
GM Haladir |

Theodora gazes at the pulsating heart of glass that hovers above them, and focuses her thoughts. The malovent thing exudes a strong aura of evil, so powerful that she can almost smell its stench.
And yet... it's hard to notice at first, but she can also feel something holy that's trapped within its malignancy.

Theodora Galdron |

"In Sarenrae's divine name, there's something holy trapped within that malignancy. Could it be Dawnflower's Radiance?!?" Theodora explains to the others, her voice full of true hope and wonder for the first time since she entered the castle. "My first instinct is to run up and begin attacking the heart, but I don't want to endanger whatever is inside. Do any of you have a better idea?"

Theodora Galdron |

"Okay, it looks like we're just going to break it then." Theodora says with a resolute nod as she begins climbing the stairs to reach the stained glass heart.
I did not make an attack roll since I'm assuming combat will start when she prepares to attack. If that's not correct, I'll just start making attack rolls.

Petracleus |

Petracleus, his weapons still drawn, climbs the stairs with Theodora.

Haladir |

I miscalculated earlier: The heart is about fifty feet above the landing, and is near a landing just below the ceiling. Traveling up the stairs to the landing is approximately 240 linear feet.
Damage: 2d6 ⇒ (3, 4) = 7
Monster Status
Guardian: 100/102
Initiative Checks
Celowyn: 1d20 + 3 ⇒ (11) + 3 = 14
Countessa: 1d20 + 5 ⇒ (9) + 5 = 14
Daimon: 1d20 + 6 ⇒ (12) + 6 = 18
Ireena: 1d20 + 2 ⇒ (18) + 2 = 20
Petracleus: 1d20 + 4 ⇒ (20) + 4 = 24
Theodora: 1d20 ⇒ 7
Verran: 1d20 + 1 ⇒ (19) + 1 = 20
Monsters: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Order: Monsters, Petracleus, Theodora, Countessa, Daimon, Ireena, Celowyn, Verran
Round 1
Theodora, Petraclus, Ireena, and Verran begin moving up the stairs, while Daimon and Celowyn take out their bows, nock arrows, and draw.
The stained glass heart seems to realize the party's hostile actions, and pulses with a dull blood-red light. A ray of crimson energy fires at 1d6 ⇒ 3 Daimon, hitting him. Daimon feels his vitality drain away. Daimon: Take 7 hp negative energy damage.
At the same time, the entire tower itself starts to twist and shake, as if it were alive! The staircase wobbles up and down as well, making the ascent difficult.
The staircase is now considered difficult terrain. You may move half speed up the staircase with no penalty. Moving at full speed will require you to make a DC 12 Acrobatics check.
Daimon and Celowyn fire a volley of arrows. Daimon's arrow hits, chipping off some of the glass. The heart appears to be aware of your presence, so no sneak attack
Celowyn's arrow #1: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Celowyn's arrow #2: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
While seemingly direct hits, Celowyn's arrows bounce harmlessly off of the heart.
So... Ascending the stairs to the top of the tower will be 240 feet. For the characters climbing the stairs, I will need you to say whether you're moving at full or half speed. If full speed, you'll need to make a DC 12 Acrobatics check.
Waiting for an action from Countessa.

Countessa De'Ambraith |

"Let's see if this bounces," Countessa mutters, hoisting her wand of magic missiles again. She fires two more missiles at the heart.
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Wand of Magic Missiles: 32 charges

Petracleus |

Petracleus, not wanting to run too far ahead, paces himself against Theodora...
Petracleus, double move at normal speed so 30 feet

GM Haladir |

Okay... Let's try this again!
Target 1: 1d6 ⇒ 4; Target 2: 1d6 ⇒ 3
Ranged touch v. Petracleus: 1d20 + 13 ⇒ (10) + 13 = 23 ...hit
Negative energy damage: 2d6 ⇒ (2, 3) = 5
Ranged touch v. Daimon: 1d20 + 13 ⇒ (3) + 13 = 16 ...hit
Negative energy damage: 2d6 ⇒ (2, 6) = 8
Initiative Order: Monsters, Petracleus, Theodora, Countessa, Daimon, Ireena, Celowyn, Verran
Round 2
Petracleus, Theodora, Verran, and Ireena continue to advance up the shaking and bucking stairs. The pulsating glass heart continues to glow with an angry blood-red light, as it fires more rays of magical energy at the party. Petracleus and Daimon are both struck, and both of feel the bone-chilling touch of the grave. Petralceus takes 5 hp of negative energy damage; Daimon takes 8 hp.
Countessa points her wand at the thing and blasts it with magic missiles./ A few of its stained-glass panels chip.
Celowyn and Daimon also remain on the landing to fire at it. While the arrows seem to hit their mark, they also seem to bounce harmlessly off of some kind of magical barrier.
Celowyn shot 1: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22 ...hit
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Celowyn shot 2: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26 ...hit
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Verran's Know (religion): 1d20 + 9 ⇒ (20) + 9 = 29
As Verran advances, he studies the malevolent thing. A sudden burst of insight comes to him, as he remembers something he'd once read. "I've read about evil constructs like this! If it's what I think it is, it's animated by the same kind of necromantic rites that make undead corpses walk!" At that, he presents his holy symbol and invokes, "By the Great Spiral of Life and Death, I call the power of the Lady of Graves! Pharasma, lend me your power!" At that, Verran's holy symbol shines with a pale silvery glow as beams of cool radiance illuminate the darkness. The glass heart pulses angrily, yet when the holy light illuminates it, the construct quivers, and not a few of its glass facets shatter.
Channel positive energy vs. undead: 3d6 ⇒ (1, 6, 2) = 9
Monster Status
Guardian: 88/102
Everyone may go!

Petracleus |

Wincing at the pain, Petracleus continues to run up the staircase... although, noticing how the arrows from Damion and Celowyn seem to have little effect, he is starting to wonder exactly what it is that he can do to help here...

Countessa De'Ambraith |

Drawing a small rod of amber, Countessa rubs her woolen cloak along its length while chanting an arcane phrase. Suddenly, the air is filled with the smell of ozone and the crackle of electricity. A lightning bolt shoots from the end of the amber rod, striking the heart unerringly.
Damage: 6d6 ⇒ (4, 6, 1, 5, 2, 6) = 24 (DC 17 Reflex for half)

GM Haladir |

Initiative Order: Petracleus, Theodora, Countessa, Daimon, Ireena, Celowyn, Verran, monsters
Petracleus, Theodora, Verran, Daimon, and Ireena continue to advance up the stairs, leaving Countessa and Celowyn on the landing below.
Celowyn continues to fire at the floating heart, but her arrows seem to deflect from an invisible shield.
Shot #1: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14 ...miss
Shot #2: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10 ...miss
Countessa casts a spell, and a flash of lightning arcs from her outstretched hand to the floating heart of glass. Its glow pulses angrily when struck... and several more cracks spiderweb around many of its facets.
Guardian Ref save (DC 17): 1d20 + 2 ⇒ (17) + 2 = 19 ...Overrule- Fails.
Ray v. Verran: 1d20 + 13 ⇒ (4) + 13 = 17 ...hit
Damage: 2d6 ⇒ (4, 4) = 8
Ray v. Countesa: 1d20 + 13 ⇒ (4) + 13 = 17 ...hit
Damage: 2d6 ⇒ (5, 3) = 8
Monster Status
Guardian: 79/102
The floating heart retaliates against those that most recently hurt it, firing blood-red rays of magical energy at Countessa and Verran. Both strike true, and the heroes feel a painful coldness, as if part of their life-force was drained away. Both Verran and Countessa each take 8 hp of negative energy damage.
Everyone may go!

Countessa De'Ambraith |

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
"Wings! Something large approaches," Countessa gasps as the dark magic weakens her. Gathering her strength, she readies a pair of magic missiles from the wand, intending to blast whatever comes up out of the darkness.

Petracleus |

Petracleus stops when Damion warns that something approaches... hoping that whatever it is can be killed by mortal means, he unstraps the bow from his back - and notches an arrow...
Readied Action to fire upon anything flying up the stairwell.

GM Haladir |

Initiative Order: Petracleus, Theodora, Countessa, Daimon, Ireena, Celowyn, Verran, monsters
Round 4
Petraclues nocks an arrow and scans the inky blackness below.
Sword drawn, Theodora continues moving slowly up the bucking staircase.
Hearing the flapping of great wings, Countessa focuses her attention downward, ready to use her wand on whatever appears.
With surprising grace for a man of his bulk, Daimon times his footsteps perfectly and bounds up the stairs past his friends.
Ireena continues to creep forward, sticking close to the tower wall.
Celowyn, realizing that the evil construct is resistant to damage, utters a prayer to the Wind and the Waves, causing her bow to glow. Casts gravity bow.
Verran moves forward cautiously, still holding his holy symbol before him. "By the power of the Lady of Graves, I cast out your essence of unlife!!"
Channel positive energy: 3d6 ⇒ (3, 2, 2) = 7
Two more blood-red rays of energy flash from the angrily-glowing heart. One strikes Daimon, and the other hits Verran. Both men feel their life-energy leech away. Daimon takes 5 hp negative energy damage and Verran takes 6.
At that, you all see the form of a hideous giant bat fly up from the blackness below you, its membranous wings beating mightily!
Countessa gasps, then fires two magic missiles from her wand at the beast! Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
The bat screeches a terrifying cry with a sound that cuts into your souls!
Everyone please make a Will save (DC 12) or be shaken. This is a mind-affecting fear effect.
Guardian Ranged touch v. Daimon: 1d20 + 13 ⇒ (12) + 13 = 25 ...hit
Negative energy damage: 2d6 ⇒ (1, 4) = 5
Guardian ranged touch v. Verran: 1d20 + 13 ⇒ (16) + 13 = 29 ...hit
Negative energy damage: 2d6 ⇒ (1, 5) = 6
Monster Status
Guardian: 84/102
Strahd: 92/92[/dice]
Everyone may go!

Theodora Galdron |

Theodora is immune to fear. If anyone is within 10 feet of her, they get a +4 on their fear save.
I'm assuming the bat isn't in melee range, nor close to my position. If this is incorrect, Theodora will engage the creature instead of moving upwards.
Too far up the staircase now to to directly fight the flying menace, Theodora continues to push herself up the stairs.
Double move 20 feet.

Countessa De'Ambraith |

Will save: 1d20 + 6 ⇒ (14) + 6 = 20
Though the screech of the creature fills her with fear, Countessa swallows back her uncertainty and blasts two more missiles at the bat.
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Wand of magic missile: 28 charges

Petracleus |

Petracleus has Bravery so a +1 to his Fear Save... assuming that it stacks with Theodora's Bonus; Petracleus, Will Save vs Bat: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Barely retaining his focus, Petracleus lets loose with an arrow...
Petracleus, Longbow vs Bat: 1d20 + 9 ⇒ (20) + 9 = 29, Critical Threat
Confirming Critical: 1d20 + 9 ⇒ (14) + 9 = 23 for 1d8 + 2 ⇒ (8) + 2 = 10 plus a further 1d8 + 2 ⇒ (3) + 2 = 5 if confirmed.

Petracleus |

Nice shot!. Isn’t the Longbows crit x3?
Ahhhh, so it is... let's see if the GM will add another 1d8 + 2 ⇒ (2) + 2 = 4 to the bat's injuries...