GM Kamro |
Makall's missiles finish off the shark, and its master isn't looking so well either (if she ever did).
I'll redirect Emma's attack to the hag, since the shark is dead. Searok's up.
Also, having tons of internet issues, will try to keep up with the game on my phone, but if my posting is spotty over the next few days, that's why.
GM Kamro |
Searok, you got staggered, remember? Can't move and attack, just one.
The hag will try to heal some of her damage.
Casting Defensively:
Concentration: 1d20 + 5 ⇒ (19) + 5 = 24
Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7
She successfully manages to undo some of the injuries inflicted upon her, without opening herself up to more.
Shaeda's up.
Shaeda Stormborn |
Searok could still charge up to his movement limit and attack. In 3.0, this was a “partial charge,” but in PF the term isn’t used, but the mechanics of it at still there.
Shaeda will again attempt to trip the hag...
Whip Hit: 1d20 + 7 ⇒ (14) + 7 = 21 Disarm, Trip
Makall |
Moanna slam, power attack, water mastery, flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (9) + 7 - 1 + 1 + 2 = 18
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Rivvese slam, power attack, water mastery, flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (13) + 7 - 1 + 1 + 2 = 22
dmg: 1d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
The water elementals continue to thrash at the hag who can do nothing to stop them.
Searok Ironbeard |
Did someone say force? :P
Searok will go to work on the door! He will try to push it open first, and if that does not work, he will bash it with his warhammer!
Strength Check: 1d20 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
It seems the dice gods prefer he smashes the door!
GM Kamro |
The door gives way under Searok's blow. The room within, unlike most of the rest of the ship, shows genuine signs of habitation (human habitation at least).
This was the captain's quarters. Along with a few other bits of ruined furnishings, the tattered sheets of a canopied bed twist like ghosts above the snapped wooden bed frame. Knotted amid the linens, a drowned man idly floats in the room’s murky waters. A closed footlocker sits on its side at the far end of the room.
Shaeda Stormborn |
Shaeda whispers into the message, so she can relay it to everyone, "I think this guy knocked his head on the footlocker, and thus couldn't get out when the ship went down."
Emma Holt |
Patting down his pockets before moving on. I doubt any paper would survive but maybe I will get lucky and find a key... Desna what has my life become.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
I assume this is a big thing and won't fit in the handy haversack? if it is too big Emma will whisper "Try to get it open."
If she cannot fine anything of note there Emma will move on to the desk.
Emma Holt |
Nodding and making sure they have everything, bottles and the chest, and then beginning to swim to the glorious surface. That symbol should not feel as heavy as it does but this ship probably did it. Why? Why are there people like this the world. Monster who wear the faces of mortals who just live to see the world suffer. There cannot be a paradise waiting for them.
GM Kamro |
Although the trunk is awkward to move even in the water, it seems mostly filled with air and isn't heavy. Eventually you break the surface and can once again breathe the air.
Once you are ashore, breaking into the footlocker is easy enough, it's only sealed with wax. Within you find a leather pouch containing 75 platinum crowns and 82 gold sails, a cloak that detects as magical (it too bears the symbol of Urgathoa, although that should be removable without damaging the cloak itself), and a book.
The book is entitled Serving Your Hunger, and a cursory examination reveals that it is a holy text of Urgathoa's. The book is exquisitely made, bound in black silk and velvet over darkwood covers; protecting it was almost certainly why the owner of the chest took pains to waterproof it. It would quite likely be valuable to a collector of religious texts; the pages within are ancient, yellow, and fragile...mostly. In the back some much newer pages have been added, and these are written in a different hand.
A brief examination of the main body of the book reveals its doctrine to be...distasteful to say the least. It's a combination prayer book and cook book...and the recipes almost universally involve humanoid flesh or blood. There is also advice for dealing with the undead, as well as several guides on how best to join their ranks.
The newer section of the book appears to be its owner's own journal. He is identified as "Rois Vindmel", and appears to have been rather unwell...at least in his own mind. The early pages of the journal seem to have been written by an extreme hypochondriac, as nearly every entry isn't so much about his life but his latest malady. Nearly every day he seems convinced he has contracted something else, including many diseases that should have killed him several times over, and a few that can't even be caught by humans. At some point he started praying to Urgathoa (goddess of disease) for "help", and eventually sought to join her clergy.
At this point the tone changes considerably, and he no longer obsesses over imagined sickness, but instead over someone he seems to have met through the church. Page after page is filled with a single word, "Andaisin", often written in florid script that takes up most of a page or surrounded with hearts.
Rois' entries become a little more substantial towards the end of the book. He mentions some mission or other that he is undertaking that he is certain will win him Andaisin's favor, and which involves taking some sailing lessons. He quite proudly notes that he himself came up with the name Direption, and Andaisin praised his wit in naming the ship an obscure Necril word for "decoy". In the final entry Rois notes that all he needs to do is point the ship into the harbor nice and straight, pay off the hag with her booze so she'll keep any shipwreck investigators at bay, retrieve his belongings, and abandon ship before it is scuttled. Simplicity itself...
While obviously the book doesn't say what happened next, the fact that he was found having knocked himself on the head and was on the ship when it sank makes it clear that the plan didn't work out as he had hoped it would.
Shaeda Stormborn |
Shaeda wracks her brains trying to make sense of the religious aspects of all this...
Knowledge(religion): 1d20 + 6 ⇒ (19) + 6 = 25
”Never distrust a mother’s wisdom says I. My mum used to say it, and she was right. That child’s mom from a few days ago had the right of it, the city’s malady doth seem to come from this ship, or at least the actions of its inhabitants.”
GM Kamro |
Shaeda recalls the name Andaisin, and it isn't cheering news.
Several years ago, the small village of Beorandy on the northern shores of Nidal succumbed to a bout of bubonic plague. Nidalese investigators found evidence that a cult of Urgathoa led by a woman named Andaisin had engineered the outbreak.
The plague was believed to have been caused by a blight on the grain supply, but this turned out to be a red herring arranged with a Diminish Plants spell to draw attention away from the cult's activities, which actually involved fouling the local well with an infected animal carcass.
By the time this was discovered, Andaisin and her followers had fled.
GM Kamro |
Shaeda has a sudden flash of insight and discovers that this is a Cloak of Resistance +2 valued at 4000 gold sails. Shame about the Urgathoan decoration, but a good seamstress could remove that easily.
Reporting back to the Citadel, Cressida receives word of what you found gravely. When Shaeda reports what she knows of the name Andaisin, the lone crewman on board, and the fact that a monster was set to guard the wreckage from investigators, she concludes that the Direption was almost certainly a decoy and the plague entered the city by other means. But the evidence is largely circumstantial, there's no actual proof, and even if there was then the announcement that the plague might be intentional would only increase the panic in Korvosa.
Nevertheless, you discovered that the church of Urgathoa might be involved, and the name of their probable leader, and that is certainly worth knowing. Kroft gladly pays you the promised 300 gold sails each, and asks you to keep your eyes open but not discuss what you discovered under the river publicly.
If you have any questions for Cressida, feel free to ask. If not, please make a perception check as you leave the Citadel.
Shaeda Stormborn |
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Should the rest of the day go calmly, and the group get a night’s rest, Shaeda will memorize masterwork transformation tomorrow and make her whip a MW weapon. And the next day her buckler. Anyone else need this service?
Searok Ironbeard |
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Searok is feeling pleased with himself! Another successful job and no more water! He is so pleased he is not even aware of his surroundings!
Shaeda Stormborn |
In the middle of seemingly idle banter with her compatriots, Shaeda will cast Hold Person on the skulker.
DC 14 Will Save
”Grab her!”