
GM G |
"Thank you, but I don't feel fit to travel yet. Give me a few days. You can go ahead and tell them I am fine now. But I suggest you stay for the night, it will be dark soon."

Enrithel |

A long rest would be nice.

Orin Tane |

"Sounds good to me."

Orin Tane |

Assuming we rested and it's now morning, Orin is ready to head back.

GM G |
The next morning the sheriff sends you on your way after a hearty breakfast. Just before midday you arrive back at the Sword Point Inn.
The owner of The Sword Point tells you that the pair left in a considerable hurry. He confides that they purchased horses and left fully equipped, but paid for their rooms for the remaining 3 days. The departing elderly adventurers instructed the innkeeper to allow you admittance to the couple’s rooms. They also left a hastily scrawled note and some equipment.
We received word that Taergan is being held against his will in the Verduran Forest north of here. We have set out to find him at a place called Tristeza House. Please bring whatever you need and join us as
soon as you can. Bring word of Dern’s safety with you.—Branda Tulles
On the table you find 10 magical arrows, a scroll of dimensional anchor (CL 7th), and three potions of cure serious wounds.

Orin Tane |

Orin will look over the arrows.
spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
"Not sure what these are, but they could come in handy. Anyone got a bow?"
He then takes a potion and moves towards the door.

Raymond Jervail |

Raymond will pick up a shortbow at a local shop in order to make use of the unidentified arrows. Could he pay a small fee to a magic weapons specialist to have them identified, as well?

Enrithel |

Spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29
"They look like evil outsider bane arrows."

Raymond Jervail |

"Well, those will likely come in handy, I think. Yeah, I'll go buy a bow. Also wouldn't mind finding a cleric who can make me handsome again. Or at least less ugly."

GM G |
You move out of the inn and see a small crowd. In front of the crowd is a man in a splendid uniform. Once he sees you he immediately starts talking.
“People have been talking about what you’ve doing—slaying ghosts and rescuing people. We need more folks like you. In fact, we have a few of Cassomir’s finest missing in the woods up north. When you’re finished with the work you’re doing now, I’d like you to go after a band of rangers we sent north to scout the forest. The druids are concerned for them, which worries us. And of course, good people going missing isn’t something we can let stand. If you can bring me news of our missing rangers, I can promise to make your stay here in the city a memorable one.
There’s more, too. People talk of demons and dark cults, saying it’s been going under our noses for a while. Peitra Damaken, an expert tracker, says she got attacked by a fiend not long ago; it left her near dead and took her quicksand cloak. If you find that fiend before you’re through, I’ll reward you a thousand gold pieces to bring me proof. Now there might be more I don’t know about, but I’ll give you another three hundred gold for every one you slay, as long as you bring back proper evidence of those too.
These plots have thrown lives into disarray. If you can get any sort of record of who’s been affected, let us know so we can sort through it and learn who needs justice and who needs mercy. We’ll make it known that the people of Cassomir are not to be toyed with. Let them play their games in Isarn!”
The crowd cheers...

Enrithel |

"We'll do what we can. Is Peitra willing to come with us?"

Orin Tane |

Orin, not especially fond of crowds due to previous encounters, stays back and lets others do the talking.
He simply juggles a card between his fingers and waits.

Orin Tane |

Orin snaps back to attention when an idea pops in his head.
"Maybe we can get some sort of up front payment to cover expenses and a refreshing night before heading into the fray? The promise of money is not much good to a dead man, but a good last meal will stick with a person. How about 20%?"

Orin Tane |

Bump?