| Makall |
"We should be off. The threat is done and the city is still ready to tear itself apart." Makall makes mention as he watches the wererats disperse.
| GM Kamro |
Since this task was "unofficial", there's no need to report this incident to Field Marshall Kroft unless you want to.
You exit the sewers, a little grubby from the environs and the combat, but largely unscathed. The sun is beginning to set over the city; it's been a long day, starting with a dip in the river, and ending with a wererat bout. A long rest would probably be nice.
But it seems fate has other things in store. Shortly after you exit the sewers, the find the streets packed with a crowd of people, blocking your progress. A few grumpy carters stand around, complaining about the obstruction, the cause of which is up on a makeshift stage.
A young woman with short hair and Varisian garb is giving some sort of speech to the assembled crowd. No, after a second or two of listening, it becomes clear that this is actually a sales pitch.
"Yes folks, Lavender's Luxuriant Liniment is what Korvosa needs in these dark days, and we've traveled to your fine city to bring it to you. The alchemists of Thuvia, the arclords of Nex, the pharaohs of Osirion, all will swear by this fine product! Lavender’s Luxuriant Liniment is the everyday elixir of the common Korvosan. It wakes you up in the morning and calms you down at night. It soothes aching joints, tired feet, sore hands, and throbbing heads. It takes the pain out of cuts, burns, bruises, and blemishes. It smells like chastity, confidence, and respectability, and tastes like honeyed dewdrops over snow clouds. Most miraculously, though, Lavender’s Luxuriant Liniment dispels blisters, minimizes swelling, calms the complexion, and erases all symptoms of the common Blood Veil complaint! Just look at these testimonials!"
The woman points to a sign hung above the briefcase from which she is hawking small vials of liquid, which are being replaced as quickly as they can sell by a pair of men filling new vials from a barrel. The sign reads:
- "Brilliant - and all natural!" - Mimsy Borogrove, gnomish druid
- "It's putting us out of work!" - Sinclair Tannis, Pharasmin undertaker
- "A true miracle!" - Razmir, god
| Searok Ironbeard |
Searok looks at the 'circus' with disgust. Bah! A con artist fer sure. I'm sure wasn't too long ago she was sellin' rotten fruit for that execution we stopped..er..stopped and watched is what I meant!
| Emma Holt |
Growling, "I doubt it is a good thing. People always manage to find a way to profit on misery."
Pushing her way threw the crowd and raising her voice, "Is that so! Cause I have been working with the actual temples who are here dealing with the Blood Veil and they never mentioned you. And I have some experience with magics that can do things like that. They are never cheap. How much for your miracle bottle? Cause I have seen swindlers like you before. People peddling scented water that at best might not make you vomit. Is yours better?"
Smiling and continuing, "As you can see I am a bit of a mess right now. So that thing should fix me right up, right?"
diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33 +2 to influence the crowd to not trust the miracle elixir
If possible she would use prestidigitation to make her voice louder, so she can be heard
| GM Kamro |
Yikes with the nat-20. I just finished a 2 year Rise of the Runelords campaign, if Emma had been around she would have given Karzoug a good scolding and sent him to his room.
Emma's words impress the gathered gawkers more than the woman on stage's two-bit sales pitch. The crowd quickly starts jeering, and she tries to regain control.
"Have I mentioned it wards off goblins? Gives dogs a nice shiny coat? Free imp with every purchase! YIPE!"
That last word is because she has to dodge a thrown tomato. Between this and the execution, at least the grocers of Korvosa seem to be doing a fine trade.
"Keep your swill, we've got enough problems!"
"Just another fraud, like the bloody queen!"
"You're just making things worse!"
More vegetables are thrown, and the woman realizes she's beaten. She gestures to her lackeys, who quickly pack up the barrel and vials, and all three flee the scene, leaving the stage they set up. Before she goes the woman gives Emma a venomous glare.
After a few more minutes of laughing and insults, the crowd begins to disperse, and the street traffic cam finally move on, slowed somewhat by the abandoned stage taking up part of the street.
| Emma Holt |
Quickly moving out of the crowd and back to her companions with agitation clear on her face, "Sorry. People like that are why my people are called 'moths' its why I have had so much trouble getting a real job and play for change on the streets."
Shifting on her feet, "I did not mean to start all that."
Legit did not expect the good roll.
| Makall |
prception: 1d20 + 1 ⇒ (2) + 1 = 3
| Searok Ironbeard |
Searok will slowly rise, blink a few times to get his darkvision used to his surroundings and look in the direction of the broken glass.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
| Emma Holt |
[b]"Can you grab the one in the window and I can get the one outside? I can make you invisible till you grab him but you gotta be quick."[b]
Gonna try shadow trap and if that fails she will go for hold person. And hopefully time it with Searok's grab. If he agrees Emma is gonna cast vanish on the dwarf so he can get close.
| Searok Ironbeard |
As long as Searok can punch someone in the nose, he is more than willing!
Searok flashes a toothy grin and says quietly, He is gonna wished he picked another house!
| Makall |
Init: 1d20 + 1 ⇒ (13) + 1 = 14
| GM Kamro |
Turn Order:
Shaeda (Next round)
Searok
Thug 2
Emma
Makall (Next Round)
Thug 1
Searok walks unseen up to the man at the window and snatches him, causing him to yelp as the dwarf suddenly appears out of nowhere in front of him.
He struggles against Searok's grip...
CMB: 1d20 + 2 ⇒ (18) + 2 = 20
And just manages to escape his grasp.
The sack he was putting through the window hits the floor, and something skitters out of it and across the dark room. Searok, adept at seeing in the gloom, catches a glimpse of something that looks like a rather big spider before it's out of sight under a table.
Emma's up
| GM Kamro |
Oops, didn't see it, my bad.
Will: 1d20 + 2 ⇒ (2) + 2 = 4
The thug by the window is entangled in how own shadow.
The one watching the street hears the ruckus and turns around. He swears, pulls out a crossbow, and fires it.
Since he has to fire through the hole in the window, I'll say that Searok has cover against this shot.
Crossbow: 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 6
Impressively, the bolt goes right through the broken glass and hits Searok.
Shaeda and Makall are roused by the sounds of combat.
Top of the round, Shaeda's up.
| GM Kamro |
As Shaeda exits the bedroom and casts her spell toward the man out the window, she catches a glimpse of something crawling rapidly across the floor in her direction. At first it appears to be a spider, but at second glance it's actually an animate severed hand. It's using three of its fingers to propel itself, while the thumb and forefinger are being used to carry a dagger.
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
| Searok Ironbeard |
Searok, enraged, will try to punch the man in the nose. Since ye wiggled out of me grip, I'm gonna beat ye in submission!
Attack (unarmed strike): 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Since he is raging, he will try and bite the man for good measure!
Attack (Bite): 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
| GM Kamro |
Searok pounds the man's face like hamburger, and sinks his teeth into him, causing him to yowl with pain.
Emma, you casting Shadow trap on the other human, or on the hand? Not sure from your post.
The man Searok's fighting, unable to flee due to his shadow holding onto him, tries to fend off Searok with a blackjack.
Blackjack: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 2 ⇒ (1) + 2 = 3
He misses.
Makall's up, I'll resolve the effects of Emma's spell once I know whose save to roll.
| GM Kamro |
No sign of Makall, so let's delay him for now.
Will: 1d20 + 4 ⇒ (4) + 4 = 8
The hand struggles against Emma's spell, but does not prevail.
The man with the crossbow reloads and takes another shot through the broken window at Searok.
Crossbow: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 4
Crit threat
Confirmation: 1d20 + 5 ⇒ (4) + 5 = 9
Regular hit. Shaeda's turn.
| Searok Ironbeard |
Ye should give up while ye can and ye still have yer teeth! Searok says as he pummels the man again!
Attack (unarmed strike): 1d20 + 8 ⇒ (14) + 8 = 22
[Dice=Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Attack (Bite): 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
| Shaeda Stormborn |
Emma draws her rapier and readies to attack the hand if it comes closer. She doesn't want to move forward, because where she is, she is comfortably within Shaeda's Bodyguard range!
rapier: 1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 6 18-20x2
It looks like I roll as well for Emma as she does!