
Enrithel |

"I see. How far is the market from here? Let's go pick up the supplies you need to make 6 good meals. I'll pay and help you carry things."
Enrithel informs the group of his intentions.
"If I'm not back within the hour something has gone wrong. I'll stay in contact via Message as long as I can."

Enrithel |

"I think at least one person should stay behind to keep an eye on Dern and the others until we can find someone who can take over here. Perhaps it would be best if 2 go and 2 stay. Those who go will keep an eye out for a local sheriff."

Hurok |

"Perhaps we should check all the remaining rooms before rushing off. There may be unexpected enemies, or more people that need assistance. We wouldn't want you making not enough food to share.

Orin Tane |

"I agree with Hurok, we can help them later. Let's make sure there is nothing dangerous still here."
After the party regroups.
"Lead the way Hurok."

Enrithel |

To be clear I meant 6 good meals per person under the assumption that this woman knows how many are here. Basically I want to get 2 days worth of food here to cover them until better help takes over.

GM G |
You open one of the remaining doors. This room has two small beds positioned end to end against a windowless wall. Macabre but simplistic artwork is drawn on the wall in colored chalk. It seems clear this room is used to treat a pair of children. The wet, red stains on the sheets make that an uncomfortable assumption. Huddled under the covers you see a form in each bed, probably a child or small humanoid.
positioned you outside this room

Raymond Jervail |

Raymond's hand will probably scare the bejeezus out of a kid, so he'll let others try to coerce them out. FYI I'll be visiting with a friend from (WAY) out of town all day and night today, and then am running a PFSACG game locally tomorrow afternoon, so I'll likely not be online much until tomorrow night.

Enrithel |

Enrithel speaks softly from the hallway:
"Hello? Are you alright in there?"

Orin Tane |

Orin, ill prepared to work with children, awaits a response to Enrithel's call..

GM G |
"Who are you? Are you monsters coming here to eat us?" a childish voice asks from under the blankets
Something is very wrong, the child says this with a voice filled with anticipation instead of dread...
Bluff: 1d20 + 12 ⇒ (14) + 12 = 26

Enrithel |

Not possible for me to make the sense motive DC...
"We're not monsters. We came here to check on our friend. Have the people here mistreated you?"

GM G |
Enrithel: 1d20 + 5 ⇒ (2) + 5 = 7
Hurok: 1d20 + 4 ⇒ (18) + 4 = 22
Orin: 1d20 + 4 ⇒ (19) + 4 = 23
Raymond: 1d20 + 4 ⇒ (19) + 4 = 23
Enemy: 1d20 + 3 ⇒ (3) + 3 = 6
The blankets are thrown from the beds and you see two child-sized monsters, a bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of these pale, childlike horrors. "Yes, they have mistreated us, we haven't eaten in days!"
Initiative
Enrithel
Hurok
Orin
Raymond
- - -
Enemy
Knowledge (Planes) to identify

Orin Tane |

will: 1d20 + 4 ⇒ (18) + 4 = 22
will: 1d20 + 4 ⇒ (10) + 4 = 14
Almost made it.
Orin will move over, empower a card, and try to get a clean shot on the blue kid.
attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d4 + 3 ⇒ (1) + 3 = 4

Enrithel |

Will: 1d20 + 4 ⇒ (18) + 4 = 22
Will: 1d20 + 4 ⇒ (5) + 4 = 9
Enrithel is shaken by the ghastly things.
I will delay until after Hurok since he is already in the room.

Hurok |

Hurok is immediately taken aback and looks to back out of the room but sees that the doorway is blocked by his 3 companions.
With no exit, he breaks into a rage. "Not again!"
Power Attack: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage: 3d6 + 15 ⇒ (4, 3, 2) + 15 = 24
On Red.

GM G |
Hurok draws his greatsword and does considerable damage, although less than he would expect. Orin's card misses as Hurok stands in the way
Initiative
Enrithel
Raymond
- - -
Red -19hp
Blue
- - -
Hurok
Orin

Raymond Jervail |
1 person marked this as a favorite. |

Just had to give us a tiny room where I can't flank, eh? :-P
Raymond sighs, rolls into the room Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31, and stabs at the same "child" that Hurok damaged.
rapier: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
damage, flat-footed: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 plus sneak: 2d6 ⇒ (6, 5) = 11

Enrithel |

Great, now two of you are in the room.
Enrithel casts magic missile, targeting all missiles at red.
Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Missile 2: 1d4 + 1 ⇒ (3) + 1 = 4
Missile 3: 1d4 + 1 ⇒ (4) + 1 = 5

GM G |
Sorry Raymond, no sneak attack: they acted in the surprise round (throwing blankets from them).
Defensive casting DC21: 1d20 + 14 ⇒ (9) + 14 = 23
Defensive casting DC21: 1d20 + 14 ⇒ (16) + 14 = 30
Touch Hurok: 1d20 + 8 ⇒ (3) + 8 = 11
Touch Raymond: 1d20 + 8 ⇒ (3) + 8 = 11
Raymond pierces the skin of the hurt monster just as Enrithel's missiles slam into it. It is still standing, but only barely so. The creatures widen the gaping maws in their neck and then attempt to touch Hurok and Raymond, but both fail to connect. Hurok then kills the red monster.
Initiative
Everyone is shaken
Enrithel
Raymond
Orin
- - -
Blue
- - -
Hurok

Enrithel |

Enrithel will fire off a volley of missiles at blue.
Missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Missile 2: 1d4 + 1 ⇒ (1) + 1 = 2
Missile 3: 1d4 + 1 ⇒ (2) + 1 = 3

GM G |
Enrithel's mission slam into the child-like monster
Initiative
Everyone is shaken
Orin
- - -
Blue -10hp
- - -
Hurok
Enrithel
Raymond

Orin Tane |

Sorry for the delay, every time I wanted to post, the forums were wonky. Also, not really sue what to do lol. I really need to re-tink my spell selection.
Orin will grumpily stare down the last child.
Evil Eye: DC17 Will -2 AC for 8 rounds. 1 Round if passes save.

Hurok |

A smile slightly shows on Huroks face as his axe gives a satisfying thunk into the corpse of the demon-child. He then turns towards the other and brings it down once more.
Shaken Power Attack: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 3d6 + 15 ⇒ (4, 5, 2) + 15 = 26

GM G |
Will: 1d20 + 6 ⇒ (2) + 6 = 8
Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 3d8 + 7 ⇒ (2, 7, 5) + 7 = 21
The monster touches Hurok and the barbarian feels his life force ebbing away. However he is man enough not to flinch and deals a devastating blow in return.
Initiative
Everyone is shaken
Orin
Enrithel
Raymond
- - -
Blue -31hp, -2 AC
- - -
Hurok -21 hp Will DC17 for half

Raymond Jervail |

Raymond stabs at the creature again.
rapier stab: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 4 ⇒ (6) + 4 = 10
crit?: 1d20 + 9 ⇒ (18) + 9 = 27 Wow!
crit damage: 1d6 + 4 ⇒ (5) + 4 = 9

Enrithel |

If it is still standing Enrithel will fire a Ray of Frost at it.
Attack vs touch: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d3 ⇒ 1

Orin Tane |

Finally backup, woo hoo.
Orin will pull out the wand of cure light and heal Raymond/Hurok.
cure light Raymond: 1d8 + 1 ⇒ (1) + 1 = 2
cure light Raymond: 1d8 + 1 ⇒ (5) + 1 = 6
cure light Hurok: 1d8 + 1 ⇒ (8) + 1 = 9
Nice. Only one overheal

GM G |
No DR against spells (it was an inflict). Those three CLWs where needed to bring Hurok back to full (he was at -11 hp from max)
You have defeated these demonic creatures and investigate the rest of the building. The last room you enter is a nursing station. It holds a bed, chair and three locked cabinets.
You look through the window and see a lone man in a wooden rocking chair positioned on the dead grass of the outdoor grounds.

Enrithel |

Does this person look normal? Is he moving?
Perc: 1d20 + 7 ⇒ (2) + 7 = 9

Raymond Jervail |

Raymond attempts to unlock the cabinets, checking for traps on them first.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Disable: 1d20 + 13 ⇒ (17) + 13 = 30
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Disable: 1d20 + 13 ⇒ (1) + 13 = 14
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Disable: 1d20 + 13 ⇒ (13) + 13 = 26

Orin Tane |

The first two were for Raymond, here is another for Hurok.
cure light Hurok: 1d8 + 1 ⇒ (6) + 1 = 7

GM G |
The man is rocking back and forth, back and forth, and again... from where you stand he seems normal.
Raymond detects no traps and is able to open the first and the last cabinet without any issue. The second one takes some more attempts but eventually he also opens that one. Enrithel helps him to identify the items within.
cotton balls, and syringes), 4 doses of alchemist’s kindness (Ultimate Equipment 183), and 2 doses of wismuth salix (Ultimate Equipment 101).
Second Cabinet: Three doses of meditation tea, 1 dose of padzahr (Ultimate Equipment 100), 12 doses of indigo dreams poison (Ultimate Equipment 111), two potions of cure light wounds, and one potion of lesser restoration.
Third Cabinet: One dose of antiplague, 1 dose of antitoxin, 1 dose of twitch tonic, and 8 doses of smelling salts.

Raymond Jervail |

"Well now, this is a lot of fun stuff. Could be useful, I think?"
Raymond stuffs most of the non-magical supplies into his backpack, and hands the magicky stuff over to someone who can identify it.

Enrithel |

"We should be able to use this potion of lesser restoration to help Dern. Once we finish checking over this building we should administer it."
"Should we check on that man outside?"

GM G |
What's next? Feed Dern the potion of lesser restoration to Dern? Check on the man outside? Buy groceries in the market?

Orin Tane |

Orin nods and follows Raymond