GMG's PbP: Quest for Perfection Table B (Tier 1-2) (Inactive)

Game Master Magabeus

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Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He places his hands on his knees, standing in a sort of half crouch as he catches his breath

if you're up to it, Kivuli, I agree that's a good idea. Maybe the rest of us can make camp just inside and out of most of the weather. A couple hours of rest should see us right to begin the search.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

After catching his breath, Kivuli takes of his backpack, draws his estoc and slowly stalks to look inside.

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25 <modified for fatigue>


Fiend series | Shackles

Given your posts I decided to let Kivuli scout ahead
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Kivuli tiptoes up and peeks behind the wooden scaffolding, looking right into a yeti's eyes! The monster growls and drops the straw it was piling up in a make shift bed. Kivuli notices immediately that this yeti is not as big as they are told to be.. Back where the others are waiting for their scout to return Folium's ears start to itch.

Kivuli DC 11 fortitude save:
You stand paralyzed in fear

Initiative:

Korug: 1d20 + 2 ⇒ (1) + 2 = 3
Zobmaggle: 1d20 + 4 ⇒ (12) + 4 = 16
Aurum 1 - take highest: 1d20 + 8 ⇒ (17) + 8 = 25
Aurum 2 - take highest: 1d20 + 8 ⇒ (15) + 8 = 23
Kivuli: 1d20 + 6 ⇒ (9) + 6 = 15
Modekai: 1d20 + 2 ⇒ (15) + 2 = 17
Folium: 1d20 + 11 ⇒ (19) + 11 = 30
Yeti: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative
Surprise Round
Folium
Kivuli
- - -
Yeti
- - -
Normal Round
Folium
Aurum
Modekai
Zobmaggle
Kivuli
- - -
Yeti
- - -
Korug

Gaze:
Gaze (Su) A gaze special attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect: petrification, death, and charm are common. The typical range is 30 feet, but check the creature's entry for details. The type of saving throw for a gaze attack varies, but it is usually a Will or Fortitude save (DC 10 + 1/2 gazing creature's racial HD + gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Gaze attacks can affect ethereal opponents. A creature is immune to gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Just wondering if by chance I can use my Player Character Folio re-roll on the failed save. Not sure how that works in a PbP game.

Those eyes...so full of evil and pain. I can't breathe, why can't I move? Am I a coward? Stop. I need to focus. My master said that escapologists can eventually break these conditions. What did he say to do?

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

That's two 1's in a row you've roll for my init :(

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"What's this? He sees something!"

Folium looks to the direction Kivuli went, trying to see the trouble.

"And,... , I'm tired already. Well, all out then."

Folium again tries to cast a spell to strengthen his bow.

Gravity bow fail chance 15%: 1d100 ⇒ 29


Fiend series | Shackles

Kivuli: yes you can, but what failed save? I do not see your first save. Some GM's want people to upload their folio somewhere. I trust that you are playing by the rules unless there is reason to think otherwise.

Korug: I did not notice that, blame the dice-roller ;-)

Folium: can you strike out spells that you have used on your profile or put them at used consumables? That way I can also see what you have used (I know this is your second gravity bow, did you also use a true strike?)

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Used ones are behind the Spells: Show button on the header line in my posts


Fiend series | Shackles

Thanks! I was looking for them in your profile ;-)

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

My bad. From your description I thought you rolled a save for me and I failed.

Fort Save: 1d20 ⇒ 5

Looks like I need it anyway so here it is:

Fort Save Re-roll: 1d20 ⇒ 11

Woo Hoo!

I..must..break..FREE! Summoning a deep inner reserve of courage, Kivuli breaks his gaze away from the beast! Must alert the others.

Move action to re-position {on map}, Free action to signal danger, Standard to hide/lay in wait.

Stealth: 1d20 + 14 ⇒ (20) + 14 = 34<modified for fatigue>

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Not that I have any Knowledges, but I assume its Kn Nature for info?

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Posting here though I think it's Yeti's turn. My action would be about same anyway.

"OK, let's see what the nasty is made of."

Folium waits until the enemy comes to sight, and greets it with an arrow.

Bow attack (fatigued): 1d20 + 7 - 1 - 2 ⇒ (15) + 7 - 1 - 2 = 19
Bow damage: 2d6 + 3 - 1 ⇒ (5, 4) + 3 - 1 = 11

Shoot if I can see it, ready to shoot when it comes to view otherwise. -1 for fatigue, -2 to attack because bow is now too heavy.


Fiend series | Shackles

The yeti comes around the corner where it last saw Kivuli and sniffs the air. It then sees the Pathfinders at the base of the stairs and raises its short spear.

Initiative
Folium - hits AC19 for 11 damage
Aurum
Modekai
Zobmaggle
Kivuli - saved
- - -
Yeti
- - -
Korug

Folium and Aurum: Fortitude Save DC 11 after having read the gaze spoiler:
you stand paralyzed in fear. This is a mind-affecting fear paralysis effect.

Please read: Gaze:
Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent. (20% miss chance)

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.( 50% miss chance)

When you roll a d100: high is good, so if you roll high you avoid the save or manage to overcome the concealment.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Fortitude DC 11: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

tired as he is, he grabs his mace and rushes the Yeti
will: 1d20 + 5 ⇒ (2) + 5 = 7
attack: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
damage: 1d4 ⇒ 4
grrr, paralyzed on a potential crit


Fiend series | Shackles

Modekai, save happens at start of turn if you are within 30 feet, you are at 35. However, stairs are difficult terrain, so i don't think you can reach the yeti

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

oops, the map failed to load on my phone for some reason and so i took a wild guess

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21

Knowledge(Nature): 1d20 + 5 ⇒ (19) + 5 = 24

Aurum steels himself against the gaze of the beast. "Don't be afraid, let him face his own emotions! Watch how you look at him, don't let fear get to you."

He ardently walks up the stairs to point at the yeti, mouth agape. A low, guttural wail emerges from his throat. He then turns away from him, scowling.

Cast cause fear on the yeti. Will DC 15.


Fiend series | Shackles

No problem Modekai, you can change your actions. Can anyone post actions for Zob?

Folium's arrow hits the yeti while Aurum blesses the entire party. Although the arrow strikes true it only enrages the yeti, who has dropped his spear and is now pounding his chests with both fists.

Initiative
Bless active: +1 to hit
Modekai
Zobmaggle
Kivuli - saved
- - -
Yeti - 11 damage
- - -
Korug
Folium - saved
Aurum - saved

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

I'll do my best Zob impression since I'm waiting forever for Korug's turn

"Zobmaggle no likey yeti. Yeti need to go boom" Zob lumbers towards the yeti to chuck a bomb at it.

Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Or not

"Ahhhh yeti scary looking! Zob is frozen with fear and almost drops the bomb he's holding at his feet.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

It wasn't a bless this time.


Fiend series | Shackles

whoops!
Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Korug, Zob did not need to test given that you only need to test when you are within 30 feet at the start of your turn, that is before you take actions. I will use that roll as his attack roll.

The Yeti start laughing in a weird, archaic tongue at Aurum.

Aklo:
Funny man! I kill funny man!

Zobmaggle moves up and throws a bomb in the general direction of the Yeti, missing him completely because the bomb fell short.
Scatter: 1d8 ⇒ 1

Initiative
Modekai
Kivuli - saved
- - -
Yeti - 11 damage
- - -
Korug
Folium - saved
Aurum - saved
Zobmaggle

Modekai and Kivuli!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He averts his eyes and begins a chanting a summons to the aether.
casts summon monster I

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

As I am hidden, I will delay until the yeti moves between the party and attempt to close and strike from stealth or with flanking

Kivuli steadies his breathing. Be still, be patient! Wait for the perfect opportunity He subtly shifts his footing in anticipation.


Fiend series | Shackles

Perception vs Stealth 29 (-5 for moving > half speed): 1d20 + 10 ⇒ (6) + 10 = 16
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10

Unaware of Kivuli the yeti moves a bit down the stairs and swings its fist in the general direction of Aurum but fails to connect.

Initiative
Korug
Folium - saved
Aurum - saved
Zobmaggle
Modekai
Kivuli - saved
- - -
Yeti - 11 damage
- - -

Kivuli, you can make an attack of opportunity because the yeti moved from a threatened square

Mordekai and Zob: make DC 11 fortitude save at start of turn or be paralyzed with fear. Korug, you are at 35 feet and just out of range

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug draws his bardiche as he moves up behind his party and swings at the yeti.

Attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"Where to, where to..." Folium mumbles as he tries to sense the enemy's movement.

Prescience: 1d20 ⇒ 4
Not using that.

"Hey furry, catch!"

He shoots two arrows at the yeti.

Arrow 1 attack (PB, fatigued, bless): 1d20 + 5 - 1 - 2 + 1 ⇒ (8) + 5 - 1 - 2 + 1 = 11
Arrow 1 damage: 2d6 + 3 - 1 ⇒ (2, 4) + 3 - 1 = 8

Arrow 2 attack (PB, fatigued, bless): 1d20 + 5 - 1 - 2 + 1 ⇒ (10) + 5 - 1 - 2 + 1 = 13
Arrow 2 damage: 2d6 + 3 - 1 ⇒ (2, 4) + 3 - 1 = 8

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Seeing his opportunity, Kivuli lunges at the beasts back as it passed by.
Attack of Opp: 1d20 + 3 ⇒ (19) + 3 = 22Crit Threat Confirm?: 1d20 + 3 ⇒ (10) + 3 = 13 lol, nope
Damage: 1d6 + 5 ⇒ (3) + 5 = 8 Sneak Attack Damage: 1d6 ⇒ 6

...and I will drop into initiative.

I believe the stairs are difficult terrain and Zob is not threatening right now, so I will take a move to get into positon. Not certain if that is hard to do, so here is an Acrobatics check just in case one is nedded.
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22 if needed for anything
Flank attack: 1d20 + 3 ⇒ (5) + 3 = 8
dice=damage: 1d6 + 5 ⇒ (2) + 5 = 7 and Sneak Attack Damage: 1d6 ⇒ 5.
So, with half move for difficult terrain and half for stealth, I should still have enough movement. Rolls and damage reflect <fatigued>

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

f save: 1d20 + 4 ⇒ (5) + 4 = 9
is it possible to get a 50% chance to avoid the gaze since I averted my eyes?

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Aurum steps away, drawing his spear. "We still have plans against such beasts, and we will be victorious."

Now the bless is cast. Note that the +1 also applies to saves against the gaze attack, as it is a fear effect.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

Zobmaggle: "..."


Fiend series | Shackles

Kivuli comes out of his hiding and thrusts his estoc through the yeti's back. When pulling it back a fountain of blood comes out of the puncture wound and the yeti drops down, dead.

Three doors, which one do you take?

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Is it possible to rest for the night?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Panting heavily, "Well...there is no way...to tell..if he was alone...We may not have time to...catch our breath.."
Kivuli cleans his blade and puts it away. He kneels down to close the yeti's eyes.
Your time is over. As an expert, I should say you have spread enough of your darkness. I shall shut these windows to your soul.

Looking up to his comrades, "Well friends,...how should we proceed? Do you have any ...insights ...wizard?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zombaggle reaches up to his forehead, where sit a pair of smoked goggles.

"Oops! Forgot to use these. Nasty Yeti could not do scary look through my goggles." He adjust the strap to be ready to use them at a moment's notice.

"Little Grey man want to listen at doors?" Otherwise Zobmaggle pick middle door.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Just waiting for a consensus. If we can camp, great. If not, I'm good listening at the doors before making a decision.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Aurum clears his throat. "'Success occurs in measures. Tend to one's belongings first, lest one lose them reaching for more.' It would be more prudent to rest before continuing. The only concern I may have would be making sure we are not at the mercy of the weather up here."

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium leans against a wall, panting.

"Go ahead, I wouldn't want more of those as bedmates. I cannot sense anything through doors, so I trust your pretty ears this time."

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

I don't see why we would rest outside when there's shelter nearby that may also contain enemies. If there is something bad inside it will probably try to ambush us as we sleep.
Casters out of spells?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

I was hoping to shed fatigue, but that may not happen due to the altitude.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Yeah it was the fatigue I was trying to get rid of

-Posted with Wayfinder

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Well, resting or not, it has no effect perception. I will roll and we can apply it whenever.

Kivuli creeps up to the doors. Though he believes anything inside would have heard the brief skirmish, he is careful not to alert them further.
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26 modified for <fatigue>

Perception~Top of Map Door: 1d20 + 6 ⇒ (10) + 6 = 16
Perception~Middle of Map Door: 1d20 + 6 ⇒ (12) + 6 = 18
Perception~Bottom of Map Door: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Just to be clear, I am NOT going alone. I positioned myself on the map, but I will be with my fellow Pathfinders.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai, at least, is just a step behind

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zob dons his goggles and does his best to quietly back up Kivuli.

Stealth: 1d20 ⇒ 1

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Kivuli winces and turns around to place a hand on Zob's shoulder and whispers,"I am heading that goblin mind no used to bigger leg hands. Heavy boots. You need practicing more to be move small again. Or maybe dark no-see glasses make you hit wall with face."

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Aurum stands with Modekai and watches Kivuli.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug watches the others sneak around, too clumsy himself to be of much use

-Posted with Wayfinder

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium moves up with the rest of the group, bow ready, watching closely for trouble as Kivuli listens to the doors.

Stealth (ACP, fatigue): 1d20 + 4 - 1 - 1 ⇒ (15) + 4 - 1 - 1 = 17


Fiend series | Shackles

Sorry guys, been busy

You know that the altitude will not change when you rest, so the fatigue will stay. You also know that temperature tends to drop over night....

GM roll: 1d20 ⇒ 19
GM roll: 1d20 ⇒ 13

All is silent behind the doors

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