GM Fuzzfoot's Wild West (Inactive)

Game Master PJP


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You manage to extract the safe and burn down the house. You also manage to find about $2000 worth of a variety of items that will be easy enough to sell if you can find someone to take care of it for you (mostly paintings and valuable books).

Where to next?


NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes considers their situation for a few moments as he watches the house burn, then speaks thoughtfully. "Might be we'll have better luck figuring out where Slade went when the sun comes up. I don't know how he managed that parlor trick of turning into a puff of smoke, but a man can't just disappear like that. If we don't find any trace of him though, maybe someone back in town can make sense of this book we found. There's also the little matter of the safe. We can probably find someone to help us with both, if we're willing to throw some money around."

I suggest that we try the following in order:
1) Check out the scene of battle during daylight and scout around, trying to find tracks or the like;
2) Head back to town and try to get that witch's journal deciphered;
3) Head back to town and try to get that safe open!


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

”Agreed, maybe we can eventually track him down.”


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So do you camp out here while the building burns? Stay in the barn?


LG | Monk (sensei) 2 | HP: 12/16 | AC 16, touch 16, flat-footed 14 | Init: +3 | Saves: Fort +4, Ref +5, Will +7 | Perception +8 | Condition -

Wei turns to the others, " I think we should camp out in the scrub, I still believe we are the hunted, not the hunter. For now"


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

”Agreed, let us get out there and stay camouflaged as best we can. Set watches and the like. Yahvev and I can take the darkest hours - our eyes are keen.” Yahvev loads Jack up with their ill-gotten gains. ”Let us take the rest of his horses too - no reason for him to have them any more, and we need the carrying capacity.” Culver sighs, ”we may have become outlaws, you all realize. I am fine with this, but I thought I would mention it.” Culver frowns slightly, thoughtfully.


NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes nods in agreement with the plan. When Culver speaks of their outlaw status, the gunslinger shrugs. "Wearing a badge doesn't always mean a person's doing right." Figuring that one of the others will wake him for his shift at watch, Angel Eyes lays out his bedroll to provide himself a bit of comfort and rolls up his serape as a makeshift pillow. Laying his head down, he tilts his hat forward to cover his eyes and is soon snoring softly...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The night passes quietly as you all contemplate your situation. Morning comes, and you consider what to do next.


M Human Gunslinger (Mysterious Stranger/Maverick) 2

"So, mis amigos. What next?"


LG | Monk (sensei) 2 | HP: 12/16 | AC 16, touch 16, flat-footed 14 | Init: +3 | Saves: Fort +4, Ref +5, Will +7 | Perception +8 | Condition -

[b]"In general I am opposed to wanton distruction, however I believe the right course of action would be to burn down the house and find some place to 'lay low'"[/]


NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes hunkers by the small fire and glances sideways at Li. "Seems to me like there's not much left to burn. But if you want to go picking through the ashes feel free." He considers Antonio's question for a bit longer, then lights one of his cigars on a glowing bit of charred log before rising to his feet, gesturing toward his mule. "We've got a fair bit of merchandise to sell. I think it'd be a lot easier to carry if it were turned into cash. Not to mention the safe. It might have some clues inside to help us understand exactly what we're dealing with here."

Li, I think we've already burned the place down. I'd suggest we head back to town, sell what we can of the loot we've taken and then find a way to bust into that safe. Maybe we can hire a locksmith willing to take a bit more cash to keep quiet about what we're hiring him to do.


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

My disable might be enough to get it with some better thieves tools, so I agree.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You head back into town, and start selling off your loot. It's a small town, but you manage to gain about $120 each before the sheriff shows up with some new men.

"Put down your weapons, boys. I am afraid you are under arrest for the destruction of private property, trespassing, and murder."

Culver - if you like, you could have spent some of your loot on tools.


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

Aye, we buried the safe somewhere out in the desert.

”Sheriff, respectfully, what are you implying that we did?” Culver is hoping that some of the more personable folks will speak up. ”You have new deputies, I thought my companions were your deputies. That is an interesting development...” Culver looks at the Sheriff, leveling an almost accusatory gaze.

By any chance are his deputies Slade’s assassins or other villains that we recognize?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

While you might recognize a couple of the men, you do not know them specifically as Slade's lackeys.

The sheriff responds. "My mistake, makin' y'all deputies. Didn't know you were murderers and arsons, but yer comin' with us now. Drop those guns."

The sheriff seems nervous, although you can't tell if he is afraid of you or something else.


NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes smiles grimly, but his eyes are flat and dangerous as his hand strays toward his gunbelt. "I don't think so, sheriff." He pronounces the last word as though spitting a curse. "We've had a taste of how you treat those that cross Slade - and we've seen with our own eyes that he's not what you call nice folk. Now why don't you and your men turn around and leave us to our own. We only fought to protect ourselves when violence was brought against us. Whether you consider us lawmen or not, we plan on figuring out what sort of bad business Slade and his men are up to in these parts. That is, if his 'men' can be called that at all."

Intimidate Check: 1d20 + 5 ⇒ (9) + 5 = 14

Going to try and get the sheriff and his men to back down and maybe spill some information on us with an Intimidate check. Though probably not with that lousy roll...


M Human Gunslinger (Mysterious Stranger/Maverick) 2

"'Arsonists.' The word you were looking for is 'arsonists,' senor. I wonder, did you know he had a bruja -- witchcraft is a sin, and we put those sinners down like dogs. Do you support witchery?

sense motive: 1d20 + 5 ⇒ (7) + 5 = 12
intimidate: 1d20 + 9 ⇒ (19) + 9 = 28


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

While the Sheriff stands up to Angel Eyes, all of the men get a little twitchy as Antonio talks about witchcraft. With his men murmuring and backing out of the area, the Sheriff finally caves and says "You best git outta town and don't come back."


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

”Sheriff - we can help you, you know.” He watches the Sheriff for a moment for a response, then gathers his things. He pauses, ”It is not murder if they are already dead, Sheriff.” He watches the Sheriff for a moment.

Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18


NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes regards the sheriff and his cronies with a sneer on his lips, then touches his gun hand to the brim of his hat, dipping it slightly in a gesture of farewell. He is curious to hear the cowardly lawman's reaction to Culver's words, but doesn't much care either way. With money in their pockets and a possible means of cracking that safe they buried a ways out of town, the gunslinger has no desire to stick around anyway.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The sheriff does appear to shiver slightly at Culver's remarks, but remains unconvinced. He simply motions to the door.

Assuming at this point you are trying to avoid a shootout, you gather up your recent purchases and head out to the safe.

We kinda glossed over purchasing, but you each gained $120 and can buy any ammo or mundane items that would be normally available (tents, canteens, knives, etc). Just let me know as a comment in your next response and update your profile. I am assuming someone has tried to buy some safe cracking tools, right?


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

Yeah, I assume that safe cracking tools are just masterwork thieves tools, and provide the same bonus? If I’m getting that, I don’t have much money for other stuff.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep - that was my thinking as well.


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NG Male Gunslinger 2 | Perception: +7 | Init: +4 | HP: 14 (of 20) | AC: 17, Touch: 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +4, Reflex: +7, Will: +2
Abilities/Shots Used:
Revolver - 3 (of 6) Bullets Used; Grit Pool - 1 (of 2) Points Used;
Buffs/Conditions*:
None

Angel Eyes keeps a sharp watch on their backtrail to make sure they aren't followed as they make their way out of town, but finds himself consistently distracted and daydreaming about the contents of that safe. Gold? Or maybe something that will help to explain the impossible events of last night? The gunslinger is, in fact, beginning to wonder if the whole thing was some sort of bizarre hallucination.

Perception Check: 1d20 + 7 ⇒ (3) + 7 = 10

I'm maybe thinking everyone pitches in some funds for these lockpicks? Since the results will likely benefit everyone.


NG | M Human Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

I'd be amenable to that. Maybe everyone can check in about this?

Culver sighs, and nods at the sheriff. "Pity." He tips his hat at the man, and the deputies, and then whistles. Yahvev emerges from a hiding spot, conspicuously close to the deputies, and lopes along after Culver, panting.

If other people pitch in I might buy a few more things.


LG | Monk (sensei) 2 | HP: 12/16 | AC 16, touch 16, flat-footed 14 | Init: +3 | Saves: Fort +4, Ref +5, Will +7 | Perception +8 | Condition -

I don't need any ammo, a tent and provisions, I am happy to share most of my cash

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