GM Jammin's Serpent's Skull (Inactive)

Game Master YanJieming

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Come check-in here and we'll go over a few book-keeping items before we get started. One of those things is that two of you need to pick a specific city in which you boarded. Eizzach, the Jenivere visited 3 cities in The Shackles; Ollo, Quent and Port Peril. Xabala it has visited two cities in the Mwangi Expanse; Bloodcove and Senghor. Unfortunately I expected a few more hours to prepare the game, so I'm not quite ready, but we will be able to start up gameplay thread tomorrow.


Hey everyone! I will be playing Malthu, a tiefling Inquisitor. Jammin', I sent you a PM.

Should anyone want to critique my build I am all ears. I like having feedback on everything before we start. I will nitpick over final gear and anything else that may seem appropriate for the game.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Likewise, I'll be playing Nichelle, overly bubbly potential Red Mantis prospect. Given the... slight inconsistency in crafting rules, I'll be working towards making the Poison creation time as short as possible. I'm looking at Master Alchemist and various other alchemy-related feats, possibly. Otherwise, I'm going to play Nichelle by ear in regards to her progression.

I am also open to any suggestions that may be pointed out, as I'm certain I haven't thought of everything. Thanks for picking me, GM, and I have to admit, I'm a little excited to be in a game with you, GMV. *slight bow*


Me'mori wrote:
and I have to admit, I'm a little excited to be in a game with you, GMV. *slight bow*

Likewise. Tell me, why are you excited? :-)

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

You're one of the more noticeable players on these boards along with SDF, Deathquaker, Kilcoyne, and such. There's always something to be learned, and I'm looking forward to learning. :)


Me'mori wrote:
You're one of the more noticeable players on these boards along with SDF, Deathquaker, Kilcoyne, and such. There's always something to be learned, and I'm looking forward to learning. :)

I see my reputation precedes me. :-) I didn't know I had a reputation! I do like fun games, so I look for the ones that have a good base to start from. I tend to be discriminating in what I decide to make submissions for as I like the highest quality game I can play in.

Of note, if anyone would like any tips on playing in a PbP game I am more than happy to share the things I have learned to make gaming as seamless as possible. If such is the case, I will make up a bullet point list and show all the resources I use for gaming (PbP and virtual/face to face). I am an I.T professional, and I get all sorts of ideas on things to use for this gaming medium. You'd be surprised how little things cost (or are free!) for things like this.


Grand Moff Vixen wrote:
I do like fun games, so I look for the ones that have a good base to start from. I tend to be discriminating in what I decide to make submissions for as I like the highest quality game I can play in.

Well I'm glad you determined that this one would be high quality. I hope it doesn't disappoint.

Which brings me to my next point. I'd like to make this game fun for all, as that is what we're all here for. So if at any time any of you have suggestions, questions or general comments, let me know. I have an "open door" policy. I'll take the time to listen and consider anything you have fit me. You can use the discussion forum, PM me or even email me. Sometime in the next few days I will PM my email address to each of you so that you have it in case it's needed.


As far as combat goes, I will try to have a map up, but probably won't for every combat. I will roll initiative for all, as well as AOO's (I assume that you'll just take any AOO's you can. If you don't want to take some, let me know). I will run initiative a little differently. I will roll one initiative for all the opponents, then individually for each of you. Order will be:
Those who rolled higher than the opponents.
Opponents.
Those who rolled below the opponents.

You can take your action any time in your section, and actions will occur on a first come basis.

Ex.
GM Jammin': 1d20 + 5 ⇒ (11) + 5 = 16
Me'mori: 1d20 - 3 ⇒ (9) - 3 = 6
GMF: 1d20 + 2 ⇒ (8) + 2 = 10
Random Teammate: 1d20 - 1 ⇒ (2) - 1 = 1
Opponents: 1d20 + 5 ⇒ (3) + 5 = 8

So GM Jammin' and GMF could act in any order. Then it would be the opponents turn, then Me'mori and Random Teammate could act in any order. Any questions, comments or concerns about anything discussed here?


Greetings to you all!

I'm very happy to have been given the opportunity to play Yanistah in a game with you guys, really strong submissions from everyone.

Sorry for just dropping this few lines but it's almost 2.00 am here in Europe, going to grab some sleep. See you (GMT+1) tomorrow!

EDIT: everything's neat so far GM Jammin'. Smart way to handle initiative, so the action doesn't get too clogged up if someone's not able to post immediately.


Hai gaise!

This was a pleasent surprise to see before I go to sleep tonight :3


Greetings all! So, looks like we've got everyone but Eizzach and Xabala. I expect there's going to be some delay since recruitment wasn't supposed to end 'till tomorrow. I'm sure they'll check in before too long. For now, some campaign info.

Here are some people you should all know before the campaign begins, you may have read about them in the player's guide, but just in case:

Aerys Mavato:
This severe half-elven woman boarded in Port Peril, where she immediately got into a scrape with a crude sailor. She spends most of her time in her bunk, seeming to purposefully avoid fraternizing with the ship’s other passengers.

Alizandru Kovack:
A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew.

Alton Devers:
The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.

Gelik Aberwhinge:
A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.

Ieana:
A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder.

Ishirou:
A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction.

Jask Derindi:
A prisoner loaded aboard in Corentyn, Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig.

Rambar Terillo:
A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups.

Sasha Nevah:
This red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the woman’s somber demeanor has gradually faded, revealing a boisterous and optimistic personality. None have yet questioned her about her missing left pinky finger.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

I'm here! Thanks so much for letting me in, I've been looking forward to this AP. Greetings to all of you.

GM Jammin', Eizzach boarded at Port Peril. I figured since it was the largest city in the Shackles it would be the first place he'd head to if he wanted to leave for another region.


Good to have you. Sounds good on the Shackles.

I've put up the first post in the Gameplay thread. You can start introducing your character, and we'll get the actual game going once everyone has checked in there.


I don't think it's that much of a stretch for Malthu to have joined as part of the crew versus being just a passenger.

Would it be alright to be a crew member to start?

I should have gear finalized for sure in the morning. Bedtime for me. Work comes early enough at 8am.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

Just made my first post in Gameplay. I'm hitting the hay for now, and will check in again tomorrow morning.


Of note, if anyone wants to dot the gameplay thread without leaving a dot post, just delete it immediately after you're done. I have already attached Malthu to the game and no post remains. Little things I love to impart. It keeps the gameplay thread neat and clean. :-)


Corrected some typos and added a "Description" tag in Yani's profile. Should be good to go now.

Grand Moff Vixen wrote:

I don't think it's that much of a stretch for Malthu to have joined as part of the crew versus being just a passenger.

Would it be alright to be a crew member to start?

If you opt for it and GM Jammin' allows it, he and Yani might have stricken up some unlikely friendship both being the "newcomers" among the crew.

Being used to standing the tallest among her companions, she would certainly have been very intrigued by the tiefling's sheer massiveness. If she discovered Malthu's holy calling closely mirroring her own, she is also more than likely to have developed a deep sense of respect for the guy.


Grand Moff Vixen wrote:

I don't think it's that much of a stretch for Malthu to have joined as part of the crew versus being just a passenger.

Would it be alright to be a crew member to start?

I should have gear finalized for sure in the morning. Bedtime for me. Work comes early enough at 8am.

If you would like to be part of the crew, that's fine. But it is not necessary. Would you still be escorting the artifact if you join the crew?


GM Jammin' wrote:
Grand Moff Vixen wrote:

I don't think it's that much of a stretch for Malthu to have joined as part of the crew versus being just a passenger.

Would it be alright to be a crew member to start?

I should have gear finalized for sure in the morning. Bedtime for me. Work comes early enough at 8am.

If you would like to be part of the crew, that's fine. But it is not necessary. Would you still be escorting the artifact if you join the crew?

Yes. He is still escorting said artifact and joined the crew as a better way to keep busy. He wants to remain productive and not sit around for the voyage. I envision him being the kind of person who doesn't want to sit around when he could be doing something that furthers his goals. Since he still has a lot to experience in life, this was but one way for him to learn more about what he seeks.


Alright. Sounds good!


I'm trying to finalize Malthu's build. I am leaning towards the athletic feat, though I am only putting a point just now into climb. Swim will be 0 ranks till I can get to next level. Alertness was dropped in favor of the new feat.

Yeah, I like this better. I will update the alias and have a gameplay post up soon.

Jammin', I hope you don't mind my taking a couple liberties with my posting style. In that I mean I will show minor NPC actions in my posts to make the game a bit livelier. Case in point, my first post is going to be about a rigger who isn't quite up to the task and Malthu steps in to take over in a situation that was about to become deadly.

If you don't want this I will change it. I don't do this with all NPCs, just the very minor ones that don't really make a difference one way or the other. It's my way of making the game more thematic and cinematic.


Grand Moff Vixen wrote:

I'm trying to finalize Malthu's build. I am leaning towards the athletic feat, though I am only putting a point just now into climb. Swim will be 0 ranks till I can get to next level. Alertness was dropped in favor of the new feat.

Yeah, I like this better. I will update the alias and have a gameplay post up soon.

For what is worth, I'm a fan of the direction Malthu's going - this way he and Yani can become the unofficial party scouts (since we lack a ranger or a druid), being both proficient in skills such as perception, survival, climb etc. etc.

By the way, as I mentioned before I would like to incorporate in my first post something about the two of them having become acquaintances as the "newcomers" among the crew (but I wouldn't overstep my boundaries by forcing such a thing on another PC unless he's explicitly OK with that). Since Yani lacks any points in profession (sailor) though, feel free to have her on the receiving end of Malthu's prompt intervention.


Limnen_euron wrote:

Corrected some typos and added a "Description" tag in Yani's profile. Should be good to go now.

Grand Moff Vixen wrote:

I don't think it's that much of a stretch for Malthu to have joined as part of the crew versus being just a passenger.

Would it be alright to be a crew member to start?

If you opt for it and GM Jammin' allows it, he and Yani might have stricken up some unlikely friendship both being the "newcomers" among the crew.

Being used to standing the tallest among her companions, she would certainly have been very intrigued by the tiefling's sheer massiveness. If she discovered Malthu's holy calling closely mirroring her own, she is also more than likely to have developed a deep sense of respect for the guy.

I completely forgot about what you had posted. Long night and tired morning. I am fine with them having been acquianted by this point. He also would have been converstaional enough to tell her what he does and whom he worships.

Limnen_euron wrote:
Grand Moff Vixen wrote:

I'm trying to finalize Malthu's build. I am leaning towards the athletic feat, though I am only putting a point just now into climb. Swim will be 0 ranks till I can get to next level. Alertness was dropped in favor of the new feat.

Yeah, I like this better. I will update the alias and have a gameplay post up soon.

For what is worth, I'm a fan of the direction Malthu's going - this way he and Yani can become the unofficial party scouts (since we lack a ranger or a druid), being both proficient in skills such as perception, survival, climb etc. etc.

By the way, as I mentioned before I would like to incorporate in my first post something about the two of them having become acquaintances as the "newcomers" among the crew (but I wouldn't overstep my boundaries by forcing such a thing on another PC unless he's explicitly OK with that). Since Yani lacks any points in profession (sailor) though, feel free to have her on the receiving end of Malthu's prompt intervention.

I planned on a drunken NPC being an issue for Malthu to intervene, so it would probably wouldn't fit Yani's character if I put you in place instead of said NPC.

That said, I prefer to let the players control their PCs at all times, no exceptions on my part. Too much of a chance for doing something when I don't fully understand the mindset needed to play the PC. I want everyone to be able RP their character and not have any action seem arbitrary.

Basically, less potential of stepping on the toes of other players. Thanks for the offer, though, I appreciate it. :-)


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Checking in!

Already had a plan for my own (well, more my monkey's) interaction with a drunken sailor when I get a chance to properly post.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7

I suppose that since Xabala and I are Int-based casters we should probably be responsible for Spellcraft and the Knowledge skills, although, although everything except Knowledge (arcana) and Knowledge (nature) is cross-class for alchemists. Heal is also my archetype specialty, and I get Skill Focus with it at 5th level as well as a few other perks. Naturally, I will also be investing in Craft (alchemy).

Likewise I've got a racial trait that gives me double the languages for every rank in Linguistics, so I can max that as well. I was thinking of picking up Skill Focus (UMD) at the later levels to increase my utility, although since Vazio and Nichelle have higher Charisma scores they might be able to do more with it.


Grand Moff Vixen wrote:

I planned on a drunken NPC being an issue for Malthu to intervene, so it would probably wouldn't fit Yani's character if I put you in place instead of said NPC.

That said, I prefer to let the players control their PCs at all times, no exceptions on my part. Too much of a chance for doing something when I don't fully understand the mindset needed to play the PC. I want everyone to be able RP their character and not have any action seem arbitrary.

Basically, less potential of stepping on the toes of other players. Thanks for the offer, though, I appreciate it. :-)

Right on point, makes perfect sense :)

As a side note, might it be possible we're totally lacking in the disable device department? Though I admit I just skipped through the character sheets so it might have eluded me. If so, please disregard my ramblings.


Aaaand gameplay post is up!


Limnen_euron wrote:
As a side note, might it be possible we're totally lacking in the disable device department? Though I admit I just skipped through the character sheets so it might have eluded me. If so, please disregard my ramblings.

Yes. You are missing disable device. I admit, I did not choose for a totally balanced party, but I did keep in mind the dangers you will face. And while some of them will be challenging for you, I have full confidence in the ability of this group to survive with the skills they have. That's not to say that you may not want it, and if someone wishes to change for it, feel free to make minor changes like that. It is up to you as a group.


GM Jammin' wrote:
Limnen_euron wrote:
As a side note, might it be possible we're totally lacking in the disable device department? Though I admit I just skipped through the character sheets so it might have eluded me. If so, please disregard my ramblings.
Yes. You are missing disable device. I admit, I did not choose for a totally balanced party, but I did keep in mind the dangers you will face. And while some of them will be challenging for you, I have full confidence in the ability of this group to survive with the skills they have. That's not to say that you may not want it, and if someone wishes to change for it, feel free to make minor changes like that. It is up to you as a group.

No problem. It just means that we're going to beat them and kick them until they stop ticking!


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2
Eizzach Bitterbalm wrote:

I suppose that since Xabala and I are Int-based casters we should probably be responsible for Spellcraft and the Knowledge skills, although, although everything except Knowledge (arcana) and Knowledge (nature) is cross-class for alchemists. Heal is also my archetype specialty, and I get Skill Focus with it at 5th level as well as a few other perks. Naturally, I will also be investing in Craft (alchemy).

Likewise I've got a racial trait that gives me double the languages for every rank in Linguistics, so I can max that as well. I was thinking of picking up Skill Focus (UMD) at the later levels to increase my utility, although since Vazio and Nichelle have higher Charisma scores they might be able to do more with it.

My class knowledges are arcana, history, nature, and planes. I've put a point into the first three but as we level I can toss points into the other as well. I even put a point in Craft (alchemy), lol, but it, along with the Heal skill fit the concept of her being a medicine woman. I also have a point in UMD, but that's so that the familiar could, eventually, UMD a few things too.

Familiar has the Valet archetype, so I might move further down a crafting route at some point in the distant future.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Nichelle is one to earn the goodwill of the sailors by spiking their rum (to make it better), and by being that "ray of sunshine", whether or not she notices that she might be shining in the eyes of someone who is trying to sleep.

As for my character, I'm utterly comfortable with the GM rolling everything for Nichelle that might be reflexive (saves, initiative, etc). If it requires me posting a single roll that could break the narrative flow, by all means please feel free to roll it for me.

Her intro post is up, and please let me know if I overstepped any. While she may be bubbly and cheerful, she's not above some bluffing and manipulation to make sure she's well-regarded. She'd just feel bad if it concluded badly. *grin*


Sorry I haven't posted more yet, down at Dragoncon, the only real free time is right before bed. Going over on everything in the discussion and gameplay thread so I'll hopefully have a post tonight or on the morning.


Lalaru Thalassa wrote:
Sorry I haven't posted more yet, down at Dragoncon, the only real free time is right before bed. Going over on everything in the discussion and gameplay thread so I'll hopefully have a post tonight or on the morning.

Just posted my own. I too was initially planning on recruitment ending during the weekend, and the campaign starting next week, so I'm going to be a little bit busy during the next 48 hours.

The last thing I'd want would be to dictate a pace for others to follow, but would everyone be okay spending the weekend having a little bit of light roleplaying to introduce our characters, and then really start kicking things off on Sunday afternoon?

I will still be able to post from mobile, so if you want to go for it earlier, I'll try my best to follow, no problem.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3
Limnen_euron wrote:
The last thing I'd want would be to dictate a pace for others to follow, but would everyone be okay spending the weekend having a little bit of light roleplaying to introduce our characters, and then really start kicking things off on Sunday afternoon?

I'm all for tying the group a little tighter as "people".


Sorry about disappearing for a bit. I've been sick, so I got home from work last night and pretty much passed out. But the good news is, I got nearly 13 hours of sleep, and feel much better!

Me'mori wrote:
Her intro post is up, and please let me know if I overstepped any. While she may be bubbly and cheerful, she's not above some bluffing and manipulation to make sure she's well-regarded. She'd just feel bad if it concluded badly. *grin*

No big deal. It worked out just fine.

Lalaru Thalassa wrote:
Sorry I haven't posted more yet, down at Dragoncon, the only real free time is right before bed. Going over on everything in the discussion and gameplay thread so I'll hopefully have a post tonight or on the morning.
Limnen_euron wrote:
Sorry I haven't posted more yet, down at Dragoncon, the only real free time is right before bed. Going over on everything in the discussion and gameplay thread so I'll hopefully have a post tonight or on the morning.

Sounds good to me. After your intro post feel free to interact with whomever. Everyone is in the galley, second to last day, eating dinner. But at this point I'll take over the NPC's


@Limnen_euron: When you get a chance (no hurry), could you try to find an avatar for Yanistah. I've noticed that posts without avatars (especially if it's a small one) tend to get lost sometimes.


GM Jammin' wrote:
@Limnen_euron: When you get a chance (no hurry), could you try to find an avatar for Yanistah. I've noticed that posts without avatars (especially if it's a small one) tend to get lost sometimes.

On it. Actually, truth be told I've already been looking for an avatar, though I didn't find anything even remotely resembling the description I wrote for her. I'll just settle for something thematically close.


I've always had trouble with that as well. It's rather frustrating sometimes.


Limnen_euron wrote:
GM Jammin' wrote:
@Limnen_euron: When you get a chance (no hurry), could you try to find an avatar for Yanistah. I've noticed that posts without avatars (especially if it's a small one) tend to get lost sometimes.
On it. Actually, truth be told I've already been looking for an avatar, though I didn't find anything even remotely resembling the description I wrote for her. I'll just settle for something thematically close.

I wish that Paizo would allow us to use our own. Even if they do not allow uploading, I still would like the ability to link to one. That would keep the hosting of avatars down for them and is a win for us.


Status:
HP 9/10 AC 13 | T 10 | FF 13 | CMD 15 | F +4 | R +0 | W +4 | Init +0 | Per +6

As Monday, September 1st is Labor Day (U.S Holiday), I will be generally unavailable until Tuesday the 2nd.

The weekends are normally busy for me, so my posting rate is sporadic if I post anything at all.

Just a heads up.


No problem, thanks for letting me know.


Male Middle-Aged Gnome Alchemist (Chirurgeon) 1 | HP 10/11 {effects: none} | AC 16 Tch 13 FF 14 | F +2, R +4, W +2 | Init +2 | low-light vision, perc +7
Grand Moff Vixen wrote:
Limnen_euron wrote:
GM Jammin' wrote:
@Limnen_euron: When you get a chance (no hurry), could you try to find an avatar for Yanistah. I've noticed that posts without avatars (especially if it's a small one) tend to get lost sometimes.
On it. Actually, truth be told I've already been looking for an avatar, though I didn't find anything even remotely resembling the description I wrote for her. I'll just settle for something thematically close.
I wish that Paizo would allow us to use our own. Even if they do not allow uploading, I still would like the ability to link to one. That would keep the hosting of avatars down for them and is a win for us.

Yeah, same here. My main problem is that the avatar selection screen keeps timing out before I've made a selection, then I have to keep going back to where I left off and start over.


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

Checking in. Sorry, I've been out of town for the last few days, and am just getting back. I will do one last look over my character sheet, and post an intro in the gameplay either later today or tomorrow. Thanks for picking me, and I'm looking forward to the game.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6
Grand Moff Vixen wrote:
Limnen_euron wrote:
GM Jammin' wrote:
@Limnen_euron: When you get a chance (no hurry), could you try to find an avatar for Yanistah. I've noticed that posts without avatars (especially if it's a small one) tend to get lost sometimes.
On it. Actually, truth be told I've already been looking for an avatar, though I didn't find anything even remotely resembling the description I wrote for her. I'll just settle for something thematically close.
I wish that Paizo would allow us to use our own. Even if they do not allow uploading, I still would like the ability to link to one. That would keep the hosting of avatars down for them and is a win for us.

Might be because of fear of potential copyright infringements? Perhaps they just want to play it super-safe...

Vazio Tanzer wrote:
Checking in. Sorry, I've been out of town for the last few days, and am just getting back. I will do one last look over my character sheet, and post an intro in the gameplay either later today or tomorrow. Thanks for picking me, and I'm looking forward to the game.

Looks like we're now at full strength. Welcome!

By the way, I noticed quite a few typos in my first post - unluckily, I was in a hurry to write it before departing for the weekend, so I didn't proofread it (and I only had the chance to re-read it once the 60-minutes window for editing had already expired). I'm sorry - that shouldn't happen again :)


Male Halfling Sorcerer (Void-Touched) 1; HP 12/12; AC 13 (T 13, FF 11); Init +4; Fort +3, Ref +3, Will +3; Per +2;
Spells/Abilities:
1st: 3/4, Motes: 7/7

Starting Gold: 2d6 ⇒ (2, 4) = 6*10= 60 gp


Welcome everyone! Glad to have you all make it. We're just waiting on Lalaru to post in Gameplay, then we're set to go. Until then feel free to rp.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Wow.. I posted myself into a corner with this group! *grin* I'm liking you guys already!


Wildborn Beast-Bonded Witch 1 | HP 8/8 {effects: none} | AC 12 Tch 12 FF 10 | F +1, R +2, W +4 | Init +4 | low-light vision, perc +2

Long weekend over, let the games begin! ;P

Note, like Malthu, my weekends are generally busy and I'm not usually online. I can occasionally check things by cell, but I prefer not to do any RP posts via that route due to the vaguaries of autocorrect and the text formatting system.


Let's do it! I'll have the next post up soon.

No problem about the weekends. In recruitment I said one post over the weekend, but honestly I'm good with following you guys' lead.


Female Human (Shoanti) Monk 1 (Martial Artist) | HP 10/10 {effects: none} | AC 14 (Tch 14 FF 12) | F +4, R +4, W +4 | Init +2 | Perc +6

@GM Jammin': one quick question. Being untrained in a particular knowledge skill only allows you to attempt checks against DCs no higher than 10 - namely, you can only try to recall knowledge which is deemed common. Since this has been a contentious point in my experience before, what's your take on what constitutes "common knowledge"? Case in point, would Yani have at least a smattering about what the core 20 deities' names are and their portfolios? As far as geography is concerned, how much would she know about capitals, the generic location of nations etc.?

I'm asking because I've had former GMs equating the lack of ranks to ignoring even the most basic facts about a particular field (upholding the historical analogue of the medieval peasant) - while making sense, I've always found this particular stance particularly frustrating when it comes to role-play a character. This is way I'm deferring to your judgement on the matter.

GM Jammin' wrote:
After your intro post feel free to interact with whomever. Everyone is in the galley, second to last day, eating dinner.

If anyone's up for some socializing, Yani's already in position :)

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