GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Wow, must be murkier down here than I thought. Emma, can you save the day with your powers of observation?


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Emma, Please say that you see that megalodon heading our way! LOL!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Searok Ironbeard wrote:
Emma, Please say that you see that megalodon heading our way! LOL!

A friend of mine, and his family, are on the paleo patrol at one of the local parks along the Potomac River, and his wife found an awesome meg tooth a couple weeks back! I am thankful to not have to share the oceans with those behemoths!


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Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Woo! Also I am jealous of the meg tooth! And I am sure once the danger attacks my ability to do anything will vanish.


Woo, nat 20. That reveals quite a lot.

Emma peers around the ship and notices something a little odd. The place is indeed a wreck, but it doesn't look like all of the damage occurred in the sinking. Remains of tables and chairs look as if they were hacked apart by an axe or something similar. Much of the debris has floated away in the current, but what is sill there looks a little...staged. If someone were setting up a shipwreck for a play, they would make it look like this.

But the really weird thing is a little bit of furniture that remained intact. A chair and a small card table are in there, both in one piece and kept from washing away by a bit of chain that had the "luck" to entangle them, holding them in place. But the weirdest thing is, the way they are held is keeping them perfectly upright relative not to the wreckage, but to to riverbed, as if someone actually set up a little sitting room in the wreckage.

Before Emma can ponder how to convey any of this without speaking, she happens to glance up and see a four foot shark right behind Makall and approaching fast. Her expression of shock must speak volumes, because he turns just in time to mess up the predator's chomp, and it continues past him, disappearing into the rear part of the ship.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda looks at her friends, shrugs, and continues on towards the wreck.


No sign of the shark as you approach the larger rear section of the Direption; either it went further into the wreck or continued onward and outward through it.

You find yourself in a longer room, the hold of the ship. Loose timbers, small fish, and dozens of identical boxes float eerily in the quiet darkness. Still no sign of bodies; although the presence of the shark might account for that somewhat, some of them being carrion feeders, there is also no hint of remains, not even so much as a stripped bone or torn piece of clothing.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda focuses on the floating boxes to see just what they are.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok will keep an eye out for the shark so he can punch it is the nose if it comes back.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Searok sees no sign of the shark.

It doesn't take Shaeda long to realize that the reason the boxes are floating is that they are empty. They don't appear to have been broken or opened either, just a ships hold full of empty boxes.

However, noticing this makes one box stand out precisely because it isn't floating, but lying on the floor (actually wall due to the state of the ship). It's lid is slightly ajar, revealing its contents; a dozen stoppered bottles of fine brandy. A couple more bottles, their stoppers and contents gone and filled with only river water, lie discarded next to the crate.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will point the bottles out to Searok. ”Dwarves are good for hauling stuff,” she thinks to herself.


Swimming over and waiting to see if Searok bothers with it.

Would the spell Message work underwater? I know I can cast under water with a concentration check (DC 15 + spell level) but it is an odd spell for underwater. Though it would let us do more than pantomime.


Eh, sure. You can currently breathe underwater, so I'd say you can whisper well enough for the magic to do the rest.


Concentration: 1d20 + 6 ⇒ (7) + 6 = 13 Nope!

Twisting her fingers together while trying to say something and growing more agitated as time goes by.

Concentration: 1d20 + 6 ⇒ (12) + 6 = 18

Smiling before pointing at Sheada then Makall, and lastly Searok. A quiet and oddly distorted whisper in Emma's voice fills everyone ears, "Oh my Gods it worked! You have to speak to me but I can relay anything back and forth. And we can always come back if you want the bottles."


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

”We want the bottles!”


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok is confused when everyone starts pointing at the bottles. How can we drink when we are under water? He thinks to himself. He nods that he sees the bottles then throw his hands in confusion as to why everyone wants to drink now instead of waiting until we get back on dry land!


So we never picked who had it so I will add the handy haversack to Emma.

Sighing and tugging her bag off her shoulder before grabbing the bottles and shoving them into the bag. Returning the bag to its place on her back before pointing towards the other part of the ship.


Heading over there now, or just indicating?


Unless the others object then yes Emma will start heading that way.


You continue your walk toward the rear of the ship, and as you do you notice a change in the water around you. Despite the current of the river, the walls of the ship have allowed the water to still for the most part, and it's increasingly foggy and foul.

You push open a door to a room that was once some sort of crew quarters, with several murky hammocks floating ghostlike, still attached to the walls. There's still no sign of bodies or personal belongings that would suggest an actual crew.

The room is not uninhabited, though. It swirls with a haze of gore, fish heads, and half-eaten eels chumming the circling waters. At the far end float two creatures. One is the shark who gave you a fright a minute ago, swimming circles around the second figure. That one appears at first glance to be an old woman, but a second and third glance prove to be rather nauseating mistakes.

She has skin the color of pond scum, white staring eyes, long bloody teeth like an eel's, and a pointed nose. In one hand she holds a spear with a large shark tooth at its tip. In the other a bottle of the brandy you found, with her thumb plugging the top. Even floating in the middle of the room she seems to sway as if drunk.

"Ah, Skinshear, it appears you were - *hic* - correct." The water somehow poses no impediment to her speaking clearly. "We have guests. We must be hosp - hospittle - welcoming". She grips her spear aggressively.

Roll initiative, and you may want to take a look at the rules for Underwater Combat.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Init: 1d20 + 1 ⇒ (11) + 1 = 12


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Damn it, damn it, damn it!


Skinshear: 1d20 + 6 ⇒ (7) + 6 = 13
Hag: 1d20 + 4 ⇒ (6) + 4 = 10

Turn Order:
Makall
Emma
Skinshear
Searok
Hag
Shaeda


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall quickly begins to open a seam between Gollarion and the Elemental plane of Water.

Monster summoning 2


Pointing a finger at the strange woman, "Stay where you are." Please work!

Hold Person DC 14 will save


Will: 1d20 + 8 ⇒ (12) + 8 = 20

The hideous woman flinches at the magic, but is able to shrug it off. "Nice try dearie". With a gesture, she sics her shark on Emma, which swims up and tries to take a chomp out of her.

Bite: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 1 ⇒ (4) + 1 = 5


Kicking in the water to avoid the massive mouth coming at her. Damn!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok will attempt to hit the shark on the head with his warhammer!

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Searok finds that it's hard to swing a hammer underwater, so his hammer doesn't connect as hard as it would, but connect it does.

"Don't touch my fish, shrimp!" The hag fixes Searok with her gaze and an uneasy feeling comes over him.

Will save, Searok. DC 14.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Can I spellcraft that?

Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18


It's a racial supernatural ability, not a spell or spell-like ability. She's a monstrous humanoid, so anyone who has Knowledge (Nature) could roll that to know her abilities.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda moves forward and attempts to trip the hag...

Whip Hit: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19

She's in position to bodyguard Emma, and maybe more folks if they come up.


Misses her CMD. Not entirely sure what effect tripping someone who's floating would have anyway. It's not against RAW, so I guess it's technically feasible, just weird.

Shaeda tries to yank the hag to the floor, but fails. Makall, meanwhile, completes his spell.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall finishes his summoning and two vortexs appear beside the the creature and start to attack her.

drop two tokens for the water elementals flanking her please

Moanna slam, power attack, flanking, water mastery: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Rivvese slam, power attack, flanking, water mastery: 1d20 + 7 - 1 + 1 + 1 ⇒ (6) + 7 - 1 + 1 + 1 = 14
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Moanna crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (6) + 7 - 1 + 1 + 1 = 14
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Makall directs two missiles at the shark

magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Don't actually have a map for this one - it's a small room, so I figured positioning wouldn't be too relevant.

Moanna slams the hag in the face, and Makall's missiles pierce the shark's cartilage. It retaliates, swimming up to him with jaws wide. Provokes from Searok...if he makes his will save.

Bite: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 1 ⇒ (3) + 1 = 4


rapier: 1d20 + 3 ⇒ (12) + 3 = 15
dmg: 1d6 ⇒ 4

Stabbing out with her rapier and cursing the little amount of time she had ever spent in the water.


Unlike warhammers, rapiers are fairly well suited for use underwater, and Emma reddens the water with shark blood. It doesn't look like it can last much longer.

Bite: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (4) + 1 = 5

The shark retaliates, adding some Emma blood to the river as well.

Activates Bodyguard, but I doubt it can increase Emma's AC enough to make that a miss.

Searok's up, but I still need a will save from him, and an Aoo.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Will Save DC14: 1d20 + 3 ⇒ (8) + 3 = 11 Dang!


Searok feels a gnawing sense of impending doom, as if the water is closing in on him and crushing the life out of him.

Searok is staggered. I was under the impression that staggered characters can't make Aoos, but I looked it up and the consensus seems to be that they can. So I guess he can take both an Aoo against the shark on its turn, and either a standard or move on his own.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Yeah, my bonus to her AC won’t save her.

Did the shark swim by Shaeda? She’ll take an AOO if it did.

Whip Hit: 1d20 + 7 ⇒ (1) + 7 = 8 Disarm, Trip
Whip Damage: 1d4 ⇒ 3


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)
GM Kamro wrote:
Searok feels a gnawing sense of impending doom, as if the water is closing in on him and crushing the life out of him.

Searok probably felt like that without the spell! :D

Attack AOO: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Attack Standard: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Searok delivers a glancing blow to the shark as it passes.

The hag swims up to Shaeda, and jabs at her with her spear.

Shortspear: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 6 ⇒ (6) + 6 = 12


Gasping in pain and trying to twist to pull her leg away from the shark. Aiming for the shark again.

rapier: 1d20 + 3 ⇒ (19) + 3 = 22
crit conferm: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 1d6 ⇒ 4


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Did I get hit by tge shark? Also is it my turn little lost on who turn it is


The shark bit you on the last round, Searok smacked it as it went by, but not enough to kill it, so it got to complete its attack.

The hag just went, stabbing Shaeda. It's Shaeda's turn, then yours, then Emma's (who will finish the shark when her attack connects.)


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will fervor herself as a swift action...

Fervor: 1d6 ⇒ 4

Shaeda will go ahead and just attack with her whip...

Whip Hit: 1d20 + 7 ⇒ (15) + 7 = 22 Disarm, Trip
Whip Damage: 1d4 ⇒ 3


Hits the drunken hag.

Makall is up.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Moanna slam: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Rivvese slam: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10

Moanna crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (2) + 7 - 1 + 1 + 1 = 10
dmg: 1d6 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

Rivvese crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (18) + 7 - 1 + 1 + 1 = 26
dmg: 1d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14

The elementals continue to attack the hag and they start to flay the hag right before your eyes.

Makall lets off another two missiles at the shark.

magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7

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