Full Name |
Verran of Pharasma |
Race |
Human |
Classes/Levels |
Cleric 6 | hp 36/36 |
Gender |
M |
Size |
M |
Age |
25 |
Alignment |
N |
Deity |
Pharasma |
Languages |
Common |
Occupation |
Mortician/Adventurer |
Strength |
14 |
Dexterity |
12 |
Constitution |
11 |
Intelligence |
10 |
Wisdom |
19 |
Charisma |
12 |
About Verran of Pharasma
Verran of Pharasma
Human cleric of Pharasma 6
N Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 36 (6d8+3)
Fort +6, Ref +4, Will +11
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Offense
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Speed 30 ft.
Melee +1 heavy mace +8 (1d8+3)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 14, 3d6)(1 used)
Domain Spell-Like Abilities (CL 6th; concentration +12)
At will—lore keeper (25), remote viewing (6 rounds/day)
7/day—bleeding touch (3 rounds)
Cleric Spells Prepared (CL 6th; concentration +12)
3rd—blindness/deafness (DC 17), daylight, invisibility purge, speak with dead[D] (DC 17)
2nd—detect thoughts[D] (DC 16), false life, hold person (DC 16), lesser restoration, spiritual weapon
1st—cause fear[D] (DC 15), doom (DC 15), hide from undead (DC 15), protection from evil, shield of faith
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Death, Knowledge
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Statistics
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Str 14, Dex 12, Con 11, Int 10, Wis 19, Cha 12
Base Atk +4; CMB +6; CMD 17
Feats Alertness, Channel Smite, Combat Casting, Extra Channel, Weapon Focus (heavy mace)
Traits focused mind, indomitable faith
Skills Diplomacy +10, Heal +11, Knowledge (religion) +9, Perception +6, Profession (Mortician) +8, Sense Motive +13
Languages Common
Combat Gear potion of cure moderate wounds (2), wand of cure light wounds, healer's kit, holy water (4); Other Gear +1 mithral chain shirt, darkwood heavy wooden shield, +1 heavy mace, crossbow bolts (20), mwk light crossbow, cloak of resistance +1, handy haversack, bedroll, belt pouch, cleric's vestments, custom container, flint and steel, shovel, silk rope (50 ft.), silver holy symbol of Pharasma, sunrod (5), wooden holy symbol, 938 gp, 9 sp
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Special Abilities
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Bleeding Touch (3 rounds, 7/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 3d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 25.
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.