
GM Fuzzfoot |

It isn't difficult for you to nail down the last two and kill them.
One of the ogres carries a sack containing 18 giant-sized silver coins (worth 50 gp each to a collector). The spellcaster appears to be wearing magical leather armor (giant sized), and an amulet of natural armor +1. She also carried a masterwork war hammer.

Toboyn |

Amulet: I think that's between Somer and Tamxander, no?
If we're pre-mid-afternoon, suggest we push onward after Tam regains his equilibrium.

GM Fuzzfoot |

Moving on to U
Small clumps of green shrubs and twisted trees poke their way up through the weathered and stony earth. Their thick roots burrow haphazardly into the earth while their leafy tops mingle to form a low canopy that stretches across the lazy slopes of the valley.
As you reach the end of this side valley, a flock of birds suddenly screams upward into the sky, followed by a tremendous roar and shouts echoing from somewhere up ahead.

Toboyn |

Toboyn turns to Mouser, "Care to do a little careful scouting? I have a suspicion something is going on ahead of us ..."

GM Fuzzfoot |

Assuming Mouser agrees, as he loves to scout ahead...
Mouser sneaks up and sees an almost comical scene.
A cyclops and a hill giant are attempting to capture a manticore. The manticore is frantically trying to fly away, but the giants have miraculously managed to get a rope around the creature’s rear legs, entangling it. In response, the manticore flings its tail spikes in a wide arc, randomly targeting the giants and any creatures within 30 feet of them. Occupied with the manticore, the giants fail to notice the halfling.

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Mouser returns to the others.
"Come on up--they're all pretty distracted. I'm torn between helping the manticore, and letting them all keep hurting each other. What do you all think?" he asks.

Toboyn |

"A manticore? I've never seen a manticore!", calls Toboyn over his shoulder has he dog-trots over to the partial concealment of the trees, trusting the giants' preoccupation with their manticore-rodeo to leave him unobserved. He stays out of what seems to be the spikes' range.

Somer Hiondu |

"Nor have I, could be an interesting thing to see although they are quite deadly and unpleasant from what I know. Still they are giants, maybe we help it?"
Somer will creep up some to watch but stays out of tail spike range.

GM Fuzzfoot |

Both of you see the same scene Mouser described.

Toboyn |

Well, we either want to kill all of them or all but the manticore ... so let's start with the giants. Everyone on board? All opposed?"
Does the geometry allow for a holy smite (20 ft radius) just effecting the giants?

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"It's a plan!" Mouser exclaims. He rushes off into the bushes to hide.
stealth: 1d20 + 21 ⇒ (6) + 21 = 27
perception (Trap Spotter 20'): 1d20 + 15 ⇒ (17) + 15 = 32

GM Fuzzfoot |

Yes, Toboyn - you can manage to exclude the manticore which is tethered to a rope.

Toboyn |

When all are in place, Toboyn clenches his right hand and channels the energy of his deity to clean those defiling it (and spoiling his view of the manticore).
holy smite: 4d8 ⇒ (2, 1, 5, 4) = 12
DC19 Will for half damage, no blindness.

GM Fuzzfoot |

Cyclops Will Save: 1d20 + 4 ⇒ (16) + 4 = 20
Hill Giant Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Balmir: 1d20 + 3 ⇒ (4) + 3 = 7
Mouser: 1d20 + 6 ⇒ (11) + 6 = 17
Somer: 1d20 + 5 ⇒ (10) + 5 = 15
Tamxander: 1d20 + 1 ⇒ (5) + 1 = 6
Toboyn: 1d20 + 5 ⇒ (20) + 5 = 25
Hill Giant: 1d20 - 1 ⇒ (16) - 1 = 15
Cyclops: 1d20 - 1 ⇒ (3) - 1 = 2
Manticore: 1d20 + 2 ⇒ (19) + 2 = 21
Toboyn's up again!
Round 1 (Bold may act)
Toboyn
Manticore (entangled)
Mouser
Somer
Hill Giant (12 dmg, blind)
Balmir
Tamxander
Cyclops (6 dmg)

Toboyn |
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Toboyn is taken aback at the cyclops' comparative lack of injury ..."There' some steel in that one," he mutters. Toboyn is conflicted. He never seen a cyclops either. Well, no time to get his field notebook out now.
Cyclops, from one eye to none!
Blindness, DC18 fortitude
"It is I, "NoMan", who has done this to you!"
Best to stick with tradition, he thinks.

Toboyn |

Plagiarize!
Let no one else's work evade your eyes
Remember why the good Lord made your eyes
So don't shade your eyes
But plagiarize, plagiarize, plagiarize
Only be sure always to call it please "research"
-- Tom Lehrer

GM Fuzzfoot |

Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29
The cyclops blinks its one big eye, and focuses on Toboyn. "NoMan will be NoMore!"
The manticore struggles to escape his noose.
Somer - still out there? You're up!

Toboyn |

Toboyn blinks both of his eyes ... was that cyclops looking directly at him? He was! Chalk up another miss. He resolves to record this after dinner: Cyclopes seem to be more powerful than he'd thought, or he is having a run of bad luck. As he frequently does, he wonders now about fortune in men's lives. He'd heard Old 'One Stone' (amusing story behind that) say that the gods didn't play dice, but he had doubts.

Somer Hiondu |

Not wanting to move in first Somer cast shield and waits for Balmir to act.

GM Fuzzfoot |

The blind hill giant stumbles forward, rubbing his eyes. Double move, 1/2 speed
Round 1 (Bold may act)
Toboyn
Manticore (entangled)
Mouser
Somer (shield)[/b]
Hill Giant (12 dmg, blind)
Balmir
Tamxander
Cyclops (6 dmg)

Balmir |

Not for the first time, Balmir wishes he could move faster. "I'm going to have to get some of those boots, or whatever they are, to make my feet faster." He grunts and moves to engage the giant, pulling the hammer free as he moves.
double move

GM Fuzzfoot |

Tam seems to be picking flowers.
The cyclops focuses in on Toboyn. It levels it's crossbow and fires.
Heavy Crossbow, Insight: 20 + 5 = 25
Critical confirm?: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d8 ⇒ (7, 7) = 14
Round 2 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)[/b]
Hill Giant (12 dmg, blind)
Balmir
Tamxander
Cyclops (6 dmg)

GM Fuzzfoot |

Round 2 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)[/b]
Hill Giant (12 dmg, blind)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

Toboyn |

Toboyn is momentarily nonplussed. The monster barely missed his liver!
"I need that, foul villain!"
He twists his throat uncomfortably and gives forth a Command: DROP!
DC 16 Will
If I'm reading the most recent comment from Fuzzfoot correctly, Mouser and Somer might act now (noting the dangling slash-b).

GM Fuzzfoot |

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
The cyclops falls prone, a little confused by his sudden weakness in the legs.
Manticore: 1d20 + 12 ⇒ (8) + 12 = 20
The manticore remains tethered and angry.
Round 2 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)
Hill Giant (12 dmg, blind)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

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Mouser leaps forward, dodging and weaving past the giant's reach to get in a flanking position with Balmir.
acrobatics to avoid AoO: 1d20 + 16 ⇒ (11) + 16 = 27

Somer Hiondu |

As the battle gets into swing Somer attempts to tilt things to their advantage.
"Lets speed things up shall we?" He comments as he casts []b Haste. [/b]

GM Fuzzfoot |

Perhaps you should have cast that on the GM?
The blind hill giant swings at Balmir. It isn't even close.
Melee attack, blind: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Round 2 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)
Hill Giant (12 dmg, blind)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

Balmir |

Balmir raises the hammer then strikes with all his might.
agrimmosh@hill giant,PA: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
dmg,PA: 2d6 + 6 + 6 ⇒ (1, 4) + 6 + 6 = 17
agrimmosh@hill giant,PA: 1d20 + 11 - 3 ⇒ (6) + 11 - 3 = 14
dmg,PA: 2d6 + 6 + 6 ⇒ (1, 4) + 6 + 6 = 17 If it's a hit.

GM Fuzzfoot |

Balmir smacks the hill giant once, but the second swing is only a clancing blow. Even blind, these giants are tough.
The cyclops shakes his head, rubs his eye, and stumbles forward. The blindness certainly has slowed him down.
Round 2 (Bold may act)
Tamxander
Round 3 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)
Hill Giant (29 dmg, blind)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

Toboyn |

Probably doesn't matter, but "DROP" causes the creature to drop what it's holding, rather than falling.
Balmir has once again stepped into the fray; Toboyn decides to give him an edge, and casts a Bane against his foes.
DC16 Will, or take a -1 to attacks and fear-effect saving throws.

GM Fuzzfoot |

Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Strength: 1d20 + 5 ⇒ (1) + 5 = 6 The manicore stays held fast.
Round 2 (Bold may act)
Tamxander
Round 3 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)
Hill Giant (29 dmg, blind, bane)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

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Now flanking with Balmir, Mouser lets the foe have it, attacking repeatedly with his rapier.
+1 Rapier (flank, sneak attack): 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 321d4 + 7 ⇒ (3) + 7 = 104d6 ⇒ (3, 1, 5, 4) = 13
+1 Rapier (flank, sneak attack): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 281d4 + 7 ⇒ (2) + 7 = 94d6 ⇒ (5, 4, 4, 3) = 16
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).

GM Fuzzfoot |

Tam keeps the cyclops blinded, as Mouser slashes and pokes the giant who is clearly in trouble. But these are tough creatures!
Round 3 (Bold may act)
Toboyn (14 dmg)
Manticore (entangled)
Mouser
Somer (shield)
Hill Giant (77 dmg, blind, bane)
Balmir
Cyclops (6 dmg, blinded - 1 round)
Tamxander

Somer Hiondu |

Enjoying haste Somer forgoes spells, adding acid to his arrows and lets lose a full attack at the purple cyclops.
+1 Merianna's Thorn PB SC: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Acid: 1d6 ⇒ 5
+1 Merianna's Thorn PB SC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Acid: 1d6 ⇒ 4
+1 Merianna's Thorn PB SC CRIT CONFIRM: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 2d8 + 8 + 1 ⇒ (7, 5) + 8 + 1 = 21
Acid: 1d6 ⇒ 6
+1 Merianna's Thorn PB SC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Acid: 1d6 ⇒ 3

GM Fuzzfoot |

All of the arrows smack into the cyclops, and it spins and falls down, apparently dead.
The giant is in such bad shape, I have little doubt you will quickly kill it as well.

GM Fuzzfoot |

Sorry - I was considering the combat over. If you would like to make it official, go ahead and attack - the hill giant is prone, blind, and has 10 hp left. The manticore still remains, currently tied up. It is frantically trying to escape. But it does not look even the least bit friendly.

Toboyn |

Toboyn notes that both giants are definitely, totally, deceased, and is strangely determined to see the manticore more closely ... he casts, in quick succession, Eagle's Splendor upon himself (eight minutes, CHA+4), and then Calm Emotions on the manticore (DC17 Will negates, 8 rounds).
"I'm going to try to defuse things a bit; keep a wary eye ..."

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Mouser tries to finish the giant off, and does so easily.
"Alright, that manticore still looks angry. Do we let it go, or just leave it to die?"
+1 Rapier (flank, sneak attack): 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 301d4 + 7 ⇒ (1) + 7 = 84d6 ⇒ (1, 1, 6, 5) = 13
+1 Rapier (flank, sneak attack): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d4 + 7 ⇒ (4) + 7 = 114d6 ⇒ (4, 5, 3, 1) = 13

GM Fuzzfoot |

Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
The manticore calms noticeably as he stalks around, eyeing you warily.

Toboyn |

"Well, there's enough meat for you for quite a while", he says, glancing at the giants. "Consider it our gift. I'm going to turn you loose, you know. Before you go, though, your people are know for your wide-ranging ways; can you tell us what danger lies that way?" he asks, indicating their next destination.
diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32