Aldern Foxglove

Erald Moral's page

218 posts. Alias of TawnyKnight.


Classes/Levels

Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

About Erald Moral

Erald Moral Wizard
Male human (Taldan) wizard 2
N Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 shield)
hp 17 (2d6+6)
Fort +2, Ref +2, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +2 (1d8+1/19-20)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—charm person (DC 15), grease, true strike, true strike
. . 0 (at will)—dancing lights, detect magic, disrupt undead, mage hand
. . Opposition Schools Metal
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 7, Cha 13
Base Atk +1; CMB -2; CMD 10
Feats Alertness, Point-Blank Shot, Precise Shot, Scribe Scroll
Traits savant, eyes and ears of the city, world traveler
Skills Acrobatics +0 (-4 to jump), Bluff +2, Diplomacy +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +6, Perform (comedy) +8, Perform (sing) +6, Sense Motive +0, Spellcraft +8, Survival +1
Languages Common, Draconic, Gnoll, Goblin, Sylvan, Undercommon
SQ arcane bond (bezoar [bez] [figment], goat), flexible enhancement, splintered spear
Combat Gear scroll of infernal healing; Other Gear lamellar cuirass[UC], heavy wooden shield, blunted bolts (20), crossbow bolts (20), light crossbow, inkpen, spell component pouch, wizard starting spellbook, 5 gp, 6 sp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Flexible Enhancement +1 (Constitution) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Metal You must spend 2 slots to cast spells from the Metal school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your S
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"Why should you take me into your party?
I'm handsome and witty with good repartee!
Why should you let me share your loot?
I come with wood, and a goat to boot!
A party without Morals is no good!
So sign up old Erald - you know you should!"

Erald Moral was born with one unusual quirk, he had the shadow of a goat. To counter the insults, mockery, and fear this engendered he learned to tell jokes, and even cultivated a double act with an imaginary goat conducting shadow plays. When he began to study wizardry, Bezoar, his long time imaginary goat friend became a reality - and indeed when present the goat has Erald's shadow, much to his annoyance.

Shadow of a Goat?:
Umbral Unmasking Drawback:

Effect: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).

Imaginary Goat?:
Bezoar has the Figment Familiar archetype http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-arche types/figment-familiar-archetype

Erald's Master is the awakened tree Woodrow Willowsson, and as such the young man has both a great respect for trees, and a tendency to eye branches nervously while making his incessant "witty" comments.

Description:
Erald is a slender handsome lad with a ready smile and artfully messy hair. He tends to act like a vain idiot, but in an oddly self deprecating manner that brings everyone in on the joke and is, generally, quite endearing. Since he is the butt of all his own jokes it is hard not to find yourself sympathetic towards him.

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Bezoar (Bez) (Figment)
Male goat (Pathfinder RPG Ultimate Magic 112)
N Small magical beast (animal)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 12, flat-footed 16 (+3 armor, +1 Dex, +2 natural, +1 size)
hp 8 (1d8+1)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee gore +3 (1d4+1)
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Statistics
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Str 12, Dex 13, Con 12, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Light Armor Proficiency
Skills Acrobatics +4 (+8 to jump), Bluff -2, Climb +4, Diplomacy -2, Knowledge (local) -1, Knowledge (nature) +0, Linguistics -1, Perception +5, Perform (comedy) -1, Perform (sing) -1, Spellcraft -1, Survival +0 (+4 to to find food); Racial Modifiers +4 Survival to to find food
SQ improved evasion
Other Gear wooden armor[APG], bedroll, pack saddle, soap, trail rations (5), waterproof bag[UE], waterskin
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.