Rainkin

Og Booklover's page

197 posts. Alias of Skorn.


Full Name

Og Booklover

Race

Half Orc

Classes/Levels

Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Gender

Male

Size

Medium

Age

19

Special Abilities

Wizard

Alignment

LN

Deity

Nethys

Languages

Abyssal, Common, Draconic, Orc, Varisian

Strength 18
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 8
Charisma 7

About Og Booklover

Background:

Not every half orc has a sad story where their human mother was raped and left to raise a bastard half breed. Og was raised in a loving family where both parents were half orc adventures. Thus he had more options open to him than many of his kind. And Og loved books. He knew that others at the wizard's school were brighter than him but he worked harder and was determined to learn the craft arcane. No one can blame him if he focused on his strengths and learned spells and abilities that enhanced his, well, his natural gifts. And now he is ready to prove himself. He has gotten a gig or two being a body guard but now he has a line on a job where they want him for what he knows. He is about to become a professional wizard.

Appearance and Personality:

Its not easy being green. Add to that being well over 6 feet tall and you tent to stand out. Og has black hair, relative;y small and non-threatening trusts (which he is quite sensitive about) and bright smiling blue eyes. He is seldom seen without a great black scimitar and often spends title time sharpening and oiling it. He tends to play dumb around people the expect half orcs to play dumb.

Like many of his kind Og is quick to anger. He is working on it but is a work in progress. People are not quite sure if he is brave or too stupid to be afraid.Og will explain his attitude in life as his trust in magic and his personal luck. Og is a lucky half orc. Just ask him.

Og Booklover
Male half-orc transmuter 2
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5

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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 19 (1d6+3)
Fort +4, Ref +4, Will +4

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Offense
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Speed 30 ft.
Melee club +5 (1d6+4) or
mwk cold iron falchion +6 (2d4+6/18-20) or
quarterstaff +5 (1d6+6)
Special - Toughness
Arcane School Spell-Like Abilities (CL 1st; concentration +3)
5/day—telekinetic fist (1d4+1 bludgeoning)

Transmuter Spells Prepared (CL 1st; concentration +4)
1st—infernal healing, Windy Escape, magic weapon, Shield
0 (at will)—dancing lights, disrupt undead, open/close (DC 13), Ray of Frost

Opposition Schools Divination, Enchantment

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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 8, Cha 7

Base Atk +1; CMB +5; CMD 17

Feats Bonded Mind, Scribe Scroll, Toughness

Bonded Mind (Teamwork):

You and your partner are so close that you can almost read each other's minds.
Benefit(s): As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don't need to whisper or point, and you cannot be overheard.

Traits fate's favored, finish the fight, seeker

Skills
Diplomacy -2
Intimidate +0
Knowledge (arcana) +6
Knowledge (Dung) +6
Knowledge (Eng) +6
Knowledge (Geog) +6
Knowledge (Local) +6
Knowledge (history) +6
Knowledge (Nature) +6
Knowledge (religion) +6

Linguistics +6
Perception +5
Spellcraft +6
Racial Modifiers +2 Intimidate

Languages Abyssal, Common, Draconic, Orc, Varisian

SQ arcane bond (masterwork cold iron falchion), condescending, orc blood,
physical enhancement (+1)

Combat Gear:
haramaki
club
mwk cold iron falchion
quarterstaff

scroll of infernal healing, mage armor, shield
scroll of infernal healing, Magic Weapon, Enlarge Person
Scroll of Levitate
Wand of Mage Armor (10)
acid (2),
backpack
bedroll
belt pouch
flint and steel
ink
ink pen
mess kit,
spell component pouch
wrist sheath -Spring loaded with a potion of Healing
torch (10)
trail rations (5)
waterskin
whetstone
2 pints of paraffin oil
2 smokesticks
wizard starting spell book +Vanish and Grease
1 gp, 8 sp, 1 cp

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Special Abilities
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Arcane Bond (Masterwork cold iron falchion) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination You must spend 2 slots to cast spells from the Divination school.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 5/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.