GM Jammin's Serpent's Skull (Inactive)

Game Master YanJieming

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Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
Malthu wrote:

Sorry I haven't responded sooner. I have been the kind of tired that makes you feel like you are in a brain fog. My mind cleared just now and I am able to actually think again.

I would be willing to use any healing on you that is needed, though it looks like someone else covered that. Maybe next time.

No worry! It was actually just a way to flash a signal, since I know how, there being 7 of us, such things as a character being low on hit points often get lost among the general posting.

Eizzach Bitterbalm wrote:

GM Jammin' and crew, this is just a heads up; I will be gone all day and all night Thursday. I'm going to a baseball game downtown and won't have access to the forums during that time.

Feel free to use Eizzach however you see fit, including spending bombs, crossbow bolts, or gp. I'll catch up again on Friday. Thanks in advance.

Have fun!


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6
Yanistah "Yani" Stands-Tall wrote:
On a completely unrelated note, does anybody know how to quote more than one person in the same post other than manually copy-pasting (and losing all formatting)?

The way I have been doing PbP for a few years now is to the notepad++ for everything. Let me link you a screenshot of the file setup I have. I keep each character in its own folder. Within that folder I keep text files. Take a look.

Normally, I click on the reply button. In this case, I mouse button click on the reply and it opens a new tab for me to look at. I copy the quote into notepadd++ and trim it down if needed. I then continue this process for each person I wish to quote until I have my post done. Once completed, I copy and paste back into the forums and preview. Then I submit once I am satisfied.

And Voila! You have a post that was far easier to construct.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
Malthu wrote:
Yanistah "Yani" Stands-Tall wrote:
On a completely unrelated note, does anybody know how to quote more than one person in the same post other than manually copy-pasting (and losing all formatting)?

The way I have been doing PbP for a few years now is to the notepad++ for everything. Let me link you a screenshot of the file setup I have. I keep each character in its own folder. Within that folder I keep text files. Take a look.

Normally, I click on the reply button. In this case, I mouse button click on the reply and it opens a new tab for me to look at. I copy the quote into notepadd++ and trim it down if needed. I then continue this process for each person I wish to quote until I have my post done. Once completed, I copy and paste back into the forums and preview. Then I submit once I am satisfied.

And Voila! You have a post that was far easier to construct.

Thanks Grand Moff Vixen. Smart workaround to the absence of a built-in multi-quote feature!


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

So, if I got it correctly, our next steps as we get back to the other castaways should be

  • Have a chat with Jask Derindi - perhaps have Lalaru be the diplomatic good cop with Yanistah and Malthu potentially stepping in as bad cops? Also, I have the feeling Nichelle would make a perfect wild card (à la we could be such good friends, please don't have me gruesomely cut your throat? Pleeease:)?);
  • Bury the dead;
  • Set up a camp


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*chuckling* Yeah... Nichelle is coming off as cheerfully ambiguous with her morals, huh?


Yes, focus on the nervous lady from Mediogalti, not the nice flirtatious one.

>.>

<.<

(ФwФ)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*grin* Oh, Nichelle just hasn't had time to really talk to Lalaru yet.. I suspect they'll likely get along famously.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

>checks for Lalaru's alignment on her character sheet
>can't seem to find any

Damn! Where's a paladin when you need one!

>nervously glances aroud


Starts coiling towards Yani.

So, how are you doing?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Pleasantly enough, I suppose. Life's good, the weather's fine, and there's a nice lack of rapiers stuck in my back as of now.

Oh well, some things are to be enjoyed while they last, I reckon.


*Starts coiling around Yani*

Oh sweetie, you really need to work on this interaction thing.


Wow, I leave you three alone for a second. . . . *slowly shakes his head* What have I gotten into?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
GM Jammin' wrote:
Wow, I leave you three alone for a second. . . . *slowly shakes his head* What have I gotten into?

I'm an innocent bystander Officer! You have to believe me!


John > Bystander

:3


*sidles up to Lalaru and eyes her Rapier* ..you wouldn't happen to be considering switching that for the short sword, would you? *puppy dog eyes*


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

The niceties of being a monk - you can always act all uppity and superior when loot is divided :)

@Lalaru: less busting Yani's alibi and more making those castaways NPCs love you! You go girl! :3


*coild around Nichelle's leg*

I happen so, happen you be wanting my old stabby, happen we can work out some kind of deal?


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6
Lalaru Thalassa wrote:
Lalaru will produce the keys and dangle them in air, allowing then clang and clatter gently back and forth, but makes no moves to hand them over.

Oooh, snap! DUN DUN DUUUUN!


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

By the way, the First Mate was wearing a masterwork studded leather armor. Since Lalaru's the closest thing we've got to a tank, and she's currently unarmored, is everybody okay if she keeps it?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Who's crafting with what, just so I don't get confused?

Nichelle was using the tails to poke around at an antitoxin, but if the same materials are going to be used for the bodybalm..?


No, they are using herbs that they searched for.


Very busy day today, might not get a post in.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Don't sweat it GM Jammin' :). I was planning some interaction with Aerys Mavato, but it can wait until after we discover what Malthu's intentions are. In the meanwhile, we can all just take a slow weekend.


Moral High Ground:

Sarenrite < Calistrian

...

Dafuq?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Malthu's logic is sound... It just clashes a bit with him being a CG Sarenraenite, methinks.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6
Yanistah "Yani" Stands-Tall wrote:
Malthu's logic is sound... It just clashes a bit with him being a CG Sarenraenite, methinks.

How does it clash? I am just curious as my brain is much today and am not able to think that far.


Malthu wrote:
Yanistah "Yani" Stands-Tall wrote:
Malthu's logic is sound... It just clashes a bit with him being a CG Sarenraenite, methinks.
How does it clash? I am just curious as my brain is much today and am not able to think that far.

Chaotic Good is about freedom and happiness and Sarenrae is about kindness and helping.

Your pseudo slavery threat kinda flies in the face of all that.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

This is obviously just a personal opinion, and I'm fully aware that this kind of debate about alignment has been done ad et ultra nauseam, though I would call Malthu's (fully well-meaning) stance of "personal freedom comes after the needs of the many" quite lawful (and even a bit evil-ish, though here we venture in a deeply subjective realm and I'm not really trying to push that point).

The way I'd picture a CG character would be him persuading rather than forcing a person to help, leading by example if necessary, and even if unsuccessful he'd still care for them (because he's good, and he's willing to take personal setbacks in order to help strangers).

Then again, it's just my personal point of view. I didn't mean to overstep my boundaries and give the impression of me trying to teach you how to play your character :) In retrospective, maybe it's better if we just disregard that last post of mine.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6
Lalaru Thalassa wrote:
Malthu wrote:
Yanistah "Yani" Stands-Tall wrote:
Malthu's logic is sound... It just clashes a bit with him being a CG Sarenraenite, methinks.
How does it clash? I am just curious as my brain is much today and am not able to think that far.

Chaotic Good is about freedom and happiness and Sarenrae is about kindness and helping.

Your pseudo slavery threat kinda flies in the face of all that.

It was intended to be a motivator. He will not follow up with that. Intimidate is supposed to be a useful skill, is it not?

I apologize if I stepped on any toes here. I will make Malthu back down from it since it causes so much pain.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
Malthu wrote:
Lalaru Thalassa wrote:
Malthu wrote:
Yanistah "Yani" Stands-Tall wrote:
Malthu's logic is sound... It just clashes a bit with him being a CG Sarenraenite, methinks.
How does it clash? I am just curious as my brain is much today and am not able to think that far.

Chaotic Good is about freedom and happiness and Sarenrae is about kindness and helping.

Your pseudo slavery threat kinda flies in the face of all that.

It was intended to be a motivator. He will not follow up with that. Intimidate is supposed to be a useful skill, is it not?

I apologize if I stepped on any toes here. I will make Malthu back down from it since it causes so much pain.

Its pragmatical merit is another matter entirely, though the way I see it Intimidate is just "dirty Diplomacy": it's much more effective in the short run (potentially making an hostile character behaving as if he were helpful), but it might backfire heavily in the long run.

Intimidate wrote:
After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities

Since we're stuck with these people, I wouldn't like the chance of them feigning cooperation just to backstab us in our sleep. Intimidate is for bullying your way past an uncooperative guard, not for group-building.

And anyway - no need to apologize! We're just roleplaying, 'tis all!


Yeah we're good :3 just don't cross Den Mother Lalaru!

(ФwФ)


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Our moral compass is now solidly in the hands of a Calistrian. I foresee spankings for everyone.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

It hurts!! May I have more? ;-)

-Posted with Wayfinder


If you're all good boys and girls :3


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

Here is Vazio's $0.02, for what it's worth.

To his thinking, intimidating Sasha into helping would be a perfectly acceptable approach. The particular threat, though, of imprisonment troubles him deeply. He views imprisonment as a half step away from slavery, and the use of chains is very much a symbol of enslavement in his mind. Having been a slave himself, and now knowing freedom, he considers slavery to be the most heinous form of evil one person can inflict upon another. This is one of the main reasons he was so willing to let Jask free without a lot of discussion. (Finding the holy symbol of Nethys in his belongings sealed the deal, but that's another topic.) In fact, Vazio's hatred of slavery can drive him to commit what might be considered evil acts for the sake of reducing its presence in the world. For example, he would have no qualms in holding a slaver's family hostage if it will lead to the freedom of the family's slaves. Committing evil to fight evil is OK in his book. Now, he wouldn't commit an evil act unprovoked, but he feels the ends justify the means.

I just wanted to throw this out, as a lot of this train of thought might not necessarily come out in the game play, but I felt it was germane to the situation at hand.

Conversely, he also feels that if the lazy bums don't want to help the group, that's fine. Let 'em starve.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

I've had Eizzach refrain from commenting so far because he's still busy with Xabala cooking up that bodybalm and won't be able to quit until we get the results of that check.

But the way I see it, he's not going to agree with threatening Sasha (or any other member of the group for that matter) with imprisonment merely for refusing to help out. Going even further, he won't even refuse to provide aid, food or shelter to anyone who chooses not to help. He will, however, vocally disapprove of those who are able-bodied and refuse to pull their weight in a crisis such as this. He'll be persistent about this, but ultimately will wait for the offending party to come around on their own.

Also, even though he's a Sarenite himself he would probably be more likely to concede Yanistah's point on this rather than Malthu's.

While we're at it, here are my votes for the campsite roles:

Defender: Ishirou
Entertainer: Gelik
Guard: Aerys
Hunter: Sasha
Medic: Jask


Werehare Inquisitive 3/ Seeker 3/ Bard 3

It's pretty obvious that Nichelle would object to putting Sasha in chains for something that did not warrant it, in her opinion. Though, that does not say that she might goof around with the chains on herself, wondering if she could get any functionality out of them, with imaginings of martial arts masters and such.

As for the crafting of anything alchemical, she's likely to realize that antitoxin is a bit beyond her skills at the moment.. Yet she's got all that poison, with nothing to do with it.. DM, what would the DC to render it into something useable, since antitoxin is a bit of a daunting undertaking?


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

I concur with Eizzach on the role assignments. I like Gelik as entertainer (given his personality) and Jask as the only remaining medic, which also means the others fall into the remaining positions. It's kind of funny. You pick one of them for a role and the others just fall into place. I am assuming that PCs cannot take on such a role. If they can, we can double up on other roles. Xabala would likely fit as a medic.

How hard is antitoxin? With Eizzach's skill with Xabala and Bindi's aid (and Bindi's feat) things that may have seemed unattainable could be within reach.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

I too agree with Eizzach's choice being the more sensible. I think us PCs should stick to adventuring, unless things are getting pretty dire back at camp, in which case we might spend a day or two doubling up on some roles until things are better.


Me'mori wrote:
As for the crafting of anything alchemical, she's likely to realize that antitoxin is a bit beyond her skills at the moment.. Yet she's got all that poison, with nothing to do with it.. DM, what would the DC to render it into something useable, since antitoxin is a bit of a daunting undertaking?

DC 16 to make the Medium Eurypterid poison.

Medium Eurypterid Poison:
Type: injury; DC 16
1/round for 6 rounds
1d4 Con damage; Cure: 2 saves


Xabala Kybwa'ka wrote:
How hard is antitoxin? With Eizzach's skill with Xabala and Bindi's aid (and Bindi's feat) things that may have seemed unattainable could be within reach.

It's a DC 25. So yes, together you would be able to do it.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Might I request that any post that is pure blue be relegated here for neatness' sake, pretty please?


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Yep - sorry for having started it!


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

Apologies for not having posted recently. I have not been feeling well. Having a very harsh headache, feels just about like a migraine, but I am not sure. I can't get myself in the mindset to play my characters when I am like that. It's a push just to be able to be at work. I'll get something in the morning when I settle in at work. I plan on quality sleep tonight so I'll be back in my groove soon. :-)


@Malthu: aww, I hope you do feel better soon.

@Nichelle: my bad :3


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I'm not mad at you guys, just.. kinda let down by the notifications. '11 posts?! I'm going to have to do some writing!-- They're blue exchanges... ~,~;'

However, I know know more about methods of alcohol consumption that I had not considered before... *blushes* --Not that I'd do that or anything! ^-^;

Hope you feel better Malthu.. 'Round here, the weather change is getting a lot of people sick. Bleh. Fall. Yuck.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

Malthu: Understood. Feeling better comes first.

Nichelle: Yeah, sorry here too. I'll try to refrain from blue posting in the gameplay thread unless there's a character post to go with it.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

@Malthu: I'm sorry to hear that! I hope you'll get better soon! In the meantime, by all means, take it easy. This is a game, and it's only fun if you're in the mood for it.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

Guys, what's your personal preference on handling exploration? The way I understand it, we've now reached the point where this AP's getting pretty sandboxey - even more so than Kingmaker, which at least gracefully provides its characters with a clear objective and a nice hex-based map.

Would you rather

  • micro-manage it, trying to express to the best of our abilities which particular point we're trying to reach and how (e.g. we're now going to explore that isle at the mouth of the bay, following the coast to get there - though this becomes more difficult when there are no obvious landmarks to describe) or
  • leave the details somewhat vague and let our GM sort out the minutiae (e.g. we're going southward, following any natural path we may happen to find or we're going to follow the coast, looking for signs of human* presence)

Of course GM Jammin', since you're obviously the one having the clearer global picture, your wisdom on that issue would be particularly welcome.

*:
or elven, or half-elven, or dwarvish, or tiefling... we're not picky and certainly not racist! :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I surmise that there are points that we can find in the exploration, but nothing that requires explicit location-marking?

Hm.. I know it takes a bit of effort for the GM to type some of those things, and if they aren't that relevant, then there could be a bullet point marker for us, and the rest can be hand-waved.

Nichelle will be deferring towards anyone with survival ranks.

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