Arnistolientar Popswicker

Glockendoc's page

2 posts. Alias of Cutlass.


Full Name

Glockendoc

Race

Gnome

Classes/Levels

Cleric/1

Gender

Male

Size

Small

Alignment

Chaotic Good

Deity

Desna

Location

Ravengro

Languages

Common, Gnome, Sylvan, Celestial, Giant

Strength 12
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 16
Charisma 12

About Glockendoc

Init +1(DEX); Senses low-light vision; Perception +5

Defense:

AC 17, touch 12, flat footed 16 (+1 DEX, +5 scale mail, +1 size)
hp 8
Fort +2, Reflex +1, Will +5, +2 racial saving throw bonus against illusion spells

Offense:

Spd Racial base 20 ft, base speed +10 ft Travel domain = base speed 30 ft, in armor 20 ft

Ranged Starknife +2(1d3+1/x3) 20 ft P

Melee Starknife +2 (1d3+1/x3) P
Melee Morningstar +2 (1d6+1/x2) B and P
Melee Sickle +2 (1d4+1/x2) S

Base Attack 0; CMB 0; CMD 11

Feats:

Combat Casting: Get a +4 bonus on concentration checks made to cast a spell or use a spell like ability when casting on the defensive or while grappled.

Trained skills:

Favored class bonus taken as skill point.

__________________________Class___MOD___Ranks___MISC___Total
Knowledge [R] (INT)_______+3______+2____+1_____________+6
Spellcraft (INT)__________+3______+2____+1_____________+6
Heal (WIS)________________+3______+3____+1_____________+7
Profession [D] (WIS)______+3______+3____+1_____+2______+9
Sense Motive (WIS)________+3______+3____+1_____________+7

[R] = Knowledge (Religion)
[D] = Profession (Doctor), also gets +2 racial "Obsessive" bonus.

Gnome Racial Traits:

+2 Constitution, +2 Charisma, -2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, ghost sound, prestidigitation, speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoids of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells and effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Weapon familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.

Cleric Class Features:

Weapon & Armor Proficiencies: Clerics are proficient with all simple weapons. light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.

Aura: A cleric of a chaotic, evil, good or lawful deity has a particularly powerful aura corresponding to the deity's alignment.

Channel Energy: Channels positive energy for 1d6, 4 times a day, save DC 11.

Worships Desna, domains Good and Travel

Good domain powers:

Touch of Good: You can touch a creature as a standard action, granting a scared bonus on attack rolls, skill checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. Glockendoc can use this ability 6 times a day.

Travel domain powers:

Base speed increases by 10 feet

Agile Feet: As a free action, you gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. Glockendoc can use this ability 6 times per day.

Character Traits:

Faith - Scared Touch: As a standard action you may automatically stabilize a dying creature merely by touching it.

Campaign Trait - On the payroll: Get an extra 150 GP in starting wealth.

Background:

Glockendoc is a traveling cleric of Desna who rarely stays in any one place very long. He is almost always on the move searching out places where people need access to the services a good cleric can provide, including but not limited to healing and medical care. It is not uncommon for him to travel with caravans providing medical services to the people in the caravan in exchange for their helping him get to wherever he happens to be going.

However, Glockendoc ended up altering his plans and changing his wandering routes when he met up with Professor Lorrimor one day. The two hit it off and became fast friends. Thus it was that Glockendoc found out what Lorrimor's expedition cycle was and simply arranged to be in Ravengro when the Professor was due to start out on his next expedition. Eventually Lorrimor added Glockendoc to his payroll as a standard member of his expeditionary group because he and his people occasionally found themselves in need of experienced medical help and Glockendoc had proven that he could be relied on. That the two friends ended up being able to take part in lengthy discussions about various medical practices, religious theologies, and a host of other topics was just icing on the cake.

When Glockendoc found out that Lorrimor had passed away he made every effort that he could to get to Ravengro as soon as he could to attent the Professor's funeral and pay his last respects.