GM Infinity: Crypt of Everflame, Wizard Party [Completed!] (Inactive)

Game Master mishima

How many magic mouths does it take to win the game?


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Green: 1d20 + 6 ⇒ (4) + 6 = 10
Red: 1d20 + 6 ⇒ (7) + 6 = 13
Blue: 1d20 + 6 ⇒ (18) + 6 = 24

Will, 2 of the skeletons come under your control, leaving only the blue skeleton remaining.

Will, I am fairly sure channel still uses cha mod for the DC, its just int mod for number per day. But what just happened will stand until I look into it further

The blue skeleton slices at Bezoar...

Blue: 1d20 + 2 ⇒ (4) + 2 = 6

...hitting the pillar instead.

All PCs and 2 commanded skeletons up


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus steps through the controlled skeletons to flank the remaining uncontrolled skeleton, his rat chirping the whole time.

Elven curved blade + rat + flank: 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12,Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald loads a blunted bolt into his crossbow, calls, "Bez out of the way!" and once the goat steps aside fires at the naughtiest skeleton. Blue His blunted bolt thumps home and shatters the undeads spins sending in a bloody shower of pieces.

Crossbow Blunt Bolt: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar whistles as the bolt hits home, even as he is reloading his old pistol. "Very nice shot, goat man! How long are the other two... reliably under your sway, Will'm'lad? And can you have them dismantle each other before then?"


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

"Well I will eat anything..." Erald replies, waggling his eyebrows, though it is clearly a reflexive quip rather than something his heart is in.

He to looks to William, I don't like the idea of using these things, but better they take harm than Og or Bez.

Dark Archive

male

<there, some unyielding loyal servants that listen to everything I say> William smirks and stands all smug.


Will, you notice one of the skeletons you now control which was damaged earlier is slowly regenerating...


Further inspection reveals even the fallen skeletons are regenerating.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald inspects the regeneration with interest, "How about we dump them in the key pool cover it over with these giant tower shields and dump rocks on top? Unless anyone has a better idea, did fire do anything? Holy water might work, but I am loathe to waste valuable gubbins on defeated foes, especially when it might not work."


Well, after you guys decide what to do with the remains you will have enough to advance to level 2. Rocks falling without everyone dying must certainly be a good thing.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

"Fire always does SOMETHING, Erald.... would have thought hanging around me for this long would have proven that much. The real question is if it will do what you intend for it to do. In this instance, will it cause them to burn to nothing but cinders, like the last bunch, or will it just give us reanimated skeletons that also happen to be on fire?"

That thought seems to fixate the gnome for a minute before he shakes his head.

"At any rate, how does holy water work again? Could we pour a few drops into that pool with the keys and make the whole thing contaminated with it?" <Honestly, where is a cleric or paladin when you actually have a use for one? Always knocking on the tower door, asking if you have heard of the church of whatever and do you believe in so and so when you just want to sleep in after a hard night studying, but when you actually want one, [poof] no where to be found.>


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og, a bloody mess, stands over the regenerating skeletons and begins hacking them. This will keep them down for a little while.

Og is at 1 hp. Does anyone have a memorized infernal healing? I think we might want to rest again before we go below.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erald pulls out a scroll and after reading it taps Og's shoulder beginning the healing process.

Infernal Healing

"Let's get these remains trapped in the pool, don't know how long it will take for them to regenerate and I do not fancy having them assail us from behind while we are in another scrap. Then press on."

He begins by taking the skulls back to the pool and continues to ransport bloody bits into the water before placing the shields over the pool and piling rocks on them.

"Right that should hold them, down we go?"


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

"Actually, I think it might be advised to rest a bit. It will give me time switch my arcane influence to my newer, improved...er, masterpiece. Also I might have some time to create more ammunition." Medghar shrugs as he says this, mentally adding <But if you guys really want to press further I guess I can keep going with old Smokems.>


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

I do not think the two shields will suffice to lock the skeletons down. Maybe lock them in a room somewhere is a better plan. There has to be a way to destroy them.

Knowledge Religion: 1d20 + 6 ⇒ (20) + 6 = 26

This is a mage issue. We have no way to use positive energy. Do we have holy water?


You guys definitely have a positive energy source. Infinite, in fact. Infinite positive energy!!! Hippies unite.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Nice. :) But Og just critted a knowledge roll. Does he know how to put these bloody things down?


Hehe, of course. Sorry, I have a habit of not noticing crits in pbp games it seems, most unfortunate. Positive energy will do the trick, which you have ample supply of in the form of disrupt undead cantrip.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

D'oh! Should have twigged that!


Hem and will have had it prepped the whole time


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og too!

After hacking at the undead for a couple rounds Og has an idea. Maybe some positive energy will take them down for good. He will shoot each with a ray of disrupt undead.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

And Erald, LOL

<Oh.... Just testing you of course Disrupt Undead was the way to go...> Erald says, setting down one of the large shield with an embarrassed wince.

"Nice job Og. Onwards and downwards then?"


The bloody mess vaporizes, William's undead hiss in recoil but take no action.

Ok, think I heard you are moving on? I'll get the level 2 map up then!


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

I think Erald is pushing to because of his ADD tendencies, but Medghar wants to rest to fill the spell slots we just gained. I suspect most of the group would want to fill the spell slots first?


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

That and swap which gun is my arcane one.


It only takes a few minutes to trek back to your camp on the side of the gorge. The afternoon Sun casts a cool shadow on the tents. The mules startle and route at the sight of the bloody skeletons.

Dark Archive

male

Level up? okay, get that done real quick...


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og rests and studies his books, scribing a spell or two as time allows.


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar spends his time attuning himself to his new weapon and preparing spells. <Hm... Smokems Two sounds too cliched, even if I mentally subtitled her Gnomish Boogaloo. Perhaps Pryroma...>


Og, and others who wish to scribe, you have plenty of time for that. I would think it hasn't been a very long day. After breakfast you solved the key door, statue trap, shield golem, arrow trap, and bloody skellies. Even if each of those things took an hour, which it didn't, it would only be around 1 pm.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Erlad prepares a grease spell, but not having the special inks available for scribing Erlad only pretends to do so while drawing silly pictures of his companions and their journey in the margins of his spellbook - lavishing the most attention on a picture of William dancing cheek to cheek with a skeleton in a dress.

Bez chews on a tent flap contentedly.


I'd be a fan of glossing over that particular rule, and instead just paying 10gp/spell to copy. Otherwise it isn't going to happen before the end of the module.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Do we have 10gp? Erald did not start out with that much coin and I cannot recall finding gold though I likely would not.


lol, guess not. Ironically there was an optional reward a few rooms back of 1 pp per player I chose not to give you...


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Well that settles that, except there is the option of learning spells from each others spell books. There use to be rules to master a spell book. Not sure that survived the move to Pathfinder. I believe we can simply learn spells from each others books. Can you imagine a communal spellbook. :) Lets move forward. For the record I am enjoying this run and the pace we are managing. I would vote to continue into some other mod after we finish this one.

In the morning and before people prepare their daily spells Og offers to use his wand of Mage Armor on anyone who has been memorizing it and plans to be a front liner.

Dark Archive

male

William scribes down some spells, and prepares some new ones. replacing reduce person with identify, and using the new slot for magic missile
William thinks of Og's offer, but just chuckles. why do i prepare touch spells... oh yeah, now I remember...


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

I am unsure when you might need Identify. What does it do that a spellcraft roll cannot? This group gets 5 chances to identify things so I think we usually will, right?


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar prepped 2 burning hands, a dragon fireworks, and now a summon monster I.

Dark Archive

male

identify lets you know the exact details of the item, spellcraft is more general. it comes in handy as a backup spell, especially when you come across a magical item that has a trigger activation, and there is no clue as to what that trigger is... plus it gives a +10 to the spellcraft check.

Dark Archive

male

William strolls up to his two skeletons and ponders...

so... lets see what i can do with you two...
undead are still immune to non-lethal right? so i could have the two of them go and collect those blunt arrows... perhaps not... do they have any equipment? or perhaps i can have the use some equipment...


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

Watching William Erald offers, "You can have one use my armor and shield if you like? Still too heavy for me at the moment and prestidigitation will clear the blood off fine. Maybe Medghar could lend one his magic dagger?"

Apparently they retain the proficiencies they had in life for weapons and armor so it depends what class they were as to which weapons and armor they can use.

Dark Archive

male

william nods at Erald. yes, thanks... but i don't know if they would be able to use them... if only they could talk!


Yes, you can prepare from each others spellbooks, but only spells you already have in your spellbook. More of a "I forgot my spellbook" sort of thing. Requires deciphering and a 15+spell level spellcraft check

Trying to think of a way for you to know their proficiencies, perhaps you can track down their coffins later. They are not wearing armor or carrying weapons. OOC, the module nerfed the base version of bloody skeletons for you guys, so they are naked...and bloody.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Pretty sure all those arrows, blunt and otherwise were shot. I am sure some survived.


Og is correct, after the initial trigger the column fired for 10 rounds and was then spent. Many arrows likely survived, indeed.


Just after you have settled in for the night, a rider on horseback approaches slowly from the north, walking the bed of the gorge. In the moonlight, it seems he has a body slumped over the back. From your camp up on the side of the slope, you have an advantage if he proves hostile...

This reminds me, Og did in fact find 87 gp off the dead body from earlier...so there's that for copying if its important to you.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

I recommend those of us who have bonded items copy a spell or two to make the party more versatile. Or we could all copy 1.

Standing and pulling his falchion Og challenges the rider. You on the road, hold and identify yourself or be fired upon.


He stops his horse about 25 ft from camp "You would hold your attack if you are an ally of Tamran. Allen Ransford, deputy constable on special assignment. Tracking a group of bandits from the lake..." he motions to the corpse behind "...found one. Now, would you offer me the same courtesy?" he squints up at you.

Edit: Tamran being the capital of Nirmathas, the country you are currently playing in, located on Lake Encarthan


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Lowering his blade Og smile in relief and offers Well met Allen Ransford. I am Og Booklover. You are welcome in our camp. Come up and warm yourself at our fire.


Human Wizard HP 12/17, AC 16/12/14, Init +2, Fort +2, Ref +2, Will +1, Perception +6; Splintered Spear 7/7| Bezoar HP 4/4 AC 17/12/16 Fort +3, Ref +3, Will +2, Perception +4

We were supposed to be taking a couple of hours to fill in the new slots given from levelling not resting. But since everyone seems to have run with that just to be clear Erald would not have used his Infernal Healing Scroll. Instead he will scribe it from Ogs book and cast it on Og after they have rested. He prepares Grease, Charm Person, and two Infernal Healings - one used.

Erald casts detect magic, "Pleased to meet you. Forgive me just going to check you for illusions and such, we have run into some lately and precaution seems wise. Why don't you tell us about yourself while I do my check, I am Erald by the way," he carefully scans the man his captive and mount taking time to examine any auras.

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

GM please roll K Arcana and Spellcraft as/if needed, bonuses both +8.

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