GM Fuzzfoot's GD-VI Session 2 Solstice Scar Std Tier 5-6 (Oct 6 Start) (Inactive)

Game Master PJP

Map & Handouts

Aid Tokens

PC Boons:

* PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
* Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
* Each PC gains the Nimble Moves feat until the end of the adventure.
* Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure. (Let me know which you choose)
* Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
* At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Please check in here and provide the following details:

Player:
Character Name:
PFS #:
Faction:
Day Job: <go ahead and role>


You seem to be short a few players so I switched tables.
My options are

A level 5 melee Hunter who rides a large ape. Both have Combat Reflexes and reach.
A level 5 archery focused Slayer who is good with traps.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Awesome - happy to have you. Have you played this one (or run it) before? I think, based on what I know so far, the hunter might be a lot more fun in this one.

There is a lot of combat and a lot of skills checks, and a few places were a good disable device might be handy, so either choice should be a good addition.


Yes I'm playing it in Core right now though at a higher tier.

We'll see what the other players bring. The Slayer is similar to the archer ranger but with trap abilities.

The Hunter can be very good in combat but since much of his damage comes from Broken Wing Gambit and aoos it will be complicated to run online.

Lunar Oracle 5 might be an option as well depending on when my other pbp ends. But he would mostly just be useful if we lack a face.

Weeks to find out what other players will be bringing.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Player: Edward McGee
Character Name: Dortlin Golani
PFS #: 145373-8
Faction: Grand Lodge
Day Job: profession sailor: 1d20 + 10 ⇒ (14) + 10 = 24 though I might do something faction related instead.

I really only have 2 characters that are awkward to play online and you get to GM them both :)

Dortlin is a level 5 Hunter who rides his skinny ape (Narrow Frame) Clyde into battle.

A bit about how they work in combat.

Dortlin will try to identify the enemy then move to 10ft away from the biggest threat. (Clyde can move at double speed as a move action 3 times a day if needed.)
Clyde has been trained to use the Combat Maneuver (Dirty Trick: Blind) which will provoke if the target has reach. When rolling to attack he will use Broken Wing Gambit as a free action. He gets +4 to hit because he shares a space with Dortlin and they both have reach. He also has Combat Reflexes.

Dortlin typically uses his Bardiche to use improved trip on the enemy. He gets the same +4 for flanking +1 more from a trait. He also will use Broken Wing Gambit as a free action. And he also has Combat Reflexes.

When using Broken Wing Gambit the target gets +2 to hit and damage on the first attack against the attacker. But it provokes an attack of opportunity from anyone else with the feat. So since both Dortlin and Clyde have the feat the enemy will eat an opp attack from whomever they don't attack. Both Clyde and Dortlin get an opp attack any time the other one crits.

Out of combat Dortlin is pretty good at the following skills: kn Dungoneering, kn Nature, Perception, profession Sailor, and Survival.
Dortlin also reads a lot so he dabbles a bit in a few knowledges that are not class skills.

As far as spells go he is a spontaneous caster. His first level slots are mostly used for Shield Companion or Liberating Command. His second level slots are mostly Barkskin or Stone Call to slow down enemy melee.

Dortlin is a glass cannon tbh. He can do a lot of damage but I haven't gained enough gold to buy the armor I want so his AC is low. Clyde wears armor but his AC isn't great for a companion. Not yet anyway.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ha! No problem. I do learn a lot of new things from your characters!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Minor update. Dortlin has a +2 wisdom circlet now so the day job total is a 25. And it turns out that Dortlin is one of my characters that I'm not doing faction cards for.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I should have Daniel updated before session start. Only used him prior for F2F games. Definitely Ranged and has a little Raptor companion who doesn't do much at this point.


VC - Sydney, Australia

Just going through my stable - is an L7 tank going to upset people greatly?

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Not upset. But so far our party seems to be

Melee Hunter with melee ape
Monk
Ranged archer with a raptor
Caps TBD
And possibly a level 4 Keneticist if we can't get someone from the 3 - 4 table to switch.

We are low on things like casting, knowledges, face skills, and probably Disable Device if that comes up.

I might have a Lunar Oracle 5 by the time this starts but they are in a pbp so I can't be sure. My other option is a ranged Slayer who doesn't have improved precise shot yet though he is good with traps.


VC - Sydney, Australia

No healing, no casting, no disable, no face skills, and no frontline ... :P

Tank is L7, has reasonable face skills (decent Diplomat)
Alternately I have a rogue (also 7), can do locks, passable face skills.

My healbot just hit 8, so too high.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |
Shifty wrote:
No healing, no casting, no disable, no face skills, and no frontline ... :P

Sounds like a fun time to me! WOO!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

If you haven't experienced this scenario yet, I think you will find that a tank with face skills will have plenty of fun.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I'm more then happy to hit things while they don't hit me back.
Maybe Caps will be a caster.


VC - Sydney, Australia

Tank time it is then.
I'll get the sheet updated this weekend - I'm off to run a con for a couple of days so my timings are all wonky :)


Hey all.

Think I signed up with a monk but given the ranger/slayer combo, I can switch to Bard 3/Rogue 2 to add some face and buffs to the group.

Other option is a lvl 5 Paladin but think that's more damage dealing mostly.

Can play any, so feedback?


VC - Sydney, Australia

Someone with some band-aids...

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

We have wands of CLW. Short of someone with Channel that is about the best we'll get in this level range. The Bard/Rogue combo gives us knowledges, disable device, and more face skills. Or so I presume. Inspire even helps with all of the extra attacks from the animal companions.


VC - Sydney, Australia

Lance is all sorted :P

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

So I guess it will be Vasily in order to bring some different skills to the group. Will be ready for the 10/6 start date!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, so we have:

Checked in:
Dortlin Golani(Edward McGee / Bigguyinblack) Hunter 5 melee 145373-8 Grand Lodge

Daniel Thrace (Pete H.) Ranger 6 123584-1

Vasily Petrescu (DM DoctorEvil) Human 3 Bard/2 Rogue 75247-??

~Lance~ (Shifty/Nik) 1/2Elf Cav 7 PFS #41662-12
email: nikolausb@hotmail.com

Still waiting to hear:
caps?
Ajir (Kibbleswitch) Kineticist 4 225410-1

I am not confident in the latter checking in - very sparse online info, and no response to PM.

Is anyone in a game with caps right now? He also hasn't responded to PM yet.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Oct 6th is a hard start time because it is a special right? Because there is a local game on the 7th and if I played Dortlin it would bump him to level 6.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Sorry I forgot to do this earlier...

Player: DM DoctorEvil
Character Name: Vasily
PFS #: 75247-7
Faction: Exchange
Day Job: Perform Strings, day job: 1d20 + 12 ⇒ (18) + 12 = 30

I am okay with waiting until after 10/7.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It's ok, Dortlin. Had the same thing happen in my session 1 game. If you want to wait to start (meaning encounter posts) until after you play on the 7th, it won't affect anything. Since it is a weekend, the posts tend to be a bit slower as well. And it won't change the tier anyway. But we can go ahead with the intro and such. If you manage to die, though, do you have a replacement in range ready to go?

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Yes. A Slayer 5. Archer with Trapspotter.
Awesome. At 6th Dortlin gets the Paired Opportunists feat.

Sovereign Court

Player: Kibbleswitch
Character Name: Ajir
PFS #: 225410-1
Faction: Sovereign Court

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Player: Pete H.
Character Name: Daniel Thrace
PFS #: 123584-1
Faction: Grand Lodge
Day Job: Adventure is my day job!


Masculine (He/Him) Software Engineer

I'm here; never saw a post in the recruitment thread for some reason.


Masculine (He/Him) Software Engineer

These are what I have to offer as far as characters are concerned:
Peribras Sandlock, Ranger 6
Fingalad Eldahir, Slayer/Magus 2/2
Arion Duvamil, Paladin/Oracle 2/2 (not a heal bot)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

All look fine though I would aim for being in tier so your Ranger unless one of the others is now 5.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Is that the consensus? Is the tier the big of a deal? Peribras is sort of like a halfway point between Daniel Thrace and Vasily Petrescu. He doesn't add much that either of them don't already do better (although he does have a wolf).

Arion could fill a melee role, although he is still a little squishier than I would like.

With that said, I'll go with Peribras unless I hear a reason to do otherwise.

Liberty's Edge

I was holding out to the bitter end to play a specific character, but it now looks like the game that character is in won't finish, so I'm switching from my drunken sensai monk to another character. We have been on the final fight for two weeks, so I was holding out hope.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I just remembered one thing that the GM may need to track. Dortlin tries to keep Shield Companion up on Clyde any time there might be danger. It works like Shield Other including the need for rings but I can only cast it on Clyde. I added the changes to his stat block in my header but any damage he takes is divided between us.


VC - Sydney, Australia

Post con admin done and the sheet updated.

Not much by way of changes.

Things to note for Lance:

Mount has Bodyguard archetype:

Tenacious Guardian (Ex) wrote:


At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts).

Both Lance and the Mount have the lookout Feat:

Lookout (Combat, Teamwork) wrote:

Your allies help you avoid being surprised.

Benefit: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

The implications are that if there is a surprise round, Lance and Flash will certainly be involved (to some extent) every time.

If Lance suspects an imminent encounter, he can share all of the above via Tactician.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Oh. My first time at a table with another user of teamwork feats. Which ones do you have?


VC - Sydney, Australia

Just the Lookout feat.

I find the same problem that they are rare to come across and the mount is my only reliable team member :p

At least I can share it for up to 7 rounds a day.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Shame I can't share mine with everyone. I don't actually have Lookout so that could come up.
Clyde does have a trick called Chameleon Step that will let him move 60ft as a move action so I can set up flanks for others easily.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Hey hey hey! Very new to play by post here but really really eager to learn all the ins and outs. Today being game day, and me still not knowing where to go with it, I'd really like a nudge in the right direction here so as not to drag everyone down.

Sovereign Court

Also how do I add the details such as AC HP and the like to my character tag?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

PFS Play by Post Header Format
Race:
| HP: 7/7 | AC 14 (18), Tch 14, Fl 11 (15) | CMB: -2, CMD: 11 | F: +2, R: +4, W: +3 (+5 vs. fear)
Classes / levels:
| Speed 20ft | Diviner’s Fortune: 6/6 | Spells 1st: 1/2 + 1/1 | Perc: +2, SM: +0 | Init: +4 (Forewarned)
Gender:
NG Halfling Wizard 1 | (Modifiers) Shield 10 Rounds

I use this. You just update your stats then cut and paste into the race, classes/levels and gender spots on your profile. Play around with it too and get it how you like it.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

like so?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Pretty much yeah. As you figure out what you want to show up there and what most GM's like to see you can play around with it. I use 'ooc' tags to further separate sections with black then blue then black. This guy used a spoiler for his animal companion so there are a lot of cool things you can do. It can be a little tricky figuring out what what follows what because "Gender" shows before "Race" which shows before "Classes / Levels".


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ajir - you can tweak as you like, but I see all the info I really want in there, so this works for me.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin lived. He's level 6 and is getting real mad at getting drugged by gods.

I will try to get his info updated asap but no major changes.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ha! Glad to hear he survived. Now get back in the fray, boy! A Pathfinder's work is never done!

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

So do I still need to act during this round?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Dortlin - you are a level 6 hunter, correct? That gives you a +4 BAB rather than +3. But how do you get +14 on your attacks, and +17 on your trip?

+4 BAB +1 MW +4 flanking +2 trip +1 Inspire = +12 - what am I missing?


VC - Sydney, Australia

18 Str?

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Extra +1 from flanking due to militia trait and he used animal focus to boost his str to 20 in the first round.

+4 BAB +1 MW +5 flanking +2 trip +1 Inspire +5 str = +18
And Paired Opportunists adds +4 to his aoos.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, thanks. yep - I missed strength, and also missed the militia trait.

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