Kwava

Fingalad Eldahir's page

606 posts. Organized Play character for caps.


Full Name

Fingalad Eldahir

Classes/Levels

- Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Gender

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6

Size

Medium

Age

160

Alignment

NG

Deity

Erastil and Desna

Languages

Common, Elven, Draconic, Sylvan, Orc, Aklo, Goblin, Azlanti, Osirion

Strength 16
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 10
Charisma 10

About Fingalad Eldahir

#137974-5

Delirium's Tangle (CORE) (1xp, 2pp, 512gp)
Master of the Fallen Fortress (1xp, 1pp, 479gp)
The Devil We Know, Part 1 (1xp, 2pp, 538gp)
The Devil We Know, Part 2 (1xp, 2pp, 505gp)
The Devil We Know, Part 3 (1xp, 2pp, 893gp, 10gp day job)
The Devil We Know, Part 4 (1xp, 0pp, 1180gp, 20gp day job)
GM CREDIT for Rise of the Runelords: Burnt Offerings (3xp, 4pp, 4800gp)
Year of the Shadow Lodge (1xp, 2pp, 1250gp, 20gp day job)
Horn of Aroden (1xp, 2pp, 1847gp, 20gp day job)
Race For the Runecarved Key (1xp, 2pp, 1250go, 20gp day job)
Beyond the Halflight Path (1xp, 2pp, 2233gp, 20gp day job)
Fires of Karamoss (1xp, 2pp, 2574gp, no day job - faction card)

14 XP
Male Elf Stygian Slayer/Magus 2/3
Grand Lodge
NG Medium humanoid (Elf)
Init +6; Senses: Perception +8, Low-Light Vision

DEFENSE
AC 19; Touch 14; Flat-footed 15; (+5 armor, +4 Dex)
HP 33 (2d10 slayer + 3d8 magus + 2 favored class)
Fort +7; Ref +9; Will +4; +2 vs. enchantment

OFFENSE
Speed 30 ft. (Run feat - x5 when running, and don't lose DEX to AC while running)

MELEE
[dice=warhammer, studied target, arcane pool, arcane strike, spellstrike]1d20+7+1+1+1-2[/dice]
[dice=bludgeoning, silver]1d8+3[/dice]
x3 critical

[dice=shocking grasp, studied target]1d20+7+1[/dice]
[dice=electricity]5d6+1[/dice]

[dice=earthbreaker, studied target, arcane pool, arcane strike]1d20+7+1+1[/dice]
[dice=bludgeoning, silver]2d6+4+1+1+1[/dice]
x3 critical

[dice=naginata, studied target, arcane pool, arcane strike]1d20+7+1+1[/dice]
[dice=cold iron, slashing]1d8+4+1+1+1[/dice]
x4 critical, Reach

[dice=cestus, studied target, arcane strike]1d20+7+1[/dice]
[dice=bludgeoning, silver]1d4+4+1+1[/dice]
19-20/x2 critical (ALWAYS ARMED)

[dice=spiked gauntlet, studied target, arcane strike]1d20+7+1[/dice]
[dice=cold iron, piercing]1d4+4+1+1[/dice]
ALWAYS ARMED

RANGED
[dice=+1 longbow, point blank shot, studied target, arcane pool, arcane strike]1d20+11+1+1+1[/dice]
[dice=piercing, magci]1d8+4+1+1+1+1[/dice]

Space 5 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 18, Con 10, Int 16, Wis 10, Cha 10
Base Atk +4; CMB +7; CMD 21

FEATS
Point Blank Shot
Run (Elven bonus)
Weapon Focus, Longbow
Precise Shot (Slayer bonus)
Arcane Strike

TRAITS
Deadeye Bowman (if only a single creature provides soft cover, negate that soft cover)
Magical Knack (Magus)

FAVORED CLASS: Slayer
+2 HP

SKILLS (12 Slayer + 6 Magus + 15 INT = 33 ranks)
+12 Acrobatics (3 class + 5 ranks + 4 DEX)
+7 Climb (3 class + 1 rank + 3 STR)
+7 Craft (bows) (3 class + 1 rank + 3 INT)
+4 Intimidate (3 class + 1 rank)
+11 Linguistics (3 class + 5 ranks + 3 INT)
+7 Knowledge, arcana (3 class + 1 rank + 3 INT)
+7 Knowledge, dungeoneering (3 class + 1 rank + 3 INT)
+7 Knowledge, geography (3 class + 1 rank + 3 INT)
+7 Knowledge, local (3 class + 1 rank + 3 INT)
+4 Knowledge, nature (1 rank + 3 INT)
+7 Knowledge, planes (3 class + 1 rank + 3 INT)
+8 Perception (3 class + 5 ranks)
+7 Spellcraft (3 class + 1 ranks + 3 INT)
+12 Stealth (3 class + 5 ranks + 4 DEX) *(see Silent Hunter)
+4 Survival (3 class + 1 rank)
+5 Survival, tracking (Survival + 1 Track)
+7 Swim (3 class + 1 rank + 3 STR)
+4 Use Magic Device (3 class + 1 rank)

LANGUAGES
Common, Elven, Draconic, Sylvan, Orc, Aklo, Goblin, Azlanti, Osirion

SQ
Arcane Pool (4/4) - spend 1 point as a swift action to grant held weapon a +1 enhancement bonus

Spells Known
0: acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1: blend, burning hands, color spray, enlarge person, grease, long arm, magic missile, magic weapon, shield, shocking grasp, true strike, vanish

Spells Prepared (CL 4)
0 (DC 13): arcane mark, detect magic, light, mage hand, open/close
1 (DC 14):
(pearl of power) - o
blend - o
color spray - o
shocking grasp - o
vanish - o

Spell Combat - cast a standard action spell and make a melee attack with a one-handed weapon at a -2 penalty

Spellstrike

Magus Arcana - Lingering Pain; expend 1 point from arcane pool as an immediate action after hitting a target with a weapon attack. All damage from that attack is considered continuous damage for any concentration checks that thr target attempts until the beginning of Fingalad's next turn.

Studied Target - move action to gain +1 bluff, knowledge, perception, sense motive, survival, attack, and damage against a target until target is dead or a new target is studied.

Track - +1 to Survival when tracking.

Low-light vision - see twice as far as humans in conditions of dim light.

Fleet-Footed - Run as a bonus feat and a +2 racial bonus on initiative checks.

Elven Immunities -  immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Silent Hunter - reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait)

COMBAT GEAR
+1 Mithral chain shirt (2100gp/15lbs.)
+1 magic adaptive Darkwood +3 STR Comp. Longbow (2000gp + 1000gp + 730gp value for 2PP/1.5lbs.)
Silvered Warhammer (102gp/5lbs.)
Silvered Earthbreaker (220gp/14lbs.)
Cold Iron Naginata (70gp/9lbs.)
Cold Iron Spiked Gauntlet (10gp/1lb.)
Silvered Cestus (25gp/1lb.)
20 Cold Iron Arrows (2gp/3lbs.)
10 Adamantine blanched arrows (100.5gp/1.5lbs.)
10 Silver blanched arrows (5.5gp/1.5lbs.)
(20 spent arrows for 1gp)

MAGIC GEAR
Belt of Dexterity (4000gp)
Cloak of Resistance +1 (1000gp)
Wand, CLW 39/50 charges remaining
Pearl of Power
Bracers of Archery, lesser
wand of longstrider, 50/50 charges remaining (2PP)

OTHER GEAR

belt pouch [ 1 ] (1gp/0.5lbs.)
Candle [ 1 ] (0.01gp/0lbs.)
Chalk [ 1 ] (0.01gp/0lbs.)
Earplugs [ 1 ] (0.3gp/0lbs.)
Fishhook [ 1 ] (0.1gp/0lbs.)
flint and steel [ 1 ] (1gp/0lbs.)
Grappling Arrow [ 1 ] (1gp/0.5lbs.)
Oil [ 1 ] (0.1gp/1lbs.)
Parchment [ 2 ] (0.4gp/0lbs.)
Sewing Needle [ 1 ] (0.5gp/0lbs.)
Signal Whistle [ 1 ] (0.8gp/0lbs.)
String/Twine (50ft.) [ 2 ] (0.2gp/1lbs.)
Tindertwig [ 1 ] (1gp/0lbs.)
torches [ 1 ] (0.1gp/1lbs.)
trail rations [ 2 ] (1gp/2lbs.)
Wandermeal [ 4 ] (0.04gp/2lbs.)
waterskin [ 1 ] (1gp/4lbs.)
Weapon Cord [ 1 ] (0.1gp/0lbs.)
Whetstone [ 1 ] (0.02gp/1lbs.)

MISC.
35.32gp
65.5lbs. EQ weight (encumbrance at 76lbs.)

1679gp
- (1635) weapons and armor
44 gp
- (8.68) mundane equipment
35.32gp

+505gp The Devil We Know, Part 2

+2 fame/PP

540.32gp

+893gp The Devil We Know, Part 3
+10gp day job

+2 fame/PP

+1180gp The Devil We Know, Part 4
+20gp day job
-150gp Remove Disease
-473gp Consumables spent to kill an elemental

+0 fame/PP

-5 PP PFS body retrieval

+4800gp Rise of the Runelords, Chapter 1, GM Credit
+4 fame/PP, RotR GM credit

52.5 lbs. Combat EQ weight
13 lbs. mundane EQ weight

6820.32gp

-4000gp Belt of Dexterity
-1000gp Cloak of Resistance +1
-1000gp +1 enhancement to chain shirt

820.32gp

-110gp 2× (acid flask, alchemist's fire, holy water)
-50gp Potion of CLW

+1250gp Year of the Shadow Lodge
+20gp day job

-1000gp Pearl of Power

930.32gp

-50gp for two level 1 scrolls
-20gp inscribing two level 1 spells into spellbook

860.32gp

+1847gp Horn of Aroden
+20gp day job

2727.32gp

-2000gp magically enhance Longbow

727.32gp

-30gp scribing spells from stolen spellbook in Runecarved Key

697.32gp

+1250gp Race for the Runecarved Key
+20gp day job

1967.32

-1000gp adaptive quality for longbow
-10 99/100 cold iron arrows (Todo log uses from Half light path)

957.32gp

+2233gp Beyond the Halflight Path
+20gp day job

3290.32

+2574gp Fires of Karamoss
no day job (faction card goal)

5864.32gp

-5000gp Bracers of Archery, lesser

864.32gp

-2pp wand of longstrider

12PP
23Fame

Wish list
Bracers of Archery

BOONS

Duskwarden's Favor: Your actions below Kaer Maga have impressed  the Duskwardens, and these guides teach you some of their tricks for  safely navigating dangerous caverns. You can cross this boon off your  Chronicle sheet to gain the ranger favored terrain ability (+2) in  underground environments for the remainder of the scenario. If you  already have favored terrain in underground environments, add 2 to the  bonuses that you gain in underground environments for the remainder of  the scenario.

Appearance and mannerisms:

Fingalad kept to his feet after entering the office.
His relaxed posture exudes grace even as he stands motionless and straight with his hands resting at his sides.
Although humans might call his frame slender at first glance, a second look reveals a taut arms and a firm chest resting on powerful legs.
He tends to bow.
His platinum-blond hair sometimes falls forward over his shoulders.
When he is curious, sometimes a slender line creases his otherwise smooth forehead
He smiles warmly and likes dwarves--his smile lights up his face when he means it.
He sometimes recites or sings poetry, and when he does, his voice is strong and unearthly.