GM G's Rise of the Goblin Guild (Inactive)

Game Master Magabeus

Maps


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Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

That's too bad, since even saying "gassy bugbear" is kinda fun (at least for my inner child).


Tears at Bitter Manor
Merevelyn wrote:
That's too bad, since even saying "gassy bugbear" is kinda fun (at least for my inner child).

And it fits the recurring theme of the party!

Luckily it also saves me the dilemma of having written tactics that say she fights to the death on one side and an Int of 13 and being in gaseous form while your dungeon is being invaded by a strong party of heroes on the other side. I think she would flee in those circumstances.

Ah well, you will probably make bugbear paste in no time.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

So the flatulent bugbear is grappled, correct?


Tears at Bitter Manor

Correct

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

For this round at least, I was expecting her to beat my otherwise meager CMD senselessly!

And thanks for the info Merry :)

Anyone else have opinions on what you'd like the next adventure to be? (This includes you too, GM G!)

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

The one with the most chance of survival.
........the 7 cha isn't doing much for the joke either is it.....


Tears at Bitter Manor

I have played both season 5 scenarios so prefer one of the others. In my main profile I try to keep a list of the scenario's I have played and GM'ed.

Regarding the open place in the party:

The mighty elven wizard Faeranduil might be inclined to help you out, you are obviously not capable to succeed without him. (lvl2 evoker, not so mighty just yet ;-))

If Ketill finishes his current assignment in time you can also enlist Ketill and Snebold. Ketill is a competent woodsman from Kellid origin. His tiger Snebold follows his every step. Although it is uncertain what Shersht will think of the great puss. (lvl 2 Hunter)

Last but not least Kintampo is currently exploring the sanctum of the Saphire sage. He will probably be done there at the end of next week. Kintampo mixes magic and staff-fighting to great avail, but is easily awed by people who are more knowledgeable than he is (lvl 2 staff magus)

Let me know if you have a preference, I do not really mind which one it will be. And be aware that both Ketill and Kintampo can not start until they have finished their adventure. Quick fix would be to just delay this one ;-)


Tears at Bitter Manor

Darmut Boon Roll: 1d20 ⇒ 3


Tears at Bitter Manor

Marduk, these are the boons you can choose from. Please tell me what boon you choose and PM me an emailadress that the VO's can use to send this boon to.

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

- - - - - - -

Sterelin, this information was accompanied by:
Player Boons:

At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)

Anyone who rolls a natural 20 will get the boon of their choice (see selection below).

Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.

(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)

** The post with the boon rolls should not be edited after the initial roll is made. **


Tears at Bitter Manor

Darmut Day Job Take 10: 10 + 7 = 17

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

It wasn't in green, but on page 2 i took 10 for 15 on dayjob "Sparring Partner".


Tears at Bitter Manor

I know, thanks!

I will get the chronicles online tomorrow, I have reported the results to the online VO organisation. It may take some time for the session to show up in your sessions, I will keep an eye on that as well.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Thanks!


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Hey guys, so because I am going to be on vacation from the 28th-7th, we won't be starting my round of the PbP until then.

Plus side, that'll give you time for you guys to level up!

Gameplay thread!

Go ahead and post there just to get it saved.


Tears at Bitter Manor

I know I promised chronicles today, they are ready and sitting beside my scanner. Unfortunately I do not have the time this evening to scan and post, so you will need to wait another day.

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

No problem, GM. Thank you very much for running this! (While Darmut may grumble ;-), Merevelyn is quite pleased with herself, gathering a contact. She is taking her first steps to be the next VC, or perhaps the next Grandmaster Torch...)

I dotted in to the new game with a hopefully-fun paragraph or two (I never like just saying 'dot'.)

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

That's no issue.
Thanks for the 3rd run.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Yes, thanks for the games! This was great :D

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Ditto, thank you GM!

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Alright, so since I do not know what needs to be done for Emerald Spire to get chronicle sheets since those aren't released yet (and probably won't be released until sometime after PaizoCon, and maybe even GenCon), I want to hold off on that.

Here's my proposed plan:

Tomorrow a brand new level 1-5 scenario comes out! Since I know none of you have played or GM'ed it... sounds like a great one to one for you guys! Thus, I'd like to offer to run Scars of the Third Crusade (1-5).

AFTER that, I'd then like to run you through the first level/section of The Emerald Spire. Thus, when it's all said and done, everyone should be 3rd level, or pretty darn close.

Then after that, switch GM'ing.

What say you all?

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Sounds good!

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

I'm thinking of reworking Sterelin pretty strongly into a bard. Would like to continue along in that vein if it works for all.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

I think I'd have to say, your PC, your decision :)


Tears at Bitter Manor

Chronicles

There you are!

Sounds good GM, anyone have a preference for the PC I will be using?

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

We're switching out a melee and a hybrid, so take your pick which role you'd claim. Or surprise us.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

What is the PFS interpretation of the Sound Striker's Weird Words ability?

Can you use all the words in one round against the same target?

Are the words weapons for the purpose of Precise Shot and Point Plank Shot?


Tears at Bitter Manor

I am inclined to say yes to both questions.

There is nothing in the description about targeting different or the same target. Therefore you may launch all your words at one target.

Point Blank Shot / Precise Shot: you can argue that these are similar effects to ray attacks. As you are able to take weapon focus (rays) that implies that rays are weapons for PBS and PS. Therefore I would also rule that this goes for the sound striker's ability.

Note that this is just my current opinion, I did not check the FAQ's or the messageboard on this.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

@Sterelin: My wording (and the strictest) is that each word can only affect one target.

Because they require an attack roll (they're basically rays, although not worded as such), I'd assume they were weaponized and thus can be used with Precise Shot/PBS.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

It looks like the FAQ crew have said that the questions don't need replies. The message board are a bit all over the issues, with most suggesting a variety of house rules.

Many seem to interpret that these are not ray attacks and therefore not weapons so PBS and PS don't apply... nor does the -4 for firing into melee. This seems to limit issues with abilities/spells that add weapon damage that ends up getting multiplied a lot, so I lean in that direction of RAW.

Anyone else know if PFS has any restrictions/FAQs on the ability?

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

For PFS? Nope.

Perhaps a bit of table variation, since I say they'd qualify (they aren't rays, but they do require an attack roll).

Plus side, hitting touch AC, the -4 penalty probably isn't going to make a difference in most situation.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4
Sterelin McKeaough wrote:
It looks like the FAQ crew have said that the questions don't need replies.

I find it really disappointing when they do that. I mean come on, if "the solution is obvious and left to the student as an exercise," then why is the question being debated on the forums in the first place?

I get why they don't want to waste their time on trivial matters, but if people are struggling with a rule interpretation, clearly it's not trivial.

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL
Wyeth Riceak wrote:
Sterelin McKeaough wrote:
It looks like the FAQ crew have said that the questions don't need replies.

I find it really disappointing when they do that. I mean come on, if "the solution is obvious and left to the student as an exercise," then why is the question being debated on the forums in the first place?

I get why they don't want to waste their time on trivial matters, but if people are struggling with a rule interpretation, clearly it's not trivial.

I was just going to say this, too. I've searched for answers a few times on the boards, only to get that result (or, rather, non-result).

The best thing to do then might be to take it to the James Jacobs thread. Even though it isn't final or definitive like a FAQ, it is at least fairly authoritative and respected, and he seems to answer all of the questions.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Was directed to a huge Sound Striker thread. Quick answer is that they are/were going to re-do it... gave a suggested fix... and nothing has happened since. So for PFS it is still the ambiguous raw.

http://paizo.com/threads/rzs2q7yp&page=13?Sound-Striker-Wierd-Words-Abi lity-questions

That being the case, I don't plan to switch Sterelin to this archetype.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

GM, could you set this to inactive?


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He shouldn't quite yet; only you and Merevelyn have added themselves to my campaign thread (which they can find here: GM BPC's campaign.

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

It might be good to wait until everyone has chimed in on the new campaign, and we are still missing a few people there, I believe.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

True, true.

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