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About Marduk the PalePFS sessions
Spoiler:
Completed: -Mists of Mwangi. [GM G] -Frostfur Captives. [GM G] -Rise of the goblin guild. [GM G] -Scars of the 3rd crusade [GM BPC] -Before the dawn 1, bloodcove. [GM BPC] -Before the dawn 2, rescue at Azlant ridge. [GM G] Character sheet
Spoiler:
-------------------- DEFENSE -------------------- AC: 17,17,11 flat-footed hp 39 (4d8+4+8+4) -------------------- OFFENSE:
Ranged:
Feats: Toughness, Dodge(lvl-1), Deflect Arrows (lvl-2), Weapon Finesse (lvl 3) Traits:
Trained class Skills:
Languages: Common, Draconic, Goblin, Orc. Combat Gear: Cestus, Whip, Fists.
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Elemental Fist (Su) At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on). Bonus Feat At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Evasion:
Lvl 4 archetype:
Standard Racial Traits Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. (+2 dex)
Feat and Skill Racial Traits Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Offense Racial Traits Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Senses Racial Traits Darkvision: Half-orcs can see in the dark up to 60 feet. Other Racial Traits Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Appearance:
Spoiler:
Marduk is a 6ft 5inch tall half-orc with striking pale skin, making his skin more human colored than most halforcs. Despite being a half-orc, he is more athletic built than bulky. Due to his time in the monastary, he is bald and has a marking on his forehead. He walks in simple traveler's clothing, contrary to a usual monk's outfit. Personality
Spoiler:
Marduk is not as fearsome as most orcs or half-orcs can appear. His modest demeanor and often optimistic attitude makes him a..."likable"..fellow for one of his race. He values discipline and honosty. He strives for personal perfection, both physical and mentally. Campaign Inventory
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Starting wealth 150gp. Purchased at start (mists of mwangi):
Usage:
Gains:
Background:
Spoiler:
Marduk the Pale, appropriately with his skin, a color more human than most of his half-orc kin have. He was born to half-orc parents in the city of Kalmharn, in the mahajanapada of Hal'Han, one of the many semi-kingdoms within the Vudra peninsula. Life for half-orcs was awkward when they had to deal with the human community within Kalmharn. Some humans see them as a lesser citizen, despite tolerating them. Despite that, Marduk was a curious lad, raised to be a cattlehandler for the market commune. At the age of 5, he had picked up the basics handling a whip for handling stubborn cattle. At the age of 7, young Marduk was at the market square with his father, when he saw a young human girl get bullied over a marking on her forehead. Disregarding better logic, he intervened on the girl's behalf.
For the next 10 years, Marduk had been training at the temple to Irori, becoming a monk.
Wealth through sessions.
Spoiler:
Mists of Mwangi: Start-80 gp, bonus 509gp -Bought cold weather outfit for 8gp Frostfur captives: Start-581gp |