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If the flames from the bomb have ignited anything, I will spend the round attempting to put out the flames..
The ability to catch things on fire with bombs is an add-on that you have to pay for with a discovery. These are just generic bombs.

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Folium jumps as the slimy creature slaps on the deck.
"Yuk, what's that? Hey, taste this!"
Pulling his bow quickly he shoots an arrow at the beast.
Bow Attack Deadly Aim: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

GMG |

Mishap: 1d20 ⇒ 7
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7
Zobmaggle was busy preparing his bomb and did not manage to stay clear of the patch of rough waters ahead....
-1 on attack rolls for the entire round
Luckily his aim with the bomb was better, the splash washes over the vermin. Kivuli then skewers it, Modekai bashes it and Aurum, Korug and Folium miss completely!
The giant leech tries to bite Kivuli, but misses...
Initiative
Zobmaggle (steering, move action for Knowledge Nature check)
Kivuli
Modekai
Korug
Folium
Aurum
- - -
Leech 11 damage
- - -

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Kivuli leaps back, narrowly avoiding the strange creature's maw. He follows the beast as it recoils and ...
Rapier: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
damage: 1d4 ⇒ 2
the tip of his blade slides ineffectually along the slime coating the leech.

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Korug swings again at the leech
Attack: 1d20 + 8 - 1 - 1 ⇒ (17) + 8 - 1 - 1 = 23
Damage: 1d10 + 9 + 3 ⇒ (1) + 9 + 3 = 13

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Still confident in his ability to multi-task, Zobmaggle keeps one hand on the tiller and hurls another bomb.
"Fear Not! Zobmaggle provide supporting fire!"
Bomb: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9 Now aiming at the lower-left corner. Fortunately only need a "5". Damage 3.
Know:Nature: 1d20 + 6 ⇒ (12) + 6 = 18

GMG |

Korug kills the leech with a mighty swing, this time it connects and the leech slumps down on deck. You heave it overboard and continue towards the sea of eels. You arrive at the sea of eels later this day and sail on during the night, taking shifts at the rudder.
During the next day you again take shifts, allowing everybody to rest from time to time. It is an relaxed day, nothing much happens and you get ready to change the watch when the sun is setting.

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Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Korug lazes around the deck with his shirt off, enjoying the open ocean and fresh breeze. "Hmmmm I think I could be a sailor. This is pretty enjoyable!"

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Zobmaggle stand tall and proud at the tiller, shading his eyes with one hand as his surveys the waters, and his minature domain.
perceptions: 1d20 + 4 ⇒ (3) + 4 = 7

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Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Kivuli points out the sails of in the distance, "Look at the floatings wind-catchers in the yonder. I am heading they seeing for magic hair again."

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Agreeing with his crew mates as the other vessel is pointed out to him it's probably nothing to be concerned about, but we should probably try to clean up some of this blood and slime to remain inconspicuous while giving them as wide a berth as possible. unless someone steps forward with a prestidigitation spell, he'll try to scrub the deck as best he can with river water.

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Kivuli squints into the distance taking one last look trying to decipher any markings on the boat or landmarks to determine how much longer we will be aboard ship.
Know, Local: 1d20 + 7 ⇒ (8) + 7 = 15
He then takes looks for a place to conceal himself, but still be close if combat ensues.
Stealth: 1d20 + 15 ⇒ (11) + 15 = 26

GMG |

You think it will be two more days of sailing across the sea until you get to a place where you'll rendezvous with a Pathfinder Society contact who is waiting to receive the ship. After that you need to travel for a bit over land.
Next morning
The light of dawn reveals a ship some six hundred feet to port and fast approaching. Its banner bears a single upthrust spear, and its golden sails sparkle in the morning sun.

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"I don't like the looks of this." Korug says as he emerges from the lower decks after his slumber. He draws his weapon and begins sharpening it after donning his armor

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Know, Local: 1d20 + 7 ⇒ (1) + 7 = 8
"No afraiding Korug, I head our contacting come to float with us!"

GMG |

The ship comes closer quite quickly....
You think it will take 4 rounds until it is close to you, if you want you can buff in that time and position yourselves on deck. The other ship is coming from the left side of your ship

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Is it coming straight on to ram and sink us like a T section, or does it look like they are going to pull along side of us to board?

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Suspecting trouble, Zobmaggle, will drink his strength mutagen, and before the ships close, drink the enlarge person extract.
I'm getting the idea the water is wide enough here, that Zob can leave the wheel for a few rounds, right?. He will draw is great axe.

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Korug looks over to the now enlarged Zob and smiles devilishly, "Let them try to board us. I bet I still get more of them than you though!"
He makes a display of swinging the polearm in the air around his head as his tattoos start to faintly glow.

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Modekai raises an eyebrow and shrugs his shoulders. well, we could have discovered their intentions first, but an offensive posture probably doesn't hurt.
He casts guidance upon himself, and should the other ship prove hostile, prepares to cast command upon the first enemy to come aboard.

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Modekai raises an eyebrow and shrugs his shoulders. well, we could have discovered their intentions first, but an offensive posture probably doesn't hurt.
"If ship be friendly why they no talk or signal? Zobmaggle expect fight! This time Zobmaggle have all buffs ready!" He says as he crouches under the rigging.

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"Oh, they'll be up to a surprise if they want to fight."
Arcane failure: 1d100 ⇒ 76
Folium strengthens his bow with arcane might.
Gravity bow
Knowledge: Local: 1d20 + 5 ⇒ (15) + 5 = 20
"I know those ships, seen them before. Lingshen, it may well be trouble. Buckle up my darlings, we're in for a show."

GMG |

Your ship is quickly overtaken by the other, larger ship. When it is at some 30 feet the sailors on the other ship throw a bunch of grapple hooks at the laughing crow and draw the two ships closer. Weirdly enough you do not see any soldiers or other warrior types yet...
Just when the two ships get together a woman and three men step out of the other ships interior. She is wearing a leather outfit and has a scimitar in her hands, while the men do not seem to be armored or armed.
Korug: 1d20 + 2 ⇒ (8) + 2 = 10
Zobmaggle: 1d20 + 4 ⇒ (9) + 4 = 13
Aurum 1 - take highest: 1d20 + 8 ⇒ (15) + 8 = 23
Aurum 2 - take highest: 1d20 + 8 ⇒ (13) + 8 = 21
Kivuli: 1d20 + 6 ⇒ (9) + 6 = 15
Modekai: 1d20 + 2 ⇒ (12) + 2 = 14
Folium: 1d20 + 11 ⇒ (13) + 11 = 24
W: 1d20 + 1 ⇒ (4) + 1 = 5
Red: 1d20 + 2 ⇒ (2) + 2 = 4
Green: 1d20 + 2 ⇒ (10) + 2 = 12
Blue: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative
Folium
Aurum
- - -
Blue
- - -
Kivuli
Modekai
Zobmaggle
- - -
Green
- - -
Korug
- - -
Woman
Red
Leaping to the other ship takes an acrobatics check

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"I hate it when I'm right. And next they'll be... there." Folium mumbles to himself.
Prescience: 1d20 ⇒ 17
"Hey lady, these would go nicely with your scimitars!" he shouts to the other boat and lets loose two arrows toward the woman.
Just outside point blank.
Arrow 1 attack (using prescience): 17 + 5 = 22
Arrow 1 damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Arrow 2 attack: 1d20 + 5 ⇒ (12) + 5 = 17
Arrow 2 damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

GMG |

Folium fires two arrows that both hit their mark. The woman goes down!
Initiative
Aurum
- - -
Blue
- - -
Kivuli
Modekai
Zobmaggle
- - -
Green
- - -
Korug
- - -
Red
- - -
Folium
- - -

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Aurum softly chants and his allies feel bolstered and more confident. CAST BLESS

GMG |

Aurum softly chants and his allies feel bolstered and more confident.
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Stunning Fist: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Korug Save: 1d20 + 6 ⇒ (16) + 6 = 22
One of the men on the other ship jumps over to your side and attacks Korug with a flying kick! Korug feels his muscles tighten up, but manages to shake of the effect.
Initiative
Bless active! +1 to hit
Kivuli
Modekai
Zobmaggle
- - -
Green
- - -
Korug - 5 / 13 hp
- - -
Red
- - -
Folium
- - -
Aurum
- - -
Blue
- - -

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Kivuli steps up and stabs forth with his blade.
Rapier~Blue: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d4 ⇒ 2

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Modekai brings himself to his full height and walks confidently to face the red one on the other ship and calls out to him with an air of Command You! Best if you just run away. Flee! Into the the drink with you! will v 14

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Zobmaggle steps to the edge of the boat snarling, then brings his extra-great, great axe down on the red-garbed pirate.
"Zobmaggle not share boat with thiefs"!
Greataxe 2H: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d12 + 9 ⇒ (9) + 9 = 18
And in his protective zeal, he snaps with his oversided goblin teeth:
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

GMG |

Kivuli stabs the man that just boarded your ship. Mordekai tries to influence one of the others, but before he can see if his action has any effect Zobmaggle's giant great axe has beheaded the man! The man with the green robes steps closer and tries to hit Zobmaggle, but misses
Stunning fist: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative
Bless active! +1 to hit
Korug: 5 / 13 hp
Folium
- - -
Aurum
- - -
Blue: 2 damage
- - -
Kivuli
Modekai
Zobmaggle
- - -
Green
- - -
Can someone post for Korug?

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Mordekai tries to influence one of the others, but before he can see if his action has any effect Zobmaggle's giant great axe has beheaded the man!
Sorry, I intended to go for the guy you hadn't commanded. I guess I got them mixed up.

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Inspired by the goblins violence, Korug slashes his bardiche at blue ... Bardiche: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28 Bless and Flanking
Confirm: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28
damage: 2d10 + 12 ⇒ (9, 1) + 12 = 22
cleaving the monk's from shoulder to stomach.
Didn't rage with him yet, so that was just straight rolling. No fatigue so far, yay

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"Nice work my sweeties! Hey, you nasty, better run off while you can!"
Folium enforces his words with another pair of arrows at the green one.
Prescience: 1d20 ⇒ 9
Attack arrow 1: 1d20 + 6 ⇒ (9) + 6 = 15
Damage arrow 1: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Attack arrow 2: 1d20 + 6 ⇒ (19) + 6 = 25
Damage arrow 2: 2d6 + 5 ⇒ (3, 5) + 5 = 13
Cover I presume? Just in PB range.

GMG |

Folium and Kivuli slay the two last attackers, after which the sailors on the other ship surrender. They ask you to let them go so they can return to their families in Xiwu. After making sure they have no weapons and are indeed just sailors you let them go.
You sail across the rest of the Sea of Eels in peace. Once you reach Shokuro, you rendezvous with a Pathfinder Society contact who
is waiting to receive the Laughing Crow. From here the party travels onward to Nesting Swallow, where the third and final part of The Quest for Perfection story arc takes place.
End of part II!
Primary: The PCs successfully reach Shokuro with both the Braid of a Hundred Masters and the crates of incense they received from Ogokai. check
Secondary: The PCs preserve the Pathfinder Society’s reputation in the area by acquiring the incense from Ogokai without violence and by avoiding combat with Sun Cheyeng (border station). check

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Woohoo! Great job everybody. Thought we still had a ways to go. I get to level up to second now. I will wait for the official chronicle of course. Can't wait to finish this trilogy, it has been so enjoyable.

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Yeah, I thought this was the fight before THE FIGHT.