Full Name |
Toboyn |
Race |
Male Human Cleric 8 (Cayden Cailean) | 66/66HP | AC16 T11 FF15 | Fort +7 Ref +3 Will +11 |
Classes/Levels |
Init +5 | Perc +9 | Channel 9/10 | Might 7/8 | Daze 8/8 | Str Srg 8/8 | Smile 8/8 |Used 1xSearing Light, 1xSmite |
About Toboyn
Toboyn
Male human cleric of Cayden Cailean 8
CG Medium humanoid (human)
Init +5; Senses Perception +9
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Defense
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AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 natural)
hp 66 (8d8+24)
Fort +7, Ref +3, Will +11
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Offense
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Speed 30 ft.
Melee dagger +6/+1 (1d4/19-20) or
. . dagger +6/+1 (1d4/19-20) or
. . dagger +6/+1 (1d4/19-20) or
. . rapier +6/+1 (1d6/18-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks channel positive energy 10/day (DC 19, 4d6), might of the gods (+8, 8 rounds/day)
Domain Spell-Like Abilities (CL 8th; concentration +13)
. . At will—charming smile (DC 19, 8 rounds/day)
. . 8/day—dazing touch, strength surge (+4)
Cleric Spells Prepared (CL 8th; concentration +13)
. . 4th—heroism[D], holy smite (3, DC 19)
. . 3rd—blindness/deafness (2, DC 18), dispel magic, searing light, suggestion[D] (DC 18)
. . 2nd—calm emotions[D] (DC 17), eagle's splendor, enthrall (DC 17), silence (2, DC 17)
. . 1st—bane (DC 16), charm person[D] (DC 16), command (3, DC 16), endure elements, sanctuary (DC 16)
. . 0 (at will)—create alcohol (ale or wine), create water, detect magic, read magic
. . D Domain spell; Domains Charm, Strength
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Statistics
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Str 11, Dex 12, Con 12, Int 12, Wis 20, Cha 20
Base Atk +6; CMB +6; CMD 17
Feats Extra Channel, Improved Initiative, Magical Aptitude, Selective Channeling, Toughness
Traits artifact hunter, sacred touch
Skills Diplomacy +16, Intimidate +6, Perception +9, Spellcraft +8 (+9 to identify the properties of magic items), Stealth +7, Use Magic Device +14
Languages Common, Gnome
Combat Gear wand of magic missile; Other Gear studded leather, crossbow bolts (30), dagger, dagger, dagger, light crossbow, rapier, amulet of natural armor +2, headband of mental superiority +2, backpack, bedroll, belt pouch, bottle (2), candle (5), colored ink, flask, flask, flask, hemp rope (50 ft.), ink, inkpen, mug/tankard (2), parchment (10), torch (3), vial (3), waterskin (2), 15,721 gp, 5 sp, 9 cp
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Special Abilities
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Charming Smile (8 rounds/day, DC 19) (Sp) As a swift action, cast charm person with short duration and higher DC (Will neg).
Cleric Channel Positive Energy 4d6 (10/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Dazing Touch (8 HD max, 8/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Might of the Gods (8 rounds/day) (Su) Add your cleric level to your STR for checks.
Selective Channeling Exclude targets from the area of your Channel Energy.
Strength Surge (8/day) (Sp) Grant +4 to a melee attack or strength check.
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