About Angel EyesCharacter Name: "Angel Eyes"
Gender: Male
Known Languages: Common ------------------------------------------------------- Strength: 12 (+1)
------------------------------------------------------- Hit Points: 20 ------------------------------------------------------- Armor Class: 17 [BASE (10) + DEX (4) + ARMOR (2) + DODGE (1) ] Flatfooted AC: 12
Armor Type: Leather Armor Special Armor Class Notes: Gains a +1 dodge bonus to AC (Nimble ability) ------------------------------------------------------- Total Encumbrance: Light Load Overall AC Penalty: None
Base Movement: 30’/round
------------------------------------------------------- Save vs. Fortitude: +4 [BASE (3) + CON (1)]
Special Saving Throw Notes: None ------------------------------------------------------- Initiative Modifier: +4 [DEX (4)] Melee Attack Bonus: +3 [BAB (2) + STR (1)] Ranged Attack Bonus: +6 [BAB (2) + DEX (4)] CMB: +3 [BAB (2) + STR (1)] CMD: 18 [BASE (10) + BAB (2) + STR (1) + DEX (4) + DODGE (1)] Special Combat Notes: Gains +1 to attack/damage rolls with ranged weapons at targets within 30 feet (Point Blank Shot feat); can fire into a melee without the -4 penalty (Precise Shot feat) ------------------------------------------------------- Attacks: Revolver (M) \ +6 ranged attack \ 1d8 +5 damage \ [x4] critical \ 20’ range \ [1] misfire \ 6 capacity \ bludgeoning & piercing damage
Hunting Knife [Dagger] (M) \ +6 ranged attack \ +3 melee attack \ 1d4 +1 damage \ 10’ range \ 19-20 [x2] critical \ piercing or slashing damage ------------------------------------------------------- Skills: Total Skill Points Earned = 10 Skill Name - Skill Modifier Total, Number of Ranks, Modifiers Acrobatics: = +9* (DEX) 2 Ranks +3 [Class Skill]
* Armor Check Penalty Applies ------------------------------------------------------- Feats: Feats = 2 Feat Name & Description: Point Blank Shot: Gain a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. ------------------------------------------------------- Racial and Class Skills & Abilities: Pistol Training (Ex) [+5] Starting at 1st level (House Rule), a pistolero increases his skill with one-handed firearms. He gains a bonus on damage rolls equal to his Dexterity modifier, and when he misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every four levels thereafter (5th, 9th, 13th, and 17th), the bonus on damage rolls increases by +1. This ability replaces gun training. Grit [Pool Maximum = 2] At the start of each day, a gunslinger gains a number of grit points equal to his Wisdom modifier. His grit goes up or down throughout the day, but usually cannot go higher than that number – though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.
Deeds: Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of his level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.
Nimble (Ex) [+1] Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Favored Class [Gunslinger]: Whenever a character gains a level in his favored class, he receives either +1 HP or +1 skill rank [1st Level - 1 hit point; 2nd Level - 1 hit point] Proficiencies: Proficient with all simple and martial weapons, and with one-handed firearms. Proficient with all light armor. ------------------------------------------------------- Traits: Anatomist: Angel Eyes is well-trained in where to hit a target in order to do the maximum damage. Gain a +1 trait bonus on all rolls made to confirm critical hits. Killer: Angel Eyes is a natural-born killer, but he takes no sick pleasure in the act. He does what needs to be done, and usually against those that deserve worse. You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. ------------------------------------------------------- Equipment & Gear Travelers’ Outfit (wide-brimmed hat, comfortable boots, belt, light grey cotton shirt and pants, green/white patterned serape) [N/A]
Leather vest, leggings and duster - equivalent to leather armor [15.0 lb.] Gun Belt (18 rounds of ammo) [0.5 lb.]
Waterskin [4.0 lb.] (hangs from shoulder inside serape)
Total Weight Carried / Encumbrance Load: 30.0 lb. / Light Load [Max = 43 lb.] ------------------------------------------------------- Mount Mule "Mule"
Equipment & Gear: Riding Saddle [25.0 lb.]
Saddlebags [8.0 lb.] hold:
Total Weight Carried / Encumbrance Load: 106.5 lb. / Light Load [Max = 230 lb.] OR 292.0 lb. when Angel Eyes is mounted / Medium Load [Max = 460 lb.] ------------------------------------------------------- Money: $50.10
Money - 1 Gold = 1 Dollar, 1 Silver Piece = 10 Cents, 1 Copper = 1 Penny. Guns and ammo are very commonplace, so they are actually 1/100 the cost listed, not 10%. So a revolver should be $40. ------------------------------------------------------- Character History: Not much is known of 'Angel Eyes', which is the only name that can be attributed to this craggy-faced, cigarillo-smoking gunslinger. Not that he ever calls himself by that name mind you, but he picked it up somewhere and seems to follow him around - like the bodies he tends to leave behind when those with ill-intentions cross him. His past is as unknown as his name, but what IS known is that despite his image as a remorseless bounty hunter, Angel Eyes will fight for the innocent that can't fight for themselves against an evil-intentioned oppressor. |