GM Khaoz - Gameday 6 - 1-00 Claim to Salvation (Inactive)

Game Master KhaozKnight

Maps



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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Good call Navasi. We have no frame of reference in this system yet.

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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

GM, that was some impressive organizing. Thanks for keeping us moving.

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Grand Lodge

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@Raia, thanks! I figured that's the best way to keep Starship Combat clear, it's been messy in the wooden table, we don't need that on the digital one.


Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

So, I don'y have my book nearby, but essentially its a regular attack roll? 1d20 + BAB + Dex mod?

Grand Lodge

Starfinder SRD for those times when the book is not close enough. =)

Gunnery Check = 1d20 + (the gunner’s BAB or the gunner’s ranks in the Piloting skill) + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty.

Your Pegasus can add +2 to two different attacks.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

See page 317 for detailed Starship combat rules. It goes Engineer -> Scientists & Pilot -> Gunners. Captain acts at any time. All ship's engineers act simultaneously. Pilots roll off to determine that round's initiative.
Scientists must go, together, before or after their pilot. Gunners act in the same order as the pilots did, with damage allocated at the end. But, GM Khaoz said the scientists and engineers can act at any time, as long as it doesn't require another action.

Grand Lodge

That's correct EwokBanshee, each round has three phases, which are

Engineering Phase (all engineers can do their thing, a ship can have more than one), Helm Phase (Piloting check first to see action order, worse results act first, Science Officers must act before or after their Pilot moves, they can talk to decide order) and finally Gunnery Phase (Starships fire in the same order they moved, but all damage and critical conditions are applied at the end of the phase. The Captain can take his action at any point in the round. If there still opposing parties/enemies, a new round with a new three phases start.

But as you can see, the most dependent position are the Gunners, they need to KNOW position to fire. Science Officers are also subject to range, depending on the ship's sensors, that's why they can choose to go before or after moving. And Engineers can help any other position in the round, with speed, bonus to Science Officers or Gunners, even recover shields.

Grand Lodge

Small post to let you know I'll be posting later today, haven't made it to my office yet, stuck at McDonald's (sadly Mexico doesn't have McGriddles anymore)

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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

https://m.imgur.com/t/tabletop_games/7ayPZ

I just found a cool starship combat guide on Reddit. In case anyone is still lost.

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Grand Lodge

Starship Combat Guide

Fixed that for you =),

[
url=linkyoupaste]insert fill text here[/url
]

With brackets in the right place of course


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Ooh... my bad! I was wondering why it looked to funny...

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24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Sorry another long day... i will update when i wake up

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Liberty's Edge

So Im having surgery tomorrow, so I might not be on for a few days but I'll check back in as soon as I can. Shouldn't be longer than a day maybe two that I'm offline.

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Grand Lodge

Good luck Defiant! Thanks for the heads up, will bot Defi if necessary.

-Posted with Wayfinder


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Thanks for the clarification. I got System and Starship mixed up in my recollection.

-Posted with Wayfinder

Grand Lodge

Don't worry Raia, I'm getting fairly accurate with Starship Combat, played one and ran three, so I may have some advantage. =)

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Grand Lodge

Raia_Danviri wrote:
Triggered

Iseph's flying was so good, I HAD to do it. Apologies if I have offended anyone.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Oh, that made me laugh. And cry a little, but mostly laugh.

Firefly is 47% of what drew me to this game in the first place.

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Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Yesterday I wasn't able to post because my youngest kid was sick, and thus I haven't answered wich gobling junker I prefer, but it really doesn't mind.

And i hope all had gone well Defiant00.

Grand Lodge

Hello everyone, today's been a very busy and complicated day, so I haven't been able to update anything about the campaign. Sorry about that.

I'll post later today at my usual night time schedule =)


Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

That is quite alright. I am sure we all have had those kind of days. Plus I figured you were trying to build the suspense of exploring the false moon haha


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

You were just trying to give Defi time to heal after surgery. ;)

No worries, I'm just glad we made it out of that starship combat.

-Posted with Wayfinder

Grand Lodge

Goblins have been numbered for ease of targeting.


Outlaw Envoy | LVL4 | Medium Humanoid | DEFENSE: SP 24 HP 28 RP | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7 | Darkvision: 60ft |

Sorry for being a little absent. My youngest kid managed to join to different ills and I've being very busy. Nothing to worry about, but time consuming

Grand Lodge

Don't worry Oykiv, hope the kid gets better. =)


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Altronus must be going off on a side quest. Lol.

GM you're doing a great job coordinating our actions.

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Male Male kasatha scholar solarian 4| SP 32/32| HP 32/32 | RP 3/3| EAC 16| KAC 16| Fort 5| Ref 2| Will 5| init 1| Perc 7| Sense Motive 1 |speed 30|

Sorry, focused in a little too hard on the stars. Got lost haha and I agree! I really enjoy how you have been working all of this so far!

Grand Lodge

I'm glad you liked my swagger style =) (First time GM'ing PbP though =P)

I'm also happy to see that my nearly 13 years on/off the GM seat are helping you have fun. And if you aren't please let me know, that's why we're all here =).

Further away from topic.. Defiant, how is recovery going? And, are we moving a bit too fast for your enjoyment? =)

Liberty's Edge

Recover is good, just trying to get back I the swing of everything

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Grand Lodge

Glad to hear recovery is good, a bit sad that you missed the fun in the first combat, but there's more shooting and mechanic-ing to be done =)

Liberty's Edge

Sorry about that. Space combat was what i was looking forward to in Starfinder too. Lol

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Grand Lodge

You were able to catch up the fun! You goblin killing you! xD

Grand Lodge

Hello Nilesr, I ninja'd you with a wall of text xD

Grand Lodge

Can you tell I love having fun with goblins?


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Goblins are the best!

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Grand Lodge

LINK

Remember when I asked if you wanted the Chronicle Sheet for level 1 or 4? A lowkey discussion around that has been resolved, by non other than our Space Overlord, Thurston Hillman.

So I'll sign every sheet I was asked for level 4 as level 3 =)

Level 1's, if you want them for level 3, let me know =D

Grand Lodge

I'll post in 10-12 hours in case someone doesn't agree with Raia's plan. =)

Grand Lodge

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It seems the site was inaccessible for quite a while, so I'll delay my post. I'll check back in 8 hours =)

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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

The fact that you're waiting makes me question everything I've ever done.

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Grand Lodge

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Don't question your decisions, I'm only waiting to give everyone a chance to say "Yay or nay" =P
In real life the players can interact with each other and discuss strategy, in PbP that's a bit harder, but I still want to give you the chance to strategize

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Female Vesk Mercenary Soldier 4 | SP 32/32 HP: 34/34 RP 5/5| EAC: 21 / KAC 23 | F: +5, R: +4, W: +4 (+2 vs Fear) | Init: +7 | Perc: +0, SM: +0 | Speed 35ft | Ember Flame Dosho 20/20, Rifle Ammo 25/25 | Active conditions: None.

In case it wasn't clear, I'm saying "go for it".


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Sounds like most of us are on board!

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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

I'm not familiar with Ettins. Can they survive if one head gets removed?

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Grand Lodge

Ettins can't survive with only one head, each head 'controls' half the body.


"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

Ahhhh... that makes this more interesting.

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Grand Lodge

Apologies for the radio silence, awful weekend. But let's get to it =)


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

I think we've lost our envoy.


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

i am here just busy week

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"Raia Danviri" Female LG Damaya Lashunta Xenoseeker Technomancer 4 | SP 20/20 HP 24/24 | RP 6/6 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spell Cache 1/1 | Detect Thoughts 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None.

We've been to the Green God, the Archer, and Borgor. I feel like those were the goblins three locations.

However, how do we know we're done on this moon? Weren't we sent here on a "investigate" mission? What is our end goal?

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Grand Lodge

The goal was to investigate the false moon, which you already beat the DC for =)

Just wanted to wait on your interactions with BorgorBago, before moving back to the computer (and wrap up (because, Raia, you rolled amazingly at the computers checks!))

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