GM Helio's Ballad of the Stolen Lands

Game Master Helio

Map of the Stolen Lands
Loot Sheet


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For once, Oleg is actually caught up on the trading post's most glaring problems. He does, however, tell Hadin he'd more than appreciate a little help when it comes time to expand the storage stalls... Which, if things keep up like they are, might be sooner rather than later. Still, the man bids him goodnight as he slumps off to bed.

Hadin spots Siril and Tork sitting to the far side of the camp, lurking in the shadows of the wall. The two ex-bandits appear to be getting on well. Siril, at least, looks mostly healed from his half-dead trek across the Narlmarches. The two men nod as Hadin approaches.

Turns out Tork has started to work for Oleg, helping to parse through the various furs and other goods traders bring in. Tork's more aggressive stance on matters and more practiced eye for nature's bounty plays nicely with Oleg's mercantile eye, helping drive good deals. Soon he's planning to venture out with a few of the traveling hunters, assuming Kesten will let him out the gate. Siril, too, has been busy. Between Hadin's previous lecture, his near-death experience, and now Jhod's care of Wetscale, the bowman is beginning to think that perhaps there really is more to life. He's taken to whittling a small symbol of Erastil--still very crude, but worked from his own hands.

With that, the sun sets on another day and the morrow awaits.

Alright then... Where to?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

In the morning, Thomas goes through his devotions, and then prepares his spells.

After that, he then goes for breakfast with the group.

I am thinking that we ride to where the initial bandit camp was set, and then follow the river north from there.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Hadin studies the map

I think you're right, Thomas. Let's hope to find this ancient temple quick, for Wetscale's sake. The people that build the temple needed to drink too, and to use water for the building itself. I think it might be a simple wooden structure, or maybe something even more "primitive": Erastil teaches us to try to have the less impact possible on nature while we use it. Of course, I might be wrong, I'm not a scholar or a sage. Following the river will indeed lead us to water sources.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

The elven ranger wanders over to where the discussion is going on. His horse was saddled and he had been fussing over the stowage of the groups gear to ensure that everything traveled well. Its a good plan Thomas. I too second it.

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Barring any other actions:

With a new day came new journeys, new adventures to be written into song. The group, reunited and reminded of the responsibility they have to saving Wetscale, mounted their horses and made for the Narlmarches. After a few hours ride, they once again come to the campsite where Kressle had made her camp.

It lay much as they left it, though with nature taking its course. The bodies that had been left behind have been picked at by scavengers, and the remaining tents and crates that had been left behind were starting to be reclaimed by the forest. Swarms of flies circle the rotting meats of old rations and dead bandits. The river, just to the west of the campsite, run lazily through the shallow ford but picks up some speed as it widens to the south. To the north, the narrow river grows deeper, though a number of rocks jut from its surface.

So... Following north is the plan?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

If I recall, we didn't explore this area. Let us check it for the temple before we head north along the river.

RPG Superstar 2015 Top 32

Sounds good. Since the ford is here you can easily check out both sides of this hex without issue. Survivals and the like?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

survival: 1d20 + 3 ⇒ (3) + 3 = 6
percept: 1d20 + 7 ⇒ (6) + 7 = 13

Hmm, I see I found the poison Ivy, and am relatively blind due to the itching. :)


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Survival: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 3 ⇒ (8) + 3 = 11


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Male Aasimar Sorcerer 2

Survival: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

As always I leave the scent mod up to the DM.

RPG Superstar 2015 Top 32

GM Rolls:

Trouble?: 1d100 ⇒ 35
NightlyTrouble?: 1d100 ⇒ 53

Man, with perception checks like those, how is a GM ever supposed to surprise and ki- er, help his players!

As expected, the river extends to the north and south for quite a distance. Hadin takes the lead, his shared faith with Jhod spurring him to even greater deeds than normal. It still takes a bit of time to explore one side of the river before trekking over the ford to repeat the process on the other side. Fortunately, daylight holds out long enough for you to just about finish the task.

The temple you seek is nowhere to be found, though perhaps that was expected. At the very least, there are no bandits to be found. It might be a bit too convenient to hope they've moved on after the defeats they suffered, but you can't help but wonder. Neither do any nightly predators bother you at the campsite that night. The watches come and go in peace, the sounds of the wilderness to keep you company.

Dawn rises over the Narlmarches, bringing another day of exploration and wonder. Hopefully you'd have better luck as you moved on to the north. Jhod's temple had to be somewhere!

Templesearch: Day 2! Perceptions/Survivals? Map update soon(tm)


Male Aasimar Sorcerer 2

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Unless everyone rolls horribly I think my +1 survival is not needed. ;)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Survival: 1d20 + 7 ⇒ (10) + 7 = 17

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Note both rolls are +2 vs Humans


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Well another day, another copper piece.

Thomas does his morning routine.

6.2 silver production towards a haramatchi another 23.8 silver to go. :)

survival: 1d20 + 3 ⇒ (18) + 3 = 21
percept: 1d20 + 7 ⇒ (11) + 7 = 18

I see I avoided the poison ivy this time. :)


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Dimtri looks earnest at the newfound cooperation of his teammates. Perhaps they could save Wetscale. Rather than add his two copper, Dimtri kept silently to himself while Dendarial and Thomas attempted to navigate the wilderness.

How many days has it been? he mused to himself.

Are we all required to roll?

RPG Superstar 2015 Top 32

GM Rolls:

Trouble?: 1d100 ⇒ 69
NightTrouble: 1d100 ⇒ 57
Fey: 1d100 ⇒ 19
Watch: 1d3 ⇒ 3
Stealth1: 1d20 + 17 ⇒ (5) + 17 = 22
Stealth2: 1d20 + 16 ⇒ (11) + 16 = 27
TomPerc: 1d20 + 7 ⇒ (17) + 7 = 24
BrycenPerc: 1d20 + 5 ⇒ (12) + 5 = 17

@Dmitri - you are not :)

Today, Thomas takes the lead. You follow the river, heading upstream on its western banks. Eventually the river banks and heads more westward than northward.

The going is a bit more difficult. The trees are thicker and the undergrowth is wilder. There are fewer animals trails to follow, and certainly less man-made trails. You're not sure the bandits had ever frequented this side of the river.

With the combination of slower travel and the river's division of the region into two parts, you realize it's impossible to finish the mapping in a single day. Worse, you fail to find a narrow and shallow enough spot to cross the river. You could always try to swim across it... but it looks easier said than done.

You set up camp for the night and assume your usual watches. The night passes, once more, in peace. Dawn approaches and the final watch takes their stand just before dawn. Thomas and Brycen share a few quiet words while they stand against the darkness.

Suddenly Thomas spots a branch wriggling near the side of camp. The movement slows, then creeps closer to Tyanos. It's quiet, but Thomas swears he hears a muffed, tiny laughter...


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Thomas taps Dmitri and points out the stealthy movement, as he whispers.

I am going to light it up there, be ready to react.

As soon as Dmitri indicates he is ready, Thomas will cast light in the area that he spotted the movement.


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Upon Thomas' signal, Dimitri readies a hand upon his bastard sword and leans in position.

"Alrighty..."

Readied Action:
1. Draw bastard sword
2. Advance on target


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

What is this, again...

Try to detect Evil

RPG Superstar 2015 Top 32

Sorry for the delay!

As soon as Thomas steps forward to cast his light, you hear a panicked little yelp and a surge of movement away from the campsite. Whatever it was, it was very small and damn quick. Hadin starts awake, searching for any signs of evil, but finds nothing.

Tyanos wakes at the sound of action and turns over to find a buzzing hive of bees merely a few feet from him. The bees swarm out of the hive and circle the air around it, clearly very upset.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Thomas steps up towards the bee's with his staff held crossways.

Tyanos, move away from them
as soon as tyranos is clear, Thomas casts burning hands on the bee's
damage: 1d4 ⇒ 1
dc13 reflex for half, OH YAY, minimum damage. :(


Male Aasimar Sorcerer 2

Tyanos does not bother to wait for anything, much less Thomas' warning as he puts distance between himself and the insects. He makes a rude gesture and speaks into the night.

Sylvan:

"Petty tricks for petty creatures. If you can't face me with any manners then you'll find a price to be paid."

If those cretins were looking to make an enemy they had done so. He would not forget and be it a week or year he would show them the same kindness, more so in fact. It seemed the creatures of this land were determined to provoke them, so be it. The rule of nature was a bloody one, no beast more so then man.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Rousing, Dendarial figures out what is going on and moves from the bees.Thomas, the bees are as much a victim as Taynos in this. There is no need to kill them. Follow Tyanos' lead and move away.

Later, once things have calmed Dendarial offers Tyanos, I believe some fay have decided they like you. I will be the first to admit that they have an annoying way of showing it and cannot blame you for your dislike of them. You do realize they have singled you out because they get a reaction from you, yes? Could you consider restraining your revenge on them to similar non-lethal tricks? If they could be befriended think of their value as scouts and messengers, and possibly emissaries to their kind. It would be a difficult thing, to befriend the fey. But if anyone could do it I think it would be you.

RPG Superstar 2015 Top 32

A number of the insects pop and crisp as a wave of flame washes outward from Thomas' hands. The survivors quickly flit away from the danger, abandoning their hive to an apparently more important instinct.

A branch cracks higher up in the trees, drawing your eye to its uppermost branches. A pair of gleaming golden eyes peer down through the leaves, though it's difficult to get a good look at what exactly they're attached to in the dim light.

Perception to see if you can get a good enough look, and Knowledge if you'd like to try and identify it.

Sylvan:

"A price to pay, you say? Maybe gifts to give? Or trinkets to trade? Perhaps baubles to barter?"

The eyes fade away almost as quickly as you noticed them, accompanied by a peal of strange laughter and the rustling of branches. A strange breeze seems to swoop down and past Tyanos' shoulder before zipping away with a few whispered words in a strange tongue.

Sylvan:

"Maybe listen to the elfy biggins! No play, no fun. Like those other bigginses we saw!"

And then, as quickly as it all began, the quiet solitude of the wilderness morning returns.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Dendarial looks into the trees when he hears the voice.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Knowledge Nature: 1d20 + 5 ⇒ (9) + 5 = 14


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

percept: 1d20 + 7 ⇒ (2) + 7 = 9
I have Know arcana, and religion, doubtful that what we are looking at falls under them.

Well, I think that was our morning wake up call, unless you wish to go back to bed for the last couple of hours.

RPG Superstar 2015 Top 32

Dendarial's keen elven eyes dart to attention with the caution of a huntsman. Though his lids may be heavy with disturbed slumber, he catches a clear glimpse of the creature behind the eyes before it vanishes. The small, reptilian creature boasted a lanky, azure body and a pair of tiny ivory horns. Its head was draconic in form, though small and far more amiable than most portraiture of dragonkind. Butterfly wings folded down at its side as it clutched the branch it sat on with its foreclaws... and then it was gone.

Dendarial:

You're fairly certain the creature is a faerie dragon. Playful and mischievous, these little dragons bear more similarity to the fey than to their larger cousins. Unfortunately, you've only heard a few stories about these elusive creatures--and thus, don't really know much more about them.

@Thomas - Knowledge (arcana) will actually work here, if you'd like to give it a go.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

As I doubt I saw it, a roll would be pointless. :(


Male Aasimar Sorcerer 2

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Arcana): 1d20 + 7 ⇒ (17) + 7 = 24


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Its a faerie dragon. Dendarial says, wonder filling his voice. They are playful and mischievous but not deadly. I bet he would make a great friend if he could be befriended. Digging through his pack Dendarial comes up with some dried apples. He moves toward the tree and reaching up places the treat on the highest branch he can reach.

Sylvan:

A gift for you my little friend. I hope you enjoy it.

He then backs away and only watches the spot out of the corner of his eye.


Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Dmitri also understood Sylvan but wanted to watch the development that was happening. A smile formed on his mouth as Dendarial attempted to pacify fey.

"In my day, this ain't so bad. Sometimes things can get nasty but you'll be 'right, Tyanos. Take a lead from Den'. Never know what ya might get, ya 'know?" he said while munching on a small reed.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

A faerie dragon ? Thomas looks at Dendarial I have heard of such, but I had thought they were a myth.

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The apples sit untouched on the branch. Regrettably, the faerie dragon seems to have already made his departure. Dendarial's words are met with no response but the quiet morning breeze.


Male Aasimar Sorcerer 2

Tyanos gives the pair a look.

"You get what you give. I've seen grown men fall dead from a bite of some of these bugs. If you want their attentions then by all means. But I would not be hurt at all if they loss interest in me, I dare say I would be likely to live longer as a result."

He didn't care if it was fey or dragons, if they had sense they would use it. If not then they would be treated as such in kind. You don't gain kindness, loyalty, or good will by attacking the subjects of such. The fey wanted to be on good terms with him, they would have to put the effort into digging themselves out of the hole they put themselves in. Otherwise he would return their treatment, that was a fair trade after all.

"As far as what I may or may not do. That depends on them more then me. Actions have a price, don't make them if you lack the coin to pay."


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Thomas sits back, and starts to finish his watch.

There is still a couple of hours until the dawn, so if you wish to stay up, that is on you.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Dendarial considers the words of Tyanos for a moment before nodding. If I understand you right then I have a proposition for you. I offer you payment for enduring the attentions of these fey without paying them back as you would prefer. These creatures are important to me and if you will endure their insults to your person I shall compensate you how you most prefer, be that in coin, or service, or my support for some venture that is important to you. Is there some set of terms that we can agree upon?

Note Den would prefer that Tyanos help with the problem of befriending the fey, but will accept him having as little to do with the fey as they will allow. MY thought is that he might enjoy "pretending" to be a friend of these creatures at least long enough to see if they are of any use.


Male Aasimar Sorcerer 2

Dendarial I don't metagame, Tyanos may play with the truth, even omit it from time to time but he does not lie or deceive outright at the drop of a hat. That's why he does not have bluff despite the ease of access compared to diplomacy. That does not mean he will be against befriending them or uninvolved. Just means he is not interested in anything else but getting even at the moment, things may change in the future or not.

Tyanos shakes his head, keeping his already raw temper from being bared.

"I am no harlot for coin, I am a merchant. Their is a difference. A man may suffer many things but he will not be insulted. Should they push me far enough to invoke a blood feud then they may choose weregild or not. But that is nether here or there. They have their ways and I have mine, they force theirs on me then I may force mine on them in turn. They have been the aggressors from the start, once may be forgiven but time and again will not. I wonder if you would feel the same if they were goblins. I care less for what they are then who they are, so far they are becoming more an enemy then anything else. Their choice not mine."

With a huff he moves his things to another location not near a formerly live beehive and settles in to return to sleep.

"May Desna grant me one peaceful night without nonsense."

He keeps the energies of a spell in his head before he drifts off to sleep.

DM did my rolls get nothing?


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

The ranger shrugs and says mostly to himself He said actions have a price and mentioned coin. I figured I could appeal and appease with the offer of payment. I guess I do not understand that man. He too goes back to bed.

RPG Superstar 2015 Top 32

@Tyanos - sadly, your perception was too low to get a good look at the creature so your really awesome arcana check is left hanging.

With nothing else to discuss, the group returns to sleep for a short nap as the sun finishes its journey up above the horizon. Day breaks across the Stolen Lands, and the day's journeys await.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

After rising and checking on his mount Den sends Acio up to get to look for any threats near the camp or along the path they will take. He then goes and checks the tree to see if the dried apple slice has been removed.

After he helps break camp and makes sure everyone's gear is stowed properly for efficient travel.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

After everyone starts to rouse, Thomas puts breakfast on, and then leaves it for Dimitri to finish while he goes to study and prepare his spells for the day.

Once that is done, he packs up his gear, and then returns for breakfast.

So shall we try to finish looking around this clump of woods today

RPG Superstar 2015 Top 32

Where to? Survivals, etc?


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Explore the hex then onward to the next one.

Survival: 1d20 + 7 ⇒ (1) + 7 = 8 +2 vs humans

Perception: 1d20 + 9 ⇒ (10) + 9 = 19 +2 vs humans


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

survival: 1d20 + 3 ⇒ (17) + 3 = 20
percept: 1d20 + 7 ⇒ (2) + 7 = 9

I hope that we find this temple soon for wetscales sake

As Den said. :)


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Back!

Survival: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

A dragon? A faerie dragon? What does it look like? Can we trust it? Last time I tried to discern evil creatures, but it wasn't evil. Maybe we could politely ask him where the temple might be? Aren't dragons supposed to live very long lifes? It might know more about this place than anyone else, so...


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

That is a good idea Hadin. It might very well know where the temple is. But we will have to befriend it before we can ask it. He shoots a worried look over towards Tyanos.

RPG Superstar 2015 Top 32

GM Rolls:

Trouble?: 1d100 ⇒ 65

With the river barring passageway north, the group continues to follow the river upstream. Progress is still somewhat slowed by the thick forest, but the thinning trees beside the river's banks allow you to pick up a bit of speed.

The river spirals inward upon itself as you follow it, and near noontime you've found the river's source: a spring bubbling from a small outcropping nestled in the heart of the Narlmarches. Not much later you find a half-cut clearing. A number of jagged stumps and fallen trees lay along the southern banks of the river (which, as it so happens, is now the opposite bank you'd been following). An axe lay firmly planted into one of the stumps, while an unmoving figure appears trapped beneath the nearest of the logs.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Dismounting, Thomas quickly looks around and then starts to make his way to the trapped person.

Can you hear me
Hoping to get a response of some sort.

percept: 1d20 + 7 ⇒ (3) + 7 = 10
for the quick look around, ohh look poison ivy. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Standing tall on his horse Dendarial looks around for any threat. Acio similarly takes off from the ranger's shoulder and begins to circle above.

Perception Den: 1d20 + 9 ⇒ (13) + 9 = 22

Perception Acio: 1d20 + 6 ⇒ (1) + 6 = 7 Oh, Mouse!

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M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Yep. I agree. I say lets fully explore around Oleg's and the work our way our in an arc if you will.

1st - explore Oleg's hex.
2nd - explore hexes adjacent (Oleg +1)
3rd - Explore Oleg +2 hexes, etc


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

That works for me as well as provides some logic to how we are doing this.

RPG Superstar 2015 Top 32

Sorry guys, something came up today and I won't be by a computer for a while... I'll post as soon as I can, hopefully tonight, probably tomorrow morning.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Is wet scale still with the group?

This calls for a melee fighter to approach and "bait" the creature out.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Why use a person, why not use a rope and drag a carcass by it, in order to "Bait" it out ?

Edit, oops, wrong thread. :)

RPG Superstar 2015 Top 32

@Karina et al - Please do! If you want to ready an action go ahead and roll then. It makes it easier to sort stuff out at the end-of-round summary.

Also, I think we've lost Wetscale.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

It seems that way. :(


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

That is usually the best time to fead him to a large spider…

RPG Superstar 2015 Top 32

Sorry for the delay - crazy weekend. Post later today.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I think this fight demonstrates how we need a primary melee fighter in this group. We might can get by without one, but things are going to go slower.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I am traveling to a small con where I will help run Pathfinder this weekend. Leaving tomorrow afternoon and will be gone through late Sunday. Wanted to give a heads up.


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

Speaking of conventions, I'll be going to PAX East next weekend March 6-8. I'll try to get a post in on the 5th, but seeing as how this is my 3rd PAX, I know I will not be posting at all during the con.

RPG Superstar 2015 Top 32

As it happens, I will also be going to PAX East. I'll be driving up on Thursday and despite likely having access to the internet, I am not optimistic about being able to post very much.

RPG Superstar 2015 Top 32

Also, darn you guys and your combat efficacy. You sure make it hard to bump off a lizardman!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

LOL, and here I thought the dice hated us. :)


Male Aasimar Sorcerer 2

You can always make him a background NPC. The poison could interact poorly with his lizardfolk nature and he could end up with shortened stamina that keeps him from adventuring anymore.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Honestly I think that might be a better option. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

No, no no. Den got a nat 20 on his heal check. Wetscale is going to be fine. :)


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

Ok, leaving for the airport (to go to PAX East in Boston) in ~4 hours (I should be asleep), I'll get in posts tomorrow, then no posts till Monday/Tuesday.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Safe travels. I just saw that plan in NY that skidded off the runway. Yikes.

RPG Superstar 2015 Top 32

I'm not sure who's better off - the guy flying or the guy driving. ;.;

On an unrelated note, I've counted up the experience and you're closing in on level 2 (on the fast track, because anything to get out of level 1 is okay with me). Another reasonably sized fight (or two) and a quest (or two!) and you'll be there.


Male Aasimar Sorcerer 2

We don't get any real goodies til level 3 or 4. Not that I won't take what I can get. :)


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

More survivability, is something that we get from level 2. :)


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

The game becomes much less swingy at level 2, and I do get a really nice ability at level 2 (Int instead of the normal stat mod to a bunch of my skills).


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

The worst thing, is that I haven't had time to prepare my spells. :(


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

Luckily my extracts last a full 24 hours before I have to create new ones, so I'm still good at midnight.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I wanted to give a heads up that I will be traveling starting tomorrow afternoon to attend a Mid South Con where I am helping run PFS. I'll be busy often without access to the internet so my posting will be very limited if at all. Everyone have a good weekend.

RPG Superstar 2015 Top 32

Dat potion roll!


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Sorry, I am in Breckenridge Colorado for a quick ski trip. I hope to have time to post some, but that did not happen this first travel day. Totally exhausted and have to get up early. I'll be home Sunday.


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

My posting may be spotty at times for a while. One of my coworkers was diagnosed with cancer, and I have to cover a bunch of extra shifts for the next few months(we work 12 hour shifts).


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I'll be back home Sunday evening and things should be back to normal after that. Having fun skiing but between some minor altitude sickness and physical exertion I have been exhausted beyond my previous experiences.

RPG Superstar 2015 Top 32

Alright - the low down.

I've found someone to fill in Wetscale's spot with a stand-in-front-man position. He's not sure exactly which class he's going to play yet, but it'll be something capable of filling the same role. I'm planning to write Wetscale into NPC status and get our new meatman into the game within the next day or two.

I'd also like to try and give this game a kick in the ass. We started off really strong... but around a few RL interruptions and Wetscale's disappearance we've really started to lag. I'd like to get back to fairly regular once per day posting (and once on weekends, if possible).

I just want to thank everyone for sticking with it through some crazy stuff, both in game and out. I don't plan on letting this game die off easily... I'd like to see you all create a kingdom to rival the gods themselves!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Sounds good.

RL things does slow things at times, and I am glad that it didn't die.
I'm in to many that did or seem they are going to. :(


Male Aasimar Sorcerer 2

I started a new job recently so that has been eating up my time. None the less I am still around and reading. ;)


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Still around too, and hoping this game will continue and maybe pick up speed...


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Ditto. I have been super busy the entire year but things are getting back to at least manageable now. I'd hate to see this game end and am ready to get back to daily positing on weekdays anyway. My weekends are sort of crazy.


Howdy guys, I'm FratmanCy, a friend of Helio's. I'm jumping in for Wetscale who seems to be MIA.

I'm looking forward to this adventure and I hope that we can make some upward progress! KM has to be one of my favorite AP's!


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Welcome.


N Female Human (Taldan) Empiricist Investigator 1 [HP: 9/9 | 14 AC (12 T, 12 FF) | F: +1 R: +4 W: +2 | Init +2 | Perception: +4 Sense Motive: +5] Inspiration 5/5

Hello.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Glad to meet you Frat.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Hi, nice to see a new face.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

Forgot to ask, what was picked up from the night time attempted ambush ?

Also, would people be adverse to selling off some of the mundane weapons to Oleg, to give us some working money to order other things ?

RPG Superstar 2015 Top 32

Sadly, nothing of real consequence or value. A few swords and handaxes, as well as a few bows and quivers of arrows, and leather armor all around. So in total 5 sets of leather, 3 shortswords, 2 handaxes, and 2 longbows+arrows.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

May not seem that much but in the low levels, every little bit counts. :)

How many arrows, as I only have 17 left, and I don't know how many Den has left. :)

RPG Superstar 2015 Top 32

20 in each quiver minus the handful that was shot at you (2-3 each?). So plenty to top your own supply off!


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Den has all the basic stuff he needs. He could use a Healer's kit and maybe after that a climbers kit but those are pricey and party oriented. In fact I recommend we pool resources and buy a healers kit for the group. Do we have 50 gp yet. With that kit Den will be +8 to heal. That can come in handy. And he will keep that skill maxed out.

Other things he wants are more pricy and he has an upgrade priority.
Better armor: Chain Shirt (100gp) => MW Chain Shirt (250gp) => Mithril Chain shirt (1100gp)
Better Bow: Comp. Long Bow (100gp) => MW Comp. Long Bow (400gp) => MW Comp. +2 Strength Long Bow (600gp)

Based on timing and funds he might get strength on his composite longbow before getting it made masterwork as that can be added later with Masterwork Transformation.


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

With the selling of the mundane weapons and stuff, we can get that healers kit, along with some other stuff. :)

If we sell all the swords, armours, bows, and hand axes.
everyone including a communal share, will get
57 gp
6 sp
2 cp

Someone please appraise the 3 from the kessel fight, might make us get more. :)

Edit, that value doesn't have a communal share. I miscalculated.

Edit 2, check the treasure page, see if I missed any of the fights, or money from anywhere please.


Can we move on to the following day so that we can save Wetscale?


Male (Channel 4/4) D6/ DC12, Battle Rage (6/6 rounds), Hand of the apprentice (6/6 rounds) 1/2 Elf Cleric 2, Wiz 2 (Hp 33/33),(AC11, T11, FF10),(Saves F5,R1,W9),Init 3, Perc +10

If I haven't heard any complaints about the mundane gear by monday, I will call what I have done, as final, and distribute the money to each in character.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

I can't appraise anything, sorry. I've checked and seen nothing strange or missing.

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