defi walks off the ship and asks one of the gaurds "Can he come, or is he contraband as well? His ammo has been removed." as he nods to Urgo. Defi left his weapons but carries one mag of Urgo's ammo hidden away, maybe if he can slip Urgo in they will at least have one weapon if the need should arise.

I'll wait on the answer if Urgo can go in or not

At the wardens office Defi looks around and samples a bit of the food, but instead of actually eating it he moves it to one of his mouth side pouches not sure whether to trust the warden or not.

Sense Motive: 1d20 ⇒ 12

Here's the stealth roll to slip the ammo in if Urgo is allowed to enter

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

This action is if Navasi sends us the message.

After settling into the chair, Altronus decides he is a bit hungry. I guess if you find it so delicious Navasi, I might have room in my stomach. Altronus starts eating some from under his scarf. After the pathfinder society not having a straw, he started bring some with him and has some of the drink through the straw.

Defi, I don't know if it's different in starfinder than pathfinder but that would be slight of hand. Also because if Altronus sees you trying to sneak ammo in, he will do his best to convince you not to I'll throw a perception roll. If I don't make it, then that would probably be a confidence booster, if I do make the check, maybe someone seeing it would make him second guess trying to sneak ammo in. perception: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

I'll roll Bluff for the characters that could try to deceive the Warden based on their actions. If your character wouldn't bluff, just mention it on your next post and we can ignore the roll.

Navasi. wrote:

Then Navasi eats and drinks savoring every bit of it.

[Bluff (pass secret message)]19

Navasi has picked up some cues and tells from her companions, so she is able to make the secret message clear for them, without risking exposure.

Navasi Bluff: 1d20 + 9 ⇒ (14) + 9 = 23

Raia_Danviri wrote:

With a trace of disgust leaking into her voice, Raia comments telepathically. "Oh, this food! It's so unique. Is it a delicacy?"

I'd hate to offend a different race based on a difference in customs, but that is NASTY.

We would not call it a delicacy per se, but one of our constituents has a passion to experiment in the kitchen to better serve our few visitors. But our 'guests have such an unrefined palate,

they would rather have their dry rations than our delicious cuisine[(B]
Raia_Danviri wrote:

Do I need a check to get the message?

[b]"Navasi, while all cultures are worth exploring, always choose this delicacy over those of the Lashunta. This is delicious!"

The message is clear for the investigator party, Navasi beat her DC, so you don't need to do anything anymore.

Raia Bluff: 1d20 + 1 ⇒ (15) + 1 = 16

nilesr wrote:
Keskodai will try the food and drink.

I'm not clear if Keskodai would try to hide his disgust on the food, I'll roll anyways, and let me know if I shouldn't have

Keskodai Bluff: 1d20 - 1 ⇒ (11) - 1 = 10

Defi wrote:

Defi walks off the ship and asks one of the gaurds "Can he come, or is he contraband as well? His ammo has been removed." as he nods to Urgo. Defi left his weapons but carries one mag of Urgo's ammo hidden away, maybe if he can slip Urgo in they will at least have one weapon if the need should arise.

Here's the stealth roll to slip the ammo in if Urgo is allowed to enter [Stealth]23

@Defi: Concealing Urgo's ammo needs a Sleight of Hand, using your same roll, Sleight of Hand: 15+2 = 17, you manage to slip it past Altronus and the guards. Urgo can also accompany you inside the Sauna.

Sleight of Hand: Hide Object:
As a standard action, you can use Sleight of Hand to hide a small object (including a small arm or a one-handed melee weapon with light bulk) on your body. The check is opposed by the Perception check of anyone observing you or searching your body. In the latter case, the searcher gains a +4 bonus to the check. Especially small objects or those created to be easy to hide can grant up to a +4 circumstance bonus to your Sleight of Hand check to hide an object on your person, as can compartments in clothing or armor made to facilitate such hiding. Retrieving a weapon or object hidden on your person is a standard action

Quig Bluff: 1d20 + 1 ⇒ (13) + 1 = 14

Altronus The Solarion wrote:
Politly declines the "refreshments".

__________________________

You feel a slight form of relief after your group eats the provided refreshments, with no one showing any open signs of disgust.
"Such wonderful visitors, we are pleased to know that you liked our recipes. As a favor to us, leave us an address or contact information so we can send a new recipe for you to try every now and then." You hear inside your mind the Warden, nearly bursting with joy. After a few minutes exchanging introductions and pleasantries, the Warden excitedly communicates via telepathy, "Another of our constituent barathus had a career as an investigator, and we are always excited to meet with like minded personalities. What are your proudest moments
as investigators? You are such a refined and brave group, you must have hundreds of stories to tell"


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

Obozaya shrugs and pops one of the chewy pieces of ... foodstuff into her mouth. "Well, this is my first time being an investigator, I usually protect investigators. Actually, I'm probably just doing that right now. But there's something to say about doing one job right all the time: at least you don't mess up." She chuckles, before realizing that her humor might not translate well.

"Anyway, I have stories of how I protected a pop singer. Malia Mercurial. Heard of her? She was all the rage on Absalom station a few years ago. Grease-ball producer was trying to sell her into pseudo-slavery to pay off his debt. You should have seen the look on his face when I booted him in the gonads."


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Altronus is happy that he seems to believe we all enjoyed the food. I am sorry, but due to the occupation, I haven't had a place to settle and have an address for awhile but I will gladly leave my contact information. Altronus will give him a card that pretty much advertises himself as a moral explorer and investigator.

Now on to my biggest and long lasting investigation has been about a strange attack on the ship that used to be my home. I have been chasing down leads from this attack for years and I keep finding bits of info but nothing seems to go together. My proudest moment in combat was what sparked my whole investigation in the first place. I fought this small gray alien who seemed to be a master of infiltration who was trying to steal the memories of my ancestors. I defeated it despite being outclassed. But I would rather not brag, I am young but I am working on humility. That is the way of the stars.

that story is from his provided background. On an unrelated note, I always read vesk speech in a Russian accent and I am not sure why


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia tears up a little. "I love to meet new races, and see foreign planets. That is the reason I began my career as an investigator. However, my heart will always lie in the Skyfire Legion, with Danese."

Looking into the distance, Raia is distracted by thoughts of Danese and forgets the story she was going to tell the Warden.

-Posted with Wayfinder


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

This Shirren is on a grand tour of the galaxy. My son, Chk-Chk, requires stimulus to properly develop, and I am providing that stimulus by assisting various groups in their troubles. The Lady protects and provides for the two of us.

Grand Lodge

Such wonderful and exciting lives you have lead, a bodyguard; Malia has such a pretty voice, Altronus that sounds like the exciting beginning of a saga, a lovestruck Lashuna and a caring father. You couldn't fake a set up like this if you tried. This could be such a great comedy show!

But enough small talk, let's talk business for a moment. You mentioned you needed to talk to a prisoner, visits with prisoners are strictly forbidden. But maybe we can arrange a meeting, donations to our maintenance fund are greatly appreciated. You can hear the Warden say as they gesture with one of their many tentacles, holding an empty credstick.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

can we roll diplomacy or sense motive to make a guess on how large of a "donation" would be necessary? I'll throw a roll for each but I understand if that is not the mechanic used here.

diplomacy: 1d20 + 1d6 + 8 ⇒ (1) + (6) + 8 = 15
sense motive: 1d20 + 1 ⇒ (10) + 1 = 11


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia is taken aback at this outright bribe request. "We were told that you expected us! Surely you understood the nature of our visit? We only need a small amount of time with the prisoner."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

-Posted with Wayfinder


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

I'm with Altronus, its hard to make a good offer when we haven't a clue of whats the usual bribe.

Business time of cours says Navasi smiling. We are always glad to help our friends, and in this case we're even more as with our donation you'll continue making such delicacies for all the future guests. Do you think a thousand credits is enough to be sure you'll have enough ingredients?

diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

I am glad you two can roll better than I have been haha

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

The first seeker did give us an expanse fund for this. 2500 crdeits I think.

Defi steps up and says "Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"

Urgo beeps a few time and flys a circle around Defi's head

I really have no diplomacy

-Posted with Wayfinder


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?

Sovereign Court Owner - La Guarida Game Center

Navasi. wrote:

We are always glad to help our friends, and in this case we're even more as with our donation you'll continue making such delicacies for all the future guests. Do you think a thousand credits is enough to be sure you'll have enough ingredients?

Diplomacy: 25 = 25

Raia_Danviri wrote:

"We were told that you expected us! Surely you understood the nature of our visit? We only need a small amount of time with the prisoner."

Diplomacy: 20 = 20

Defi wrote:
"Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"
nilesr wrote:
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?

After hearing your response and willingness to assist the Mining Camp the Warden is taken aback, you can hear, in almost nervous tone, We were joking! Of course we would not show the audacity to take credits from friends in exchange for a favor.

Warden bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Altronus The Solarion wrote:

Diplomacy: 15 = 15

sense motive: 11 = 11

But Altronus knows the Warden is lying about the joke part, it was their intention to make some credits out of you but your words have turned their thoughts around.

From your kind words and offers, I can sense your urgency. We will have a flotilla of guards escort you to Livewire. We promise you our eternal friendship. The Warden shifts slightly towards the door, opening to the group of four guards that came in with you earlier. The guards make a gesture similar to a nod.

They will accompany you inside and keep you safe will you speak to the prisoner.

You have a parting conversation with the Warden, before being lead deeper into the compound.
_____________________

Whereas the stench within the Warden’s office was bad, the stink in the common area is almost unbearable. Several half-naked, sweat-drenched workers of various species crowd around here. The barathu guards combine to form one larger, menacing amalgam creature, ensuring you remain safe from confrontation.

After several minutes traversing through this sweat-slicked region, the barathu guard amalgam stops at a table where a ysoki sits. The ratfolk constantly licks her paws uncomfortably while grooming her drenched and matted pelt. With the guard’s arrival, she looks up and acknowledges an unspoken communication between herself and the barathu collective. In an instant, the barathu collective splits into its separate entities and floats off in independent paths throughout the complex, leaving the investigators alone with the sweat-soaked ysoki who looks up with cautious interest amid a timid introduction, “Hiya, the name’s Livewire. What can we do for each other?” she says with a small wink towards Defi.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Yay for role-playing and diplomacy!

"Livewire, we are here to discuss your excursion to the false moon. Please help us so we can avoid your teammates' fates."

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

Defi smiles back at the wink and Urgo bumps into his head and beeps at him. "Shut up" Defi says to Urgo before turning to livewire and saying in Ysoki "We could really use your help. Might there be something we can do for you in exchange?"

-Posted with Wayfinder


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

Obozaya, while grateful for the escort, does not feel very safe nonetheless. This place? Wouldn't be surprised if we got shanked. I hope they can get it out of her quick before something bad happens.

Perception for trouble brewing: 1d20 ⇒ 5


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Your help would be much appreciated. You seem to be a rough situation and helping us has potential to make powerful allies. I am in no place to make promises but I can place a good word to the people up top if you assist us.

diplomacy assist: 1d20 + 1d6 + 8 ⇒ (6) + (1) + 8 = 15


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

You know the inmates are not allowed to been visited by strangers, but here are we. she pauses a moment so the ysoki can think in the implications of her words. We can use our influence to help you. If you help us

diplomacy assist: 1d20 + 9 ⇒ (10) + 9 = 19


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

sorry for delay. I hadnt realized i wasn't getting this one on my updates. I have read and will update soon

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

With there being others to question livewire, Iseph will keep a watch out for trouble within the walls.

perception : 1d20 + 9 ⇒ (1) + 9 = 10

-Posted with Wayfinder

Grand Lodge

Iseph Pregen wrote:

With there being others to question livewire, Iseph will keep a watch out for trouble within the walls.

Perception: 10 = 10
Uncle Fred wrote:

This place? Wouldn't be surprised if we got shanked. I hope they can get it out of her quick before something bad happens.

Perception for trouble brewing: 5 = 5

Neither Iseph nor Obozaya see any sings of incoming trouble.

Altronus The Solarion wrote:

I am in no place to make promises but I can place a good word to the people up top if you assist us.

Diplomacy assist: 15 = 15
Navasi. wrote:

We can use our influence to help you. If you help us

Diplomacy assist: 10 = 10
Raia_Danviri wrote:

"Livewire, we are here to discuss your excursion to the false moon. Please help us so we can avoid your teammates' fates."

Diplomacy: 27 + 4 = 31

You can say "Yay for role-playing and diplomacy!" one more time! =)

"Ah straight to the point! I knew I liked you. The story goes like this...

"I was reluctant at first to take the job and if it weren't for Bago, the second mate, I would have turned tail as that cruel captain Borgor cares for himself first and last. You see wherever Borgor goes Bago follows and I was willing to spend my cut of the profits to get Bago free of Borgor's control. Bago and I were planning to start a more honest business, but as you can see things changed.

"There was also Snips, a cutthroat, and Xalak-don, all brawn, little
brains. Both shipmates were extremely dangerous. And the pair was planning a mutiny after a successful mission; however, me and Bago planned to use the confusion to slip away and disappear forever.

"After they went down to the surface with Bago and Borgor, I never saw my crewmates again. But there should be audiologs in the Archer, that's my ship -she adds proudly- which provide
more details on these crew members and you can see that I'm not lying."

"And this all the information I have, people call Salvation’s End a ‘false moon,’ but that can’t be true. I’m pretty sure that floating metal hulk is actually some kind of really old starship caught in the nearby planet’s orbit. I don’t know what happened to it, but its signature and style don’t match up to any Pact World design.

“There’s a noticeable spire rising from the false moon’s outer hull. It’s teeming with activity. Crude painted symbols are all along structure’s exterior. Inside, a hive of space goblins flourishes in one of their misbegotten makeshift nests. The goblins sneak out to rummage for scrap metal and other junk found on the false moon’s exterior.

“Lots of ships disappeared while flying too close to Salvation’s End. Until recently, this phenomenon was kind of an urban pilot legend, but I know what it is! There’s some kind of really powerful tractor beam on that moon. It was strong enough to reel in the Archer, and I only got my whiskers out of there by crashing into the damn thing and ejecting an escape pod right before impact!

“On our first flyby, we ended up skirmishing with a few goblin junkers. After the battle, we detected a strong signal emitting from underneath the space goblin spire, and even thought our sensors could barely penetrate the tower, the source of the signal was just under the surface of Salvation’s End. There’s something down there, I swear it!”

Defi wrote:
In Ysoki "We could really use your help. Might there be something we can do for you in exchange?"

She answers back in Ysoki to you, "If you're willing to do me a favor after what I shared with your group, there's a tool harness filled with my tools, I didn't grab it from the Archer before it crashed. Can you return it to my family for safekeeping?"

If anyone wants to, you can roll a Sense Motive check.


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

"So... How did you escape?" asks Obozaya, shifting her weight uncomfortably.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia, eager to understand Ysoki customs, cocks her head and asks a question. "Of course we can do you a favor, for your family. Does your tool harness have some deeper significance to you?"

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

I guess Raia is gullible. Whoops.


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Altronus nods to the ratfolk and says If we come across your tools, I will do my best to return it to the rightful owner. Thank you for your information, it seems quite valuable. I have never had a tractor beam used against me before, would you have any suggestions of how to proceed without suffering the same fate?

sense motive: 1d20 + 1 ⇒ (8) + 1 = 9

looks like I am just as gullible Raia.


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Sense motive, expertise: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14

Navasi answers back the Ysoki in his own language, As my friends had said, just give us the direction of your family and be fulfill our part of the deal. And I'll be glad if you answer their questions about avoiding a crush and how did you escape.

And what happened with Borgor and Bago? You are the only survivor we know about.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

SM: 1d20 + 4 ⇒ (13) + 4 = 17

Keskodai's antennae quiver The prospect of Space Goblins fills me with a certain sense of loathing. They are the worst of pests.

And then However, the thought of exploring an ancient starship would be an amazing educational opportunity for Chk-Chk.

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

SM Defi: 1d20 + 1 ⇒ (14) + 1 = 15
SM Urgo: 1d20 - 1 ⇒ (3) - 1 = 2

Defi had no reason to doubt her words. Urgo beeps in total agreement. "You shhsh! Now who's enamored with her! Sorry about the short circuiting metalic space fly, you get used to him after awhile though. Of course if we find them I will personally see to there return. Thank you for all you have provided and I will do what I can once the mission is over to try and help you out." Defi speaks to her in Ysoki then turn and translates the conversation to those who didnt understand his native tongue.

"Does anyone have anymore questions for this lady because if not the sooner we get going the sooner we can help her out!" Defi waves at the nearest guard so he can be escorted back to the ship.

-Posted with Wayfinder

Grand Lodge

Raia_Danviri wrote:

"Of course we can do you a favor, for your family. Does your tool harness have some deeper significance to you?"

Sense Motive: 4 = 4

"Nothin' special, it's just that I bought MY tools with the results of MY sweat. I'd rather having them floating in the Vast than in the greasy hands of a goblin."

Uncle Fred wrote:
"So... How did you escape?"
Altronus The Solarion wrote:

"If we come across your tools, I will do my best to return it to the rightful owner. Thank you for your information, it seems quite valuable. I have never had a tractor beam used against me before, would you have any suggestions of how to proceed without suffering the same fate?"

sense motive: 9 = 9

"When it was reeling the Archer in, I prepared an escape pod. Set the Archer to full speed and ran to the pod like my life depended on it, because guess what, IT DID!!

"I may have just gotten lucky, I'm still not sure if the beam could've targeted the pod after the crash. Maybe I just bought enough time to bolt out"

Navasi. wrote:

Sense motive, expertise: 14 = 14

Navasi answers back the Ysoki in his own language, As my friends had said, just give us the direction of your family and be fulfill our part of the deal. And I'll be glad if you answer their questions about avoiding a crush and how did you escape.

And what happened with Borgor and Bago? You are the only survivor we know about.

"I was the only one on the ship, I have no idea of what happened to poor Bago or any of them"

nilesr wrote:
SM: 17 = 17
Defi wrote:

SM Defi: 15 = 15

SM Urgo: 2 = 2
"Does anyone have anymore questions for this lady because if not the sooner we get going the sooner we can help her out!"

"Like I told you earlier that's all I know, I was going as fast as I could without looking back. Thank you for taking care of my tools if you find them. Damngoblins"

Sense Motive check: Livewire is not lying to you, but you can infer that Borgor and Bago could be brothers or even twins, by the way Livewire refers to them.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia stands up and makes for the door.

"Thank you for your help, Livewire. We will keep an eye out for your tool kit and forward it to your family if we find it."

I'm ready to go dogfight with some gobbos.

-Posted with Wayfinder


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Altronus nods to Livewire. Your help has been much appreciated. We will attempt to get your tools to your family. I will also put a good word in to our allies, making sure they know how willing you were to help. They may have the influence to either get you out of this or a reduced sentence.

Yep, I am also ready to fly to this false moon.

Grand Lodge

When you are about to leave, Altronus feels a weak tug in his sleeve, Livewire stops asks meekly, “No matter what, please let me know what happened to Bago. If the old lunk’s still alive, tell him I miss my ‘Hairless Monkey.’ If you find it in your hearts after exploring that damnable false moon, please put in a good word for me with the authorities. I’m not sure I can last here for my entire term.” At that, Livewire watches your group leave the common area with tears welling within the corners of her soft eyes.
____________________

Luwazi Elsebo opens communications right after the Pegasus leaves the Sauna. After a brief exchange, The First Seeker congratulates the party on the gathered intelligence before authorizing you to enter the Drift and travel to Salvation’s End.

At this point, the pilot activates their starship’s Drift engine and enter the Drift. The Drift is an extraplanar void of kaleidoscopic colors that allows for faster-than-light travel throughout the known galaxy. The journey to Salvation’s End takes 26 days to complete, during which there are no encounters.
____________________

After nearly a month in the Drift, the ship exits close to the false moon of Salvation’s End.

In the distance, a great metallic structure breaks the bleak monotony of space. Massive in size, the grandeur of this planetoid is hard to take in all at once. Before the scale of the moon sets in, a shrill song pierces through the ship’s communications system. As the first notes of the song shriek out, a quartet of vessels blink on the sensor screens, followed swiftly by a warning alarm klaxon.

"Jam your sensors, you be blind,
All our targets we will find.
Sitting duck depleted shield,
You go BOOM in our starfield!"

Junkers Distance and Direction: 3d6 + 5 ⇒ (4, 2, 2) + 5 = 131d6 ⇒ 31d6 ⇒ 11d6 ⇒ 21d6 ⇒ 5
Pegasus Facing: 1d6 ⇒ 1
Travel time: 5d6 ⇒ (6, 4, 5, 6, 5) = 26

The Pegasus' Forward Arc is the one with the front of the ship on the edge, the Junkers' Forward Arc is the one with the bandage closer to the edge.

So, your ship is facing the nearest Junker. Before I move further, do you want to go with different roles than the suggested ones? I'll provide a small description of roles, you can find the actions each roles has on the provided handouts on the top.

Last but not least, Here There Be Dragons, or maps.

Starship Roles:
Captain
Your role in combat is about encouraging the crew while taunting enemies into making critical mistakes. A starship can have only one captain, and a character can assume that role only if it is currently vacant. The captain alone can act in any phase of combat.

Engineer
You work with your starship’s power core and engines to achieve maximum efficiency, grant extra power in times of need, and divert power to vital systems as necessary. You can also repair damaged systems. A starship can have any number of engineers. An engineer acts during the engineering phase.

Gunner
You operate your starship’s various weapon systems, using them to neutralize or destroy enemy vessels. A starship can have at most one gunner (or gunner team) per weapon mount. A gunner acts during the gunnery phase.

Pilot
You plot the course of the ship. Each starship has speed and maneuverability ratings, but you can push your starship beyond these boundaries with enough skill. A starship can have only one pilot, and a character can assume that role only if it is vacant. The pilot acts during the helm phase of combat.

Science Officer
You use the starship’s computers, scanners, and other systems to identify threats, target foes, and navigate hazards. A starship can have any number of science officers. A science officer acts during the helm phase of combat.


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

iseph is a pilot but i dont know how space combat works. I would also like to pilot as i am looking to build one

-Posted with Wayfinder

Grand Lodge

In case you missed it Daveak, This are the role suggestions for pregens. And I'll will do my best to walk you through space combat at a nice pace, while explaining everything you need to know =) .


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

ok thanks.

-Posted with Wayfinder


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

I was planning on being a secondary gunner since this ship as a turret so there should always be 2 guns to fire. But I didn't check to see if someone else is better for that role. That is really the only role I can fill so I am ready to advance to the engineer phase of combat sitting in one of the gun seats.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Raia wakes up from a nap in the ships science lab with a start.

"Goblins! The only culture I didn't want to meet!"

Over the intercom Raia speaks to the bridge. "Scanning the vermin now, captain!"
Computers (scan): 1d20 + 18 ⇒ (1) + 18 = 19
Normally I get +14, but the Pegasus give me another +4. Correct me if that's wrong.

-Posted with Wayfinder

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

Well Im definitely headed to engineering although Im not sure what Im doing either

-Posted with Wayfinder


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Keskodai was speaking softly with Chk-Chk when the klaxons began blaring. He hurried to the bridge and called out to Raia

What is it we are dealing with Scientist Raia?

Diplomacy DC19: 1d20 + 8 ⇒ (15) + 8 = 23 (Encouragement, Raia gets a +2 to Scan)


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

The suggestions for Navasi are pilot (selected), captain (selected) and science officer. So I'm helping on that one

I'll help you Raia shouts Navasi as she starts pointing the sensor to the nearest ship. Tell me what kind of flying junk are you.

scan, ship: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32

I know I'm rolling in advance, but my actions won't change no matter where the pilot moves us.
Also, can we discern if the 3 ships are identical or we should scan them one by one?


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

A feral grin lights up Obozaya's face as her forked tongue shoots out. "Tell the little green molluscs I'm going to blow them into another dimension. I'm heading for that turret"

Grand Lodge

I'm trying to get your actions closer to their phase, so we can see who's missing in a moment.

Defi wrote:
Im definitely headed to engineering
nilesr wrote:
Diplomacy DC19: 23 = 23 (Encouragement, Raia gets a +2 to Scan)
Raia_Danviri wrote:

"Scanning the vermin now, captain!"

Computers (scan): 21 = 21

(Added Keskodai's Aid) And yes, the Pegasus gets you a +4 to Computer checks. DC for scan is 11.

Navasi. wrote:

Science officer, I'm helping on that one

scan, ship: 32 = 32
Also, can we discern if the 3 ships are identical or we should scan them one by one?

The three ships are not uniform, they appear to be starships cobbled together by space goblins. But after comparing Raia and Navasi's information, you are certain they behave as if they were identical.

Iseph Pregen wrote:
I would also like to pilot.
Altronus The Solarion wrote:
I am .... in one of the gun seats.
Uncle Fred wrote:
"I'm heading for that turret"

Combat Rounds Breakdown::

Engineering: The Engineers on all ships (if present) each take an action to repair the Starships’ systems or give them a boost. These actions occur simultaneously, so they can be resolved in any order.

Helm: Each Starship’s pilot attempts a Piloting check. The pilot with the lowest result must move his Starship first, followed by the next lowest, until all Starships have moved. This check is repeated each round during the helm phase, so the order of movement can change from round to round. If a Starship has no one in the pilot role, that Starship acts as if its pilot had rolled a 0. If there is a tie, the pilot with fewer ranks in the Piloting skill must move his Starship first. If there is still a tie, the two pilots in question should each roll another Piloting check and compare the results; the pilot with the lowest result moves first.

As they move their Starships, pilots can attempt additional skill checks to perform dangerous maneuvers or push their vessels beyond their specifications.

Also during this phase, any character taking on the role of science officer can use the Starship’s systems to scan vessels or target foes. Science officers must act immediately before or after their Starship’s pilot, but they can jointly decide the order they act.

Gunnery: During the gunnery phase, gunners fire their Starships’ weapons. Starships fire in the same order in which their pilots acted during that round’s helm phase, but the effects of damage are not taken into account until the end of the phase, meaning that all Starships can fire, even if they take enough damage to be disabled or destroyed during this phase.

Once all of the Phases have been resolved, if there are still combatants engaged in the fight, the next round begins, starting with a new Engineering phase.

This is your turn order, BOLD can still declare actions. If you declare an action that doesn't depend on another party member we can slot it in, to keep things moving (like those scans).

Engineering:
Defi, Engineer (Round 1 there's nothing to Hold Together or Patch, so you can do an Engineering check to Divert: to Engines for extra 2 speed, to Science Equipment for a +2 bonus to Science Officers, to Weapons so Natural 1 count as a 2, or Shields to restore 5% of your PCU.)

Helm:
Nilesr, Captain (can act in any phase, only once per round)
Navasi, Science Officer
Raia, Science Officer
Iseph, Pilot (Daveak, this LINK HERE is so you can read about your options as a pilot)

Gunnery:
Altronus, Gunner
Fred, Gunner

The goblin song that was broadcasted to you earlier, works like a Taunt. Goblin Song: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (3) + 5 = 8 They all failed.

Grand Lodge

On a successful Scan, you get Basic Information, and for every 5 you exceed the check you get Defenses, Weapon (1 for every 5), Load, Other. Navasi beat it by by 18 =)

SPACE GOBLIN JUNKERS
Tiny starship racer
Speed 12; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 20; DT —; CT 4
Shields basic 20; forward 5, port 5, starboard 5, aft 5
Attack (Turret) flak thrower (3d4)
Attack (Forward) light laser cannon (2d4)


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

ok before i post how to drive, what is range of weapons and our speed is 10 so is that 2 squares or 5 or 10, also what is ment by rounds between flying? I see i can reduce that but i dont see where the standard is.

For round 1 Iseph will manuever the ship to reduce rounds between moving

pilot: 1d20 + 15 ⇒ (18) + 15 = 33

i will give direction once i have the other answers lol

-Posted with Wayfinder


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

We can move the number of hexs equal to our speed. I am not sure what you mean by rounds between flying? Where did you see that? And our range varies based on what way the ship is facing, Obozaya's turret has a range increment of 10 hexs. The front facing weapon does also, but the others have a range of 5 hexs.

Wayfinders

Male | Ysorki | Bounty Hunter Mechanic | LVL4 | Small Humanoid | DEFENSE: SP 32 HP 26 RP 5 | EAC 17; KAC 17 | Fort +3; Ref +1; Will +3 | Init: +2 | Perc: +8 | Darkvision: 60ft | STATISTICS: Str 8 (–1); Dex 14 (+2); Con 12 (+1); Int 16 (+0); Wis 12 (+1); Cha 11 (+1)

With the sound of the buzzers going off Defi and Urgo head to their second home. Once in engineering Defi quickly routes extra power to the weapons.

Engineering Check: Extra Power to Weapons: 1d20 + 13 ⇒ (12) + 13 = 25

"Just boosted your weapons power! Lets blow them out of the void and forget the little nuisances!"

-Posted with Wayfinder

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