GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok barely processes that Lamm is dead dead. Instead his rage focuses on the one that raised such a vile, despicable creature.

He will move to where the elementals are and swings.

Miss chance 1-H,2-M: 1d2 ⇒ 2

He hits nothing but air!

AC=13 Rage Round: 4


Sorry. Thought I had posted.

Groaning at the options she has for the skeleton infront of her, I need a better weapon for this. "Searok please stay in the doorway so he can't get away."

Rapier: 1d20 + 3 ⇒ (6) + 3 = 9 And I get between the ribs!


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

+4 against the skeleton, it’s prone.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Shaeda will cast cure light wounds, holds the charge as she takes a 5’ step forward...

CLW: 1d8 + 4 ⇒ (2) + 4 = 6

...and attempts to touch the skeleton...

Touch Attack: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16


damage: 1d6 ⇒ 6 In case a 13 hits though I am sure the DR makes my attempt a waste of time.


Emma's rapier scrapes bone harmlessly.

You hear a voice from approximately where Vreeg must be standing as he casts another spell. Whatever it is, its effects are not immediately apparent.

No need for a concentration check, as even with tremorsense he still has total concealment.

Shaeda has more luck than Emma did, successfully placing her hand on the skeleton and pumping it full of life energy. With one last spasm the foul magics holding it together fail, and it collapses into mere bones.

Makall's up.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

When it's his turn, Searok will again attempt to hit the area he thinks Vreeg is.

Miss chance 1-H,2-M: 1d2 ⇒ 2

He curses as his weapon meets no resistance.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

They will find you eventually"
earth elemental (Granijor): 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
total concealment 0-50=miss: 1d100 ⇒ 26
dmg: 1d6 + 8 + 1[/dice: 1d1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
total concealment 0-50=miss: 1d100 ⇒ 70
dmg: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall takes out his crossbow and loads a bolt preparing for the derro's magic to fail him.

2rds remaining on summoned creatures


None of you speak Terran (if I'm wrong about that, let me know), but the body language of the two elementals seems to suggest they are perplexed. They swing their fists into the space where Vreeg was a moment ago, but then start glancing around the room in consternation.

Searok likewise connects with nothing with his hammer.

If anyone has spellcraft, they can try to identify the spell Vreeg cast. Also, is that it for your turn Makall, or are you just letting the elementals get on with it? If so, Emma's up.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

Makall quickly summons a magical force that surrounds him. mage armour


Makall is unable to identify the spell.

Emma's turn


Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

She will delay until Sheada moves into the room and then do her best to block the little hallway. And hope she attack if he tries to move though.


Emma recognizes the verbal components of the spell: Fly. Vreeg is no longer touching the ground, which stymies the elementals' ability to sense his location.

That problem solves itself, as he reappears floating in the air between you. His appearance is brief, however, as he's already casting another spell. Everything around you quickly goes black as magical darkness radiates out from the necromancer.

Shaeda's turn.

Okay, Searok has darkvision, so I fiddled with the settings of the map so that only his token has sight right now. Problem is, up until now I've just had all tokens controllable by all players. In order to make this work properly, so Searok can see when he views the map but no one else can, I need to know which login is him.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

”We should have done this earlier, but I’ll do it now, sorry if this screws us friends. It’s all you Searok, do us proud.”

Shaeda casts silence on her whip.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Even though he's flying can I still hit him in melee or do I have to use a ranged weapon? i.e. how tall are the ceilings.


The ceilings are only about 10 feet high, so you can hit him. And can you tell me what name you log into Roll20 with so I can give your token sight?


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Rich D should be the User Name.

Searok, angrier than ever of hitting air, let's out a howl when he sees the mage.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Rage Round 6


Shaeda's spell rings out like a crystal wineglass struck by a tuning fork, and then nothing else is heard at all. Considering most of you can't presently see either, this is somewhat troubling.

Makall, followed by Searok. Makall, you can't currently see, but your elementals have darkvision, so they can. Searok, you should be able to see as normal if you view the map, let me know if it didn't work.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

No longer able to see where the derro has gone Makall puts his trust in Granijor and Ablaszar to pummel the twisted creature.

earth elemental (Granijor): 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
dmg: 1d6 + 8 ⇒ (1) + 8 = 9

earth elemental (Ablaszar ): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
dmg: 1d6 + 8 ⇒ (4) + 8 = 12

+2 is for flanking if still possibility

Left in complete silence and darkness Makall loads his crossbow and stays where is.


The earthen brutes aren't bothered by the dark, coming as they do from a sunless realm of endless caverns. Both manage to pound the airborne derro. Searok is also unaffected, and brings his hammer to bear with what would almost certainly have been a satisfying crunch if it were audible.

Emma's up.


Emma, you around?


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

@GM: Yep, I can see the map.

When its his turn:

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Searok with a furious bellow, hits the derro again.


Could have sworn I posted. But I think I typed it all up and then never hit submit. Also I a human bard in the dark. There is nothing I can do so I will delay my action until Emma thinks there is something to try and stab.

Sucking in a breath and starting to say something but no sound comes out. Tightening her grip on her rapier and simply waiting.


Not one spell on his list that lacks verbal components, dude's in trouble now.

Vreeg tries to cast a spell, but realizes his peril when no sound comes out. The dwarf and elementals to his east are unaffected by his darkness spell, but the humans and halfling to the west don't appear so lucky.

That's the only escape route then, but the narrow hallway between chambers isn't tall enough to fly over Shaeda's head undetected, short though she is.

Oh well, sometimes mundane solutions are best. Stepping over the prone form of Lamm and drawing his dagger, Vreeg prepares to go through the halfling, knowing she can neither see nor hear him coming.

Dagger: 1d20 + 7 ⇒ (17) + 7 = 241d3 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 ⇒ 6

Shaeda's up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Realizing that she needs to hold the line while the darkseers handle the threat, Shaeda heals herself as a swift action...

Fervor: 1d6 ⇒ 6

Drops her whip, draws her dagger, and attacks the direction from which she was just attacked.

Dagger Hit: 1d20 + 6 ⇒ (2) + 6 = 8 Ranged/Melee
Damage: 1d3 ⇒ 1
50% Miss: 1d100 ⇒ 63 Miss


Makall, then Searok's action will take place, then Emma again unless she comes out of her delay.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

Hello all this is Makall. I got locked out of my account and the techs are in the process of trying to fix it. I made an interim account to get access to the boards. Not sure how long this is going to take I haven't had access since Monday. Thankfully I play in a couple of games with you

The elementals feeling their time is almost at an end on this plane move toward the fleeing derro and then flail him with their fists.

earth elemental (Granijor): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
dmg: 1d6 + 8 ⇒ (3) + 8 = 11

earth elemental (Ablaszar ): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
dmg: 1d6 + 8 ⇒ (1) + 8 = 9

+2 is for flanking if still possibility

Still left in the dark but hearing movement all Makall can hope is that the derro is nowhere near his allies that cannot see in the dark either.

"What is going on where is he?"


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Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Which no one heard, because of the silence.


Granijor and Searok silently pummel the increasingly desperate derro, who is beginning to think he chose the wrong target when he sees Shaeda's freshly inflicted wounds close up almost as fast as he can inflict them.

Back to Emma


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Breathing heavily as fatigue sets in, Searok still continues his assault on the derro.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13


Its dark and I can not cast so I will continue holding an attack.


Desperate and surrounded, Vreeg tries to shove his way past Shaeda so he can get out of the narrow hallway and take flight.

Small sized wizard making a Bull Rush, this'll go well.

CMB: 1d20 + 4 ⇒ (12) + 4 = 16

Despite his unimpressive build, the necromancer manages to push back the unseeing warpriestess and escape into the larger room.

This will provoke from Searok and one of the elementals, since they can see him. I'll use the attack Searok rolled above for his, and resolve whether or not Vreeg successfully makes a break for the door depending on how the elemental does.

Searok, tired from his previous frenzy, doesn't react in time to stop the fleeing derro.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Go elemental!


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

aoo earth elemental (Granijor): 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
dmg: 1d6 + 8 ⇒ (5) + 8 = 13

earth elemental (Ablaszar): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
dmg: 1d6 + 8 ⇒ (3) + 8 = 11


It's just one elemental who can AOO due to positioning, but you couldn't know which because the map is dark, and anyway I forgot to move Searok's token on his turn so he and the elemental can flank and the 13 will hit. Which means Searok's roll is a hit too. He didn't roll damage, but even if he rolled minimum, that plus the elemental's attack would end it.

The elemental swats Vreeg backwards into Searok, and he crumples to the ground bleeding. After a few more seconds the Silence spell wears off but the darkness remains, and those of you blinded and deafened by the magic realize that the sounds of combat have stopped.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"Did we win?"


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok kicks the corpse of Vreeg and between deep breaths says, Yeah we did! Durn son of a kobald for animating such a vile bein' Searok heaves while spitting on Vreeg.


Letting out a tired sigh, "So how long is the darkness going to last?"


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

"I would say probably four or five minutes, give or take. These things are sommat dependent on the magical strength of the caster you know."


Shaeda determines that yes, just a couple of minutes and normal visibility conditions will return.

We can skip to that, no need to stand around in the dark. Didn't do it right away, in case someone was going to try to heal Vreeg for questioning before he could bleed out, but no one mentioned it, so no big deal.

Sure enough, eventually light returns to the room, revealing Vreeg dead on the floor. By now the elementals have returned from whence they came. Lamm is still there and still dead, though hopefully he'll stay that way this time.

Map should be visible to all again, let me know if it isn't.

Without the chaos of combat and the magical darkness, you can now get a better look at these two rooms. The one you are standing in is, as described, a plain bedroom with a mirror, a writing desk, and a four post bed. Searok thought he saw a knife on the desk before Lamm's appearance drew his attention, and now that he can get a better look at it he realizes that it's rather singular in appearance.

The blade is of exceptional quality (masterwork) and has been filed down to resemble a sharpened key. Emma and Shaeda once found a very similar weapon when searching the senior Lamm's possessions. It was engraved "For an inspiration of a father", and was identified as the signature weapon of a notorious murderer known as the Key-Lock Killer.

The other room, where Vreeg was working, looks somewhat more lived in. More un-lived in too, if the ghastly necromantic experiment on the slab is any indication. It is the arm and torso of a man bearing Shoanti tribal tattoos. Although it occasionally twitches, Vreeg was apparently not yet successful in bringing it to full animation.

There's also a small bed in this room, a shelf with a few books and skulls on it, and a small chest.

Gonna assume you find any hidden goodies, since Searok's perception is high enough to uncover them just by taking 10.

Behind the mirror in the larger bedroom is a small niche where the owner has stashed a few trinkets of interest. A set of masterwork Thieves Tools, a pearl and silver snuffbox, and both a spoon and a vial of dust that detect as magical are within. Next to the desk there is a small box containing four onyx gems.

Vreeg's chest contains a small collection of valuables as well, including his spellbook, two silver rings, a gold and pearl bracelet, a rather fancy hip flask inlaid with a golden carving of a house drake, and a weird iron bar that radiates magic.

Vreeg himself was armed with a wand, a magical robe, a masterwork dagger, and a magical ring.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok swats at the twitchy arms. Do ye think we have enough of him yet? Don't like things that are supposed ta be dead twitchin' He glances balefully at Lamm's corpse As ye can tell!


Looking over the collection of body parts you've amassed, it seems likely there's one piece remaining. However, there was a door a ways back you decided to avoid for the time being.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

If ye are all done here, let's find da rest of da lad! Searok says as he slaps the moving body part again.

Searok will keep slapping it as long as it is twitching!


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

With it dark in the room, I never considered trying a heal check on him.

"This weapon seems very similar to another we once found. What says you Emma?"


You talking about the dagger?


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

I believe I am,


Happened on page 9 of the thread.


Nodding, "Yeah it does...Let's finish this though."


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Rolling Spellcraft for Emma, since she's on mobile.

Vial: 1d20 + 9 ⇒ (16) + 9 = 25
Spoon: 1d20 + 9 ⇒ (20) + 9 = 29
Bar: 1d20 + 9 ⇒ (19) + 9 = 28
Wand: 1d20 + 9 ⇒ (3) + 9 = 12
Robe: 1d20 + 9 ⇒ (5) + 9 = 14
Ring: 1d20 + 9 ⇒ (15) + 9 = 24

Emma recognizes most of the magical items you've found. The vial contains three doses of Dust of Disappearance, the spoon is a Sustaining Spoon, the bar is aTraveler’s Any-Tool, and Vreeg was wearing a Ring of Protection +1.

She is unable to determine the function of the robe and wand.

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