
Orin Tane |

Orin pulls out a card and it begins to glow.
He casts light. It might not work, but it's worth a try.
"Show yourself!"

GM G |
Raymond, you said you move, can you reposition your token? I have put a voice balloon on the map to show where you think the voice was coming from. Please include the path you would like to take.
Enrithel moves into the (dim) light again, while Orin's card does not start to glow...

GM G |
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Raymond moves towards the sound and is attacked from out of the darkness! The slash just does some minor damage, but it burns more than it should. Fortunately for Raymond he does not succumb to whatever poison the blade was carrying.
Initiative
Darkness
Raymond: standard action left
- - -
Enemy
- - -
Hurok
Enrithel
Orin
Raymond, that was a single move. I assume you have drawn your weapon. You now have a reasonable understanding where the enemy is at. (i.e. can target, 50% miss chance (high is good)

Raymond Jervail |

Raymond attacks the area where he feels that the enemy's attack just came from.
miss chance: 1d100 ⇒ 2 Missed.
rapier: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 4 ⇒ (1) + 4 = 5

GM G |
Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d3 - 1 + 2d6 ⇒ (1) - 1 + (3, 6) = 9
Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d3 - 1 + 2d6 ⇒ (3) - 1 + (4, 3) = 9
Raymond feels a blade from the back that just passes him and then is slashed by the blade that just hit him before.
Initiative
Darkness
Enrithel
Hurok: 15/41 hp
Raymond
Orin
- - -
Enemy
- - -
FYI: Darkness without darkvision is effectively blindness

Orin Tane |

"I'm running blind here. If someone can aim me at this thing, I can blast it, but I don't want to hit any of you."

Raymond Jervail |

"They got me flanked, boys! Can't see s*&%, but I can still try ta' stick 'em!"
miss chance: 1d100 ⇒ 38
rapier on red guy: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Another miss...

Enrithel |

"I hope your reflexes are good, Ray!"
Enrithel casts Burst of Radiance (DC 19) at Raymond.

GM G |
Direction, 1 = Up, clockwise: 1d8 ⇒ 7 scatters 5ft NW
Corner, 1 = NE, clockwise: 1d4 ⇒ 4 centered on NW corner
Reflex Hurok: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex Red: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 5d4 ⇒ (2, 3, 4, 4, 4) = 17
Dazzle Hurok: 1d4 ⇒ 3
Dazzle Red: 1d4 ⇒ 1
Attacks vs Raymond
Attack: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20
Damage: 1d3 - 1 + 2d6 ⇒ (1) - 1 + (4, 4) = 8
Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d3 - 1 + 2d6 ⇒ (3) - 1 + (6, 6) = 14
Enrithel casts a blind burst of radiance that lands on top of Hurok! Raymond is then hit twice from different sides.
Initiative
Darkness
Enrithel
Hurok, dazzled 1/3
Raymond: 0/41 hp, staggered
Orin
- - -
Red: -17 hp
Yellow
- - -
FYI: Darkness without darkvision is effectively blindness

Enrithel |

"Everyone! Where are you?!"
Enrithel will put up a protective ward (+2AC within 10' of me for 6 rounds) and start sliding down the wall of the hallway toward the commotion.
Hopefully they respond before I bump into Hurok.
"H....Hurok?..." Enrithel squeaks.

Orin Tane |

Orin will use the flash to get a general idea of where the baddies are, and unleash a bolt of lightning straight ahead of him. Possibly damaging/destroying the tables, chairs, door, etc in the process...
Lightning Bolt: DC18 Ref: 5d6 ⇒ (3, 1, 6, 5, 2) = 17

Hurok |

Hurok feels Enrithel behind him.
"I'm right here. I think there's one just South of me.
miss chance: 1d100 ⇒ 33
Power attack with dazzled: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 3d6 + 15 ⇒ (3, 6, 6) + 15 = 30
Can't fix the 1d0 f$*+ up, but it doesn't matter since it's still a 50% miss chance and I missed

GM G |
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Orin hears a loud scream as his lightning bolt seems to hit somebody. This distracts Hurok sufficiently that he misses his target.
Initiative
Darkness
Enrithel
Hurok, dazzled 2/3
Raymond: 0/41 hp, staggered
Orin
- - -
Red: -17 hp
Yellow: -17 hp
- - -
FYI: Darkness without darkvision is effectively blindness
yes, the enemy has taken their actions ;-)

Enrithel |

"What was that?! Did you do that, Orin?"
Based on Hurok's intel Enrithel will attempt to Daze (DC 16) a target just South of Hurok.
Keep in mind you guys have an AC bump from me still.

Orin Tane |

"I did, yea. Seemed like a good idea. I think it's still alive though."

GM G |
No targeting without sight Enrithel, sorry
Sound: 1d8 ⇒ 8
Hurok feels his sword hit soft flesh, coupled by an explosive sound just where he hit his target, hurting his ears
I need a fort save from Enrithel, Raymond and Hurok vs sonic and a stabilize check from Raymond
Status
Enrithel 19/27 hp
Hurok 47/55 hp (+ rage hp)
Raymond -8/41 hp
Orin is fine

Orin Tane |

"Guy's. Where is Raymond? He should be spouting more cocky nonsense than he is. This must be bad. Help me get to the front and feel around for him. I may be able to help."
He then double moves at 1/2 speed, feeling along the floor and then wall. He will walk along the wall, through his allies squares to get a feel of where everyone one is, and if they are near Raymond. When he gets to the spot in front of Hurok, he cringes.
"Oh god! His head! They cut off...Oh. That's not Raymond."

Raymond Jervail |

Stabilize, DC 10: 1d20 + 2 - 8 ⇒ (17) + 2 - 8 = 11 SWEET! Stabilized at -8!
With its master incapacitated, Raymond's hand, with a mind of its own, his hand begins dragging him through the darkness toward the nearest edge of the effect. Totally missed that the hand has darkvision because it's treated as a Crawling Hand, so it can see the best way to start dragging him. It can pull him 5 feet per round.

GM G |
Enrithel and Raymond, fortitude save please. Also Orin, I will describe what you encounter in a bit

Enrithel |

Fort: 1d20 + 3 ⇒ (4) + 3 = 7
ugh.

GM G |
More sounds: 1d8 ⇒ 8
Another loud explosion follows the first one. Fortunately for Raymond and Enrithel they were deafened by the first one...
Orin tries to search for Raymond, he encounters a pile of clothing and cuts his hand on a sword, but finds no body. Searching further he encounters Raymond. A minute later the darkness disapppears and Enrithel can hear again.
Status
Enrithel 19/27 hp
Hurok 39/55 hp
Raymond -8/41 hp; -4 CHA
Orin is fine

Enrithel |

Perc: 1d20 + 7 ⇒ (12) + 7 = 19
What else do we see?

Orin Tane |

"There you are... Hand. Stop."
He then walks over and uses healing hex on Raymond.
cure mod: 2d8 + 5 ⇒ (7, 7) + 5 = 19
Seeing everyone is now conscious.
"Gather round."
Healing Hex Enrithel
cure mod: 2d8 + 5 ⇒ (4, 3) + 5 = 12
Healing Hex Hurok
cure mod: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Seeing that Raymond is still bloody, he pulls out the wand of cure light and pokes him a few more times.
cure light: 1d8 + 1 ⇒ (8) + 1 = 9
cure light: 1d8 + 1 ⇒ (4) + 1 = 5
cure light: 1d8 + 1 ⇒ (6) + 1 = 7
cure light: 1d8 + 1 ⇒ (1) + 1 = 2
Wand 46/50
He sees a small gash on Raymond's head remaining.
"I'm gonna leave that one to remind you not to go off runnin' into darkness again."

GM G |
You see two small piles of tattered rags, with a kukris in between the rags. When you go through the rags you also find a small flask in a pocket of each set of rags. Nothing detects as magical.

Orin Tane |

"It's not magical if that's what you are asking."
kn nature for type of substance?: 1d20 + 13 ⇒ (8) + 13 = 21

Orin Tane |

heal: 1d20 + 5 ⇒ (19) + 5 = 24

GM G |
It definately is a poison, black smear to be precise.

GM G |
The heroes stand undecided in the hallway, waiting to see if something happens. Indeed, something does happen as they see a middle-aged woman peering into the hallway from what probably is the canteen. She quickly moves back into the canteen when she sees that you have noticed her.

Enrithel |

"Wait! Do you know what's going on here? We can help!"
Enrithel follows her.

Orin Tane |

Orin pockets the poisons for now, and follows along as well.

GM G |
The woman has retreated into the kitchen and is keeping a table between you and her. She eyes your weapons and is angling towards a kitchen knife.

Enrithel |

Enrithel puts away his dagger and holds his hands up to show they are empty. He is content to stay on the other side of the table from her.
"We're not here to hurt anyone. We were attacked as soon as we entered to visit someone. I'm Enrithel, what's your name? Are you a resident here?"

GM G |
"I am Millie, I am the cook here. You really should talk to the masters, they say I should just stick to cooking"
Please give me a diplomacy check

Raymond Jervail |

Diplomacy (aid another): 1d20 + 5 ⇒ (2) + 5 = 7 "Lady, we ain't here to hurt you," Raymond says, but his evil-looking red hand snaps its claws in the woman's direction, negating any goodwill he may have been trying to garner.

Orin Tane |

Orin mutters under his breath...
"I don't know why we let him do the talking"

Enrithel |

Diplomacy: 1d20 ⇒ 13
Enrithel scowls at Raymond's hand and moves to break Millie's line of sight with the thing.
"Demeanor aside, he's right. We've no quarrel with you. I think you're right, we probably should talk with your... masters. Where can we find them?"