GM Infinity: Crypt of Everflame, Wizard Party [Completed!] (Inactive)

Game Master mishima

How many magic mouths does it take to win the game?


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male

William Growls as the undead defy him. "obey you Dammed beings!"


Will, its your turn again if you want to take an action.

Dark Archive

male

will turns to the undead and Cries in defiance. he moves past his ally and looks down the hall, to see the shadow attacking Erald. YOU WILL OBEY!! he channels his controlling energy once more, filling the hall with his malevolent power.DC still 15


Will Save: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Will, you can feel the force from beyond beginning to wither before your might...but it does not yet break. It seems to free itself from your grasp, turning its ruby red eyes to you from the end of the hall.

sorry man, damn close...

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male

no worries, i can use it 7 times a day ;), 5 more left, but at leas t i'm distracting it.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Shuddering Erald follows advice, for once, and withdraws behind his companions, glaring at the shadow.


Medghar, Hem, and Og, Erald's withdraw triggers your actions before shadow acts again.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Knowing that others want to shoot Ig uses Telekenetic Fist and then moves to the back.

Fanged Touch: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 1 ⇒ (2) + 1 = 3

Posting from phone. Can't move my icon please move it for me.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Finally seeing his opening, the gnome takes careful aim at the phantom, channeling the energies he had prepared for using the longshot spell into his weapon, making it more incorporeal. Swift action: Sacrificing Longshot spell to give my gun Ghost Touch ability for 1 minute duration. No damage reduction from attacks, the shade could pick up the gun and wield it if it somehow disarmed me for that same duration.

"Say hello to Smokems, shade."

ranged attack: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
crit damage: 4d6 + 4 ⇒ (1, 4, 4, 4) + 4 = 17


Og, you also notice your attack is dampened by the shadows otherworldly structure. half damage for 1


Oh ho ho! Medghar! Please do the honor of describing the shadow's demise.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

As the hammer falls down upon the primer tab the subsequent explosion of black powder seems to be more ethereal than normal. Even the flash of light and smoke from the barrel's end seems to almost be transparent.

The bullet, for the fraction of a second it is visible, seems to take on a pale blue hue to it. The shade, having heard the gnome's words, had just enough time to turn its malevolent red glare at him before the bullet strikes right between the glowing red eyes.

The shade suddenly begins to glow pale blue, spreading from the wound to the rest of it. It releases an ear-piercing otherworldly shriek as its form ripples violently, the pale blue glow brightening until it is almost unbearable to look at. Finally, when the senses of the party seemingly can take no more, the shade flashes like a light fixture finally burning out its filement. The shriek is cut off by an audible pop and the when you can finally look at where it was before all that remains is a bit of ash and the impression of the shade permanently scarred into the wall it was closest to. Think the shadows left from the bomb dropped on Nagasaki.


Very well done. Combat over.

Perception:::::
Erald: 1d20 + 5 ⇒ (12) + 5 = 17
Hemiantus: 1d20 + 9 ⇒ (2) + 9 = 11
Medgar: 1d20 + 3 ⇒ (10) + 3 = 13
Og: 1d20 + 4 ⇒ (12) + 4 = 16
William: 1d20 + 2 ⇒ (8) + 2 = 10

Erald and Og, you notice a dagger with an odd sheen laying hilt up in the fire...and an unusual scorched key nearby. You may have other concerns at the moment however, as Erald is finding it difficult to move.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"Well you have finally all attained your heart's desire," Gerald quips, a trifle sourly as he drops his shield and begins to strip off his armour, legs trembling under the strain.

"Anyone want to borrow my armor to lead the line? I will be hanging back and throwing spears I suppose."


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og's jaw drops as the bullet takes the shadow. In a single shot he learns a new respect for pistols and the gnome. <<Wow. That was impressive.>> he sends to the group.

GM Infinity +1 wrote:
Og, you also notice your attack is dampened by the shadows otherworldly structure. half damage for 1

I think this is not right on a couple fronts. First a 4 should not touch a shadow, so Og missed. Second the damage from Telekinetic Fist is force damage. So, if he would have hit I think all 2 points would have gone through.

The large green wizard walks over to where the fire burned and kicks the dagger from the fire. That is likely hot. he warns Let it cool and then lets get it. He casts Detect Magic as he searches the room.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Ha, you are totally right about it missing. I must've been distracted by Medghars nat 20... But telekinetic fist is bludgeoning damage, not a force effect. And yes, I had to look that up earlier.

Og, you get a strong transmutation aura from the dagger. You could concentrate a bit more and make a...

DC 18 Spellcraft:
Dagger +1, embedded in the blade are small sand sized crystals that glisten with a hidden power


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Sensing magic Og concentrates, trying to identify the enchantment.

Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

If Og cannot identify its properties Erald, now unburdened save for Crossbow, bolts, and spell component pouch, casts detect magic to and attempts to identify the dagger.

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5
GM Infinity +1 wrote:

Ha, you are totally right about it missing. I must've been distracted by Medghars nat 20... But telekinetic fist is bludgeoning damage, not a force effect. And yes, I had to look that up earlier.

You are right. I was thinking it was a force effect but it does not say that it is. I do think that it could be both bludgeoning and a force effect. In this case its not though.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar smiles. "Always good to see magic and gnomish ingenuity blend so seamlessly." He takes out a rag and polishes it a bit, the channeled energy dissipating after a minute or so.

<So what is the dagger from the flame? And Erald, do you think that you could unmagic that curse away... I would hate to see you... derobified.... for long.>

Aid another: Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Sorry if it was not clear Erald still has clothes on, since your starting outfit does not weigh anything sort of thing. The rule that protects us from str dropped naked PCs everywhere.

"Sure you would, but um this isn't my underwear you know, just not armor..." Erald says, gesturing at his explorers outfit, "somebody is just seeing what they want to see - usually me."


Without the mind link, Roldare's imagination races hearing the following dialogue transpire from around the corner...

Erald "Well you have finally all attained your heart's desire. Anyone want to borrow my armor to lead the line? I will be hanging back and throwing spears I suppose."

Og "That is likely hot. Let it cool and then lets get it."

Medghar "Always good to see magic and gnomish ingenuity blend so seamlessly."

Sorry, Im 4 years old


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3
GM Infinity +1 wrote:

Without the mind link, Roldare's imagination races hearing the following dialogue transpire from around the corner...

Erald "Well you have finally all attained your heart's desire. Anyone want to borrow my armor to lead the line? I will be hanging back and throwing spears I suppose."

Og "That is likely hot. Let it cool and then lets get it."

Medghar "Always good to see magic and gnomish ingenuity blend so seamlessly."

Sorry, Im 4 years old

Don't forget that before that he would have heard Medghar tell the shade to say hello to smokems... and he probably would have heard the thing go supernova too.


Indeed, excuse my low-browed jest. He was there at the door, the orange circle...probably would've been attacked next.

"H-heros? What was that...it looked like Emeril! he peeks around the corner.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

"That, good sir, was a shade. My pistol here, combined with a bit of magic, gave the poor thing too much to think about causing him to explode. If it was formerly one of your friends than I am sorry for your loss, though to be fair the loss happened when he became the thing in the first place."

The gnome smiles reassuringly at the man as he proceeds to reload his pistol.

<Eight shots left and had to sacrifice a spell to hurt the thing properly. Still can set things on fire though.>


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"We would all be a damned sight better off without shadows, nasty pointless things, good job Medghar and good riddance I say!" Erald complains, stamping petulantly on his own Caprinae shadow, with all the bitterness of someone who endured years of goat based puns.


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus congratulates the gnome, and then begins looking around for anything that could be used to put out the fire (e.g. dirt, stones, etc).


There is nothing around to help on that score, but the smoke from the fire is getting quite difficult to bear. The ceiling attempts to funnel the smoke out of a hole 15 feet up, but is failing. In addition to coughing, the idea that its burning human flesh is beginning to cause nausea.

Dark Archive

male

Lets get this fire out... otherwise i fear we may all end up like our dead townsfolk William pulls out his quarterstaff and turns to Erald. now you know how i feel in combat. you guys all swing around swords and have huge blasts of energy, and i can't even control a minor undead!


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hermiantus pats William on the back as they head out of the smoke-filled room. "Don't worry, that was no minor undead. A shadow is a bit more powerful, isn't it? It's not like it was a zombie or a skeleton."


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald shrugs, "Its all good, I just loose a bit of armor, I can still throw spears, I throw them with brains not braun. Better it got me than Of who actually uses his muscles... And why would you want to control that horrible thing? Would its strength sapping even work against other undead? Better off rid of it."

"Anyone have a water skin?


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus shakes his head, "Sorry, Erald. I left everything back at our camp. Should we all head back there and regroup? Do you need to rest after that attack?"


The group is still segregated in this section of the crypt. With no alternative escape route found, it seems the only option is to somehow demolish the stone door back to the trap room.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"No, it didn't really hurt me just weakened me, only means I needed to lighten the load - as long as we don't run into another shadow that is. I will just hang back a bit, pretty good at throwing into a scrap and my spears are all about brain power."

"If nobody has any other ideas we could smother the flame with one of those bedrolls from the room back there I reckon."


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Hey this dagger is enchanted, It appears to be a +1 dagger. Og pulls out his water skin and douses both the blade and the fire. If the fire does not go out or begins to smoke more he will grab the dagger and get out of the room.

Who can best use an enchanted dagger? I prefer my blade which I can enchant with a spell, Speaking of which that was my last spell memorized. I saw now is the time to rest.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"Not me in this state, so either you or Hermiantus I should think. Seems like everyone would prefer their own weapons unless we are up against something that needs magic to harm it," Erald replies, leaning against the wall to take some of the weight off.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

The gnome glances curiously at the dagger.

"Actually I could use it as a back up weapon for the sad eventual day that I run out of powder. Bullets I can magically fabricate, assuming I can find metal, but powder is beyond me currently."


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"It isn't too big?"


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

The gnome shrugs. "The hilt would be a bit unwieldly, true, but it is within the realm of wieldable for me. Better that than the unmagical one I have currently."

Would take a penalty to attack rolls, but damage would be greatly improved... and if we are at the stage where Medghar is out of spells and out of powder, he might need the edge, costly though it might be.


Og, you spill the last of your water onto the fire, causing quite a bit of smoke. Half the fire is now out. You might feel a bit uneasy about it, since you are trapped underground and no other water source has been found.

Dark Archive

male

William thinks for a moment... isn't there a cantrip to create water? i imagine there is, but none of us have it prepared i guess... he thinks of the spells he had prepaied for the day. with the amout of undead around, I don't think my spells will do any good... I agree with Og, i say it's about time to rest.
William is the only one who can't do slashing damage. all he has is a quarterstaff and this masterwork Lt. crossbow... although i don't have a strength bonus.


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

"Would be nice to have a priest along with us right now, since they can create water from rock, or so I've been told."

Hemiantus looks around at the group. "None of you have been hiding a true devotion to a god, have you? Now would be a good time to come out with it. Medghar, any special feelings for Brigh? William, been hiding your devotion to Urgathoa under a bushel?"


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald moves off and with great effort drags a bedroll back into the room attempting to use it to smother the remaining fire.

"Any gods who are listening please grant these poor souls peaceful rest with, um, the appropriate after life of their choosing and what not."

Dark Archive

male

William looks at Hemiantus, a stupefied look on his face. NO! i find the whole concept of them distasteful! why should we do something in order to achieve kindness with the gods, why can we not just do it because we love to? William grumbles on for another little bit, incoherently. you can pick out the words "stupid" "fire" and "mother".


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus helps Erald smother the fire as best he can and chuckles a bit to himself, although he immediately sobers when he remembers that there are bodies in the fire.


You guys manage to get the fire out, and within a few minutes the smoke clears out the chimney. It is certainly more pleasant in here now.

Roldare suggests "We should get their remains back to Kassen...its not safe to leave them here...something dark stirs the bones of those left here"


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus nods. "Sure, but we have no way back at the moment. So they'll have to remain here while we take a rest. Either that, or we have to take them with us. Are there other options?"

Have we explored all of the areas on this side of the stone door?


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar rolls his eyes. "No, Brigh is more the 'invent it yourself' type of goddess."

Turning to the villager, the gnome makes an exasperated sigh.

"All well and good. You should carry them with us until we finally find our way out. Could be a while, given we have yet to find our way out of this chamber."


Yes, there is only the one-way door that Roldare mentioned being impassible from this direction and the locked door that you passed using the switches earlier as exits.

Roldare looks frightened "Oh gods...we're trapped! We're going to die in here..."


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

How wide is the smoke hole and how far off the ground is it?

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