GMG's PbP: Quest for Perfection Table B (Tier 1-2) (Inactive)

Game Master Magabeus

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Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zombaggle looks at the shrines curiously.

"Who live in such little house?"

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

"I think the altitude is getting to me. Zob looks like a little halfling girl to me" :P

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Knowledge(Religion): 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge(Religion) of the Ages: 1d20 + 9 ⇒ (14) + 9 = 23

Aurum nods knowingly. "I read about these. Or, will read once this trip is concluded."

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Taking a long look at Zob to confirm he has not actually changed race or appearance again.

perception: 1d20 + 6 ⇒ (9) + 6 = 15

Kivuli then studies the shines and lanterns as he tries to recall some small scrap of information.

Local: 1d20 + 7 ⇒ (15) + 7 = 22

"The thinking of my tongue says it is on my tip of it."

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He studies each niche intensely.

k religion: 1d20 + 2 ⇒ (20) + 2 = 22

I believe these are ancestral shrines and to provincial deities. If you give me a moment I may remember more.


Fiend series | Shackles

These shrines serve to ward off malicious spirits and bad luck, thus protecting travelers.

The monks once saw to the proper maintenance and care of these shrines. Since the monastery’s abandonment, however, the shrines have fallen into a state of disrepair and it is uncertain if they still ward the path and travelers against misfortune.


Fiend series | Shackles

Stealth vs Perception:

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
Korug: 1d20 + 4 ⇒ (4) + 4 = 8
Zobmaggle: 1d20 + 4 ⇒ (15) + 4 = 19
Aurum: 1d20 ⇒ 3
Kivuli: 1d20 + 6 ⇒ (9) + 6 = 15
Modekai: 1d20 + 3 ⇒ (19) + 3 = 22
Folium: 1d20 + 2 ⇒ (10) + 2 = 12

Initiative:

Korug: 1d20 + 2 ⇒ (1) + 2 = 3
Zobmaggle: 1d20 + 4 ⇒ (17) + 4 = 21
Aurum 1 - take highest: 1d20 + 8 ⇒ (6) + 8 = 14
Aurum 2 - take highest: 1d20 + 8 ⇒ (14) + 8 = 22
Kivuli: 1d20 + 6 ⇒ (12) + 6 = 18
Modekai: 1d20 + 2 ⇒ (1) + 2 = 3
Folium: 1d20 + 11 ⇒ (18) + 11 = 29
Enemy 1: 1d20 + 2 ⇒ (6) + 2 = 8
Enemy 2: 1d20 + 2 ⇒ (13) + 2 = 15

After you have discussed the shrines and their meaning you head onwards. After the path turns to the left, still hugging the mountain Korug spots an cave behind one of the shrines. He is about to look into it when Folium's magical senses start tingling!

Initiative
Surprise Round
Folium
- - -
Enemy
- - -
Normal Round
Folium
Aurum
Zobmaggle
Kivuli
- - -
Enemy
- - -
Korug
Modekai

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"Wait! Danger!"

Folium casts a spell to power his bow, to prepare for the unseen enemy. His gaze darts around the area, trying to pinpoint what his foresight meant.

Spell fail 15%: 1d100 ⇒ 55

Gravity bow cast


Fiend series | Shackles

Bull Rush: 1d20 + 2 ⇒ (1) + 2 = 3 ....

From the winding corridor a pale creature comes running that attempts to throw Korug from the ledge! Fortunately it timed it's charge just a bit too early, probably through Folium's shout. Korug stands still and does not budge from the small weight.

The creature screams 食品乃 in a awful hoarse voice.

Tian:
The food is arrived

Knowledge (Religion) to identify

Initiative
Normal Round
Folium
Aurum
Zobmaggle
Kivuli
- - -
Enemy
- - -
Korug
Modekai

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"I'm not food! Eat these!"

Folium lets loose two arrows, struggling to find a clear line through the narrow, crowded corridor.

Arrow 1 attack: 1d20 + 4 ⇒ (11) + 4 = 15
Arrow 1 damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Arrow 2 attack: 1d20 + 4 ⇒ (6) + 4 = 10
Arrow 2 damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle Ronk is quite suprized to see the nasty pop up out of an unexpected side tunnel.

"Who you?!?"

But he draws his greataxe and takes a clumsy swing
Greataxe 2H: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

This beast is a terrible monster! Perhaps this is the yeti creature we were told to look out for? We must stop it quickly. If one of us were to be knocked off the edge, surely it could prove lethal. Kivuli slowly fades into the shadows until he nearly disappears.

My plan is to use my "Dissolution's Child" ability to turn essentially go invisible for one round. Then move 20 feet to put me behind the creature and take a look down the hall. I will be invis until the beginning of my next turn.

If I still need to roll an acrobatics to move through its space
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

These dice hate me!

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Knowledge(Religion): 1d20 + 5 ⇒ (5) + 5 = 10

"This must be some thing of the eastern lands I've never encountered before!"

Drawing his spear, he adds, "No matter, an unexpected event can be overcome by application of the same strategies, by simple reason that you are involved in each!"

Cast bless.


Fiend series | Shackles

Kivuli: you did not make the DC (CMD + 5 + 10 for moving full speed), therefore you are stuck in front of it

Folium shoots two arrows, that both miss. Meanwhile Zob is struggling with his greatsword on the narrow ledge and swings it against the rocks cover due to hard corner. Kivuli disappears! Aurum keeps his wits and asks for divine aid to improve your chances.

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Climb: 1d20 + 3 ⇒ (12) + 3 = 15
Climb: 1d20 + 3 ⇒ (12) + 3 = 15

The monster bites and claws at Korug, but fortunately misses with all three attacks. Then a second one appears from behind the corner!

Initiative
Bless active
- - -
Red
Green
- - -
Korug
Modekai
Folium
Aurum
Zobmaggle
Kivuli

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

The elevation seems to affect Korug more than the others and it takes him a moment to finally react to the enemies. On the narrow ledge, he opts to draw his morningstar from his hip and grips it two handed. With a loud grunt he swings with all his might at the closest aggressor, as the numerous tattoos covering his body begin to glow.

Raging

Power Attack: 1d20 + 7 - 1 + 1 ⇒ (15) + 7 - 1 + 1 = 22
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Attacking red


Fiend series | Shackles

Although it took Korug some time to react his morningstar connects with a dull crashing sound as bones break and the unholy light in the creature's eyes fades.

Can someone remove red from the map?

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Not in any place to contribute to the fight around the corner, Aurum holds position, ready to attack anyone who appears from the rear.

Aurum braces.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

His face clenched in a toothy goblin smile, Zobmaggle shoulders forward through the crowd, to take a wild swing at the second blue creature.

Greataxe 2H: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d12 + 4 ⇒ (6) + 4 = 10

I believe I invoke an AoO moving through Korug's space.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"Asch, tian of course", Folium grumbles.

"逃跑或你死了呢!"

Tian:
"Run away or you die too!"

He shouts at the creature, enforcing his words with another set of arrows.

Arrow 1 attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Arrow 1 damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

Arrow 2 attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Arrow 2 damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Appearing to the side of the beast while drawing his sword, Kivuli strikes at the monster.
Rolling stealth coming out of invis just in case to keep him flat footed. If I can't then no sneak attack damage.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 6 ⇒ (4) + 6 = 10 + Sneak Attack: 1d6 ⇒ 1

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Modekai advances to get this unknown enemy in view, cursing the lack of room to maneuver, and fires his crossbow

xbow attack: 1d20 ⇒ 20
damage: 1d8 ⇒ 2
confirm: 1d20 ⇒ 10
extra damage: 1d8 ⇒ 6


Fiend series | Shackles

Bite AoO: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Zob seizes the initiative and moves up, accepting a bite that misses. Zob does not miss and slashes one arm of the creature. It hisses at the goblin when Folium fires two arrows. The first one misses. The second does not and lodges itself into the eye socket of the undead, killing it!

Investigating the cave: Perception DC15:
You uncover a hidden stash of the goods the undead once valued during life, including a pair of boots of the winterlands, a finely crafted jade brooch, and a weather-worn journal that details an expedition to the high reaches of the Wall of Heaven. Time and the environment have made most of the journal unreadable (DC 17 Linguistics to decipher)

After making sure nobody is wounded you press on. The narrow mountain path ends at the lip of a fifty-foot-wide crevasse that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching pair of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slope on the far side is much steeper, and is covered with jagged, precarious-looking rocks.

Survival or Knowledge (Nature) DC20:
You recognize that spring thaw has increased the chance of a rockslide on the far slope.

50 foot climb DC15 to get down this side. The other side is more difficult, requiring 50 foot DC20 climb. The stone pillars are quite sturdy

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

After the battle, Korug is visibly exhausted and kind of embarrassed about what happened in front of the party. "So, ummm, sorry about that. I don't really know what happened. Sometimes I kind of snap and blackout. Ever since I killed the Orc shaman who imprisoned and experimented on me. I think it has something to do with all my tattoos but I'm not really sure."

He quickly tries to change the subject to avoid talking about it further. "What's that over there? Something looks hidden in that corner of the cave."

Survival: 1d20 ⇒ 11

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Smiling with reassurance, Kivuli says,"There is no sha....er..reason to apologize Korug. You blew hard in this fight. Indeed, it was one of the mightiest blows I have seen struck.

Kivuli walks to the edge of the crevasse and studies the distance down and across. Perhaps finding a solution, he takes his pack off his soulder and sets it down. He is obviously is looking for some specific equipment.

Can I shoot one of my grapple bolts across the ravine with rope attached so we have a line waiting for us and lowering the DC (a lot hopefully)? We are not a very climby group. If the DC is low enough, we could actually take 10. If not, we should consider lowering a couple people down so there if less risk of injury or death.

I have no real concern who gets any of the items we find. The Boots might be helpful to sneak around without leaving tracks, but I don't think I need them.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Knowledge(Religion) of the Ages: 1d20 + 9 ⇒ (9) + 9 = 18

So that's what they were!

Perception: 1d20 ⇒ 9

Knowledge(Nature): 1d20 + 5 ⇒ (16) + 5 = 21
Knowledge(Nature) of the Ages: 1d20 + 9 ⇒ (13) + 9 = 22

"Careful," Aurum calls. "The spring thaw is going to make the edges unstable. Try to latch onto a rock if you can, instead of the ice. I sense it giving way."

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

Joins Aurum by the corpses to examine them
loremaster ability, 19 knowledge check


Fiend series | Shackles

Those were ghouls

Kivuli eyes the ravine and determines that a grappling bolt would be a good approach to climb up the other side, after the group has descended from this side, assuming there is enough rope to go around.

You need 2 50 ft ropes to make one 50 ft knotted rope and lower the DC to 5. I assume that the grappling bolt will (eventually) hit something and stick.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Korug Half-Shame wrote:
After the battle, Korug is visibly exhausted and kind of embarrassed about what happened in front of the party. "So, ummm, sorry about that...

"Why you say sorry? Korag fight good, is strong like Zobmaggle! We killed nasty monster that might eat little grey man!"

Zobmaggle noses around the cave with interst, but doesn't notice the secret cache util Korag uncovers it.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Korag have good secret-finding eye!"

Surveying the broken bridge, Zobmaggle remarks: "Down is easy. Tie rope to pillar. Walk down holding rope. Zobmaggle have one rope"

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"Yea, don't worry too much, sweetie. We win, they lose, so it goes.""

Folium again walks around the battlefield, picking up any unbroken arrows.

Broken if 1: 3d2 ⇒ (2, 2, 1) = 5

Swirling the two unbroken arrows skillfully in one hand he walks to the edge. He looks down the ravine and lets out a whistle.

"Pretty nasty. Here, tie this too, then it might be enough."

Folium hands his rope to Zobmaggle.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Finding reason to smile, Kivuli pulls out fifty feet of knotted silken rope and a grapple bolt.

Having run into needing knotted rope before, I paid for twice the length and say it is knotted.

"You have many answers Aurum, but one cannot always swing from a book, no matter how many pages it has."


Fiend series | Shackles

Using plenty of rope and a grapple bolt you easily make it to the other side. You climb on for another half hour.

Two rock formations, shaped like a pair of thick pillars, stand prominently near a cliff’s edge. One pillar stands fifteen feet tall and the smaller stands ten feet tall. A shallow cave, just to the side of the pillars, looks as if it might provide some shelter from inclement mountain weather. For 4 medium people

Knowledge (history) or Knowledge (local) DC 15:

You identify the two pillars as the Two Brothers—an easily recognizable landmark on the route to the monastery. The taller of the two formations is known as Big Brother and the smaller is known as Little Brother.

Local legend maintains that the Two Brothers were once men who successfully protested against injustices using peaceful and nonviolent means. Upon death, their bodies were transformed into unyielding rock, corresponding to their nature in life. It was not uncommon for representatives of opposing groups to endure the harsh climb to meet here to engage in peaceful negotiation. Often a representative from the monastery would also be present to ensure that the peace was maintained or even to act as mediator.

Knowledge (Geography) or Survival DC 15:
It is another 2 hour march up to the monastery

You estimate that there is slightly more than 2 hours daylight left in this day.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

history: 1d20 + 6 ⇒ (9) + 6 = 15
geography: 1d20 + 6 ⇒ (2) + 6 = 8
survival: 1d20 + 3 ⇒ (20) + 3 = 23
Modekai exclaims The Two Brothers! We must be close. The sun will be setting soon, but if we press on we should just make it to the monastery. I don't know about you all,but I would rather sleep in doors tonight.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Local: 1d20 + 7 ⇒ (2) + 7 = 9

"I am getting, how you say, bad head from these rocks. I do not recognize them. But the rock seem to be giving you good head, so I am trusting! I say we haste quickly as fast as we can!

If no one minds then, I will wear the Boots of the Winterlands for now.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

He stares at Kivuli for several moments before shaking his head in mild disbelief Mister Kivuli, I think I should like to learn the language of your people.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
If no one minds then, I will wear the Boots of the Winterlands for now.

As far as I'm concerned, they make more sense for your character.


Fiend series | Shackles

You spend an hour climbing upwards to the summit of the mountain and the monastery. According to your maps and estimation you need another hour before you will reach it.

Fortitude Save DC 16:
You are Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Heal or Survival DC16:
High altitude travel can be extremely fatiguing—and sometimes deadly—to creatures that aren’t used to it. Cold becomes extreme, and the lack of oxygen in the air can wear down even the most hardy of warriors.
Mechanics: Low Peak or High Pass (5,000 to 15,000 feet): Ascending to the highest slopes of low mountains, or most normal travel through high mountains, falls into this category. All nonacclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per previous check) or be fatigued. The fatigue ends when the character descends to an altitude with more air.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Fort: 1d20 + 6 ⇒ (15) + 6 = 21

"It's hard to climb a mountain. I've never climbed a mountain before. Maybe we should take a break soon."

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
Survival/Heal untrained: 1d20 ⇒ 2
Boole fortitude: 1d20 + 1 ⇒ (18) + 1 = 19

Climbing higher and higher, Folium begins to feel the effects of the climate. Panting, he stops to lean against a rock along the trail. Boole is happily jumping along him.

"I... I hope we don't have much more to go. What was, ..., it, ..., an hour? Boole, how, ..., can you be jumping, curses, walking is, ..., hard enough? I'd really like... the rest, but night out here sounds bad. I say... go as long as we have light, ..., even if it hurts.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8
Survival/Heal untrained: 1d20 ⇒ 17

"It's the altitude," Aurum explains between gasps. "Regardless, we will need to press on to reach the summit. I... am not ready for this air."

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Fortitude: 1d20 ⇒ 3
Survival/Heal untrained: 1d20 ⇒ 20

Of course I make the roll to tell me how screwed I am. Sheesh!

Stopping often to try and catch his breath, Kivuli pants, "Well...at least ... my warm...is still ...inside. Our walking..is almost ... at ending, yes?"


Fiend series | Shackles

Everyone who made the DC 16 has to make a fortitude save DC17 for the next hour or be fatigued as well. If you are already fatigued: you stay fatigued.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Zobmaggle has endurance, but that's not enough. Thematically it should be relevant, but by RAW, i'm not sure that it is. For the future I want to know if Endurace helps, but it is not enough to make this save

Survival: 1d20 ⇒ 19

" (pant) Zob...maggle (pant) Want... (pant) AIR!"

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

heal: 1d20 + 7 ⇒ (11) + 7 = 18
F hour 1: 1d20 + 4 ⇒ (15) + 4 = 19
F hour 2: 1d20 + 4 ⇒ (5) + 4 = 9

Modekai starts off strong and offers encouragement to the others, but by the end he's huffing and puffing with the best of them.

Wheezing almost... there...

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Boole fortitude DC 17: 1d20 + 1 ⇒ (5) + 1 = 6

On the second hour, even the rabbit slows down.


Fiend series | Shackles

Zob, I agree on endurance: it should be relevant but by RAW it is not. In PFS I have to follow RAW, in a home game you would get the advantage. Given this is PFS you are out of luck.

A large stone building lies nestled in a shallow stone cul-desac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance—the roof is missing several tiles and the once-proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the
stone structure.

Atop a ten-foot rise of gray stone steps stands a wide paved forecourt surrounded by worn, red-painted wood pillars and faded rust-colored walls. A massive copper bell rests in the center of the area, surrounded by a mess of wooden scaffolds and a carved-smooth tree trunk, all collapsed into a pile around the carillon. The north wall features an intricate mosaic of monks walking on clouds. A pair of staircases flanks the wall, leading up to a ten-foot-high porch and three sets of wooden doors beyond.

If I am correct everybody is fatigued but Korug, who still has to make his DC17 save.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

Aurum sits on the steps to rest himself after the arduous climb. "Such sadness to see a sanctuary dedicated to self-realization lie in such a state. So this is the resting place of the Braid of a Hundred Masters? One would hope for a more... well-maintained home."

He eases himself up again, walking over to the bell. "Now this is a reminder of the folly of wealth kept far away. Look at this bell. That's solid copper. As a potent symbol or as a resource to be smelted down, it's immensely valuable. Resting on the ground atop a remote peak ensconced in a ruin, it's useless."

Take 20 in Perception around the bell.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
GMG wrote:
Given this is PFS you are out of luck.

No problem

-------

"Zobmaggle sad to think of old secret books crumble to dust. Maybe special braid and also old books be here?"

The alchemist reflects a moment.

"YAWN... Zobmaggle more sadder to think that there are no warm rooms and comfy beds to sleep on."

He stumbles forward up the stairs.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Sorry, I'm in Korea so different time zone than the rest of you I'm sure.

Fort: 1d20 + 6 ⇒ (3) + 6 = 9

"I am never climbing a mountain again, this braid thing better be here. Are there always mountains to climb on these Society adventures? I think I should have stayed in that tavern with a big horn of ale and some lamb and some......" Korug trails off, day dreaming about better times as he leans on his bardiche for support.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Obviously winded, Kivuli kneels at the base of the stairs and pants,
"My head is...sleepy...but not so bad ...as to not have head ...about the...ghouls...Maybe I should...have a seeing...er...looking for danger?

He keeps a straight back with his head leaned back taking in deep gasps of air.

"The braid ... may still live here... but it...might not.. be protected..less...or..." He waves his hand to continue the idea.

Then remembers,"..and yetis!"

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