GMG's Tears at Bitter Manor

Game Master Magabeus

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Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"I see. How far is the market from here? Let's go pick up the supplies you need to make 6 good meals. I'll pay and help you carry things."

Enrithel informs the group of his intentions.

"If I'm not back within the hour something has gone wrong. I'll stay in contact via Message as long as I can."


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"I'll come with and carry stuff. This place smells like piss and old person."


Tears at Bitter Manor

"That is most generous! Are the other gentlemen also coming?"


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"I think at least one person should stay behind to keep an eye on Dern and the others until we can find someone who can take over here. Perhaps it would be best if 2 go and 2 stay. Those who go will keep an eye out for a local sheriff."


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

"Perhaps we should check all the remaining rooms before rushing off. There may be unexpected enemies, or more people that need assistance. We wouldn't want you making not enough food to share.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

"I agree with Hurok, we can help them later. Let's make sure there is nothing dangerous still here."

After the party regroups.

"Lead the way Hurok."


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

To be clear I meant 6 good meals per person under the assumption that this woman knows how many are here. Basically I want to get 2 days worth of food here to cover them until better help takes over.


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Checking the rest of the rooms first is probably a good idea, so let's do that and then secure some food for the oldies.


Tears at Bitter Manor

You open one of the remaining doors. This room has two small beds positioned end to end against a windowless wall. Macabre but simplistic artwork is drawn on the wall in colored chalk. It seems clear this room is used to treat a pair of children. The wet, red stains on the sheets make that an uncomfortable assumption. Huddled under the covers you see a form in each bed, probably a child or small humanoid.

positioned you outside this room


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond's hand will probably scare the bejeezus out of a kid, so he'll let others try to coerce them out. FYI I'll be visiting with a friend from (WAY) out of town all day and night today, and then am running a PFSACG game locally tomorrow afternoon, so I'll likely not be online much until tomorrow night.


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel speaks softly from the hallway:
"Hello? Are you alright in there?"


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin, ill prepared to work with children, awaits a response to Enrithel's call..


Tears at Bitter Manor

"Who are you? Are you monsters coming here to eat us?" a childish voice asks from under the blankets

Sense motive DC 26:

Something is very wrong, the child says this with a voice filled with anticipation instead of dread...

Bluff: 1d20 + 12 ⇒ (14) + 12 = 26


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Hurok puts his axe on his back and approaches slowly,

"No, we're not going to eat anyone."

Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Not possible for me to make the sense motive DC...

"We're not monsters. We came here to check on our friend. Have the people here mistreated you?"


Tears at Bitter Manor

Initiative:

Enrithel: 1d20 + 5 ⇒ (2) + 5 = 7
Hurok: 1d20 + 4 ⇒ (18) + 4 = 22
Orin: 1d20 + 4 ⇒ (19) + 4 = 23
Raymond: 1d20 + 4 ⇒ (19) + 4 = 23
Enemy: 1d20 + 3 ⇒ (3) + 3 = 6

The blankets are thrown from the beds and you see two child-sized monsters, a bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of these pale, childlike horrors. "Yes, they have mistreated us, we haven't eaten in days!"

Initiative
Enrithel
Hurok
Orin
Raymond

- - -
Enemy

2 DC18 will saves vs fear or:
You are shaken

Knowledge (Planes) to identify


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Will: 1d20 + 1 ⇒ (13) + 1 = 14
Will: 1d20 + 1 ⇒ (14) + 1 = 15 Raymond is definitely shaken.


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Will save: 1d20 + 4 ⇒ (14) + 4 = 18
Will save: 1d20 + 4 ⇒ (10) + 4 = 14

Hurok is shaken.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

will: 1d20 + 4 ⇒ (18) + 4 = 22
will: 1d20 + 4 ⇒ (10) + 4 = 14
Almost made it.

Orin will move over, empower a card, and try to get a clean shot on the blue kid.

attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d4 + 3 ⇒ (1) + 3 = 4


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Will: 1d20 + 4 ⇒ (18) + 4 = 22
Will: 1d20 + 4 ⇒ (5) + 4 = 9
Enrithel is shaken by the ghastly things.

I will delay until after Hurok since he is already in the room.


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Hurok is immediately taken aback and looks to back out of the room but sees that the doorway is blocked by his 3 companions.

With no exit, he breaks into a rage. "Not again!"

Power Attack: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage: 3d6 + 15 ⇒ (4, 3, 2) + 15 = 24

On Red.


Tears at Bitter Manor

Hurok draws his greatsword and does considerable damage, although less than he would expect. Orin's card misses as Hurok stands in the way

Initiative
Enrithel
Raymond

- - -
Red -19hp
Blue
- - -
Hurok
Orin


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Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Just had to give us a tiny room where I can't flank, eh? :-P

Raymond sighs, rolls into the room Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31, and stabs at the same "child" that Hurok damaged.

rapier: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
damage, flat-footed: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 plus sneak: 2d6 ⇒ (6, 5) = 11


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Great, now two of you are in the room.

Enrithel casts magic missile, targeting all missiles at red.
Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Missile 2: 1d4 + 1 ⇒ (3) + 1 = 4
Missile 3: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Hurok, seeing the demon-child hurt, again attacks. Red unless it has died.

Attack: 1d20 + 16 ⇒ (8) + 16 = 24 -2 for shaken?
damage: 3d6 + 15 ⇒ (3, 3, 1) + 15 = 22


Tears at Bitter Manor

Sorry Raymond, no sneak attack: they acted in the surprise round (throwing blankets from them).

Defensive casting DC21: 1d20 + 14 ⇒ (9) + 14 = 23
Defensive casting DC21: 1d20 + 14 ⇒ (16) + 14 = 30
Touch Hurok: 1d20 + 8 ⇒ (3) + 8 = 11
Touch Raymond: 1d20 + 8 ⇒ (3) + 8 = 11

Raymond pierces the skin of the hurt monster just as Enrithel's missiles slam into it. It is still standing, but only barely so. The creatures widen the gaping maws in their neck and then attempt to touch Hurok and Raymond, but both fail to connect. Hurok then kills the red monster.

Initiative
Everyone is shaken
Enrithel
Raymond
Orin

- - -
Blue
- - -
Hurok


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond pokes at the other one.

rapier: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 1d6 + 4 ⇒ (1) + 4 = 5


Tears at Bitter Manor

The poke has no effect, although it hits

Orin and Enrithel can act


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel will fire off a volley of missiles at blue.

Missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Missile 2: 1d4 + 1 ⇒ (1) + 1 = 2
Missile 3: 1d4 + 1 ⇒ (2) + 1 = 3


Tears at Bitter Manor

Enrithel's mission slam into the child-like monster

Initiative
Everyone is shaken
Orin
- - -
Blue -10hp
- - -
Hurok
Enrithel
Raymond


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Sorry for the delay, every time I wanted to post, the forums were wonky. Also, not really sue what to do lol. I really need to re-tink my spell selection.

Orin will grumpily stare down the last child.

Evil Eye: DC17 Will -2 AC for 8 rounds. 1 Round if passes save.


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"Don't just stare at them, ya daft war-cock! Fight them!" Raymond is oblivious to the usefulness of Orin's stare.


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

A smile slightly shows on Huroks face as his axe gives a satisfying thunk into the corpse of the demon-child. He then turns towards the other and brings it down once more.

Shaken Power Attack: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 3d6 + 15 ⇒ (4, 5, 2) + 15 = 26


Tears at Bitter Manor

Will: 1d20 + 6 ⇒ (2) + 6 = 8
Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 3d8 + 7 ⇒ (2, 7, 5) + 7 = 21

The monster touches Hurok and the barbarian feels his life force ebbing away. However he is man enough not to flinch and deals a devastating blow in return.

Initiative
Everyone is shaken
Orin
Enrithel
Raymond

- - -
Blue -31hp, -2 AC
- - -
Hurok -21 hp Will DC17 for half


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond stabs at the creature again.
rapier stab: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 4 ⇒ (6) + 4 = 10
crit?: 1d20 + 9 ⇒ (18) + 9 = 27 Wow!
crit damage: 1d6 + 4 ⇒ (5) + 4 = 9


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

If it is still standing Enrithel will fire a Ray of Frost at it.
Attack vs touch: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d3 ⇒ 1


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Yay we're back!


Tears at Bitter Manor

Raymond utterly destroys the creature!


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Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Will: 1d20 + 4 ⇒ (11) + 4 = 15
HP:46/55 (10 temp HP gone as well, and DR 2)

I am away for the weekend but wanted to get this roll done since we're back up


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Finally backup, woo hoo.

Orin will pull out the wand of cure light and heal Raymond/Hurok.

cure light Raymond: 1d8 + 1 ⇒ (1) + 1 = 2
cure light Raymond: 1d8 + 1 ⇒ (5) + 1 = 6
cure light Hurok: 1d8 + 1 ⇒ (8) + 1 = 9
Nice. Only one overheal


Tears at Bitter Manor

No DR against spells (it was an inflict). Those three CLWs where needed to bring Hurok back to full (he was at -11 hp from max)

You have defeated these demonic creatures and investigate the rest of the building. The last room you enter is a nursing station. It holds a bed, chair and three locked cabinets.

You look through the window and see a lone man in a wooden rocking chair positioned on the dead grass of the outdoor grounds.


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Does this person look normal? Is he moving?
Perc: 1d20 + 7 ⇒ (2) + 7 = 9


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond attempts to unlock the cabinets, checking for traps on them first.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Disable: 1d20 + 13 ⇒ (17) + 13 = 30

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Disable: 1d20 + 13 ⇒ (1) + 13 = 14

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Disable: 1d20 + 13 ⇒ (13) + 13 = 26


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

The first two were for Raymond, here is another for Hurok.

cure light Hurok: 1d8 + 1 ⇒ (6) + 1 = 7


Tears at Bitter Manor

The man is rocking back and forth, back and forth, and again... from where you stand he seems normal.

Raymond detects no traps and is able to open the first and the last cabinet without any issue. The second one takes some more attempts but eventually he also opens that one. Enrithel helps him to identify the items within.

Contents:
First Cabinet: Basic medical supplies (such as bandages,
cotton balls, and syringes), 4 doses of alchemist’s kindness (Ultimate Equipment 183), and 2 doses of wismuth salix (Ultimate Equipment 101).

Second Cabinet: Three doses of meditation tea, 1 dose of padzahr (Ultimate Equipment 100), 12 doses of indigo dreams poison (Ultimate Equipment 111), two potions of cure light wounds, and one potion of lesser restoration.

Third Cabinet: One dose of antiplague, 1 dose of antitoxin, 1 dose of twitch tonic, and 8 doses of smelling salts.


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"Well now, this is a lot of fun stuff. Could be useful, I think?"

Raymond stuffs most of the non-magical supplies into his backpack, and hands the magicky stuff over to someone who can identify it.


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"We should be able to use this potion of lesser restoration to help Dern. Once we finish checking over this building we should administer it."

"Should we check on that man outside?"


Tears at Bitter Manor

What's next? Feed Dern the potion of lesser restoration to Dern? Check on the man outside? Buy groceries in the market?


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"Let's go outside and figure out what that guy's doing. Seems dangerous."


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin nods and follows Raymond

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