GM Jammin's Serpent's Skull (Inactive)

Game Master YanJieming

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Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

Given that this is play-by-post, I would think it would be easier to let the GM sort it out rather than micro-manage it. But I also agree with Nichelle that we should defer to the party members with survival ranks.


Just stopping by to let you know it's a really busy day at work today, my post will come late. As far as healing goes, yes you are all right.

And exploration, if you wish to, you can move the flag on the roll20 map and I can surmise your route. Our give me general directions and I can figure it out. I'm good with how you guys would like to do it.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Right. Hoping I won't break anything!

Can I have our resident medic, Jask, cast cure minor wounds on Yanistah before we leave, so that she's at full hp again? Or is he still not "friendly" enough to do this?

As far as exploration is concerned, I'd start slow by checking our immediate whereabouts, and then move on down the peninsula. One reason being the suspect (from a purely OOC point of view) that the further we venture, the higher the CRs are likely to get, which makes me loath to cut a straight path into the heart of the island.

EDIT: oops, as sure as we agreed on the attribution of roles Eizzach proposed, we never actually finalized them in game. Is it okay if Yanistah does that right now?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
GM Jammin' wrote:
Yanistah "Yani" Stands-Tall wrote:
"I think our best bet would be to follow the northern coast of this peninsula until we reach the island's main body, and then to search for a path thatwould lead us towards the interior."
So is this what we're doing? I can move you on if that's what we're doing. Also, is everyone going along? So far I've got Eizzack, Yanistah, Lalaru and Vazio who've said they're going.

There's a guide that I wanted to link for a while now which I have personally found most helpful as I was getting used to the subtleties of the PBP medium. Now that we've reached a point where a more proactive stance on our part is needed in order to drive this AP forward, I feel it might be the appropriate time to finally do it.

In particular, among the various tips there are a couple aimed at maintaining momentum in spite of what is an intrinsically slow medium. One of those tips (which the OP dubbed "the Rule of Two") might be paraphrased as follows: If a character proposes a course of action, and at least one other character seconds it, and no other character has spoken against it, a GM might consider carrying the game forward in the suggested direction (after waiting 24 hours - or longer during generally agreed upon hiatus times such as weekends - for everyone to post their thoughts, of course).

Do you guys feel this rule makes sense? Obviously, everyone feel free to veto this should you feel (for instance) it somewhat takes control of your PCs away from you.


I generally do this [see the journey to the ship], however this was suggested over the weekend where I know several people have slow posting. I simply wanted to point it out and was going to make my "moving things forward" post after work today.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

That rule sounds reasonable.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

@Lalaru: Know that my avatar switch was a direct consequence of me trying (and failing) to replicate your Smurf thing.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Ok I'm now utterly confused

EDIT: figured it out. It happens every time you write a sequence of letters spelling something resembling those diminutive blue menaces. Which you did, inadvertently (Lalaru'S M3Rfolk...)


Yep, ish very evil. I thought about changing the sentence structure of that post but the expression that one gives is just too fitting :3


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Whaaat? A ship? Drat! Nichelle is going to be so annoyed she missed the adventure: She's currently being an entertainer at camp.. Ishirou seems like an interesting person to feel the effect of Nichelle's personality. =3


Werehare Inquisitive 3/ Seeker 3/ Bard 3

It also occurs to me that for some of those rolls, I should be using Charisma instead of Bluff.. Or maybe rolling both?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

My 0,02€ would be that Bluff is for outright lying to him or pretending to be something you're not (aka literally his long lost daughter or something like that) and always goes against a Sense Motive check on his part to see through your ruse, Perform (comedy) is for conveying a part (which I take is what you're trying to do right now, the difference with Bluff being very tenuous though - see a Bard's Versatile Performance extraordinary ability allowing him to freely swap them) and finally Diplomacy is for having him to actually like you and/or the act you're playing (which is what you eventually want him to do, I suppose, though successfully pursuing a certain angle or impersonation might net you some sort of bonus, depending on GM Jammin's feelings on the issue) - which all amount to Charisma checks should you be untrained in the respective skills.

Alas, at least until we reach 2nd level *wink, wink, nudge nudge* we're sorely lacking in Diplomats at the time

TL;DR version: if you want someone to be your buddy, you should roll Diplomacy ;)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Yeah.. Such a fine line with speaking things.. :p

Diplomacy is likely something that she'll probably want, though I'm sorely tempted with Perform(comedy)...


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Indeed, the various Perform skills are always very nice from a rolepaying point of view... Unfortunately, unless you're a bard it's often difficult to find practical uses for them. I too was tempted to dabble in them, but in the end I simply could not make them fit in the skill points pool I had :(


Be cool if there was a feat that you let get one type of Versatile Performance.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Seconded. Though they probably mechanically equated such a Feat to a potential +1 skill point per level (allowing two skills to be maxed out at the same time), and decided it would be overpowered by comparing it to, say, Skill Focus; even though one of these two skills (Perform) would be virtually worthless from a gameplay point of view unless you were a bard (in which case you would have gotten it nonetheless).

More likely, this doesn't exist as Paizo is very loath to have Feats replicate exclusive class abilities.


While this is true in RAW, I do houserule things where you can use related skills at a penalty. Closely related things are at a -2 penalty, growing larger as their relation decreases. I haven't seen anyone try it with a performance yet, but some things I have seen:

Profession (Blacksmith) in place of a Craft
Profession (Herbalist) in place of Heal
Profession (Inkeeper) in place of Diplomacy
Profession (Scribe) in place of Linguistics

Essentially I take it as using your expertise in one area and applying it to another. It's a little more difficult, but possible.

Edit: In the post that brought all this up, I took the bluff as a bluff (he bought what she was trying to pretend to be) and as a diplo with a -4 (he bought it, but did it have the emotional effect she was hoping for).


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

A bit like the old synergy bonus in 3.5... I've actually always thought they made a lot of sense, miss them now in Pathfinder.

Good to know for the future!


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

I am going out of town tomorrow until 10/10, and likely won't have internet access. Please continue playing Vazio as you see fit. I only ask you try not to get him killed.

See you in a few days.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

We'll do our best in that regard ;) See you!


Vazio Tanzer wrote:

I am going out of town tomorrow until 10/10, and likely won't have internet access. Please continue playing Vazio as you see fit. I only ask you try not to get him killed.

See you in a few days.

Have fun. I'll try not to kill you off. :)


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

I take it our official policy on not having anyone skilled in Disable Devices has now become "let Vazio go first".

Kiddin', Kiddin' :)

Btw, nice to have you back Malthu - I hope you're feeling better now!


Yes indeed. Glad to see you back. I was a little worried there for a bit.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

Thanks! I realize I was absent for a bit, it just took me some time to get back into the swing of things. I'm not going to drop from this one as I have really wanted to play it for some time.

I am here to stay. :-)


Yaise!


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

My mother-in-law is in the hospital after having suffered a heart attack. I do not know when I will be available to post. I will post updates at varying intervals.


Oh no. I hope everything comes out alright. Take what time you need. We'll keep you around.


Ouch :( Sorry to hear that! I wish her the best - I seriously hope she gets better soon, both for her and your family's sake


:(

*begins sending positive feelings*

Take all the time you need Malthu.


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Note: I will be away all next week and thus, after today, may not be able to post until the 20th.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*sends positive vibes with Lalaru*


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

Sorry to hear that, man. We understand, go see to your family.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

Status update: she successfully had angioplasty and a stint put in. They checked for a stroke and found no signs of such. She sleeps for the most part, though she is not recognizing anyone and is not very coherent.

The surgery being a success was most welcome, though there is still more yet to come. We still have to see if her body rejects or accepts said stint, which will come with time. That's about it for now.


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

Sorry to hear that. Best wishes for a speedy recovery.


Nice to hear from you Grand Moff Vixen - and with some good news too. Here's to hoping the worst is now behind you!


I'm glad things are going well. Hope things keep going that way.


Tis good to hear.

*continues to send good feelings*


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Am I the only one who can no longer visualize the map?


I'm not seeing it either.


Is it not pulling up at all? Or are only certain parts not working? I'm not having any problems, but I've got a different view than the rest. I have tried looking at your view, but that seems to work fine for me as well. So I'm not really sure how to fix it.


We are talking about the roll 20 map that's linked at the top of the page right? Or is there another map you're talking about ?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Funnily enough, it now seems to work just fine. Perhaps it was just a temporary malfunction.

@Lalaru: Yes, I was indeed talking about the roll20 map - there shouldn't be any other map that I'm aware of ;)


Ok, cause I know we have battle mats and the big island map and got confused which one we talking about, the roll20 has a blank map but that's probavly just because I'm on my iPhone.


Ah! I see it now! Turns out I had the frickin thing on 200% zoom :3


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

The blank black map was indeed the same thing I was visualizing. It now works fine - but I'm posting from mobile now, as opposed to when I wrote the previous post


Okay . . . Well I'm glad I could fix it??? :)


GM Jammin' wrote:
Okay . . . Well I'm glad I could fix it??? :)

Huzzah to the GM for doing... Something!


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

When you do everything right...


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

GM Jammin', sorry to be a broken record, but would a Heal check help Eizzach or Malthu at this point? Any mechanical penalties from the poison that we should know about?


I'm sorry Eizzach I was not ignoring your question. Well I kind of was, I just wasn't intending to post anything about it till Monday when I did the next Gameplay post.

While the rash is there, you are sickened. It will run it's course in 24 hours, or with a DC 15 heal check, you can reduce the time (reduced further for a higher check).

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