Alinza
Female Occult Oracle 1
N Medium humanoid (Half-Elf)
Init +1; Perception +0
Defense:
AC 14, touch 11, flat-footed 13 (+2 armor, +1 shield, +1 Dex)
hp 8 (1d8+0)
Fort +1, Ref +1, Will +2(+4 vs Fear)
Offense:
Speed 30 ft.
Melee Heavy Mace +0 (1d8+0/×2) and
Ranged Sling +1 (1d4/×2)
Special Attacks: none
Spell-Like Abilities: none
Statistics:
Str 11, Dex 12, Con 12, Int 14, Wis 8, Cha 20
Languages Common, Elf, Necril, Aklo
SQ Ectoplasmic Armor,
Other Gear: Leather Armor, Bullets (20), Heavy mace, backpack, spell component pouch, wooden holy symbol (Pharasma), torch (10), waterskin, sling 23 g 6s
Special Abilities:
Oracles curse- Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Automatic Writing: 90% effective augry
Cantrips (Stabilize, Read Magic, Detect Magic, Light, Mage Hand, Ghost Sound)
Low light vision
Elven immunities: +2 vs enchantment, immune to magic sleep
Keen senses: +2 Perception
Arcane Training: Counts as 1st lvl wizard for UMD
Dual Minded: +2 will saves
Ectoplasmic armor: +4 Armor bonus, counts as having ghost touch, 1hr/lvl
Spells
1st (5/Day)- Cure light wounds, Protection from Evil, Divine Favor
Background: Alinza Dredenhorne never knew much of a family. Born of a Human mother and Elven father on the outskirts of Vauntil, her mother passed away in childbirth; Her
father, upon delivering her to her grandparents, was never seen again. Alinza began to display odd tendencies at a very young age, often talking to "spirits" that lived in
their house or having immense trouble preforming something as simple as retrieving something from her backpack; Alinza's grandparents assumed the child was just touched in the
head as a result of her mixed heritage. These notions soon faded however when rumors spread of their granddaughter being posessed by something otherworldly. They approached
her in her room, and when questioned on the matter Alinza's eyes turned white and she spoke with two voices. A strong howling of winds filled the small cottage terrifying her
grandparents and prompting them to lock her in her room while they went for help. Around this time Alinza was introduced to a young Professor Lorrimor, who took an intrest in
the plight of the young girl. In his travels he had seen many similar occurences and spent many hours with the troubled teenager in order to help her manage her problems with
the undead. With his teachings Alinza began to better control her connection with her strange powers, and with a heavy heart bid Lorrimor farewell. Many years later she
ventures to Ravengro to say one last goodbye to an old friend.
From her early years of mockery and being called a liar for claiming connection with spirits, Alinza is distrustful of others and incredibly hard-headed when it comes to
seeking help, yet her closeness with death has made her quite hard to frighten. She maintains a loose connection with the being that posessed her, occasionally calling upon
his wisdom for matters she dosent know enough about. The absence of her father has oddly led her to have a facination with elves, for instead of resentment she often harbors
confusion for her fathers actions, and she takes any opportunity to learn more about elves that she can. She is free spirited, and looks to Desna when presented with a problem
she cannot solve, and she enjoys helping those close to her, as few as they may be.