Ezren

Pregen Ezren's page

22 posts. Alias of ElegantlyWasted.


Full Name

Ezren

Race

Human

Classes/Levels

Wizard 5 | Init +4 | Perc +9 | AC 12 Touch 11 FF 12 | Fort +5 Ref +2 Will +7

Gender

Male

Size

Medium

Alignment

Neutral Good

Occupation

Wizard

Strength 11
Dexterity 10
Constitution 12
Intelligence 20
Wisdom 15
Charisma 9

About Pregen Ezren

Background:

Ezren’s pleasantly safe
life changed when his
father was charged with
heresy by the church
of Abadar—the god of
law, cities, and wealth.
Ezren worked to repair
his father’s reputation,
but when he discovered
proof of his father’s guilt
he abandoned his family
and set out into the world. He fell naturally into wizardry,
and while he often argues on the value of religion
with other members of his adventuring group, and his
atrophied sense of humor often makes him the butt of
other companions’ jokes, Ezren’s world experience and
keen wit are quite valued by his usually younger traveling
companions.

Statistics:

Wizard 5
Neutral Good middle-aged Human
Init +4; Perception +9
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Defense
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AC 12, touch 11, Flat-footed 12 (+1 Deflection, +1 Natural Armor)
hp 30
Saves Fort +5, Ref +2, Will +7
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Offense
--------------------
Speed 30 ft.
Melee Club +2 (1d6)
Ranged Light Crossbow +2 (1d8/19-20x2)

--------------------
Statistics
--------------------
Str 11, Dex 10, Con 12, Int 20, Wis 15, Cha 9
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Combat Casting, Craft Wand, Great
Fortitude, Improved Initiative, Scribe Scroll, Spell
Penetration
Skills Knowledge (arcana) +13, Knowledge (history)
+13, Knowledge (local) +13, Knowledge (planes) +13,
Knowledge (religion) +13, Perception +9, Sense Motive
+9, Spellcraft +13
Other Gear wand of magic missile (CL 5th, 19 charges), scroll of command undead. club, light crossbow with 20 bolts, amulet of natural armor +1, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1,
40 gp

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Special Abilities
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Arcane Bond- Sneak (weasel)
Spells Prepared- 3rd— dispel magic, fireball (DC 18)
2nd— acid arrow, invisibility, scorching ray
1st— charm person (DC 16), grease (DC 16), mage armor, protection from evil, shield
0 (at will)— detect magic, light, mage hand, prestidigitation