| Classes/Levels |
Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4 |
About Erald Moral
Erald Moral Wizard
Male human (Taldan) wizard 2
N Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 shield)
hp 17 (2d6+6)
Fort +2, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +2 (1d8+1/19-20)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—charm person (DC 15), grease, true strike, true strike
. . 0 (at will)—dancing lights, detect magic, disrupt undead, mage hand
. . Opposition Schools Metal
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 18, Wis 7, Cha 13
Base Atk +1; CMB -2; CMD 10
Feats Alertness, Point-Blank Shot, Precise Shot, Scribe Scroll
Traits savant, eyes and ears of the city, world traveler
Skills Acrobatics +0 (-4 to jump), Bluff +2, Diplomacy +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +6, Perform (comedy) +8, Perform (sing) +6, Sense Motive +0, Spellcraft +8, Survival +1
Languages Common, Draconic, Gnoll, Goblin, Sylvan, Undercommon
SQ arcane bond (bezoar [bez] [figment], goat), flexible enhancement, splintered spear
Combat Gear scroll of infernal healing; Other Gear lamellar cuirass[UC], heavy wooden shield, blunted bolts (20), crossbow bolts (20), light crossbow, inkpen, spell component pouch, wizard starting spellbook, 5 gp, 6 sp
--------------------
Special Abilities
--------------------
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Flexible Enhancement +1 (Constitution) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Metal You must spend 2 slots to cast spells from the Metal school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your S
--------------------
"Why should you take me into your party?
I'm handsome and witty with good repartee!
Why should you let me share your loot?
I come with wood, and a goat to boot!
A party without Morals is no good!
So sign up old Erald - you know you should!"
Erald Moral was born with one unusual quirk, he had the shadow of a goat. To counter the insults, mockery, and fear this engendered he learned to tell jokes, and even cultivated a double act with an imaginary goat conducting shadow plays. When he began to study wizardry, Bezoar, his long time imaginary goat friend became a reality - and indeed when present the goat has Erald's shadow, much to his annoyance.
Erald's Master is the awakened tree Woodrow Willowsson, and as such the young man has both a great respect for trees, and a tendency to eye branches nervously while making his incessant "witty" comments.
--------------------
Bezoar (Bez) (Figment)
Male goat (Pathfinder RPG Ultimate Magic 112)
N Small magical beast (animal)
Init +1; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 16 (+3 armor, +1 Dex, +2 natural, +1 size)
hp 8 (1d8+1)
Fort +3, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee gore +3 (1d4+1)
--------------------
Statistics
--------------------
Str 12, Dex 13, Con 12, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Light Armor Proficiency
Skills Acrobatics +4 (+8 to jump), Bluff -2, Climb +4, Diplomacy -2, Knowledge (local) -1, Knowledge (nature) +0, Linguistics -1, Perception +5, Perform (comedy) -1, Perform (sing) -1, Spellcraft -1, Survival +0 (+4 to to find food); Racial Modifiers +4 Survival to to find food
SQ improved evasion
Other Gear wooden armor[APG], bedroll, pack saddle, soap, trail rations (5), waterproof bag[UE], waterskin
--------------------
Special Abilities
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.