GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

Current Map


1,001 to 1,050 of 6,260 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

move: right-up-up-left

Valik, not wanting to clog up the battle for Moadis, he moves up and tries to slip past the reefclaw. He stumbles slightly over his feet, leaving an opening in his defenses.

AC is 16

acro: 1d20 + 6 ⇒ (4) + 6 = 10

if I get past aoo:

Valik strikes at the enemy before him.

def, AC 19: 1d20 + 4 ⇒ (18) + 4 = 221d10 + 1 ⇒ (10) + 1 = 11


Gamemaster | CC Map | S4 Map

Although I realize it's frustrating, I'd prefer you to make a new attack roll, Quiella. My reasoning is simple, if someone rolls poorly on their readied action roll that doesn't happen, they aren't going to want to use that result on another roll.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

By the lady, how did those things got here?
Moadis steps forward and attacks the sea monster
Attk: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Fair enough. That thought occurred to me as well.

Crunch:
Scimitar, attack, charge, bless: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"careful of the poison" warns the elf once again, as he takes a five foot step SW and fires another arrow at the one approaching him.

bow: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d8 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Both paladins move forward to engage a reefclaw, but the sea creature is too nimble and dodges their attacks.

Halkale and Melufiuos shoot more arrows into the reefclaw approaching them, but despite all the arrows sticking out of it, it's still up.

Valik tries to tumble past the reefclaw for a better position, but finds himself grappled by one of the monster's poisonous claws. 3 damage to Valik, along with the grapple. Please make a Fortitude save vs. poison.

GM Screen:

Reefclaw AoO: 1d20 + 2 ⇒ (16) + 2 = 18
Grab: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 ⇒ 3

Ophelia!

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia enters the melee, positioning herself next to Quiella. She takes a deep breath, whispers a prayer for luck, and swings her morningstar at the creature.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Moving northeast two squares, then northwest one square to avoid an attack of opportunity.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

fort: 1d20 + 3 ⇒ (13) + 3 = 16


Gamemaster | CC Map | S4 Map

Valik succeeds in his fortitude save, which is enough to be cured.

Ophelia also moves to engage the reefclaw, but is unable to hit with her morningstar.

The pincushion-like reefclaw near the archers lurches forward towards them, but doesn't get very far on its eel-like body.

The reefclaw grabbing Valik attempts to tighten it's hold but shifts just enough for the monk to break loose! Valik is no longer grappled.

The northern reefclaw snaps at Ophelia with both claws, but the cleric's armor and shield keeps her protected from its attacks.

GM Screen:

Reefclaw Grapple: 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15
Reefclaw 1st claw: 1d20 + 2 ⇒ (1) + 2 = 3
Reefclaw 2nd claw: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative
Halkale <= Up
Melufiuos <= Up
Moadis <= Up
Valik [3 dmg]<= Up
Ophelia <= Up
Quiella <= Up
3 Reefclaws

Effects
Bless: +1 to attack and fear saves

Everyone is up!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I hate to screw myself over, but since I was grappled all you were trying to do is maintain the grapple to inflict damage, and by failing you still keep me, but do no damage. I actually have to spend my turn to escape if I so wished...I could be wrong however. Just wanting to be fair and honest is all :)


Gamemaster | CC Map | S4 Map

Well, it failed the roll to maintain the grapple (with a +13 no less), which I believe means you are free. On the other hand, the grappling rules aren't the easiest to understand so I may be wrong.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale takes a step to the east Can't move on my tablet, 5 foot step to the east. and taking in a deep breath, pulls an arrow from his quiver, following his shot with another arrow.

Attack, PBS, Rapid Shot,Bless: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Attack, PBS, Rapid Shot, Bless: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Confirming, PBS, Rapid Shot, Bless: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Ophelia, not sure you can walk diagonally through corners...

Quiella attacks the Reefclaw with her Scimitar another time, but her swing is wide.

Crunch:
Scimitar, attack, bless: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis press on his attack at the creature.
Attk: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Gamemaster | CC Map | S4 Map

I assumed Ophelia used Quiella's square as soft cover to arrive at her current location. The reefclaw wouldn't have had another AoO anyway.

The reefclaw on the west side of the room finally dies after taking two more of Halkale's arrows. Its claws lash out at the air in a frenzy before it finally stops moving.

Moadis takes a small chunk out of the reefclaw adjacent to him, while Quiella's attack misses its mark.

Valik, Ophelia, Mel.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Gm u are correct I am free, just wanted to make sure :)

Valik, using his training manages to get the creature to lose grip of him. That split second is all he needs to break free.

Valik, now facing the creature sees the now dead body spasm as it dies, making him reconsider his options. He takes a step and attacks the reefclaw using Ophelia as added pressure on the enemy.

unamred, def, AC 19: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Move n,n,n,ne,ne
Fire at the north most enemy
bow: 1d20 + 1 ⇒ (8) + 1 = 9
dmg: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia swings at the creature again, irritated with herself by her recent failure.

Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Gamemaster | CC Map | S4 Map

Don't forget about flanking bonuses!

Valik and Melufiuos move and attack, but both miss their enemies.

Ophelia hits the injured reefclaw hard with her morningstar, but it remains conscious.

Perhaps intimidated with the cleric's prowess with her weapon, both reefclaws attack Ophelia with their claws. Only one claw is able to make it through past her armor and shield, but it maintains a strong, poisonous grip. 4 damage to Ophelia and she is grappled. Please make a Fort save vs. poison, Ophelia.

GM Screen:

Random target A 1=M, 2=V, 3=O, 4=Q: 1d4 ⇒ 3
Random target B 1=V 2=O: 1d2 ⇒ 2
Claw A1: 1d20 + 2 ⇒ (2) + 2 = 4
Claw A2: 1d20 + 2 ⇒ (7) + 2 = 9
Claw B1: 1d20 + 2 ⇒ (18) + 2 = 20
Claw B2: 1d20 + 2 ⇒ (10) + 2 = 12
Grab: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 4

Initiative
Halkale <= Up
Melufiuos <= Up
Moadis <= Up
Valik [3 dmg]<= Up
Ophelia [4 dmg] <= Up
Quiella <= Up
2 Reefclaws

Effects
Bless: +1 to attack and fear saves

Everyone may act!

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, seeing Ophelia in its grips, it adjusts slightly, and uses Quiella as a distraction as well to hopefully hit his target.

def, flank+bless, AC 19 vs FF: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel moves two squares east and fires another arrow at the northmost enemy again.

bow: 1d20 + 3 + 1 + 1 + 2 - 4 ⇒ (12) + 3 + 1 + 1 + 2 - 4 = 15
dmg: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OH wait, I was thinking I could get flanking bonus, but you must be "making a melee attack". So my To Hit is only a 13.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale moves forward to get a better shot and fires an arrow.

Attack, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Confirming, PBS, Bless: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

I think that's the way to do a critical, pretty sure it confirmed, but..yeah


Gamemaster | CC Map | S4 Map

Valik's sansetsukon strikes the grappling reefclaw hard and some of its exoskeleton begins to crack like an egg.

Melufiuos fires an arrow at the north reefclaw, but it falls just short of its target.

Halkale fires an arrow straight at the reefclaw holding Ophelia and the projectile rips through the creature's eye to hit whatever it calls a brain. Unfortunately, it erupts in a spasm of violence before completely dying, releasing Ophelia before a missed attempt to claw her again, but snapping its other claw hard into Valik once more. Valik takes 4 more damage, and needs to make another Fort save vs. poison.

GM Screen:

Random Claw 1 1=M 2=V 3=R 4=O 5=Q: 1d5 ⇒ 4
Random Claw 2 1=M 2=V 3=R 4=O 5=Q: 1d5 ⇒ 2
Claw on Ophelia: 1d20 + 2 ⇒ (3) + 2 = 5
Claw on Valik: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 4

Moadis, Quiella, and Ophelia (don't forget fort save)

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I am actually using unarmed strikes since I would have dropped my sansetsukon when grappled :)

fort: 1d20 + 3 ⇒ (14) + 3 = 17

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis attacks again.
Attk: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Crit Attk: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Crit Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella goes behind Ophelia's back to stand N of the creature, then gives it a solid swing with her blade.

Spoiler:
NE, N, NW. Moadis and Ophelia should both be able to 5' step into flanking positions.

Scimitar, attack, bless: 1d20 + 5 ⇒ (12) + 5 = 17
Scimitar, damage: 1d4 + 2 ⇒ (3) + 2 = 5


Gamemaster | CC Map | S4 Map

Valik made his fort save again.

Moadis and Quiella deal serious damage to the reefclaw with their bladed attacks, but the creature remains a threat.

I'll give Ophelia a little longer before moving on.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Fort: 1d20 + 4 ⇒ (1) + 4 = 5 *sad trombone*

Feeling the poison pulse through her veins, Ophelia ignores the pain, stepping into a more advantageous position. She takes another swing, using Valik's blows as a distraction, but the poision proves too much, and her clumsy swing goes unrewarded.

Taking a 5-ft step to move north into a flanking position with Valik.
Attack w. bless + flank: 1d20 + 6 ⇒ (2) + 6 = 8


Gamemaster | CC Map | S4 Map

Ophelia takes 1d2 ⇒ 1 Strength damage from the reefclaw's poison. Please make another Fort save on your turn, Ophelia.

The remaining reefclaw avoids Ophelia's swing. In response, it snaps a claw at the cleric, but in its weakened state it can't penetrate her armor.

GM Screen:

Random target V=1 Q=2 O=3: 1d3 ⇒ 3
Claw: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative
Halkale <= Up
Melufiuos <= Up
Moadis <= Up
Valik [7 dmg]<= Up
Ophelia [4 dmg] <= Up
Quiella <= Up
Reefclaw

Effects
Bless: +1 to attack and fear saves

Everyone is up.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis steps into a flank with Quiella and attacks the creature one more time.
Attk: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Dmg: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel changes tactics. He stays where he is and cats acid splash.

acid splash: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d3 ⇒ 1

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Also meant to say he draws his rapier as his move action.

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale fires an arrow at the remaining reefclaw.

Attack, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Damage, if hits, PBS: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella swings her blade at the reefclaw, but the swing goes wide.

Crunch:
Scimitar, attack, bless, flank: 1d20 + 7 ⇒ (2) + 7 = 9


Gamemaster | CC Map | S4 Map

Melufiuos is unable to target his spell properly in the chaotic melee and misses, but both Moadis and Halkale hit the reefclaw. As it expires, it lashes out at Moadis and Quiella, but fails to hurt them.

Combat Over

A male voice calls out from the top of the lookout tower, "Is it safe to come down yet?"

Ophelia, you need to make up to 3 fortitude saves versus poison. A heal check might be helpful here in fighting the poison.

GM Screen:

Random M=1 V=2 Q=3 O=4: 1d4 ⇒ 3
Random 2 M=1 V=2 Q=3 O=4: 1d4 ⇒ 1
Claw Moadis: 1d20 + 2 ⇒ (5) + 2 = 7
Claw Quiella: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Yes, what is going on?
Moadis tries to patches up Ophelia's wounds so she has a better chance to fight off the poison.
Heal: 1d20 + 3 ⇒ (5) + 3 = 8

Damn.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel tries to help to
heal: 1d20 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

apparently Mel still has acid on his finger tips and is extremely unhelpful

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Please, let me try to help you young lady

heal: 1d20 + 4 ⇒ (20) + 4 = 24

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella helps Valik, shouting up the stairs Is everyone okay up there? Does anyone need help?

Heal, assist Valik: 1d20 - 1 ⇒ (18) - 1 = 17

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I have felt better, those claws are quite sharp, but nothing that can't be mended.

Valik will uncork the stopper and drink the slightly sweet concoction.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

When he has a chance, Mel will check on the dead and grab the hat.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Ophelia Fort Save+ Aid from Heal check: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

With almost everyone swarming around Ophelia to help clean her wound, she easily fights off the poison a few seconds later.

A human man and two half-elven young girls begin to gingerly to climb down the stairs, moving more swiftly once they see the reefclaws are dead.

"Oh thank heavens!" The man exclaims, "The clerics tried to sacrifice us to those monsters, but they turned and killed the clerics instead. I thought we were still done for too, until you all showed up." He relates to the group, the expression on this face suggesting he's still not sure if he's out of danger yet.

Melufiuos finds 2 rapiers, 2 sets of leather armor, and some outré jewelry. There are also two scrolls and a bicorne hat that radiate magic.

Scrolls DC 16 Spellcraft:

Two scrolls of Cure Light Wounds

Hat DC 18 Spellcraft:

It's Besmara's Bicorn

It gives a +2 competence bonus to Acrobatic checks to balance and Climb checks.

A follower of Besmara can also use it to float up to the surface of water.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I am glad we could help. These foul clerics met their just end, it seems. How did you come to be here?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

hat: 1d20 + 8 ⇒ (7) + 8 = 15
Can't I just cast read magic on the scrolls? If not, here are the rolls.
scroll 1: 1d20 + 8 ⇒ (12) + 8 = 20
scroll 2: 1d20 + 8 ⇒ (8) + 8 = 16

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

He tells the group that the scrolls are both cure light wounds. Ruefully, he admits that he cannot fathom the hat.
dummy, should have taken 10!

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel looks at the dude funny..."[/b] if you were a sacrifice, why aren't you tired up?[b]"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

@Mel, you don't have Read Magic memorized, or I would have just given to you. :) Also, you can't take 10 on Spellcraft checks to identify, I'm afraid.

"Well, my wife, you see, she had a deal with the priests, but she didn't live up to her side of the bargain and left town. So, they kidnapped me and my daughters as punishment. We were tied up until the time of the sacrifice when they called the monsters out of the pool, but they turned on the priests instead of us! Besmara must be looking out for us for you six to show up when you did!" The man gazes up as if looking for some sign of divine favor, but it's not forthcoming.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

LOL, oh yeah. Maybe by the time I reach level ten I will have my can trips figured out. :)

-Posted with Wayfinder

1,001 to 1,050 of 6,260 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Harker's PFS Season 4 Campaign Gameplay All Messageboards

Want to post a reply? Sign in.