GMG's Tears at Bitter Manor

Game Master Magabeus

Map


301 to 350 of 520 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Tears at Bitter Manor

"They will be in the office, first door to your left after you've entered"

You move to the mentioned door, which stands open and peer inside. You see nobody. The office is furnished with two disorganized desks and shelves covered in flat papers, quills, and inkwells.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin peeks his head in.

"Hello? Anyone here?"


Tears at Bitter Manor

No reaction


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Hurok steps through the door and looks intently around the room, his axe in hand and his senses alert for another ambush.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Tears at Bitter Manor

The big barbarian steps into the room, prepared for anything that might be out of the ordinary.... but nothing attacks him.... it seems there really is nobody in the room. He does spot two small boxes on the desks next to two foot long copper sticks.


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond walks in. "What're those?" he wonders aloud about the copper sticks, as he starts poking around the room. Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel will skim through the papers on the desk.

Perc: 1d20 + 8 ⇒ (9) + 8 = 17


Tears at Bitter Manor

The papers deal with the inhabitants of the nursery, overdue labor bills for maintenance and those things.


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"This doesn't look very helpful. Let's visit Dern's room."

Enrithel starts heading that way unless someone speaks up.


Tears at Bitter Manor

Before heading out of the room Enrithel decides to cast detect magic and he easily determines that the two coper sticks are magical.

Spellcraft 18:
Wand of Alter Self with 11 charges

Spellcraft 18:
Wand of Alter Self with 11 charges

The boxes contain different salves, fake eyebrows and the like. both are disguise kits with 4 charges left

Back at Dern's room you open the door to an empty room. After a moment hesitation you go back to the office and see if you can find a roster that couples rooms to names. Only six rooms seem to be occupied. Dern is in room 8. Nobody reacts to your knocking, so you open the door.

A single candle provides the only illumination for this dark room, which has a pungent, sweet odor different from the rest of Mother’s Care Home. A human man in the grip of a fitful sleep lies on a bed within.

I have marked the other occupied rooms in red on the map


Tears at Bitter Manor

The man stirs but does not wake up


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel will appraise the man's health from a distance, as best he can.

Perc: 1d20 + 7 ⇒ (1) + 7 = 8
Heal: 1d20 + 0 ⇒ (10) + 0 = 10

"Well, he's here and he's alive at least." Enrithel whispers.
"Should we rouse him?"


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

"Raymond? Care to charge blindly into the room again? I believe you are best equipped HANDle this old man."


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"Oh god, please don't subject him to that monstrosity. It seems like he's been through enough having to live in this prison."


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"Monstrosity!? Why I oughta... oh, you mean the red thing. Yeah, I guess it's a monstrosity. Useful sometimes, I suppose."

With that, Raymond walks into the room and tries to shake the guy awake with his non-red hand. This can only go well, right? LOL


Tears at Bitter Manor

The man stirs but does not wake up

;-)


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"Sure, I meant the red thing..."

"We might need to get a priest in here to take a look at him, unless there is some magic here keeping him in this state."


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin will cast detect magic and look the man over.

kn arcana: 1d20 + 13 ⇒ (4) + 13 = 17


Tears at Bitter Manor

There are no magical aura's in the room besides the ones you brought in yourself.

You can all attempt a heal or craft alchemy check


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

Raymond stands there looking dumb.


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Heal: 1d20 ⇒ 1

Enrithel also stands there looking dumb.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin will take a look.

heal: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Aid another Heal: 1d20 + 1 ⇒ (16) + 1 = 17

Hurok steps up next to Orin and attempts to help him look over the sleeping man.


Tears at Bitter Manor

Orin and Hurok recognize the symptoms of the poison indigo dreams. He can neither speak nor write as long as the poison affects him, but medical or magical treatment that removes the poison from his system or otherwise raises his Wisdom score should wake him up.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Is it too late to give him anti-toxin or use the heal skill?

"This man has been poisoned. We need to get him to a healer, or wait and hope for the poison to clear naturally. I can try to aid him, but this is not my area of expertise."


Tears at Bitter Manor

Orin: no it is not too late for that. For a once-per-day save that will happen mid-day and you are already past that mark for today


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin will feed the man an antitoxin, and attempt to treat poison with heal.

heal - Treat Poison: 1d20 + 5 ⇒ (18) + 5 = 23

+4 (Heal skill) & +5 (Alchemical) = +9 vs poison on next save


Tears at Bitter Manor

Any plans in the intermediary period?


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"I'm glad you were able to help him. We should see if the other residents are in similar condition."


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"Yeah, if everyone in the place looks like this, then we definitely need to shut the damn place down. No one should be reduced to this state."

Raymond heads back to the door of the room and moves on. Next door on the left?


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

Hurok follows raymond to the next door on the left, opens it, and peeks inside.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Tears at Bitter Manor

That room is empty, you open the next one. In this one an elderly varisian woman opens her eyes when you open the door ”Betsy, is that you? Can you fix me a sandwich or something? I am hungry”

I have placed Orin in this room, so you know which room it is


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel will stay with Dern and cast Message on the party before they head out.

"I'll keep watch over Dern. Let me know if you find anything important."


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"We ain't no Betsy, lady. I betcha can't chew well enough to have jerky either, eh?" Raymond responds gruffly.


Tears at Bitter Manor

The woman smiles a toothless smile ”Nah, ya don’t sound like Betsy. Who are ya?”


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

"I am Hurok, from the North, and this is Raymond. We are here looking for a Dern Fosimuth. Do you know where he might be, or have you noticed anything strange around here?


Tears at Bitter Manor

”Oh, aren’t you cute? Nothing strange here, although I could eat something”

The room shows signs of neglect, the bedding is dirty and the chamber pot has not been emptied in a while... Fortunately for the elder woman she in such a state that she does not notice it.

Want to go through all the rooms?


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Sure, let's take a look around.

While the others are talking Orin will peek into the next room(s).


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel messages from Dern's room:
"Have you guys found anything?"


Tears at Bitter Manor

You go through all the rooms at the northern end of the corridor with similar results: those few that are occupied have elderly inhabitants that have obviously been ignored and maltreated.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin will check over each patient one by one. (Take 10 on heal: 15)

If they don't look contagious, but seem like some magical healing might help, he will use healing hex for 2d8+5 (Approximately 13 healing per person)


Tears at Bitter Manor

The elderly people could use some TLC, other than that they are fine. Dern is the only one so far that has been poisoned.

Will give others some time to post before continuing with the southern side of the corridor


Male human fighter 3/rogue 2 | hp 27/41 [CURRENTLY -4 Charisma] | AC 20, T 15, FF 16 | Fort +6, Ref +7, Will +1 | Init +5 | Perception +8

"So they only poisoned the one old geezer? What's the point of that? Think he knows somethin' they don't want others ta know? Makin' him stark ravin' mad would be a good way ta keep a secret."


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel is becoming concerned, having not heard any messages back from the party.


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

Orin returns to Enrithel.

"No other poisons. Just age and neglect ailing the rest."

Orin will now rummage through cabinets and storage closets for supplies for the residents.

If anyone tries to stop him...:

"If you won't do anything to help these people. I will. I advise you step aside."


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

"Anything I can do to help?"


Male human cartomancer 5 | hp 32/32 | AC 18, T 14, FF 14 | Fort +3, Ref +6, Will +4 | Init +4 | Perception -1 | Character Sheet

"It's a waiting game for Dern. I've done all I can for now. He should recover soon. As for the rest, they just need general care. Food/water/baths. Anything you care to do."


Male Human Barbarian 5 | HP 55/55 | DR 2, AC 17, T 12, FF 15 | Fort +7, Ref +4, Will +4 | Init +4 | Perception +9

As the others attend to the elderly on the northern side, Hurok will begin exploring the occupied rooms on the south end of the corridor, beginning with the room to his immediate south (per the map).

He opens the door and peers inside before entering.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Elf Arcanist 5 | HP 27/27 | AC 19, T 13, FF 16 | Fort +3, Ref +4, Will +4 | Init +5 | Perc +7 | Character Sheet

Enrithel will go find the woman we spoke to earlier and ask her to bring food to any resident that is awake. He will also use prestidigitation to clean the worst parts of their chambers.


Tears at Bitter Manor

The woman has some supplies, but most is stale bread "The masters don't provide me with any means to buy the good stuff, so I make do with bread soaked in water"

Hurok finds an elderly garundi man in a similar neglected state as the other people.

301 to 350 of 520 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's Tears at Bitter Manor All Messageboards

Want to post a reply? Sign in.