Halfling

Vim Teldish's page

28 posts. Organized Play character for Exocrat.


Full Name

Vim Teldish unassigned 1 gm credit

Race

Halfling

Classes/Levels

Rogue (Scout) 1

Gender

M

Size

S

Age

18

Special Abilities

Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.

Alignment

CG

Deity

Desna

Location

Absalom

Languages

Common, Goblin, Halfling

Occupation

Lutist

Strength 10
Dexterity 17
Constitution 14
Intelligence 13
Wisdom 12
Charisma 13

About Vim Teldish

Raised in Absalom's alleys, Vim learned his trade out of necessity. After every cut purse, lifted piece of fruit, or picked lock, he would escape through forgotten passageways or over high rooftops. Both routes afforded him views of Absalom's past - bits of ancient architecture, frescoes, and worn statues in out of the way corners of the city always drew his eye. After finding a few old gold pieces in one of these relics, Vim's calculating mind turned to profit, and he has joined the Pathfinder Society to see what other riches Golarion's past has to offer.

Faction: Andoran (temporary)

HeroLab Stat Block:
VIM TELDISH CR 1/2
Male Halfling Rogue (Scout) 1
CG Small Humanoid (Halfling)
Init +3; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 13. . (+2 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cold Iron Dagger +4 (1d3/19-20/x2) and
. . Rapier +4 (1d4/18-20/x2) and
. . Silver Mace, Light +4 (1d4/20/x2) and
. . Unarmed Strike +4 (1d2/20/x2)
Ranged Sling +4 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 10, Dex 17, Con 14, Int 13, Wis 12, Cha 13
Base Atk +0; CMB -1; CMD 12
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Scholar of the Great Beyond: Knowledge (History)
Skills Acrobatics +7, Bluff +5, Disable Device +8, Fly +5, Knowledge (Dungeoneering) +5, Knowledge (History) +6, Knowledge (Local) +5, Perception +7, Sleight of Hand +7, Stealth +11, Use Magic Device +5
Languages Common, Goblin, Halfling
SQ Adaptable Luck +2/+1 (3/day), Fearless, Trapfinding +1
Combat Gear Bullets, Sling (10), Cold Iron Dagger, Leather, Rapier, Silver Mace, Light, Sling; Other Gear Acid Flask, Backpack, Masterwork (empty), Chalk, 1 piece (10), Lamp, common, Oil (1-pint flask) (3), Sack (empty), Sack (empty), Thieves' tools, Twine (50')
--------------------
SPECIAL ABILITIES
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Fearless +2 morale bonus vs Fear saves.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
--------------------
Raised in Absalom's alleys, Vim learned his trade out of necessity. After every cut purse, lifted piece of fruit, or picked lock, he would escape through forgotten passageways or over high rooftops. Both routes afforded him views of Absalom's past - bits of ancient architecture, frescoes, and worn statues in out of the way corners of the city always drew his eye. After finding a few old gold pieces in one of these relics, Vim's calculating mind turned to profit, and he has joined the Pathfinder Society to see what other riches Golarion's past has to offer.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Book References:
Archetype - Scout - APG
Trait: Scholar of the Great Beyond - APG
Alt. Racial Trait: Adaptable Luck - ARG
Alt. Racial Trait: Fleet of Foot - ARG

HeroLab PDF