
|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            I am also not above stealing the incense if it comes down to that. We can even "leave" and I can sneak back and grab it to hopefully avoid suspicion.

|  Folium | 
 
	
 
                
                
              
            
            Folium goes to find the last afternoon sunlight, taking a nap with his rabbit. "You seem to know what you're doing. Nice, wake me if you need anything."
Folium has neither knowledge: nature or craft: alchemy, so cannot even aid. He'll help on any other way if that fails, as long as it doesn't mean killing.

| GMG | 
 
	
 
                
                
              
            
            Knowledge Nature DC15 and Craft Alchemy DC15 were required: with taking 10 you easily made those
You gracefully accept the offer of Ogokai to rest for the night. That evening you are the guest of honor at the fire. The next morning you start gathering herbs and in the afternoon you prepare the incense. Ogokai comes to check on you, nodding in agreement "The sky spirits wanted you to make your own incense. I am happy we gave you the opportunity to do so. We will feast tonight so you can be on your way tomorrow"
The next morning you load the hides that were returned on the laughing crow and say your farewells to the Jhemulit tribe. You sail for the entire day before you come to a blockade.
Clumps of green lichen cling to the links of an iron chain that spans the river a few inches above the water, the chain holding several vertical, bobbing logs in place. On the north shore, the chain is bolted to a squat stone block half-buried in the ground. To the south, the chain attaches to a large metal crank handle mounted to a ruined stone wall. A short wooden dock stretches from the front of the stone wall out to the
middle of the slow-flowing river. On the dock a man is signaling that you need to come towards him.

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Well, this does not scream "trap" at all. Any chance for a Sense Motive to see if the guy is anxious or if this is a non-illicit daily activity for him (like a tax collector/toll booth operator)?
Kivuli studies the man trying to decide if he represents a danger.
Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6
Kivuli rests at ease, assured the man is no threat.

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            Korug stands up and puffs his chest out, showing off his tattoo covered muscles. "Better let me go first in case it's a trap. I am the muscle after all and it's what I'm here for."

| GMG | 
 
	
 
                
                
              
            
            He wears a llamelar armor and so do two of the others that are standing on the pier. The fourth is dressed more expensively in silk ceremonial armor. All have the sigil of a spear with a yellow banner on their armor.
Knowledge Local to recognize where they are coming from

|  Folium | 
 
	
 
                
                
              
            
            "Well, if they don't take the stuff, what's wrong letting a couple of guys visit us?"
"Wǒmen méiyǒu shé me hǎo yǐnmán de, zhǐshì yīgè chǒng'ér ér bùyào wǒmen de shāngpǐn tài duōle."
Knowledge, local: 1d20 + 5 ⇒ (20) + 5 = 25

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            
| GMG | 
 
	
 
                
                
              
            
            You land the ship near the wooden dock and the four persons move towards the ship.
The more ornately dressed addresses Zobmaggle
Tian
I am Sun Cheyeng. Any goods you carry are subject to Lingshen’s tariffs, we will assess the value of whatever goods you are carrying in order to properly tax them.
He waits a second for a response
Anything you want to do / hide before you allow them on board?

|  Aurum Geld | 
 
	
 
                
                
              
            
            Aurum asks his companions, "What are they looking for?"
A moment later, he runs multiple possible scenarios through his mind, trying to understand the cost-benefit tradeoff of each possibility.
Casting guidance on myself a couple times.
Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21
Profession(Merchant): 1d20 + 5 ⇒ (16) + 5 = 21

| GMG | 
 
	
 
                
                
              
            
            “Unfortunately,” she continues, “we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well.
Now where did you store that braid?

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Slowly sliding toward his alchemy equipment, Kivuli slides the braid into a tear in the lining.
Slight of Hand: 1d20 + 8 ⇒ (20) + 8 = 28
What braid? There does not seem to be one ;)

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Just re-read my post and was not sure if you need a stealth check to go with it.
Stealth: 1d20 + 15 ⇒ (19) + 15 = 34

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            "You can search the ship. But I will be watching your every move"

|  Zobmaggle Ronk | 
 
	
 
                
                
              
            
            Zobmaggle, not following the Tien converstation, but seeing the exotic armor approaches and peppers the tax-collectors with questions in various languages about the properties, manufacture, and effectiveness of the armor.

| GMG | 
 
	
 
                
                
              
            
            The nicely dressed man holds up his hands to stop the torrent of speech. He addresses Folium in Tien "I assume you are the captain? You can assign one person to accompany us while you lead us through the ship. The other three crewman will stay on deck with two of my guards."
Together you go through the ship, coming back to deck after half an hour "Everything is in order, thank you"
They leave the ship and open the boom that blocks the river. After you are well under way again Kivuli comes out of his hiding place.

| GMG | 
 
	
 
                
                
              
            
            After the border post you enter a region where the river flows through a narrow canyon. The canyon is 30 feet wide on average between cliffs that go up to a height of 30 feet. Four days after going through the border post you smell something nasty.
The sickening stench of death and decay wafts out of the narrow sandstone canyon. Half-eaten fish and bloody humanoid bones litter swaths of the shore, attracting clouds of buzzing black flies. Banyan trees grow along the top of the ridge, partially concealing with their thick, leathery roots the network of holes and tunnels that riddle the face of either cliff. As you float through this canyon, a few dozen creatures emerge from the caverns on the northern cliff face and jabber at the party. Two of the smaller creatures drop from the Banyan trees and land on the ship! Luckily our heroes expected just such a move!
Korug: 1d20 + 2 ⇒ (16) + 2 = 18
Zobmaggle: 1d20 + 4 ⇒ (14) + 4 = 18
Aurum 1 - take highest: 1d20 + 8 ⇒ (12) + 8 = 20
Aurum 2 - take highest: 1d20 + 8 ⇒ (10) + 8 = 18
Kivuli: 1d20 + 6 ⇒ (15) + 6 = 21
Modekai: 1d20 + 2 ⇒ (16) + 2 = 18
Folium: 1d20 + 11 ⇒ (19) + 11 = 30
Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Red: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative
Folium
Kivuli
Modekai
Zobmaggle
Korug
Aurum
- - -
Enemy

| GMG | 
 
	
 
                
                
              
            
            leaving the rudder? You are steering, sorry I should have mentioned that. Knowledge nature check as a move action to steer the ship

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Kivuli tries to recall creatures of this nature,
Know, Dungeon: 1d20 + 7 ⇒ (2) + 7 = 9
and is fairly certain he has not heard of these assailants.

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            "Get off our ship! Argghhh I've had enough of this." Korug draws his bardiche as his tattoos begin glowing like white hot embers. With a loud grunt he brings the polearm down onto the closest intruder.
Raging and Power Attack, attacking red
Attack: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Damage: 1d10 + 9 + 3 ⇒ (10) + 9 + 3 = 22

|  Modekai | 
 
	
 
                
                
              
            
            Modekai shifts closer to creature nearest him as he looses his mace. With his free hand he attempts to touch the new arrival
touch attack: Lorekeeper: 1d20 + 2 ⇒ (6) + 2 = 8
if hit, 19 on appropriate monster knowledge check

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Kivuli draws his weapon and steps up to the creature,
Estoc: 1d20 + 1 ⇒ (8) + 1 = 9
swinging wildly and nearly burying his blade into the wooden railing between decks.

| GMG | 
 
	
 
                
                
              
            
            Korug leaves a red smear on the deck of the ship as he brutally slashes at the intruder. Modeaki steps up and is filled with knowledge about these Kijimunas, they are related to goblins and can steal fire. They normally speak tien and goblin. The two on deck are young ones.
Zobmaggle expertly steers the ship through the cliffs while Kivuli attacks the wooden railing between the decks.
a nonmagical fire within 30 feet equivalent in size to the
flames of a burning torch. Doing so causes the flame to
become a light similar to that created by a dancing lights
spell, under the control of the kijimuna. An attended object
can make a DC 13 Reflex saving throw to avoid this effect.
Unlike a dancing lights spell, a kijimuna’s steal fire ability can
cause a stolen fire to strike a creature, either ringing the
target in light as per the spell faerie fire for 5 minutes, or
dealing 2d6 points of fire damage (DC 13 Reflex half ). Both
save DCs are Charisma-based. A lantern, candle, torch, or
similar item that has its flame stolen cannot be relit by any
means for 24 hours.
Initiative
Folium
Aurum
- - -
Enemy
- - - 
Kivuli
Zobmaggle
Korug
Modekai

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Please tell me we do not have an open flame on a wooden boat with rope and fabric sails.

|  Folium | 
 
	
 
                
                
              
            
            "Hard to hit, that bugger is behind my pals. Where's the next opening..."
Prescience: 1d20 ⇒ 12
Not good enough for cover. Won't use.
Folium shoots two arrows, trying to find a clear line of sight.
Attack arrow 1: 1d20 + 7 ⇒ (4) + 7 = 11
Damage arrow 1: 1d8 + 3 ⇒ (2) + 3 = 5
Attack arrow 2: 1d20 + 7 ⇒ (6) + 7 = 13
Damage arrow 2: 1d8 + 3 ⇒ (4) + 3 = 7

| GMG | 
 
	
 
                
                
              
            
            No, you don't have open flame on a wooden ship.
Aurum stabs the creature, while Folium's arrows whizz past. The goblinoid retailates at Aurum, driving its shortspear straight through the human! Aurum collapses on the deck, bleeding as if he has just moments to live...
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Confirm: 1d20 + 3 ⇒ (15) + 3 = 18
Additional Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14
[b]Initiative
Kivuli
Zobmaggle
Korug
Modekai
Folium
Aurum -10/10
- - -
Enemy
- - -

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Kivuli realizes noone can assist his ally while this creature remains a threat. He takes a focused swing...
Estoc: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 + 6 ⇒ (3) + 6 = 9
cutting a deep wound into the monster. Kivuli slides back in an attempt to lure the creature away from Aurum.

| GMG | 
 
	
 
                
                
              
            
            Kivuli, some questions and remarks:
1) how come you are proficient with Estoc? It is a martial weapon if used two-handed, exotic if used one-handed.
2) According to Archives of Nethys damage is 2d3 for small and not 1d6(and threat range is 18-20) 
3) how come you add Dex to damage at level 1? This comes online at unchained rogue 3. Also since you do not appear to have exotic proficiency you can not wield estoc one-handed and therefore can not apply weapon finesse -> you can not apply Dex to damage even after level 3.
4) Dex to damage is normally not multiplied when wielding a weapon 2-handed

|  Zobmaggle Ronk | 
 
	
 
                
                
              
            
            Zobmaggle readies an attack at any foe that comes within range, while also keeping a hand on the tiller.
"Come over here and fight Zobmaggle!"
Greataxe 2H: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d12 + 4 ⇒ (5) + 4 = 9
Know. Nature: 1d20 + 6 ⇒ (4) + 6 = 10

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            1) I am not proficient with the weapon yet, but I have been using it two handed. Will be proficient at 3rd (next feat choice)
2) I was using Hero Lab which lists the damage as 1d8 for medium and 1d6 for small. It populated the damage (and bonuses) and I never realized it was incorrect. I will roll 2d3's moving forward and remove the dex to damage.
3) I thought I have Weapon finesse as a bonus feat for unchained rogue  (no access to HL right now).  Finesse Training   If I have that wrong I will fix it. I did not realize that Weapon Finesse could only be applied if one was proficient with the weapon. I see that HL was also applying the damage too early, so I will stop applying that. 
4) Wasn't certain on the threat range, so I did not roll to confirm or add damage for a critical.
Thanks for catching that!
~K

|  Modekai | 
 
	
 
                
                
              
            
            Enraged at his comrade's fall and knowing time is of the essence, Modekai swings his mace two handedly at the goblinoid -1 to AC for one round for effective loss of buckler
two handed mace: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 3 ⇒ (7) + 3 = 10
confirm: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 3 ⇒ (5) + 3 = 8

| GMG | 
 
	
 
                
                
              
            
            After killing the goblinoid you rush to Aurum's side, stabilizing him. You see that the other goblinoids have retreated into their caves, awed by the might of the pathfinders.
Any healing you want to do?

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            I will tap Aurum with a charge of Infernal Healing. Same for anyone else injured (but I believe he was the only one struck).

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            Winded after the quick battle, Korug stands watch in case any more try to attack while the others tend to Aurum

|  Folium | 
 
	
 
                
                
              
            
            Folium runs to the fallen pathfinder, drawing his wand on the way.
"Help him! Oh... you've got it already. Well, I'll just watch out if more goblins come or something", he says, and scratches his head with his wand.
Folium can spend a charge if needed, to balance the costs.

| GMG | 
 
	
 
                
                
              
            
            Before you throw the bodies overboard you notice a small stone in the pocket of one of them. Folium confirms that it is magical.

|  Aurum Geld | 
 
	
 
                
                
              
            
            Aurum awakens with a start, the infernal magic bringing him back to consciousness. He looks at his own body in horror, reflexively scrubbing away at nothingness. He looks over his red-stained white garments in despair.
"Egad, my ablutions will be exceptionally detailed tonight! Oh, will this stain ever come out? I... Yes. Yes, it will. Thank you, kind sirs, for bringing me back from the brink. Let it be known that I promise to protect you to my utmost as we complete this mission."
[spoiler=GM]A bit of roleplay, but yes, I just activated my Legalistic Curse, should I fail to protect the other PCs.[/ooc]

| GMG | 
 
	
 
                
                
              
            
            That afternoon the scent of rich earth permeates the air as the canyon narrows into a small gully barely wide enough to let the ship through, muddy cliffs bordering each side. The river lulls here, and mud from the overhangs of the walls drips onto the deck as the boat slowly makes its way toward a channel leading to the northeast. Suddenly a heavy thump sounds as a disgusting giant leech lands on the deck! Luckily for the heroic pathfinders Aurum has kept his promise and is quick to react to the threat!
Korug: 1d20 + 2 ⇒ (8) + 2 = 10
Zobmaggle: 1d20 + 4 ⇒ (2) + 4 = 6
Aurum 1 - take highest: 1d20 + 8 ⇒ (17) + 8 = 25
Aurum 2 - take highest: 1d20 + 8 ⇒ (6) + 8 = 14
Kivuli: 1d20 + 6 ⇒ (2) + 6 = 8
Modekai: 1d20 + 2 ⇒ (15) + 2 = 17
Folium: 1d20 + 11 ⇒ (6) + 11 = 17
Leech: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative
Aurum
- - - 
Leech
- - -
Korug
Zobmaggle (steering)
Kivuli
Modekai
Folium

| GMG | 
 
	
 
                
                
              
            
            Aurum stabs at the vermin but misses. The vermin slithers closer to the oracle and tries to attack him, but also misses
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Aurum, you can take an AoO because the leech moved out of a threatened area (it can't take 5 ft steps...)
Initiative
Korug
Zobmaggle (steering, move action for Knowledge Nature check)
Kivuli
Modekai
Folium
Aurum
- - - 
Leech
- - -

|  Zobmaggle Ronk | 
 
	
 
                
                
              
            
            Know:Nature: 1d20 + 6 ⇒ (8) + 6 = 14
One hand on the tiller, Zobmaggle chucks a bomb near the loathsome invertebrate.
Targeting the grid intersection at the lower right of the leach (per core p 202, thrown splash weapons). 5 is a hit.
Bomb: 1d20 + 2 ⇒ (13) + 2 = 15
Splash damage is 3.

|  Kivuli Greyfeather | 
 
	
 
                
                
              
            
            Alright, my action depends on what is going on. If the flames from the bomb have ignited anything, I will spend the round attempting to put out the flames. If nothing has caught on fire, I will move to attack.
rapier: 1d20 + 5 ⇒ (18) + 5 = 23
confirm: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 2d4 ⇒ (4, 1) = 5

|  Korug Half-Shame | 
 
	
 
                
                
              
            
            Having been on edge ever since the last attack, Korug already has his bardiche drawn and ready. He takes a step back to put some distance between himself and and leach and swings mightily, his shoulder muscles bulging under his now glowing tattoos.
Raging and Power Attack
Attack: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage: 1d10 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Couple of great rolls there....
 
	
 
     
    