Valeros

Dmitri Prostrednik's page

180 posts. Alias of FratManCy.


Classes/Levels

Ranger 2 | AC (16), T (11), FF (15) | HP: 8/22 | F(6), R(4), W(1) | Init(+1), P(7) Cmb +5|CMD (16). RES Acid 5 / Cold 5 / Elec 5

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Dmitri Prostrednik

Dmitri Prostrednik
Male Aasimar Ranger (Divine Tracker) 2
Lawful Good Outsider (Native) Medium humanoid (Human)
Init +1; Perception +7
Dark Vision 60ft
Resistance Acid 5 / Cold 5 / Electricity 5
-Defense---------------------------------
AC16, Touch11 Flat-footed15 (+1 Dex, +5 Armor)
HP 22 (2d10 +4 con, favored class +2) Current:8/22 Nonlethal:0
Fort +6, Reflex +4, Will +1

-Offense---------------------------------
Speed 20 ft.
Melee Bastard Sword +5 (1d10+3/ 19-20x2)
Handaxe +5 (1d6+3/ x3)
Ranged Javelin +3(1d6+3; x2) 30ft

-Statistics------------------------------
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats: Skill Focus (Heal +3), Power Attack
Skills: All skills listed are class skills Climb +3, Craft, Handle Animal +2, Heal +8, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Profession, Ride +5, Spellcraft +1, Stealth +1, Survival +6, and Swim +7.
Traits: Rostlander [Campaign] +1 Fort Saves
Mediator [Social] +1 Diplomacy checks. +1
Languages Common, Sylvan
Combat Gear Bastard Sword, Javelins (5), Hand Axe, Scale Mail, Quiver, Ranger's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin), Common Riding Kit (This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days' worth of feed for a mount).

Special Abilities:
Favored Weapon: Bastard Sword
Favored Enemy: Fey.
Spell Light Abilities:
1/day: 1/day—daylight cl1

Skills:

Acrobatics 1
Appraise 1
Bluff 2
Climb +3
Craft
Diplomacy +5
Disable Device 0
Disguise +1
Escape Artist 1
Fly +1
Handle Animal +1
Heal 4
Intimidate +6
K. Dungeoneering +4
K. Geography +5
K. Nature +5
Perception +7
Profession
Ride +5
Sense Motive +1
b]Spellcraft[/b] 1
Stealth 1
Survival 6
Swim +7

Class Abilities:

- - -
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Favored Weapon (Bastard Sword): At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity's favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat. This ability replaces wild empathy.

Favored Enemy (Fey): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher..

Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Combat Style Feats (2 Handed Weapon): Power Attack

[spoiler=Aasimar Racial Abilities]
[b]Defense Racial Traits

- - - - - - - - - - - -
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Feat and Skill Racial Traits
- - - - - - - - - - - -
Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Magic Traits
- - - - - - - - - - - -
Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Senses Racial Traits
- - - - - - - - - - -
Dark Vision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Alternate Racial Traits

Offense Racial Traits
- - - - - - - - - - - -
Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Personality:
Dmitri is fair, patient, understanding but also headstrong and selfishly determined. In matters dealing with fey, or outsiders who threaten humanity, Dimitri favors humanity and does his best to ensure a favorable outcome.

Appearance:
Dmitri is black haired man in his later twenties who is weathered and scared from his experience as a guardian of farmsteads against fey and natural predators. He is clad in scale mail armor, carries a large sword and javelins upon his back.

Quick Background:
Average joe who felt urged to journey to the Stolen Lands. Not really sure why, possibly due to wanderlust, but doesn't realize it's because of a higher authority – Rathgiel. Not necessarily a religious man, just someone who's fiercely proud of nation and struggles with doing the right thing. He favors humanity, and sees himself as the mediator between humans and non-humans, particular fey and other outsiders who have stalked on Brevoy's borders. He is the first and only wall between these two walls.

Gear:

Offense
Bastard Sword
Handaxe
Javelins (5)

Defense
Scale Mail

Misc
Ranger's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin)
Kit, Riding Common (This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days' worth of feed for a mount)
Light Riding Horse (Combat Trained)
Traveler's Kit

00 PP
69 GP
00 SP
00 CP

Tactics:

- - - - - - - - - - - - - - - - - -
Pre-Combat
Dmitri places himself into the forefront of combat, acting as shield and first encounter with the enemy. He will try to reason, if possible. If...it is an unfavorable outcome, Dmitri will defend his life.
- - - - - - - - - - - - - - - - - - -
During Combat
Upon establishing combat, Dmitri lays into the enemy with his blade until they surrender. If pressed, he will make the call and end their life.