Petrune

Hemiantus of Erages's page

222 posts. Alias of Branding Opportunity.


Full Name

Hemiantus of Erages

Race

Half-elven

Classes/Levels

Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Gender

Male

Size

M

Age

33

Alignment

Neutral good

Deity

Naderi

Languages

Common, Elven, Hallit, Jistka, Ancient Osiriani, Dwarven

Strength 14
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 11
Charisma 10

About Hemiantus of Erages

Hemiantus of Erages
Male half-elf wizard (spirit binder) 1 (Pathfinder Player Companion: Animal Archive, Pathfinder Player Companion: Familiar Folio 9)
NG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +9
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Defense
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AC 12, touch 11, flat-footed 12 (+1 Armor and +1 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +2 (1d6+2) or
. . dagger +2 (1d4+2/19-20) or
. . elven curve blade +2 (1d10+3/18-20) or
. . spiked gauntlet +2 (1d4+2)
Wizard (Spirit Binder) Spells Prepared (CL 1st; concentration +4)
. . 1st— detect secret doors, heightened awareness[ACG], infernal healing[ISWG], mage armor
. . 0 (at will)— detect magic, disrupt undead, open/close, read magic
. . Opposition Schools Abjuration, Illusion
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Statistics
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Str 14, Dex 12, Con 12, Int 16, Wis 11, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Alertness, Improved Initiative
Traits seeker, youthful mischief
Skills Knowledge (arcana) +7, Knowledge (local) +7, Linguistics +7, Perception +9, Sense Motive +2, Spellcraft +7; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Dwarven, Elven, Hallit, Jistka
SQ arcane bond (illyriana, rat [pilferer]), arcane training, elf blood, forewarned, send senses
Other Gear haramaki [UC], club, dagger, elven curve blade, spiked gauntlet, backpack, bedroll, blanket[APG], familiar satchel[UE], wizard starting spellbook, 5 gp, 4 sp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 1 (Su) Can always act in surprise rounds.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scryer Associated School: Divination
Send Senses (110 feet, round, 6/day) (Sp) Clairvoyance/Clairaudience sensor.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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Hemiantus was born in the half-elven town of Erages on the shores of Lake Encarthan. He grew up helping his half-elven parents who fished the depths of the great lake and exploring the ruins at the edge of the town. In his late teenage years he showed an aptitude for magic and petitioned the government of Erages to be able to study in the nation’s capital of Iadara. Even though he did well on his exams, the instuctors felt that he would not be able to deal with the “cultural differences” living among the elves, and they rejected his application.

He tried for a number of years to gain entrance to the magical universities of the city, eventually apprenticing himself to a hedge wizard living as a hermit in the woods. There he met an unusual elven woman named Illyriana, and the two quickly fell in love.

To be continued ...

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Illyriana
Rat (pilferer) (Pathfinder RPG Bestiary 132)
CG Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0 (+2 steal); CMD 6 (8 vs. steal, 10 vs. trip)
Feats Combat Advice, Improved Steal[B, APG], Weapon Finesse
[b]Tricks
Attack, Burglar, Come, Fetch, Maneuver (Steal), Seek, Sneak
Skills Acrobatics +2 (-6 to jump), Climb +10, Knowledge (arcana) -1, Knowledge (local) -1, Linguistics -1, Perception +5, Spellcraft -1, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
SQ attack, burglar, sneak
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Special Abilities
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Attack [Trick] The animal will attack on command.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Climbing (15 feet) You have a Climb speed.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Swimming (15 feet) You have a Swim speed.