GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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Halsere Chael-Oren wrote:
I wouldn't mind a 5th PC as I think it lessens the load and buffers for drop outs but its the GM call.

What do the rest of you think of adding a 5th PC?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I don't mind, as long as posting is consistent.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Another spellcaster and a good face would be much appreciated.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

So, a Bard? If we are to have a bard I can throw my expertise into thieves tools


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

A bard or some other face type character might be nice. I am not as familiar with 5E classes so its hard to say what classes can/are good at being party faces.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Sorcerers make good faces with the right background, as do Warlocks... nothing intimidates like a warlock.


Alright, I'll see if I can find someone interested in playing a face-y caster. Then you can't blame me when you all die! Mwahahaha! >:D

In the meantime, everybody sound off when you've finished leveling up to 2nd, and feel free to ask questions.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I won't be able to finish leveling until I get home from work today, sorry guys.

I'm off at 6pm Pacific Standard Time, so I should be able to get leveled up by 7 pm hopefully.


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Not a problem; getting a 5th player isn't instantaneous anyway, and this is probably the most logical place to insert them, so we'll pause briefly here.

And really, I figured there would be a pause whenever we leveled anyway, which is part of why I'm not doing XP; don't want that pause to come right in the middle of the action. "Chapter breaks" are much better places to pause and level up.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra gets average hitpoints of 6 + her Con(3) for a total of +9 hitpoints.

I also get my action surge ability which lets me take an extra action during my turn. I can only get it back with a short or long rest.

Otherwise, didn't look I got too much more than that :)


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Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Same for me, but I only got 8 HP (total 20 now).

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

I present Mirrel for scrutiny. Bard with face-skills (in fact with pretty much every skill thanks to stat rolls + jack-of-all trades*). He's also proficient with thieves' tools and good with traps/secret doors - a reformed burglar out to turn over a new leaf and impress the Order of the Griffon.

* Jiggy, I've just left his stats as they came, but they're hard up to the right of the bell curve. Let me know if you think I need an achilles heel.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

If we take Mirrel then I might level as a wizard then.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

I'm very happy to adjust if necessary - I'm currently +4 with theives' tools, but unlikely to improve much. No desire to encroach on others though if there's something else we could use.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Its a tricky one Mirrel.

Think I'll still go a single level rogue dip after all. Light armour and perception are too good to pass up. I'll be +5 thieves tools but it never helps to have a back up.

That said I need to buy thieves tools.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Now expertise perception is good.

I will expertise in theives tool I think. That was we have the rogue angle covered well and you back me up. And you have the social well covered and I back you up.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Now need studded leather armour, a few more daggers (nothing wrong with being a knife fighter in 5th ed) and some theives tools.

Hoping the order of the griffin may help.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I might be misunderstanding or not seeing, how is your damage 1d8 + 4? Wouldn't it be only +2 because of your strength is 14?


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Yeah some of his skill calculation look off too


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

The damage is +2, sorry - poor editting, now fixed. Cheers.

The skills are high due to Jack of all trades (half proficiency to any ability check that doesn't already get proficiency).


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Patting the new bard on the back with a hearty slap and speaking the gutteral language of Mountain Dwarves "Það er gott að hafa annað að tala Dwarven með. That makes me happy enough to have ya, hah!

Dwarven:
It's good to have another to speak Dwarven with. I used Icelandic in Google Translate for Dwarven. If you have another suggestion for Dwarven, I'm all ears


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel speaks slowly at first as he recalls the language he learnt as a child "Það er gott að þekkja þig. Þú verður að fyrirgefa fátækum tala mína."

Dwarvish:
It's good to know you. You will forgive my poor speaking.

I like google translate for that. Nice one.


Halsere Chael-Oren wrote:
Think I'll still go a single level rogue dip after all. Light armour and perception are too good to pass up.

I don't think you actually get armor prof when you multiclass into rogue. I know the fighter only gives light/medium, and I think most of the others give nothing. Double check that.

And speaking of buying armor, you guys should figure out what you want to buy with all that gold I gave you in the opening post.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance
GM Jiggy wrote:
Halsere Chael-Oren wrote:
Think I'll still go a single level rogue dip after all. Light armour and perception are too good to pass up.

I don't think you actually get armor prof when you multiclass into rogue. I know the fighter only gives light/medium, and I think most of the others give nothing. Double check that.

And speaking of buying armor, you guys should figure out what you want to buy with all that gold I gave you in the opening post.

Page 164: Light armor, one skill from the class’s skill list, thieves’ tools

So we were paid 500 in advance? I thought the money would come later... great to hear. I know I have stuff to buy.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Leveled


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I could go for some scale mail and a scimitar.


Mirrel wrote:

I present Mirrel for scrutiny. Bard with face-skills (in fact with pretty much every skill thanks to stat rolls + jack-of-all trades*). He's also proficient with thieves' tools and good with traps/secret doors - a reformed burglar out to turn over a new leaf and impress the Order of the Griffon.

* Jiggy, I've just left his stats as they came, but they're hard up to the right of the bell curve. Let me know if you think I need an achilles heel.

Your background is blank, though it looks like you accounted for its proficiencies/items already. Criminal?


Day 2 weather:

3d10 ⇒ (7, 3, 10) = 20


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Buying

Disguise kit 25gp
Thieves tools 25gp
1 daggers 2gp
6 Darts 3sp
Studded leather armour 45gp
Change from 100gp = 2.7gp

**So we got 125gp each or 100gp each?


Don't forget to update your remaining spell slots after the rest, Halsere.

As soon as everyone's done with pre-journey banter and shopping, we'll move on to the gruesome deaths first segment of real adventure. :D


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Besides camping gear and a couple of healing potions, I'm not sure what to buy. Upgrading my armor would be 200 gp, and there's no way to upgrade weapons, is there?


There's no such things as masterwork weapons in 5E. Camping gear and healing potions would indeed be wise investments, though. And food. Don't forget food.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Count me in for getting some camping gear, food and a healing potion, maybe a compass too? I'll do the calculations during my lunch but there won't be anything out of the ordinary on my list.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

I have navigator's tools which I'm proficient in.

We should have 125 each, since Mirrel was not hired by Lord Korrigan.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Ah okay, I hadn't seen that! Makes sense though since you are/were a sailor, I think?

Either way, I'll have my list tallied up when I can in a couple hours.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

purchases:
tent 2gp
mule 8gp
antitoxin 50gp
scimitar 25gp
hunting traps (4) 20gp
pitons (4) 2sp
hammer 1gp
hooded lantern 5gp
oil (10) 1gp
tinderbox 5sp
signal whistle 5cp
chalk (3) 3cp
soap 2cp
-----------------------
112.8gp spent
12.2gp added to inventory


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Is the cave close enough we can count on sleeping there if we survive?

Explorer's pack
(Backpack
Bedroll
Mess kit
Tinderbox
10 torches
10 days rations
Waterskin
50 feet hemp rope)
Crowbar
Potion of Healing
Shovel
Soap x5
Tent?
Donkey
10 days feed
Saddlebags

Total 77.6 gp

Note: Refunding myself 2 gp for the redundant backpack from my two gear packs. Keeping the spare waterskin though.


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Pietro Elitov wrote:
Is the cave close enough we can count on sleeping there if we survive?

The wolves' den is two-ish days away.

--------------------------

Also, a note on overland travel and the monsters roaming the wilderness:

It occurs to me that on the one hand, "random encounters" would help reinforce the notion that the wilderness is not a safe place; but on the other hand, when you're traveling for more than a day, any encounters which don't cost any nonrenewable resources will ultimately be irrelevant, since we're not using XP and they'll have their effects undone by the night's rest.

So what I think I'll do is for any day in which you do nothing but travel, I'll just narrate you through, with a mention of what you might have seen that day. On the day you arrive at your destination, I'll roll for the possibility of a random encounter, since that can still have an effect on the "real" activities of the day.

Any objections to that method?


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Sounds fine.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I already had a Dungeoneer's Pack, and a few other basic essentials, which has:
A Backpack, crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin and 50 ft of hempen rope.

I'll be buying:
Another Waterskin - 2 sp
1 Healing Potion - 50 gp
Two-Person Tent - 5 gp
Manacles - 2 gp
a Flask of Holy water - 25 gp
4 more days of Trail Rations(In case we get really lost)- 8 sp

Total : 83 gp, so 125 - 83 = 42 gp left over.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6
GM Jiggy wrote:

*some stuff*

Any objections to that method?

Sounds good to me. As long as you narrate my full glory. Which is a lot.

-Posted with Wayfinder


Also, random aside: Spidre is basically a carbon-copy of Shin-ah from Yona of the Dawn, except more talkative.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

I will need to buy some food. Forgot that.

Buys an explorer kit.

Explorer’s Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Buying

Disguise kit 25gp
Thieves tools 25gp
1 daggers 2gp
6 Darts 3sp
Studded leather armour 45gp
Change from 100gp = 2.7gp

From the extra 25
10 = explorer pack

From 125gp I have 17.7gp left


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|
GM Jiggy wrote:
Mirrel wrote:

I present Mirrel for scrutiny. Bard with face-skills (in fact with pretty much every skill thanks to stat rolls + jack-of-all trades*). He's also proficient with thieves' tools and good with traps/secret doors - a reformed burglar out to turn over a new leaf and impress the Order of the Griffon.

* Jiggy, I've just left his stats as they came, but they're hard up to the right of the bell curve. Let me know if you think I need an achilles heel.

Your background is blank, though it looks like you accounted for its proficiencies/items already. Criminal?

Yes, sorry. Long out of it though. Honest.

I'll tidy that up when I get home from work. I'll also grab some food and some odds and sods (only 15gp worth) but won't be able to get to that for a few hours...


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Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Loving the feel of the game and my character.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |
Halsere Chael-Oren wrote:

I will need to buy some food. Forgot that.

Buys an explorer kit.

Explorer’s Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Buying

Disguise kit 25gp
Thieves tools 25gp
1 daggers 2gp
6 Darts 3sp
Studded leather armour 45gp
Change from 100gp = 2.7gp

From the extra 25
10 = explorer pack

From 125gp I have 17.7gp left

No tent? Who do you plan on bunking with?

NOT IT!


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Could be worse. Spidre brings back memories of some sharehouses I was glad to leave behind..


Day 3 weather:
3d10 ⇒ (1, 7, 1) = 9


By the way, I'll need a marching order for once you're actually in the den.


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Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I'd offer to go first, but if there's anyone we might have to talk to... well, you'd never get to meet them.

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