GM Infinity: Crypt of Everflame, Wizard Party [Completed!] (Inactive)

Game Master mishima

How many magic mouths does it take to win the game?


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Well, this is the most awesome fire you have seen since the adventure began, for sure. An entire wood golem, still animated, in a blaze you created. Does Medghar smoke? I feel like he should start. ;)


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar does not ... well, anymore anyway. He used to smoke a pipe but it nearly blew his face off one night while drinking when he accidentally spilled some of his black powder into his tobacco without realizing it... well, without realizing before trying to smoke some. And yes, Medghar might very well do nothing deliberately this round, transfixed by the beauty his flames had wrote upon the world. In fact...

Transfixed if over 50: 1d100 ⇒ 24 Nope, just waiting to see if his companions need help finishing it off and enjoying the show until then, ;)


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus adjusts his stance a bit and takes a swing at the burning golem while his familiar chirps at him from his pocket. Elven blade+familiar+flanking: 1d20 + 2 + 2 + 2 ⇒ (9) + 2 + 2 + 2 = 15,Slashing damage: 1d10 + 3 ⇒ (1) + 3 = 4


Og brushes the blood off his nose and quickly slashes the burning head clean off.

Atk: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Dmg: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Combat Over. Since Og is still out just assume you have the key


The golem smoulders on the floor, its tower shields stubbornly refuse to crackle. The door to the south reveals a tight room with a small table loaded down with supplies, arranged into 5 neat piles. Each load has a small note attached, containing your names. This must be the supplies Roldare mentioned.

So, in the module as written, it has loot by class. Since you are all the same class, give me a sec to rewrite the loot.


Chamber of sweet stuff

Along with the name, the notes identify the piles contents

Og: masterwork falchion and scroll of levitate
Hem: wand of true strike (10 charges) and scroll of embrace destiny
Medghar: masterwork pistol and scroll of pyrotechnics
Erald: wand of animate rope (10 charges) and scroll of web and magic mouth
William: Wand of Ray of Sickening (10 charges) and scroll of spectral hand


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Think I could get a gunsmith's kit instead of the scroll? It would allow me to make black powder, solving the imminent "Out of ammo" crisis. Not to be greedy or anything, (whistles to himself) but given the thing only costs 15 gp that would be a major discount for the townsfolk.


Way of the Gnome: 1d20 ⇒ 17

Alright.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Happy gnomish pyrodance....

Medghar finally stops staring at the wreckage of the golem, its embers glowing gently in the room. <Now THAT was an epic bonfire... too bad the shields didn't go up as well, but I guess they were.... shielded!> The gnome chuckles at the mental joke, then proceeds into the room.

"Sword for Og... wand for Erald... more wands for William and Hemiantus... scrolls... ooh, what is this now." Medghar finally comes to his own pile and note. "For me? Wow, now this is a quality firearm! And my own gunsmith kit! The master's confiscated my last one, I have been dying to replace it!" Looking toward William, he hastily adds, "Not literally though, Will old boy, don't get any ideas."


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Casting detect magic Erald reviews the items passed to him with a grin, "Well not a clue what they are, but I look forward to finding out. Did anyone prepare read magic?"

Spellcraft Wand: 1d20 + 8 ⇒ (3) + 8 = 11
Spellcraft Scroll: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft Scroll: 1d20 + 8 ⇒ (10) + 8 = 18


Erald...the notes from the townsfolk included descriptions of the items, see 5 posts above with the lists ;P


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5
GM Infinity +1 wrote:

Chamber of sweet stuff

Along with the name, the notes identify the piles contents

Og: masterwork falchion and scroll of levitate
Hem: wand of true strike (10 charges) and scroll of embrace destiny
Medghar: masterwork pistol and scroll of pyrotechnics
Erald: wand of animate rope (10 charges) and scroll of web and magic mouth
William: Wand of Ray of Sickening (10 charges) and scroll of spectral hand

Cool fight guys. Sorry I missed it. No connectivity to speak of then entire con. Spent last night with the wife since I had left her at home for a 4 day weekend and am catching up now. Oh, Og already has a masterwork Falchion and the town would certainly know that its his bonded weapon as he has to hold it to cast spells. He would rather have received wizard stuff...

Og looks at the key from the pool and the smoldering wood that at one time was a construct. <<But Key. Key likely turned off golem. I would have loved to have this golem at home. Now its charcoal... After they cool Og will try to free the tower shields looking them over with interest. He will also use his Infernal Healing spell to heal his 5 points of damage.


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus shrugs. <<Sorry, Og, I tried to use the key, but the damn thing was just too big of a threat.>>

He then carefully picks up the magic items that have been parceled to him and admires then.

<<Oh, and yes, Erald, I have read magic prepared should you ever need it.>>


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald blinks, "Oh wait, they're gift wrapped... That is just weird. Animate rope, ugh, I hope they got a discount. Web's a great spell though, some time my Master uses it for children's birthdays and we, I mean they muck about in it. Magic Mouth has great comedic potential to. Thanks Hem, good to know especially if we find unlabelled loot later."

Dark Archive

male

William's hand still crackles with the energy from his spell, what do I do with this? he asks. he gingerly takes the magical supplies with his other hand.


Og, overlooked it was already masterwork. Take a wand of mage armor (10 charge) instead


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Gladly :) This looks like a nice place to rest too. Anyone want a tower shield? What could one do with total concealment? Hey, what about that arrow trap room?


One use of a tower shield is that, by using a standard action, the shield acts like a solid wall for non-magical attacks on one edge of your square.


You all have nearly completed the first level of Crypt of the Everflame. Only one southern door in the arrow trap chamber remains...


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Very awesome.

Medghar places the new gun reverentially on his hip. "A shame I will have to wait to try this girl out, but I can only attune weapons to me as I am preparing my spells. Tomorrow though we will hear her sing. I might even have the chance to fabricate more ammunition now, thanks to this," the gnome lovingly caresses the gunsmith's kit as he places it within his belt pouch.

"Where to now?"


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erlad shrugs, "Looks like we will need to brave the arrow room. Did anyone prepare mage hand? Arrows should weight less than 5lbs so I suggest we just pluck them out one at a time from distance, we can spare the time, but I like my innards to keep their in personally."


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

I do not have mage hand. But it seems to me that these shields might protect those under them from arrows from above. I would be willing to try out that theory. Og says as he hefts the shield.


Og, entering the arrow trap chamber seems to trigger the trap. A volley of many arrows occurs roughly every 6 seconds. With the massive tower shield, and the circular nature of the chamber, it is quite easy to make it to the southern door with the wall of wood always between you. The blunted arrows feel like tiny fists striking your shield as you go. Basically you just do a single move and establish the tower shield wall each round until you reach the door

Giving the door a try reveals it is locked, however. DC 20 disable, DC 18 strength to burst it open. No take 10/20 since you still need to be mindful of the arrows

Dark Archive

male

William watches as the magic in his had dissipates. is the door wood? William examines the door and thinks to himself


Yes, very old stained wood that has lost its gloss, covered with intricate carvings. Also your charge doesn't dissipate until you touch something or cast another spell, unless you want it to.

Dark Archive

male

William smiles and poores some oil on the door. Easy enough to watch it burn! he then touches the door, releasing the magic and setting the door ablaze.touch attack against door: 1d20 + 2 ⇒ (7) + 2 = 9
touch of combustion DMG: 1d6 ⇒ 1


Og comes back and hands William the tower shield, who hurriedly makes his way across the death trap to set a door on fire. By the time it breaking and brittle from the heat, the arrow trap is out of arrows and you can proceed...


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Loosing posts today. I posted this before but its not here. :(

Before returning Og tries the key he has from the water.

Also William can use the other tower shield. :)


Entering, a continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.

GM: 1d20 + 2 ⇒ (6) + 2 = 8

Perception:::::
Erald: 1d20 + 5 ⇒ (5) + 5 = 10
Hemiantus: 1d20 + 9 ⇒ (11) + 9 = 20
Medghar: 1d20 + 3 ⇒ (2) + 3 = 5
Og: 1d20 + 4 ⇒ (5) + 4 = 9
William: 1d20 + 2 ⇒ (10) + 2 = 12

Up ahead you see 4 pillars as the room opens up, and the faint sound of running water and light moaning. Additionally, everyone but Medghar sees blood pooling at the base of the pillars...


Ah, sorry to hear that. Wasn't sure someone grabbed both shields. The key would not have worked here


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

<Moaning... great. Remind me to thank the Masters for such a wonderful vacation from our normal studies.>


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

<They spoil us don't they?> Erald replies silenty,

"Do we have something to wedge this door open? One of the shields perhaps? I don't fancy drowning in blood."


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Someone is hurt. Og states as he advances.


William burnt the door down, so no worries there. Its crispy bits on the floor at this point, smoldering.


Og, as soon as you get near a pillar to investigate, 4 red skeletons dripping blood from the surface of their bones step from behind.

No surprise round

Initiative:::::
Red: 1d20 + 6 ⇒ (4) + 6 = 10
Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Yellow: 1d20 + 6 ⇒ (8) + 6 = 14
Green: 1d20 + 6 ⇒ (18) + 6 = 24
Erald: 1d20 + 2 ⇒ (19) + 2 = 21
Hemiantus: 1d20 + 6 ⇒ (14) + 6 = 20
Medgar: 1d20 + 1 ⇒ (20) + 1 = 21
Og: 1d20 + 2 ⇒ (3) + 2 = 5
William: 1d20 + 2 ⇒ (1) + 2 = 3


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Based on Initiative Og seems surprized. Does he at least see who was moaning? :)


Order:::::
1 Blue/Green
2 Hem/Med/Erald
3 Yellow/Red
4 Will/Og


The two bloody skeletons in the front scrape at Og with this claws, flicking drops of blood into the air across the room.

Blue: 1d20 + 2 ⇒ (9) + 2 = 11
Green: 1d20 + 2 ⇒ (9) + 2 = 11

Luckily, his mage armor is still active and their claws bounce off of thin air, sparks of a purple light flash brilliantly as the skeletons hiss at their failure.

Dark Archive

male

william must be transfixed with the moaning :/
William Doesn't seem to notice the undead... Intil it is a tad too late.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar pulls out his old pistol and aims downrange at the yellow skeleton behind the green one. "Will, Og, snap out of it. Time to smash more skeletons!"

Ranged Attack: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Medghar takes aim and impacts one on the shoulder, blowing the arm clean off save for a fountain of blood.

bloody skeletons have hp 6, AC 16/12/14, undead and a few other bells and whistles. DC 15 religion for more info


Erald and Hem still up


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Muttering Erlad hurls a wooden spear at the skeleton damaged by Medghar, grinning again at his surprising accuracy. Bez meanwhile moves forward besides Og taking a defensive position horns lowered wardingly.

Bez Total Defence AC 21.

Splintered Spear: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


The spear lodges into the ribcage of the bloody skeleton and explodes in a thousand splinters, shattering the remains all about the room.

Yellow down


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

<<Ach, skeletons again!>>

Hemiantus moves in, slicing at the nearest undead creature with his curved blade.

Elven slice: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Hem, your blade tears into the bloody bones, but you notice most of the damage came from the force of your blow alone, not the razor edge. DR 5/B

The skeleton in the back jangles forward and throws his claws at Og's head...

1d20 + 2 ⇒ (20) + 2 = 22

...and tears remarkably deep into his face... Uh oh...

2d4 + 4 ⇒ (3, 4) + 4 = 11

...Og seems disoriented but quickly regains his stamina as his orc blood boils within. Assuming you choose to use ferocity at this point...sorry you waited so long for this


AvernusArt 2Grid

William and Og are up, followed by Blue and Green


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Ouch! That is a lot from a claw and is a threat too. Oh wait, auto confirm. But I had forgotten to update his health after he cast Infernal Healing so at least he was at full.

Looking surprised as blood pours from the new and terrible wound Og counters red and steps 5' back.

Falchion: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 6 ⇒ (3, 2) + 6 = 11

Confirm: 1d20 + 4 ⇒ (1) + 4 = 52d4 + 6 ⇒ (2, 1) + 6 = 9


Ok thanks, thought that was what happened, I didn't think the shield golem ever hit you

Will up

Dark Archive

male

William sees the Skeletons and smiles. Ah, undead... OBEY He moves his hands intricately, taking a step forward to have a better view, and unleashes his dominating dark power.(will DC:15)5 ft step, uses channel to control undead.

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