Eagle Knight of Andoran

Wyeth Riceak's page

764 posts. Organized Play character for Don Jon Dux.


Full Name

Wyeth Riceak (why'-eth rye'-see-ack)

Race

Half-Elf

Classes/Levels

Oracle 4

Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Gender

Male

Size

Medium (6'1"/160lbs)

Age

26

Alignment

Chaotic Good

Deity

Cayden Cailean (as inspiration; Wyeth worships no god)

Location

Nantambu, Mwangi Expanse

Languages

Common, Elven

Occupation

Herbalist/Alchemist (Apprentice)

Homepage URL

Chibiform Avatar

Strength 18
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 10
Charisma 15

About Wyeth Riceak

Pathfinder Society:
PFSID #114511-2
Faction: Silver Crusade
11 XP
22 FP
19 PP

Scenarios

LEVEL 1
Mists of Mwangi
Frostfur Captives
Rise of the Goblin Guild

LEVEL 2
Scars of the Third Crusade
Before the Dawn Part I: The Bloodcove Disguise
Before the Dawn Part II: Rescue at Azlant Ridge

LEVEL 3
Scions of the Sky Key I: On Sharrowsmith's Trail
Scions of the Sky Key II: Kaava Quarry
Scions of the Sky Key III The Golden Guardian

LEVEL 4
The Twisted Circle ✓1
Deepmarket Deception ✓2

Psychic Awakening (Fauchard): ✓
[✓][✓][3][4][5][6][7][8][9][10]
"Once per adventure make at least one successful attack roll against an opponent during an encounter."

"I answer to no god."

"He's an odd fellow, that Wyeth," the man said over the rim of his ale mug. "Lost his left leg in the wilderness years back -- never speaks of how it happened, just 'You should have seen the bear.' Found a machinesmith to craft him a fancy articulated artificial leg. Moves pretty well on it too, just not as fast as most people."

"Not saying that's odd," he said as he took a sip. "Plenty of folks have accidents or get in fights and lose this or that body part. Living through it, that's going some, though. And I've never seen anyone lose a leg and decide that means going barefoot. But maybe that bear messed up his head along with his leg." He took a moment to laugh at his own joke.

"Bear's fault or not, the man's just... off. Who'd wear an animal skeleton on his head as a helm, anyway? Some kind of 'possum, best I can figure... don't want to know bad enough to ask him."

The man paused to enjoy a bit more of his ale. "Especially not with that vicious-looking weapon he uses for a cane."
_______________________________________________

Born and raised in Azir in the Kingdom of Man, Wyeth has a typical Rahadoumi outlook: Respect the gods, but don't worship them; direct your own life lest you become a pawn in their games.

Rather than distrusting divine magic as do many of his people, Wyeth sees nothing wrong with using that power... as long as it's done on the wielder's terms, not bowing and scraping and begging boons from a patron deity.

On a trading run to Manaket, Wyeth had the good(?) fortune to run into Venture-Captain Obo. Impressed by the man's tales, he decided becoming a Pathfinder would be a worthwhile ambition. But he wasn't interested in doing so through the local Swordmeet Lodge; too close to home, too familiar, and too restrictive -- he wouldn't be able to use his burgeoning powers. So, eye on Absalom, he booked passage to Kortos.

Wyeth Riceak
Male Half-Elf Oracle 4 CG
Init +4; Senses Low-Light Vision; Perception +9
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Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 32
Fort +2, Ref +3, Will +4; ++2 vs. enchantments
Immune Magic Sleep
Resist Elven Immunities
Weakness Oracle's Curse (Lame)
--------------------
Offense
--------------------
Speed 20 ft.
Melee
   Dagger +7 (1d4+4 (+1[SHARP])/19-20/×2) PS
   Fauchard, Cold Iron +9 [+1 Enchantment, +1 Weapon Focus] (1d10+7/18-20/×2) S (10' Reach)(Trip Weapon)
      Trip +9 [4 (LVL (Maneuver Mastery)) + 4 (STR) + 0 (SIZE) +1 (Bonus of Trip Weapon)]
   Heavy Mace +7 (1d8+4/x2) B
   Spiked Gauntlet +7 (1d4+4/×2) P
Ranged
   Dagger +5 (1d4+4 (+1[SHARP])/19-20/×2) PS
   Light Crossbow +5 (1d8/19-20/×2) 80' P
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 8, Wis 10, Cha 15
BAB +3; CMB +7; CMD 19
Encumbrance Medium 212 lbs. (Light 58 lbs. with dropped backpack)
Wealth 5,891GP, 6SP, 0CP

Skills:
Italicized skills are --3 at Medium Encumbrance.

Acrobatics: +10 [+4 Untyped Faction Bonus] (++2 when moving through threatened squares)
Appraise: -1
Bluff: +2
Climb: +4
Craft (Alchemy): +3
Diplomacy: +6
Disguise: +2
Escape Artist: +2
Fly: +2
Heal: +4
Intimidate: +7
Knowledge (Nature): +0
Perception: +9
Ride: +2
Sense Motive: +0
Spellcraft: +3
Stealth: +7 [+5 from Shadow studded leather]
Survival: +0
Swim: +4

Spells:
Level 0 (at will) DC 12
Detect Magic (60' cone, conc/1 min/Lvl)
Guidance (+1 competence bonus to single attack/save/skill check within 1 min)
Light (object touched, 10 min/Lvl)
Purify Food and Drink (10; Lvl ft^3)
Resistance (+1 resistance bonus on saves, one creature touched, 1 min)
Spark (Unattended Fine (to 6", 2oz.) flammable object catches fire)

Level 1 (7/day) DC 13
Bane (-1 to attacks and saves; 1 min/lvl; 50' radius, enemies)
Bless (+1 morale bonus to attack/fear saves; 1 min/Lvl; 50' radius, allies)
Cause Fear (25'+5'/lvl/2, one <6HD target Frightened 1d4 rds, Will save to Shaken 1 rd)
Cure Light Wounds (1d8+Lvl, touch, Will save to half)
Enlarge Person VSM Powdered Iron (25'+5'/lvl/2, lvl minutes, humanoid height 2x/weight 8x/+2 STR size bonus/-2 DEX size penalty/-1 Attack. AC penalties, Fortitude save negates)

Level 2 (4/day) DC 14
Cure Moderate Wounds (2d8+Lvl, touch, Will save to half)
Fog Cloud (100'+10'/lvl, 10*lvl minutes, 20' radius, concealment within 5', total concealment beyond)
Life Pact VSM Drop of each participant's blood (25'+Lvl/2, Lvl targets within 30' of one other, 1 HP drawn from each to any dropping below zero, 1 HP ceiling)

Specials:
Elf Blood (Racial Trait) Half-elves count as both elves and humans for any effect related to race.
Elven Reflexes (Racial Trait) +2 Initiative
Elven Immunities (Racial Trait) +2 save bonus vs Enchantments.
Elven Immunities: Sleep (Racial Trait) You are immune to magic sleep effects.
Favor of Cartahegn 10% off any mundane (but no weapons or armor) purchases in Garundi settlements of 5,000 or more.
Grippli's Favor +2 to CHA-based checks to influence grippli.
Lame (Oracle's Curse) One of your legs is permanently wounded, reducing your base land speed to 20'. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition. At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.
Light of Redemption When eligible for a second Will save roll against enchantment/compulsion, +1 untyped bonus to the second roll. (OR cash in to Silver Crusade to take 2 PP off the cost of an Atonement spell.)
Low-Light Vision (Su) You can see twice as far as a human in low light, distinguishing color and detail.
Maneuver Mastery: Trip (Ex) Calculate CMB with LVL not BAB for Trip. At L7 add Improved Trip. At L11 add Greater Trip.
Mendevian Commendation +1 untyped bonus on CHA skills/abilities to influence Mendevian crusaders.
Mercy's Favor Re-roll any single poison or disease save and take the better result. This is a single-use boon.
Power Attack (L3 Feat) -1 Attack/+2 Damage (+3 if two-hand, +1 if off-hand) [Increases each BAB increment 4]
Starkissed Sand Equivalent to 250GP powdered gemstones for material component. Also allows one of enlarge, extend, heighten +1, silent metamagics.
Toughness (L1 Feat) +1 HP/die (minimum 3)
Unorthodox Strategy (Faction Trait) +2 Acrobatics to move through an enemy's threatened squares.
Vanei's Friend Reroll a failed Bluff, Diplomacy, or Knoweldge check pertaining to the Aspis Consortium . Cross boon off if second roll also fails.
Weapon Focus (via Weapon Mastery) +1 to fauchard attacks
Weapon Mastery (Ex (Revelation)) Weapon Focus (Fauchard); L8 adds Improved Critical; L12 adds Greater Weapon Focus

Gear:
Self
Backpack 2.0
Belt Pouch 0.5
Crossbow Bolts (10) 1.0
Fauchard 10.0
Heavy Mace 8.0
Hot Weather Outfit 4.0
Light Crossbow 4.0
Spiked Gauntlet 1.0
Spring-Loaded Wrist Sheath 1.0
+1 Shadow Studded Leather 20.0
2) Wand, Cure Light Wounds N/A

Magic Item Slots

Pocketed
N/A

Belt Pouch
Coinage 0.28

Wrist Sheath
Dagger 1.0

Backpack
Acid Flask (per 5) 5.0
Alchemist's Fire (per 5) 5.0
Alchemist's Ice (per 5) 5.0
Alkali Flask (per 2) 2.0
Bedroll 5.0
Cold Weather Outfit 7.0
Copy of Mayor Luin's Beer Recipes N/A
Crossbow Bolts (Cold Iron) (10) 1.0
Crossbow Bolts (Silver Blanched) (10) 1.0
Explorer's Outfit N/A
Furs 5.0
Heatstone 1.0
Holy Water (per 5) 5.0
Lamellar Cuirass Armor 8.0
Oil (5) 5.0
Sargava Sky Key Component N/A
Silk Rope (pre-knotted) (as egg slings!) 5.0
Snowshoes 4.0
Trail Rations (10) 10.0
Vermin Repellent (10) N/A
Waterskin (2) 8.0
Whetstone 1.0
Winter Blanket 3.0

Colt 45 (Light Horse)
Bit and Bridle 1.0
Saddle, Military 30.0
Saddlebags 8.0

Saddlebags
Dandy Brush 2.0
Feed (per 4 days) 40.0

Consumables:
4 Acid Flask
4 Alchemist's Fire
5 Alchemist's Ice
2 Alkali Flask
48 Ale (ounces)
Caltrops (6 from RotGG)
3/10 Crossbow Bolts (-2)
10 Crossbow Bolts (Cold Iron)
10 Crossbow Bolts (Silver Blanched)
5 Holy Water
4 Horse Feed
5 Oil Flask
10 Trail Rations
10 Vermin Repellent
32/50 Wand, Cure Light Wounds