"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4
About Raia_Danviri
Name
Raia Danviri
N Medium humanoid (lashunta)
Init +2; Senses Perc +0, SM +0,
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Defense
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EAC 16, KAC16
SP 20 HP 24 RP 6
Fort +1, Ref +3, Will +4
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Offense
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Speed 30 ft.
Melee tactical baton +5 (1d4+2; analog, operative)
Ranged thunderstrike sonic pistol +6 (1d8+2 So; critical deafen [DC 14])
Space 5 ft.; Reach 5 ft.
Special Attacks empowered weapon
Spell-Like Abilities 1/day—detect thoughts; At will—daze, psychokinetic hand
Spells Known (CL 4th; ranged +6)
2nd (3/day)—flight*, invisibility
1st (4/day)—comprehend languages, grease, magic missile, overheat
0 (at will)—dancing lights, detect magic, energy ray, ghost sound, mending, transfer charge
* This spell can be cast using a 1st- or 2nd-level spell slot to
varying effect. See the spell’s description.
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 10, Cha 13
Skills:
Computers +14 (4 ranks)
Diplomacy +7
Engineering +11 (4 ranks)
Intimidate +5
Life Science +14 (reduce the DCs of Life Science checks to identity rare creatures by 5)
Mysticism +8
Physical Science +11
Piloting +9 (4 ranks)
Starship-Combat Version of Skills
Computers +14 (4 ranks)
Diplomacy +7
Engineering +11 (4 ranks)
Intimidate +5
Piloting +9 (4 ranks)
Languages
Castrovelian, Celestial, Common, Elven, Shirren, Triaxian; limited telepathy 30 ft.
Other Abilities
Spell cache
Combat Gear
mk 1 serums of healing (4)
Other Gear
basic lashunta tempweave, thunderstrike sonic pistol with 2 batteries (20 charges each), tactical baton, engineering tool kit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits); Augmentations mk 1 synaptic accelerators (Intelligence)
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Special Abilities:
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Amplified Glitch As a standard action, Raia can cause technological devices to briefly malfunction in loud, distracting ways. She can target four creatures, no two of which can be more than 20 feet apart and all of which must be within 30 feet of a technological device. With a successful Computers check (DC = 15 + 1 per target + 1-1/2 the CR of the highest-CR target), she can cause targets to be shaken for 1 round, plus 1 additional round for every 5 by which she exceeds the check’s DC. A creature she targets with this feat is immune to further uses of this feat for 24 hours.
Empowered Weapon As a move action, Raia can expend a spell slot to grant her weapon a bonus to attacks equal to the level of the spell slot, and her attacks with that weapon deal +1d6 bonus damage per level of spell slot expended. This bonus lasts until the start of her next turn.
Lashunta Magic Raia has the following spell-like abilities.
Daze: This spell causes a humanoid creature of CR 3 or lower to be dazed for 1 round (Will DC 11 negates). Detect Thoughts: Raia can detect the surface thoughts of intelligent creatures within a 60-foot cone, and if she concentrates, she can attempt to read those thoughts (Will DC 12 negates).
Psychokinetic Hand: Once this spell is cast, as long as Raia concentrates (a standard action each round), she can take a move action to move an object within 35 feet that weighs 10 pounds or less up to 15 feet. She can’t perform fine manipulation (such as firing a weapon or using a computer), but she can push a single button or close a
container’s lid.
Limited Telepathy (Su) Raia can communicate telepathically with creatures within 30 feet that share a language with her.
Spell Cache (Su) Raia has an arm implant that functions as her spell cache. Once per day, she can cast one of her spells known even if she has expended all her spell slots of that spell level