Somer Hiondu's page

936 posts. Alias of Twistlok.

Full Name

Somer Hiondu


Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2)


Arcane 6/7 |


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows








Common / Elf / Goblin / Celestial / Orc / Giant


Spell Strike Guide

Homepage URL


Strength 16
Dexterity 18
Constitution 11
Intelligence 18
Wisdom 10
Charisma 10

About Somer Hiondu

Special Attacks arcane pool (+2, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM]), spell recall, spellstrike
Magus (Eldritch Archer) Spells Prepared (CL 8th; concentration +12)
. . 3rd—gloomblind bolts[ARG] (0/2) (DC 17), haste
. . 2nd— glitterdust (DC 16), mirror image, scorching ray (3/3)
. . 1st— shield, snowball[UW] (1/4)
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, ray of frost



Normal Attack / Point Blank
[dice= +1 Merianna's Thorn PB SC] 1d20+12+1 [/dice]
[dice= Damage] 1d8+4+1 [/dice]

[dice= +1 Merianna's Thorn PB SC] 1d20+7+1 [/dice]
[dice= Damage] 1d8+4+1 [/dice]


Normal Spell Combat / Point Blank
[dice= +1 Merianna's Thorn PB SC] 1d20+12+1-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]

[dice= +1 Merianna's Thorn PB SC] 1d20+7+1-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]


Bullseye Shot / Point Blank - cant move
[dice= +1 Merianna's Thorn PB SC] 1d20+12+1+4-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]

[dice= +1 Merianna's Thorn PB SC] 1d20+7+1-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]


Spell Combat / Bullseye Shot / Point Blank - cant move
[dice= +1 Merianna's Thorn PB Bullseye SC] 1d20+12+1+4-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]

[dice= +1 Merianna's Thorn PB Bullseye SC] 1d20+7+1-2 [/dice]
[dice= Damage] 1d8+4+1 [/dice]


Merianna's Thorn
A composite bow made from pink wood with dark red leather binding the middle and silver tips. Delicately inscribed into the wood on each end are three roses lending an artistic and famine quality to the bow. The bow was crafted for Somer's mother and was one of her favorite weapons due to its beauty and craftsmanship.

Putting down a large tome.

Trunau seems the place to start. There is a mention of this Council of Thorns operating in the area. I have found several references to them having the ability to manipulate dimensions.

With that he picks up his pack, weapons and spell book leaving home fir the first time on his own.


Sorasen and Meriann were in love in the way that is normally reserved for poetry. Living the lives of intellectuals, each with a field of specialty that keep them intellectual stimulated in their seclusion. Into this life they brought a son combining their spirits and their names in little Somer.

Somer was a good student and took to his lessons well but he also had a less cerebral side and worked with martial weapons and even dancing. In his adolescence, he began to dabble in the less theoretical side of magic and found a teacher to learn the practical application of magic.

Somer’s bifurcated life was not welcomed by any of his teachers but it was undeniable that he had talent so they chalked it up to youthful exuberance. This went on for a decade or so until a strange elf arrived with a flashing smile, flaming scimitar and thick spell book. This elf, Ledia, Somer learned was something he had never heard of a magus. A wielder of martial weapons who could cast the spells of a wizard and even pass the power of those spells though her weapons. Somer was hooked.

His parents, loving their son, convinced Ledia to stay, enticing her with an ancient magic item they had discovered and were investigating. This item, a plain looking black mirror would swirl with power and absorb and spell directed at it into its black depths.

By day Ledia tutored Somer and by night she worked with his parents. Things were going well until they pushed the envelope. Ledia cast one of her most powerful spells at the mirror and it reacted violently. As Somer watched on energy spewed form the mirror absorbing not only the spell but Ledia and his parents and then the mirror itself.

Greif racked Somer for many weeks at the loss of his parents and teacher but slowly it faded into determination. He would join the wider world and seek the knowledge needed to find the origin of the mirror and maybe where his parents and teacher had been take too.

After some research his best lead was an Druid group the Council of Thorns. With that he set out for Trunau.

Recent History:

It has been 15 years since Somer left his home for Trunau and he has met nothing but disappointment on his quest.

Arriving in Trunau he quickly found what he could about the Council of Thorns and after some research found he was at a dead end. Disheartned the only thing he could think to do next was to travel to Magrima where there was greater access to research materials. There he spent five year chasing leads but at the end of the day he has concluded that his parents are simply gone.

Somer moved back to Trunau, buying a small house, and spends the majority of his time reading and drinking wine. Probably too much wine. He keeps up on his studies to some degree with both sword and spell but his skills have slipped a bit over time though he has been knowen to help the town guards here and there. He makes a meger living identifying the odd magical item, doing research projects for the council and giving fencing lessons.

Somer is simply a lost soul living in Trunau waiting for his fate to change. He has a few friends but no really that close.

"The artifact that took my family was some sort of portal. But to where?"


Somer Hiondu
Male elf magus (eldritch archer) 8 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +12
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 40 (8d8+8)
Fort +6, Ref +6, Will +6; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee brinya's love +10/+5 (1d4+4/19-20) or
. . mwk longsword +10/+5 (1d8+3/19-20)
Ranged +1 meriann's thorn +12/+7 (1d8+4/×3)
Special Attacks arcane pool (+2, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM]), spell recall, spellstrike
Magus (Eldritch Archer) Spells Prepared (CL 8th; concentration +12)
. . 3rd—flame arrow, gloomblind bolts[ARG] (DC 17), haste
. . 2nd—cat's grace, glitterdust (DC 16), mirror image, scorching ray (2)
. . 1st—shield, snowball[UW] (4)
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, ray of frost
Str 16, Dex 19, Con 11, Int 18, Wis 10, Cha 10
Base Atk +6; CMB +9; CMD 23
Feats Bullseye Shot, Point-Blank Shot, Precise Shot, Reach Spell[APG], Weapon Focus (longbow)
Traits reactionary
Skills Acrobatics +6, Climb +6, Craft (bows) +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (planes) +14, Perception +12, Ride +7, Spellcraft +12 (+14 to identify magic item properties), Stealth +9, Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Giant, Goblin, Orc
SQ elven magic, knowledge pool, medium armor, ranged spell combat, ranged spellstrike, ranged weapon bond
Combat Gear orc bane (50), pearl of power (1st level), potion of cure light wounds (3); Other Gear mwk chain shirt, +1 meriann's thorn (+3 Str), brinya's love, Orc slaying arrow, arrows (60), mwk longsword, belt of incredible dexterity +2, efficient quiver, backpack, bedroll, belt pouch, bowyer tools, elven trail rations[UE] (10), grappling arrow[UE], ink, magus starting spellbook, silk rope (50 ft.), spell component pouch, +1 weapon enchantment materials (worth 2,000 gp), 356 gp, 9 sp
Special Abilities
Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +2 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
Ranged Weapon Bond (- Custom / magic weapon - [Str +3]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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